game
icon
title Pass
set name pass
manufacturer Oksan
year 1992
genre Maze (hof)
category Maze (hof)
driver status good
driver source pass.c
snapshots MW: in game / CT: in game | title / PS: in game | title | scores
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rating

67% after 25 votes
 
display
colour emulation good
palette 512
display type raster
orientation horizontal
resolution 320x224
frequency 60.000000Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P sim
controls 8 way joystick
buttons 2
coin slots 2
hardware
cpu 68000 @ 7.15909MHz
cpu Z80 @ 3.579545MHz
audio YM2203 @ 3.579545MHz
audio OKI6295 @ 0.792MHz
data
version added .059
last change(s) none
roms
name size crc set flags sha1
33  131072  0c5f18f6  pass    49b60d46e4149ad1d49b044522a6888737c17e7d 
34  131072  7b54573d  pass    251e99fa1f045ae4c90676e1953e49e8191440e4 
23  65536  b9a0ccde  pass    33e7dda247aa44b1933ae9c033c161c152276ce6 
31  131072  c7315bbd  pass    c0bb392793cafc7b3f76da8fb26c6c16948f87e5 
35  131072  2ab33f07  pass    23f2481450b3f43bbe3856c4cf595af74b1da2e0 
36  131072  6677709d  pass    0d3df11097855294d606e46c0db0cf801c1dc28a 
37  131072  296499e7  pass    b7727f7942e20a2428df84e99075a572189a0096 
39  131072  35c0ad5c  pass    78e3ca8b2e382a3c7bc53ede2ef5611c520ab095 
38  131072  7f11b81a  pass    50253da7c13f9390fe7afd2faf17b8057f0bee1b 
40  131072  80e0a71d  pass    e62c855f357e7492a59f8719c62a16d418dfa60b 
cabinet art
art no cabinet, marquee, flyer, control panel or PCB images found
additional information
info 0.59 [David Haywood, Stephan Humbert]

TODO:
  • Fix sound
WIP:
  • 0.78: Changed 68000 CPU1 clock speed to 7159090 Hz, Z80 CPU1 to 3579545 Hz and added MSM6295 (6000 Hz) sound.
  • 20th December 2003: Tomasz Slanina added ADPCM sounds to the Pass driver and fixed jerky music in it.
- 0.59: David Haywood added Pass (Oksan 1992). Issues: Graphical Glitches caused when 2 sprites are close together are NOT bugs, the Sprites are infact contructed from a tilemap made of 4x4 tiles. Flicker on the main character at times is also correct. TODO: Improve sound, its probably done wrong at the moment, and there's no mention of any hardware to play sound samples in the readme either, and I don't believe the YM2203 is capable of doing this alone, probably related to the unknown port writes.
  • 10th February 2002: David Haywood sent in a driver for Pass, and Stephane Humbert did the inputs and dipswitches in it, however it doesn't have correct sound yet.
LEVELS: 33

Recommended Games:
Romset: 1216 kb / 10 files / 405 zip
history Pass (c) 1992 Oksan.


- TECHNICAL -


Main CPU : 68000 (@ 7.15909 Mhz)

Sound CPU : Z80 (@ 3.579545 Mhz)

Sound Chips : YM2203 (@ 3.579545 Mhz), OKI6295 (@ 6 Khz)


Screen orientation : Horizontal

Video resolution : 320 x 224 pixels

Screen refresh : 60.00 Hz

Palette Colors : 512


Players : 2

Control : 8-way joystick

Buttons : 2


- STAFF -
  • Boss : Kim .Y.H
  • Hardware : Yun .H.S
  • Software : Yun .H.S
  • Game Designer : Yun .H.S
  • Graphics : Bae .K.H, Sim .M.S, Jo .S.M, Yoo .M.S, Ahn .Y.M
  • - SOURCES -
  • Game's rom.
  • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=pass&page=detail&id=1938&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
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view in GameFAQs
view in MamEnd
view in VGMuseum Game Endings
view in VGMuseum Gamepics
cheats
cheats
code comments
00000000:80015:00000099:FFFFFFFF  Infinite Credits
000000A2:80003:00000099:FFFFFFFF  Infinite Time
00000001:8000E:00000000:FFFFFFFF  Finish this Level Now!
00010001:8000F:00000000:FFFFFFFF  Finish this Level Now! (2/2)
00000001:80027:0000001F:FFFFFFFF  Goto Level 33 when this level ends
00000301:80027:0000001F:FFFFFFFF  Select next Level
60000000:00000:00000000:00000000 
00000000:8007F:00000006:FFFFFFFF  Infinite Lives PL1
00000000:8008F:00000003:FFFFFFFF  Next 'P' always = extra life PL1
00000001:8008F:00000003:FFFFFFFF  Next 'P' = extra life Now! PL1
60000000:00000:00000000:00000000 
00000000:80081:00000006:FFFFFFFF  Infinite Lives PL2
00000000:80091:00000003:FFFFFFFF  Next 'P' always = extra life PL2
00000001:80091:00000003:FFFFFFFF  Next 'P' = extra life Now! PL2
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