game
icon
title Paperboy (rev 2)
set name paperbr2
manufacturer Atari Games
year 1984
genre Misc. (hof)
category Misc. (hof)
driver status good
driver source atarisy2.c
snapshots MW: in game | parent / CT: in game | title | parent / EJ: parent / PS: in game | title | select | scores | parent
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rating

66.8% after 18 votes
 
parent Paperboy (rev 3)
other clones Paperboy (rev 1)
display
colour emulation good
palette 256
display type raster
orientation horizontal
resolution 512x384
frequency 60.096154Hz
sound
sound emulation good
channels stereo
controls
players 1
nplayers 2P alt
controls stick
buttons 2
coin slots 3
hardware
cpu T11 @ 10MHz
cpu M6502 @ 1.789772MHz
audio YM2151 @ 3.579545MHz
audio POKEY @ 1.789772MHz
audio POKEY @ 1.789772MHz
audio TMS5220 @ 0.625MHz
data
version added .076u1
last change(s) .077
roms
name size crc set flags sha1
cpu_l07.rv2  16384  39d0a625  paperbr2    c4f62cecbc8a122f58f98312517feccf9429f28b 
cpu_n07.rv2  16384  3c5de588  paperbr2    faad02fee1528cd52af1fac315096a46a9eb9a85 
cpu_f06.rv2  16384  3fea86ac  paperboy    90722bfd0426efbfb69714151f8644b56075b4c1 
cpu_n06.rv2  16384  711b17ba  paperboy    7c9b19f754f1e3ba4d081edce2a39e81ce87f6bb 
cpu_j06.rv1  16384  a754b12d  paperboy    7b07efe70f9696041355b72f5cded7fcbd8be460 
cpu_p06.rv1  16384  89a1ff9c  paperboy    aa947e0726bb68164b9556d57daf6547b4580ed0 
cpu_k06.rv1  16384  290bb034  paperboy    71dfceb6a8b3b0e3be2cc907c3d4b91fe6973fec 
cpu_r06.rv1  16384  826993de  paperboy    59c6b87bcbca80b0a6192d7bb534a0747f32b907 
cpu_l06.rv2  16384  8a754466  paperboy    2c4c6ca797c7f4349c2893d8c0ba7e2658fdca99 
cpu_s06.rv2  16384  224209f9  paperboy    c41269bfadb8fff1c8ff0f6ea0b8e8b34feb49d6 
cpu_a02.rv2  16384  4a759092  paperbr2    26909df77f53ac19e205411b90558488badc82bd 
cpu_b02.rv2  16384  e4e7a8b9  paperboy    f11a0cf40d5c51ff180f0fa1cf676f95090a1010 
cpu_c02.rv2  16384  d44c2aa2  paperboy    f1b00e36d87f6d77746cf003198c7f19aa2f4fab 
vid_a06.rv1  32768  b32ffddf  paperboy    5b7619008e34ed7f5eb5e85e5f45c375e078086a 
vid_b06.rv1  16384  301b849d  paperboy    d608a854027da5eb88c071df1d01f31124db89a8 
vid_c06.rv1  32768  7bb59d68  paperboy    fcaa8bd32448d8f951ae446eb425b608f2cecbef 
vid_d06.rv1  16384  1a1d4ba8  paperboy    603d61fd17e312d0784d883a50ce6b03aba27d10 
vid_l06.rv1  32768  067ef202  paperboy    519f32995a32ed96086f4ed3d49530b6917ad7d3 
vid_k06.rv1  32768  76b977c4  paperboy    09988aceaf398279556980e3a21c0dc1b619fb72 
vid_j06.rv1  32768  2a3cc8d0  paperboy    c0165286486a0844baf99c782d2fffdd6ad003b6 
vid_h06.rv1  32768  6763a321  paperboy    15ed912f0346f6b5c3ad23ff22e7493d31ad18a7 
vid_s06.rv1  32768  0a321b7b  paperboy    681317494a0bd50569bb822783336e68551cfd5e 
vid_p06.rv1  32768  5bd089ee  paperboy    9ac98391a6c70d3cfbe609342294668530d690b4 
vid_n06.rv1  32768  c34a517d  paperboy    f0af3db87f73c1fad00a270269ba380898ef5a4b 
vid_m06.rv1  32768  df723956  paperboy    613d398f30463086c0cc720a760bda652e0f3832 
vid_t06.rv1  8192  60d7aebb  paperboy    ad74221c4270496ebcfedd46ea16dca2cda1b4be 
cabinet art
additional information
info 0.33b4 [Aaron Giles]

NOTE:
  • If you delete both the .cfg and .nvram files, then start it up and try playing a game, the bike will steer hard and fast to the left as soon as it begins. Here's where it gets interesting. If you steer completely right to counteract it and then steer it straight for a few seconds into the game, the problem goes away and future games will behave normally at the start and the bike will steer straight. - ste26, Twisty Not a bug. The game will self-calibrate. By default with default NVRAM it will come up with wacky calibration. Move all the way left and right and it will correct itself [Aaron Giles].
Bugs:
  • paperboy, paperbr1, paperbr2: Flashing text in service mode. Luigi30 (ID 01591)
  • The POKEY generated sound effects in Paperboy go from quiet to pretty loud after completing 'Monday'. Machone (ID 00384)
WIP:
  • 0.76u1: Aaron Giles added clones Paperboy (rev 1) and (rev 2). Added new cpu2 rom ($4000) to (rev 3).
  • 29th November 2001: Aaron Giles fixed a probable crash in some Atari games, the Paperboy sound sync issue.
  • 0.36RC1: Changed M6502 CPU2 clock speed to 1789772 Hz, YM2151 to 3579545 Hz, the 2xPokey to 1789772 Hz and TMS5220 to 625000 Hz.
  • 0.33b7: The default scores in Paperboy and Super Sprint are correct (though of course you must delete the .HI files) [Aaron Giles].
  • 0.33b4: Aaron Giles added Paperboy (Atari Games 1984) and fixed colors in Paperboy.
Recommended Games:
Romset: 568 kb / 26 files / 272.34 zip
history Paperboy (c) 1984 Atari Games.


PAPERBOY is a 1-or 2-player (alternating) game with a medium-resolution color raster video display. The handlebar control maneuvers the PAPERBOY through his paper route. Press either button on the handlebar control to throw papers. Your main objective is to deliver papers to your customers from Monday through Sunday, eventually completing an entire week of delivery Successfully completing an entire week of deliveries concludes the game.


You begin the game with ten customers and ten non-customers. Your customers live in the brightly colored houses; non-customers live in dark colored houses. To deliver to a customer, you must throw a paper either on their porch or into their mailbox. Failure to deliver a paper to a customer results in the loss of that customer on the next day. Any damage done to a customer's property also results in the loss of that customer. Losing all ten of your customers will get you fired and your game is over. However, each time you deliver to all your customers you will receive a Perfect Delivery Bonus for that day. And, if you have previously lost any of your ten customers, you will get one of them back as a re-subscriber.


Non-customers' houses and yards are loaded with targets at which to throw your extra papers (windows, lamps, statues, etc.). Upon hitting any of these targets, its respective point value goes into the Breakage Bonus, which is displayed at the top center of the screen. The Breakage Bonus is awarded to the player at the end of each day (or at the end of the game-whichever comes first).


If you lose a customer, that customer's house will be dark colored the next day. As a non-subscriber, this house now presents more targets at which to throw for building up your Breakage Bonus.


PAPERBOY can carry a maximum of ten papers at a time, but can restock his supply by riding over paper bundles placed here and there on his route. A paper supply indicator is displayed underneath the player's score.


While riding down the street, PAPERBOY must avoid collisions with all stationary objects and other characters moving about the neighborhood. To avoid collisions, PAPERBOY can ride his bike anywhere - on the sidewalk, in the street, or into front yards. A collision with anything results in the loss of a life.


The large cast of colorful characters make it increasingly more difficult for PAPERBOY to make his way down the street. Eventually, the player must develop great skill in maneuvering PAPERBOY to avoid street traffic, dogs, cats, various pedestrians, etc. In addition, many of the houses have certain characters associated with them. Non-subscribers are hostile to PAPERBOY and will attack him and try to knock him down. If you damage a subscriber's property, that character may also attack. So the more customers you lose, the more hostile the neighborhood gets toward PAPERBOY, and the tougher it becomes to avoid all the characters that are out to get PAPERBOY.


At the end of each delivery day, you have a chance to sharpen your skills by guiding PAPERBOY through the PAPERBOY Training Grounds. This obstacle course is filled with various targets at which to throw and jumps to make. You can't lose lives in this bonus round - any collision just ends the training course segment, after which you move on to the next delivery day. You must move fast through this course and try to cross the finish line before the time at the top of the screen runs out.


At the start of each day, a map of your route is displayed to indicate subscriber and non-subscriber houses. This map is helpful in reminding you of what customers you may have lost on the previous day and the location of your remaining customers.


Select a Street. At the start of each game, you will be presented with a chance to choose your paper route - Easy Street, Middle Road, or Hard Way. Each of these streets has distinctly different house designs and character appearance. Also, each street differs in its aggressiveness (scores are doubled on Middle Road, tripled on Hard Way) and has a unique training course at the end of each day.


You will find that the different streets require different skill levels. One may call for a good deal of throwing accuracy, another lots of tricky maneuvering, and the third a combination of all skills. It's really three games in one.


- TECHNICAL -


Atari System 2 hardware

Game ID : 136034


Main CPU : T11, M6502

Sound Chips : YM2151, (2x) POKEY, TMS5220


Screen orientation : Horizontal

Video resolution : 512 x 384 pixels

Screen refresh : 60.00 Hz

Palette colors : 256


Players : 2

Control : Bicycle handlebars

Buttons : 2 (one on each side of the handlebars, for throwing papers)


- TRIVIA -


Released in December 1984.


On Monday, June 30, 1986; Mr. Mark Caesar and Mr. Robin Hallingstad filed a suit against Atari Games Corp. for $1 million plus profits alleging that the company stole the idea for a video game that was marketed by the name of PAPERBOY. The boys had submitted to Atari a detailed proposal for a similar game in July 1983.


After a score of 10,000,000 or more is achieved, the initial in the top 10 ranking merges with the score to produce a truly impressive score display. For example, if you had top score at 10,000,000, this would appear as '110,000,000'.


The default high score screen of "Cyberball 2072" features names of many Atari arcade games, including PAPERBOY.


Phil Britt holds the official record for this game ('Grand Slam' score of all three streets combined) with 1,136,435 points.


A Paperboy machine was shown at the 2003 classic arcade games show 'California Extreme' in San Jose, California.


- TIPS AND TRICKS -


1) Be careful not to move too slowly - swarms of bees or nasty whirlwinds may come to push you along.

2) Develop skill in maneuvering in and out of tight situations using the handlebar control.

3) Build up your Breakage Bonus by riding over flowers in non-subscribers' yards.

4) Some players prefer to lose many of their customers so they can do more 'trashing'. Others like to try for Perfect Deliveries. See which strategy scores highest for you.

5) Try hitting characters with papers - you might be pleased with the results!

6) Dirt piles in the streets can be used for making jumps, which will also score points


- SERIES -
  1. Paperboy (1984)
  2. Paperboy II (1992, Sega Mega Drive)
  3. Paperboy (1999, Nintendo 64)
  4. - STAFF -
    • Designed and programmed by : John Salwitz, Dave Ralston, Russel Dawe (Rusty)
    • Game art by : Doug Snyder
    • Sound by : Hal Canon
    • Animation by : Will Noble
    • - PORTS -
    • * Consoles :
    • Nintendo Famicom (1988)
    • Sega Master System
    • Atari Lynx (1990)
    • Nintendo Game Boy (1990)
    • Sega Mega Drive (1990)
    • Sega Game Gear (1992)
    • Sony PlayStation (1998, "Arcade's Greatest Hits - The Atari Collection 2")
    • Nintendo Game Boy Color (1999)
    • Sega Dreamcast (2000, "Midway's Greatest Arcade Hits Volume 2")
    • Sony PlayStation 2 (2003, "Midway Arcade Treasure")
    • Nintendo GameCube (2003, "Midway Arcade Treasure")
    • Microsoft XBOX (2003, "Midway Arcade Treasure")
    • Sony PSP (2005, "Midway Arcade Treasures - Extended Play")
    • Nintendo Game Boy Advance (2005, "Paperboy / Rampage")
    • Microsoft XBOX 360 (2007, "Xbox Live Arcade")
    • * Computers :
    • Tandy Color Computer (1985, "Paper Route")
    • Commodore 16 (1986)
    • Sinclair ZX Spectrum (1986)
    • Commodore C64 (1986)
    • Amstrad CPC (1987) [Elite Systems]
    • PC [MS-DOS] (1988)
    • Atari ST (1989)
    • Commodore Amiga (1989)
    • PC [MS Windows, CD-ROM] (1998, "Arcade's Greatest Hits : The Atari Collection 2")
    • PC [MS Windows, CD-ROM] (2004, "Midway Arcade Treasure")
    • * Others :
    • Tiger Handheld LCD Game (1988)
    • Mobile Phones (2006)
    • - SOURCES -
    • Game's rom.
    • Machine's picture.
    • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=paperboy&page=detail&id=1935&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in arcade-history.com
view in GameFAQs
view in KLOV
view in System16
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in VGMuseum Gamepics
cheats
cheats
code comments
01000000:002A:0000001F:FFFFFFFF  Infinite Credits
00100000:0CD4:00007FE0:FFFFFFFF  Infinite Course Time:Also Max Breakage Bonus
20800000:A73C:00000087:FFFFFFFF  Invincibility
20810000:A73D:00000000:FFFFFFFF  Invincibility (2/2)
60000000:0000:00000000:00000000  -------------------------------------------------------------
60000000:0000:00000000:00000000  NOTE - It's best not to use the various paper cheats,
60000000:0000:00000000:00000000  especially with invincibility as if you throw too many
60000000:0000:00000000:00000000  papers with the one life the game will crash. I'd recommend
60000000:0000:00000000:00000000  only using Infinite Papers at most and don't go mad!
60000000:0000:00000000:00000000  -------------------------------------------------------------
00000000:0CC3:0000000A:FFFFFFFF  Infinite Papers
00000000:0CC4:00000000:FFFFFFFF  No paper bunch changeover delay
00000000:0AE6:00000000:FFFFFFFF  Throw all papers as one bunch
60000000:0000:00000000:00000000 
00000000:0CCA:00000005:FFFFFFFF  Infinite Lives PL1
00000000:0CCB:00000005:FFFFFFFF  Infinite Lives PL2
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