| title | Pac-Mania (Japan) |
| set name | pacmanij |
| manufacturer | Namco |
| year | 1987 |
| genre | Maze (hof) |
| category | Maze (hof) |
| driver status | good |
| driver source | namcos1.c |
| snapshots | MW: in game
| parent
/ CT: in game
| title
| parent
/ Mr. Do: parent
/ EJ: parent
/ PS: in game
| title
| parent
zoom
|
| rating | 72.1% after 105 votes |
| parent | Pac-Mania |
| colour emulation | good |
| palette | 8192 |
| display type | raster |
| orientation | vertical |
| resolution | 224x288 |
| frequency | 60.606060Hz |
| sound emulation | good |
| channels | stereo |
| players | 2 |
| nplayers | 2P alt |
| controls | 8 way joystick |
| buttons | 3 |
| coin slots | 2 |
| cpu | M6809 @ 1.536MHz |
| cpu | M6809 @ 1.536MHz |
| cpu | M6809 @ 1.536MHz |
| cpu | HD63701 @ 6.144MHz |
| audio | YM2151 @ 3.57958MHz |
| audio | Namco CUS30 @ 0.012MHz |
| audio | DAC |
| version added | .036b04 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| last change(s) | .059 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| roms |
|
| cabinet | pacmanij.png pacmania.png |
| marquee | pacmanij.png |
| control panel | pacmania.png |
| flyer | pacmanij.png |
| PCB | pacmania.png |
| info | 0.36b4 [Ernesto Corvi, Tatsuyuki Satoh] 0.35b5 [Ernesto Corvi] WIP:
Other Emulators:
Pac-Man / PuckMan Pac-Man - Namco Classics Collection Vol.2 Pac-Man Plus Super Pac-Man Pac & Pal Pac-Mania 4 Fun in 1 (Ghost Muncher) Ghostmuncher Galaxian (bootleg) Ms. Pac-Man Jr. Pac-Man Hyper Pacman Twinkle Funny Strip Puckman Pockimon - Professor PacMan Pac-Land Puzzle Club Romset: 1220 kb / 13 files / 248 zip |
| history | Pac-Mania (c) 1987 Namco. Pac-Mania is a 1- or 2-player (alternating) game in which players maneuver the new Pac-Man through a world of 3-D mazes. He's back in action... but with a new twist, BOUNCE power! Ready for a new generation of Pac-Man players, he can't wait for the chance to show off his new aerial maneuvers to the crowd! The "boss" ghost Clyde has recruited the talents of 2 new ghosts, Sue and Funky. Pac-Man must use his speed and cunning to outwit these annoying pests. Pac-Man now faces new challenges as he enters the worlds of Block Town, Pac-Man's Park, Sandbox Land, and Jungly Steps. Fortunately for Pac-Man, he has the help of 2 'special items' - a green and red power pill. The green pill adds temporary speed, and the red awards double points. It's a whole new ball game for Pac-Maniacs! Game play begins with the opportunity for players to level select among one of three playfield worlds : Block Town, Pac-Man's Park or Sandbox Land. With Block Town being the easiest and Sandbox Land being the harder, players are accordingly rewarded for selecting and completing the challenges in this mode. The player's main objective is to eat all dots and power pills in the mazes while avoiding persistent ghosts. Using the new BOUNCE button, players can bounce their way over the ghosts to avoid being caught. But two new ghosts have been added to insure that Pac-Man doesn't have it too easy. In fact, one of them can also bounce in the air like Pac-Man. Fortunately, these rivals of Pac-Man are only found in the more demanding worlds and mazes. During play, the appearance of fruit and green/red power pills will trigger the bell. This alerts players immersed in the game who might otherwise miss these valuable items. A green power pill awards extra speed; it is good until a yellow or red power pill is eaten and expires or a game life is lost. Red power pills award double points, and continue to do so until a game life is lost. An optional continue feature is offered to allow players to continue their progress without having to start back at the beginning. It's a great way for Pac-Maniacs to learn and practice strategies without having to re-start games from the beginning. Bonus thresholds are offered at various score values, and are adjustable. - TECHNICAL - Namco System 1 hardware Game ID : PN Main CPU : 6809 (@ 1.536 Mhz) Sub CPU : 6809 (@ 1.536 Mhz) Sound CPU : 6809 (@ 1.536 Mhz) MCU: HD63701 (@ 1.536 Mhz) Sound Chips : YM2151 (@ 3.57958 Mhz), Namco advanced 8-channel stereo WSG, stereo DAC Screen orientation : Vertical Video resolution : 224 x 288 pixels Screen refresh : 60.61 Hz Palette colors : 24-bit RGB palette Players : 2 Control : 4-way joystick Buttons : 1 (BOUNCE) - TRIVIA - Released in November 1987. Licensed to Atari for US distribution. After the superb platform action of the series' previous game, "Pac-Land", Namco chose to return the series to its roots with the re-introduction of the 'eat all of the pills in the maze game-play of the earlier classics. Pac-Mania feels somewhat different to its illustrious predecessors, however, due to Pac-Man's newly-acquired 'jump' ability. The mazes are now rendered with an isometric, pseudo 3-D viewpoint, allowing the player to jump over the chasing ghosts and make an escape. The 'Pac-Man's Park' maze is basically the original "Pac-Man" maze in an isometric 3-D perspective. Another new feature in this game is the appearance of several 'special items' (in addition to the traditional fruit bonuses - cherries, strawberries, oranges, apples, bananas, apricots, bells, and keys). These items include candy, hamburgers, ice cream cones, coffee, and 2 special kinds of power pills. The pills, which appear in addition to the traditional power pills, give Pac-Man more points for eating ghosts and also give him extra speed, both of which come in very handy during game-play. Pac-Mania was to be Pac-Man's last arcade outing. Donn Nauert holds the official record for this game with 385,570 points. Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Vol.4 - VDR-5282) on 08/03/1989. - UPDATES - Difference Between US and Japanese Version : US version : - The first Block Town only has 1 Level. - The first Pac-Man's Park, Sandbox, and Jungly Steps Worlds only have 2 levels each. - Spunky shows up on the second Sandbox World level. - Top 10 Score List. Will let you write initials, before continuing. - The "Pac-Mania" Logo has Pac-Man, Pinky, and Blinky circling around the logo. - There's Stage Select - Items are placed differently - Courage Bonus this would activate once you got past Block Town. - Total Levels : 19 Japanese version : - First Block World has 2 levels. And every other world after that has three levels. - Spunky shows up on the third Jungly Steps level - No Stage Select. However, if one Japanese Machine has Stage Select, you cannot continue. - No Top 10 Score List. - The 'Pac-Mania' Logo doesn't have Pac-Man, Pinky, and Blinky circling around the logo. - Total Levels : 23 - SCORING - Dot : 60 points Power pill (energizer) : 300 points Red pill (special energizer) : 7650 points (doubles ghost values up to 7650) Green pill (speed up) : 1000 points Ghosts : 200, 400, 800, 1600, 3200, 7650 points Cherry : 1000 points Strawberry : 2000 points Peach : 3000 points Apple : 4000 points Banana : 5000 points Flower : 6000 points Bell : 7000 points Key : 8000 points Candy : 4000 points Green apple : 6000 points Coffee cup : 5000 points Small ice cream cone : 6000 points Large ice cream cone : 8000 points Silver bell : 9000 points Galaxian : 7650 points Silver key : 10000 points Hamburger : 7000 points Silver Galaxian : 7650 points - TIPS AND TRICKS - * On the first couple of stages where power pellets last long, try to get 3 or 4 ghost near a power pellet. Once they are there, it is possible to eat all of the ghost on the board. You'll also rack up lots of points this way after eating the Pink Pill. * On later stages, try clearing the pellets on top of the maze first. Not all of the ghost will come out at once, once the level starts. * On later stages, power pellets won't last long. Use those to distract the ghost as you clear the board. * Jumping is very important. You can jump at least 3 ghost lengths. * When a ghost is on your tail, a good way to lose him is to turn around and jump over the ghost. - SERIES -
|
| resource links | view in MAWS view in CAESAR view high score and replay at MARP view in Progetto EMMA (Italian) view in arcade-history.com view in arcade-history.com view in GameFAQs view in KLOV view in MamEnd view in System16 view in The Arcade Flyer Archive view in The Arcade Flyer Archive view in The Arcade Flyer Archive view in The Arcade Flyer Archive view in VGMuseum Game Endings view in VGMuseum Gamepics |
| cheats |
|