game
icon
title Pac-Mania (Japan)
set name pacmanij
manufacturer Namco
year 1987
genre Maze (hof)
category Maze (hof)
driver status good
driver source namcos1.c
snapshots MW: in game | parent / CT: in game | title | parent / Mr. Do: parent / EJ: parent / PS: in game | title | parent
zoom
rating

72.1% after 105 votes
 
parent Pac-Mania
display
colour emulation good
palette 8192
display type raster
orientation vertical
resolution 224x288
frequency 60.606060Hz
sound
sound emulation good
channels stereo
controls
players 2
nplayers 2P alt
controls 8 way joystick
buttons 3
coin slots 2
hardware
cpu M6809 @ 1.536MHz
cpu M6809 @ 1.536MHz
cpu M6809 @ 1.536MHz
cpu HD63701 @ 6.144MHz
audio YM2151 @ 3.57958MHz
audio Namco CUS30 @ 0.012MHz
audio DAC
data
version added .036b04
last change(s) .059
roms
name size crc set flags sha1
pn1_s0.bin  65536  d5ef5eee  pacmanij    6f263955662defe7a03cc89368b70d5fcb06ee3e 
pn1_s1.bin  65536  411bc134  pacmanij    89960596def3580d19d9121d1efffbba2d1bdd94 
pn_prg-6.bin  131072  fe94900c  pacmania    5ce726baafc5ed24ea4cae33232c97637afb486b 
pn1_p7.bin  65536  2aa99e2b  pacmanij    1d5e8ce6eac03696d51b32c1d0f6c3e82f604422 
cus64-64a1.mcu  4096  ffb5c0bd  pacmania    7a38c0cc2553c627f4ec507fb6e807cf7d537c02 
pn1_v0.bin  65536  e2689f79  pacmanij    b88e3435f2932901cc0a3b379b31a764bb9b2e2b 
pn1_c8.bin  65536  f3afd65d  pacmania    51daefd8685b49c464130b9e7d93e31cfdda724e 
pn_chr-0.bin  131072  7c57644c  pacmania    77d9cc9ffbed47a941e4c5e5645d7d1126f6c302 
pn_chr-1.bin  131072  7eaa67ed  pacmania    4ad6cfa31d781fa7169663bbc319fc79d8965290 
pn_chr-2.bin  131072  27e739ac  pacmania    be9dbd22d988b76f7044328e2056c3f26b703401 
pn_chr-3.bin  131072  1dfda293  pacmania    fa01b0b8a820c1d24ff0f84b857d2784f0dac1cf 
pn_obj-0.bin  131072  fda57e8b  pacmania    16a72585268159d24f881dbb1aa6ae82bcc4bde7 
pn_obj-1.bin  131072  27bdf440  pacmanij    0be16dc73590eb71090e6a0e6ddd6e7f4f3dbfba 
cabinet art
additional information
info 0.36b4 [Ernesto Corvi, Tatsuyuki Satoh]

0.35b5 [Ernesto Corvi]

WIP:
  • 0.89: Added 'Kick Watchdog in IRQ' and 4x 'Unknown' dipswitches.
  • 0.36b16: Changed palettesize to 5121 colors.
  • 0.36b12: Changed palettesize to 10753 colors.
  • 0.36b9: Changed description to 'Pac-Mania'.
  • 0.36b6: Changed palettesize from 3584 to 3585 colors.
  • 0.36b7: Added 2x DAC sound.
  • 0.36b4: Ernesto Corvi and Tatsuyuki Satoh added Pac-Mania (Namco 1987) and clone (Japan).
  • 0.35b7: An unofficial MAME version supported at first Pacmania and Galaga 88.
  • 0.35b5: Ernesto Corvi added Pacmania (Testdriver).
  • 4th March 1999: Ernesto Corvi submitted the Namco System 1 driver with support for Pacmania and Galaga 88. The Namco System 1 driver is still very slow and sprites are screwed. Pacmania and Galaga 88 are the games that work best, Dragon Spirits is almost there, Splatter House and Blazer have missing graphics and World Stadium 90 has protection problems.
LEVELS: 19 (developed by Fun First Pro.)

Other Emulators:
  • JAS-SYS1
Recommended Games (Maze Pac-Man):

Pac-Man / PuckMan

Pac-Man - Namco Classics Collection Vol.2

Pac-Man Plus

Super Pac-Man

Pac & Pal

Pac-Mania

4 Fun in 1 (Ghost Muncher)

Ghostmuncher Galaxian (bootleg)

Ms. Pac-Man

Jr. Pac-Man

Hyper Pacman

Twinkle

Funny Strip

Puckman Pockimon

-

Professor PacMan

Pac-Land

Puzzle Club

Romset: 1220 kb / 13 files / 248 zip
history Pac-Mania (c) 1987 Namco.


Pac-Mania is a 1- or 2-player (alternating) game in which players maneuver the new Pac-Man through a world of 3-D mazes. He's back in action... but with a new twist, BOUNCE power! Ready for a new generation of Pac-Man players, he can't wait for the chance to show off his new aerial maneuvers to the crowd! The "boss" ghost Clyde has recruited the talents of 2 new ghosts, Sue and Funky. Pac-Man must use his speed and cunning to outwit these annoying pests.


Pac-Man now faces new challenges as he enters the worlds of Block Town, Pac-Man's Park, Sandbox Land, and Jungly Steps. Fortunately for Pac-Man, he has the help of 2 'special items' - a green and red power pill. The green pill adds temporary speed, and the red awards double points. It's a whole new ball game for Pac-Maniacs!


Game play begins with the opportunity for players to level select among one of three playfield worlds : Block Town, Pac-Man's Park or Sandbox Land. With Block Town being the easiest and Sandbox Land being the harder, players are accordingly rewarded for selecting and completing the challenges in this mode.


The player's main objective is to eat all dots and power pills in the mazes while avoiding persistent ghosts. Using the new BOUNCE button, players can bounce their way over the ghosts to avoid being caught. But two new ghosts have been added to insure that Pac-Man doesn't have it too easy. In fact, one of them can also bounce in the air like Pac-Man. Fortunately, these rivals of Pac-Man are only found in the more demanding worlds and mazes.


During play, the appearance of fruit and green/red power pills will trigger the bell. This alerts players immersed in the game who might otherwise miss these valuable items. A green power pill awards extra speed; it is good until a yellow or red power pill is eaten and expires or a game life is lost. Red power pills award double points, and continue to do so until a game life is lost.


An optional continue feature is offered to allow players to continue their progress without having to start back at the beginning. It's a great way for Pac-Maniacs to learn and practice strategies without having to re-start games from the beginning. Bonus thresholds are offered at various score values, and are adjustable.


- TECHNICAL -


Namco System 1 hardware

Game ID : PN


Main CPU : 6809 (@ 1.536 Mhz)

Sub CPU : 6809 (@ 1.536 Mhz)

Sound CPU : 6809 (@ 1.536 Mhz)

MCU: HD63701 (@ 1.536 Mhz)

Sound Chips : YM2151 (@ 3.57958 Mhz), Namco advanced 8-channel stereo WSG, stereo DAC


Screen orientation : Vertical

Video resolution : 224 x 288 pixels

Screen refresh : 60.61 Hz

Palette colors : 24-bit RGB palette


Players : 2

Control : 4-way joystick

Buttons : 1 (BOUNCE)


- TRIVIA -


Released in November 1987.

Licensed to Atari for US distribution.


After the superb platform action of the series' previous game, "Pac-Land", Namco chose to return the series to its roots with the re-introduction of the 'eat all of the pills in the maze game-play of the earlier classics. Pac-Mania feels somewhat different to its illustrious predecessors, however, due to Pac-Man's newly-acquired 'jump' ability. The mazes are now rendered with an isometric, pseudo 3-D viewpoint, allowing the player to jump over the chasing ghosts and make an escape.


The 'Pac-Man's Park' maze is basically the original "Pac-Man" maze in an isometric 3-D perspective.


Another new feature in this game is the appearance of several 'special items' (in addition to the traditional fruit bonuses - cherries, strawberries, oranges, apples, bananas, apricots, bells, and keys). These items include candy, hamburgers, ice cream cones, coffee, and 2 special kinds of power pills. The pills, which appear in addition to the traditional power pills, give Pac-Man more points for eating ghosts and also give him extra speed, both of which come in very handy during game-play. Pac-Mania was to be Pac-Man's last arcade outing.


Donn Nauert holds the official record for this game with 385,570 points.


Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Vol.4 - VDR-5282) on 08/03/1989.


- UPDATES -


Difference Between US and Japanese Version :


US version :

- The first Block Town only has 1 Level.

- The first Pac-Man's Park, Sandbox, and Jungly Steps Worlds only have 2

levels each.

- Spunky shows up on the second Sandbox World level.

- Top 10 Score List. Will let you write initials, before continuing.

- The "Pac-Mania" Logo has Pac-Man, Pinky, and Blinky circling around the logo.

- There's Stage Select

- Items are placed differently

- Courage Bonus this would activate once you got past Block Town.

- Total Levels : 19


Japanese version :

- First Block World has 2 levels. And every other world after that has three

levels.

- Spunky shows up on the third Jungly Steps level

- No Stage Select. However, if one Japanese Machine has Stage Select, you cannot

continue.

- No Top 10 Score List.

- The 'Pac-Mania' Logo doesn't have Pac-Man, Pinky, and Blinky circling around

the logo.

- Total Levels : 23


- SCORING -


Dot : 60 points

Power pill (energizer) : 300 points

Red pill (special energizer) : 7650 points (doubles ghost values up to 7650)

Green pill (speed up) : 1000 points

Ghosts : 200, 400, 800, 1600, 3200, 7650 points


Cherry : 1000 points

Strawberry : 2000 points

Peach : 3000 points

Apple : 4000 points

Banana : 5000 points

Flower : 6000 points

Bell : 7000 points

Key : 8000 points


Candy : 4000 points

Green apple : 6000 points

Coffee cup : 5000 points

Small ice cream cone : 6000 points

Large ice cream cone : 8000 points

Silver bell : 9000 points

Galaxian : 7650 points

Silver key : 10000 points

Hamburger : 7000 points

Silver Galaxian : 7650 points


- TIPS AND TRICKS -


* On the first couple of stages where power pellets last long, try to get 3 or 4

ghost near a power pellet. Once they are there, it is possible to eat all of

the ghost on the board. You'll also rack up lots of points this way after

eating the Pink Pill.


* On later stages, try clearing the pellets on top of the maze first. Not all of

the ghost will come out at once, once the level starts.


* On later stages, power pellets won't last long. Use those to distract the

ghost as you clear the board.


* Jumping is very important. You can jump at least 3 ghost lengths.


* When a ghost is on your tail, a good way to lose him is to turn around and

jump over the ghost.


- SERIES -
  1. Pac-Man (1980)
  2. Ms. Pac-Man (1981)
  3. Super Pac-Man (1982)
  4. Pac-Man Plus (1982)
  5. Jr. Pac-Man (1983)
  6. Pac-Mania (1987)
  7. Pac-In-Time (1994, Nintendo Super Famicom)
  8. Pac-Man 2 - The New Adventures (1994, Nintendo Super Famicom and Sega Mega Drive)
  9. Pac-Man VR (1996)
  10. Pac-Man World (1999, Sony PlayStation)
  11. Pac-Man - Adventures in Time (2000, PC CD-ROM)
  12. Ms. Pac-Man Maze Madness (2000, Sony PlayStation)
  13. Ms. Pac-Man - Quest for the Golden Maze (2001, PC CD-ROM)
  14. Pac-Man All-Stars (2002, PC CD-ROM)
  15. Pac-Man Fever (2002, Sony PlayStation 2)
  16. Pac-Man World 2 (2002, Sony PlayStation 2, Nintendo GameCube, and Microsoft XBOX; 2004, PC CD-ROM)
  17. Pac-Man vs. (2003, Nintendo GameCube)
  18. Ms. Pac-Man - Maze Madness (2004, Nintendo GameBoy Advance)
  19. Pac-Man World 3 (2005, Sony PSP, Sony PlayStation 2, Nintendo GameCube, Microsoft XBOX, PC CD-ROM, and Nintendo DS)
  20. Pac'n Roll (2005, Nintendo DS)
  21. Pac-Pix (2005, Nintendo DS)
  22. - STAFF -
    • Game Design : St. Daimyojin
    • Character Design : T. Yamashita
    • Graphic Design : A. Usukusa
    • Visual Design : Satoshi S., Babe. Teshima, Yukari M., Kazuya G., Tomoyuki S.
    • Music and Sound : Junko Ozawa, Yuri., Y. Tomuro
    • Game Program : Taro. Shimizu
    • System Program : Taro. Shimizu, Kosei M., Dr. Tam., H. Yamazaki
    • System Design : T. Ogawa, T. Okada, Makoto Inoue, Dr. Tam.
    • Director : St. Daimyojin, T. Iwatani
    • Presenter : Fun First Pro., Namco Limited
    • - PORTS -
    • * Consoles :
    • Nintendo Famicom (1990)
    • Sega Master System (1991)
    • Sega Mega Drive (1991)
    • Sony PlayStation (1997, "Namco Museum Vol.5")
    • Nintendo Game Boy Advance (2001, "Pac-Man Collection")
    • Sony PlayStation 2 (2002, "Namco Museum") : initially locked.
    • Microsoft XBOX (2002, "Namco Museum") : initially locked.
    • Nintendo GameCube (2002, "Namco Museum") : initially locked.
    • Sony PlayStation 2 (2005, "Namco Museum 50th Anniversary") : initially locked.
    • Microsoft XBOX (2005, "Namco Museum 50th Anniversary") : initially locked.
    • Nintendo GameCube (2005, "Namco Museum 50th Anniversary") : initially locked.
    • * Computers :
    • Sinclair ZX Spectrum (1988)
    • Atari ST (1988)
    • Amstrad CPC (1988)
    • Commodore C64 (1988)
    • Commodore Amiga (1988)
    • MSX2 (1989)
    • Acorn Archimedes (1991)
    • Tandy Color Computer 3 (1992, "PacDude Monster Maze")
    • Sharp X68000
    • PC [MS Windows, CD-ROM] (2005, "Namco Museum 50th Anniversary") : initially locked.
    • * Others :
    • Mobile Phones (2005)
    • - SOURCES -
    • Game's rom.
    • Machine's picture.
    • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=pac-mania&page=detail&id=1917&o=2
resource links view in MAWS
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view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in arcade-history.com
view in GameFAQs
view in KLOV
view in MamEnd
view in System16
view in The Arcade Flyer Archive
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cheats
cheats
code comments
39800000:3FAE65:00000020:FFFFFFFF  Invincibility
00000000:000059:000000FF:FFFFFFFF  Ghosts stay blue until eaten
62000000:000000:00000000:00000000  Select Pacman Speed
00110000:000072:00000707:FFFFFFFF  Very Slow
00110000:000072:00001414:FFFFFFFF  Slow
00110000:000072:0000E0E0:FFFFFFFF  Fast
00110000:000072:0000EEEE:FFFFFFFF  Very Fast
62000000:000000:00000000:00000000  Select Ghost Speed
00110000:00006E:00000707:FFFFFFFF  Very Slow
00110000:00006E:00001414:FFFFFFFF  Slow
00110000:00006E:0000E0E0:FFFFFFFF  Fast
00110000:00006E:0000EEEE:FFFFFFFF  Very Fast
39800000:3FB086:00000020:FFFFFFFF  Non-Stop Action:You can move before "READY", after the finish and after a death (for a short time)
60000000:000000:00000000:00000000 
00000000:000621:0000000E:FFFFFFFF  Infinite Lives PL1
00000001:000222:00000001:FFFFFFFF  Finish this Level Now! PL1
00010001:000074:00000001:FFFFFFFF  Finish this Level Now! PL1 (2/2)
62000000:000000:00000000:00000000  Select Starting Round PL1
00090000:000623:00000001:00000001  Round 01 [BLOCK TOWN]
00090000:000623:00000002:00000001  Round 02 [BLOCK TOWN]
00090000:000623:00000003:00000001  Round 03 [PACMAN'S PARK]
00090000:000623:00000004:00000001  Round 04 [PACMAN'S PARK]
00090000:000623:00000005:00000001  Round 05 [PACMAN'S PARK]
00090000:000623:00000006:00000001  Round 06 [SANDBOX LAND]
00090000:000623:00000007:00000001  Round 07 [SANDBOX LAND]
00090000:000623:00000008:00000001  Round 08 [SANDBOX LAND]
00090000:000623:00000009:00000001  Round 09 [JUNGLY STEPS]
00090000:000623:0000000A:00000001  Round 10 [JUNGLY STEPS]
00090000:000623:0000000B:00000001  Round 11 [JUNGLY STEPS]
00090000:000623:0000000C:00000001  Round 12 [BLOCK TOWN]
00090000:000623:0000000D:00000001  Round 13 [BLOCK TOWN]
00090000:000623:0000000E:00000001  Round 14 [BLOCK TOWN]
00090000:000623:0000000F:00000001  Round 15 [PACMAN'S PARK]
00090000:000623:00000010:00000001  Round 16 [PACMAN'S PARK]
00090000:000623:00000011:00000001  Round 17 [PACMAN'S PARK]
00090000:000623:00000012:00000001  Round 18 [SANDBOX LAND]
00090000:000623:00000013:00000001  Round 19 [SANDBOX LAND]
00090000:000623:00000014:00000001  Round 20 [SANDBOX LAND]
00090000:000623:00000015:00000001  Round 21 [JUNGLY STEPS]
00090000:000623:00000016:00000001  Round 22 [JUNGLY STEPS]
00090000:000623:00000017:00000001  Round 23 [JUNGLY STEPS]
60000000:000000:00000000:00000000 
00000000:000622:0000000E:FFFFFFFF  Infinite Lives PL2
00000001:000222:00000002:FFFFFFFF  Finish this Level Now! PL2
00010001:000075:00000002:FFFFFFFF  Finish this Level Now! PL2 (2/2)
62000000:000000:00000000:00000000  Select Starting Round PL2
00090000:000624:00000001:00000001  Round 01 [BLOCK TOWN]
00090000:000624:00000002:00000001  Round 02 [BLOCK TOWN]
00090000:000624:00000003:00000001  Round 03 [PACMAN'S PARK]
00090000:000624:00000004:00000001  Round 04 [PACMAN'S PARK]
00090000:000624:00000005:00000001  Round 05 [PACMAN'S PARK]
00090000:000624:00000006:00000001  Round 06 [SANDBOX LAND]
00090000:000624:00000007:00000001  Round 07 [SANDBOX LAND]
00090000:000624:00000008:00000001  Round 08 [SANDBOX LAND]
00090000:000624:00000009:00000001  Round 09 [JUNGLY STEPS]
00090000:000624:0000000A:00000001  Round 10 [JUNGLY STEPS]
00090000:000624:0000000B:00000001  Round 11 [JUNGLY STEPS]
00090000:000624:0000000C:00000001  Round 12 [BLOCK TOWN]
00090000:000624:0000000D:00000001  Round 13 [BLOCK TOWN]
00090000:000624:0000000E:00000001  Round 14 [BLOCK TOWN]
00090000:000624:0000000F:00000001  Round 15 [PACMAN'S PARK]
00090000:000624:00000010:00000001  Round 16 [PACMAN'S PARK]
00090000:000624:00000011:00000001  Round 17 [PACMAN'S PARK]
00090000:000624:00000012:00000001  Round 18 [SANDBOX LAND]
00090000:000624:00000013:00000001  Round 19 [SANDBOX LAND]
00090000:000624:00000014:00000001  Round 20 [SANDBOX LAND]
00090000:000624:00000015:00000001  Round 21 [JUNGLY STEPS]
00090000:000624:00000016:00000001  Round 22 [JUNGLY STEPS]
00090000:000624:00000017:00000001  Round 23 [JUNGLY STEPS]
60000000:000000:00000000:00000000 
03000000:0000AF:00000001:FFFFFFFF  Sound Test Timer Stop:Works for all Namco Sys 1
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