game
icon
title Operation Thunderbolt (US)
set name othundu
manufacturer Taito America Corporation
year 1988
genre Shooter (hof)
category Shooter / Gun (hof)
driver status good
driver source othunder.c
snapshots MW: in game | parent / CT: in game | title | select | parent / Mr. Do: parent / PS: in game | title | scores | parent
zoom
rating

57.4% after 16 votes
 
parent Operation Thunderbolt (World)
other clones Operation Thunderbolt (Japan)
Operation Thunderbolt (US, older)
display
colour emulation good
palette 4096
display type raster
orientation horizontal
resolution 320x240
frequency 60.000000Hz
sound
sound emulation good
channels stereo
controls
players 2
nplayers 2P sim
controls stick
buttons 2
coin slots 2
hardware
cpu 68000 @ 13MHz
cpu Z80 @ 4MHz
audio YM2610 @ 8MHz
audio Volume Filter
audio Volume Filter
audio Volume Filter
audio Volume Filter
audio Volume Filter
audio Volume Filter
data
version added .037b11
last change(s) none since version .53
roms
name size crc set flags sha1
b67-20-1.63  131072  851a453b  othundu    48b8c379e78cd79463f1e24dc23816a97cf819b8 
b67-22-1.64  131072  19480dc0  othundu    8bbc982c89f0878e7639330970df5aa93ecbb083 
b67-14.61  131072  7f3dd724  othunder    2f2eeae0ee31e20082237b9a947c6848771eb73c 
b67-15.62  131072  e84f62d0  othunder    3b4a55a14dee7d592467fde9a75bde64deabd27d 
b67-13.40  65536  2936b4b1  othunder    39b41643464dd89e456ab6eb15a0ff0aef30afde 
b67-06.66  524288  b9a38d64  othunder    7ae8165b444d9da6ccdbc4a769535bcbb6738aaa 
b67-01  524288  81ad9acb  othunder    d9ad3f6332c6ca6b9872da57526a8158a3cf5b2f 
b67-02  524288  c20cd2fb  othunder    b015e1fe167e19826aa451b45cd143d66a6db83c 
b67-03  524288  bc9019ed  othunder    7eddc83d71be97ce6637e6b35c226d58e6c39c3f 
b67-04  524288  2af4c8af  othunder    b2ae7aad0c59ffc368811f4bd5546dbb6860f9a9 
b67-05.43  524288  9593e42b  othunder    54b5538c302a1734ff4b752ab87a8c45d5c6b23d 
b67-08  524288  458f41fb  othunder    acca7c95acd1ae7a1cc51fb7fe644ad6d00ff5ac 
b67-07  524288  4f834357  othunder    f34705ce64870a8b24ec2639505079cc031fb719 
plhs18p8b-b67-09.ic15  329  62035487  othunder    5d9538ea9eabff324d274772b1e1fc9a9aec9100 
pal16l8a-b67-11.ic36  260  3177fb06  othunder    c128277fe03342d9ec8da3c6e08a404a3f010547 
pal20l8b-b67-12.ic37  324  a47c2798  othunder    8c963efd416b3f6586cb12afb9417dc95c2bc574 
pal20l8b-b67-10.ic33  324  4ced09c7  othunder    519e6152cc5e4cb3ec24c4dc09101dddf22988aa 
cabinet art
cabinet othundu.png othunder.png
marquee othunder.png
control panel othunder.png
flyer othundu.png
PCB othunder.png
additional information
info 0.37b11 [David Graves]

SETUP and TEST MODE:
  • Show the gun targets with F1.
  • Press F2 + F3 to enter test mode. Press after the Test screen key 2 and to calibrate the guns press 2 again. Now calibrate the guns for P1 and P2. Values for both players are UPPER LEFT:X=FF,Y=00---CENTER:X=80,Y=80---LOWER RIGHT:X=00,Y=FF. To write the EEROM press again 2. Jump with F2+F3 back to the game.
NOTE:
  • The background layers above the status indicators seem to be offset to the left, you can tell by looking at the far right of the screen where there is a empty black section of the background and there are sprites appearing over the black space (see snapshot). othunder074u1gre2, Nerox91. See the Arcade Flyer screenshots -- the sprites are clearly over the black area, just like it's in MAME. Zsolt Vasvari
WIP:
  • 0.122u5: Removed a bunch of dead code from the othunder driver [Zsolt Vasvari].
  • 0.119u1: Stephane Humbert fixed some dipswitches and added some extra notes to the driver. Added 'Language' dipswitch.
  • 0.118u3: Stephane Humbert cleaned up several Taito drivers to use common input port macros. Fixed the dipwitches for all games (a few still remain unknown though) and added many notes.
  • 0.106u12: MASH added plds ($0, 200, 400, 600 - plhs18p8b-b67-09.ic15, pal16l8a-b67-11.ic36, pal20l8b-b67-12.ic37 and pal20l8b-b67-10.ic33) to Operation Thunderbolt and clones.
  • 0.94u2: Aaron Giles fixed Operation Thunderbolt sound clipping.
  • 0.94u1: Aaron Giles removed 2x unused 'Volume Filters' in Operation Thunderbolt.
  • 0.93: Added 8x Volume_Filter.
  • 0.90u4: Nicola Salmoria added Operation Thunderbolt (Japan). Region byte change. Also emulated the external volume and panning control (from schematics), fixed garbage graphics on startup with a kludge (othunder074u1gre) and the wrong plane graphics at the end of the game (othunder074u1gre3) - completed the game three times and it's not doing it anymore. Changed 68000 clock speed to 13MHz and added 'Stereo Separation' dipswitch.
  • 0.87u3: Fabrice Arzeno added clone Operation Thunderbolt (US, older).
- 0.37b11: David Graves added Operation Thunderbolt (World) (Taito 1988) and clone (US). TODO: We need to have artificial P1/2 targets [I put in a fake extra dip to enable/disable]. Problem is that the game does not update screen coords for your aim except (i) when you shoot (ii) when you have the power up which shows you where you are aiming. So they aren't any good to us: we will have to work with the raw analogue inputs? Light gun interrupt timing is arbitrary. TC0100SCN problem: Text vs. bg0/1 offsets seem wrong: first level wants bg layers 4 further right than usual. Some cut screens want them 4 further left. This may be a flaw in assumptions made in vidhrdw aitoic.c, or related to game being ORIENTATION_FLIP_X ? and dipswitches.
  • 31st January 2001: Insideoutboy added target crosshairs to Operation Thunderbolt.
  • 23rd December 2000: Gerardo Oporto fixed dip switch settings in Operation Wolf / Thunderbolt and the dual screen games.
  • 11th November 2000: David Graves sent in preliminary Operation Wolf / Operation Thunderbolt drivers, however only Operation Thunderbolt works.
STORY:
  • An airplane which is carrying american people is hijacked. The terrorist group notifies authorities that if terrorist prisoners are not released within 24 hours, american hostages will be punished by death. The hijacked plane lands at Karubia Airport in Africa, and american hostages are hidden in several different places. The head of the C.I.A calls on Roy Adams, the man who performed the "Operation Wolf" mission in south america one year ago, to rescue the american hostages. Roy goes into action again, this time with a fellow Green Beret, Hardy Jones.
LEVELS: 8

Other Emulators:
  • Raine
Recommended Games (Army Fighter 3):

Operation Wolf

Operation Thunderbolt

Operation Wolf 3

Cabal

Devastators

GI Joe

Born To Fight

Dynamite Duke

Guts n' Glory (Machine Gun)

Line of Fire

Mechanized Attack

Rambo III

Aqua Jack

NAM-1975

Spinal Breakers

Riot

Gunblade NY

Area 51

Maximum Force

Area 51 / Maximum Force Duo

Area 51: Site 4

Behind Enemy Lines

Romset: 4674 kb / 17 files / 1.7 zip
history Operation Thunderbolt (c) 1988 Taito.


Terrorists have seized a passenger airplane and will execute all the hostages if their demands are not met. It is up to the veteran soldier known as 'Lone Wolf' to return to action and rescue those hostages before time runs out. Thankfully you are not alone on this mission so bring a friend and have a blast by blasting the enemies into oblivion!


- TECHNICAL -


Prom Stickers : B67


Main CPU : 68000

Sound CPU : Z80

Sound Chips : YM2610


Screen orientation : Horizontal

Video resolution : 320 x 240 pixels

Screen refresh : 60.00 Hz

Palette colors : 4096


Players : 2

Control : lightgun

Buttons : 2


- TRIVIA -


Operation Thunderbolt's plot is loosely based on a real life incident known as 'Operation Entebbe' which consisted of the hijacking of Air France Flight 139 which took place in June 27, 1976 and ended on July 4, 1976. one year later, Menahem Golam directed a movie based on the incident called Mivtsa Yonatan. coincidentally the English title of the film is called Operation Thunderbolt.


- UPDATES -


Two different versions was released in US, the new one features some changed texts (during introduction).


- SERIES -
  1. Operation Wolf (1987)
  2. Operation Thunderbolt (1988)
  3. Operation Wolf 3 (1994)
  4. Operation Tiger (1998)
  5. - STAFF -
    • Project reader : Masaki Ogata
    • Game designers : Junji Yarita, Hiroyuki Sakou
    • Game programmers : Daisuke Sasaki, Akira Ootsuki, Youzou Koma, Tatsuo Nakamura, Shinji Soyano
    • Music composer : Spratter. A
    • Sound editers : Masahiko Takaki, Kazuyuki Onui, Yasuko Yamada
    • Character designers : Junji Yarita, Yoshihiko Wakita, Minori Ishino, Taira Sanuki, Hisakazu Katoh
    • PCB designer : Takashi Ohara
    • Mechanical designer : Itsuji Yamada
    • Cabinet designer : Atushi Iwaoka
    • Art designers : Hiroyasu Nagai, Osamu Matsuura
    • - PORTS -
    • * Consoles :
    • Amstrad GX4000 (1990)
    • Nintendo Super Famicom (1994) : had some differences, including selectable characters and mission order.
    • Sony PlayStation 2 (2005, "Taito Legends") (US & Europe)
    • Microsoft XBOX (2005, "Taito Legends") (US & Europe)
    • Sony PlayStation 2 (2007, "Taito Memories II Vol. 1") (Japan only)
    • * Computers :
    • Commodore C64 (1989)
    • Amstrad CPC (1989)
    • Sinclair ZX Spectrum (1989)
    • Commodore Amiga (1989)
    • Atari ST (1989)
    • Amstrad CPC+ (1990)
    • PC [MS Windows] (2005, "Taito Legends") (US & Europe)
    • - SOURCES -
    • Game's rom.
    • Machine's picture.
    • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=operation-thunderbolt&page=detail&id=1886&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in arcade-history.com
view in GameFAQs
view in KLOV
view in MamEnd
view in System16
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in VGMuseum Game Endings
view in VGMuseum Gamepics
view in VGMuseum Gamepics
view in VGMuseum Gamepics
cheats
cheats
code comments
00000000:826F1:00000009:FFFFFFFF  Infinite Credits
00000000:83717:00000009:FFFFFFFF  All Hostages Rescued (Levels 4 & 6)
60000000:00000:00000000:00000000 
00300000:82800:01400140:FFFFFFFF  Infinite Energy PL1
00000000:827CD:00000063:FFFFFFFF  Infinite Magazines PL1
00000000:827C9:00000063:FFFFFFFF  Infinite Bullets PL1
00000000:827D1:00000063:FFFFFFFF  Infinite Grenades PL1
00000000:80CD1:00000002:FFFFFFFF  Invincibility PL1
00000000:80CCD:00000000:FFFFFFFF  No Magazine Changing Delay PL1
60000000:00000:00000000:00000000 
00300000:82804:01400140:FFFFFFFF  Infinite Energy PL2
00000000:827CF:00000063:FFFFFFFF  Infinite Magazines PL2
00000000:827CB:00000063:FFFFFFFF  Infinite Bullets PL2
00000000:827D3:00000063:FFFFFFFF  Infinite Grenades PL2
00000000:80ED3:00000002:FFFFFFFF  Invincibility PL2
00000000:80ECF:00000000:FFFFFFFF  No Magazine Changing Delay PL2
2004-2008 MAWS all copyrights belong to their respective owners