| info |
0.37b11 [David Graves]
SETUP and TEST MODE:
- Show the gun targets with F1.
- Press F2 + F3 to enter test mode. Press after the Test screen key 2 and to calibrate the guns press 2 again. Now calibrate the guns for P1 and P2. Values for both players are UPPER LEFT:X=FF,Y=00---CENTER:X=80,Y=80---LOWER RIGHT:X=00,Y=FF. To write the EEROM press again 2. Jump with F2+F3 back to the game.
NOTE:
- The background layers above the status indicators seem to be offset to the left, you can tell by looking at the far right of the screen where there is a empty black section of the background and there are sprites appearing over the black space (see snapshot). othunder074u1gre2, Nerox91. See the Arcade Flyer screenshots -- the sprites are clearly over the black area, just like it's in MAME. Zsolt Vasvari
WIP:
- 0.122u5: Removed a bunch of dead code from the othunder driver [Zsolt Vasvari].
- 0.119u1: Stephane Humbert fixed some dipswitches and added some extra notes to the driver. Added 'Language' dipswitch.
- 0.118u3: Stephane Humbert cleaned up several Taito drivers to use common input port macros. Fixed the dipwitches for all games (a few still remain unknown though) and added many notes.
- 0.106u12: MASH added plds ($0, 200, 400, 600 - plhs18p8b-b67-09.ic15, pal16l8a-b67-11.ic36, pal20l8b-b67-12.ic37 and pal20l8b-b67-10.ic33) to Operation Thunderbolt and clones.
- 0.94u2: Aaron Giles fixed Operation Thunderbolt sound clipping.
- 0.94u1: Aaron Giles removed 2x unused 'Volume Filters' in Operation Thunderbolt.
- 0.93: Added 8x Volume_Filter.
- 0.90u4: Nicola Salmoria added Operation Thunderbolt (Japan). Region byte change. Also emulated the external volume and panning control (from schematics), fixed garbage graphics on startup with a kludge (othunder074u1gre) and the wrong plane graphics at the end of the game (othunder074u1gre3) - completed the game three times and it's not doing it anymore. Changed 68000 clock speed to 13MHz and added 'Stereo Separation' dipswitch.
- 0.87u3: Fabrice Arzeno added clone Operation Thunderbolt (US, older).
- 0.37b11: David Graves added Operation Thunderbolt (World) (Taito 1988) and clone (US). TODO: We need to have artificial P1/2 targets [I put in a fake extra dip to enable/disable]. Problem is that the game does not update screen coords for your aim except (i) when you shoot (ii) when you have the power up which shows you where you are aiming. So they aren't any good to us: we will have to work with the raw analogue inputs? Light gun interrupt timing is arbitrary. TC0100SCN problem: Text vs. bg0/1 offsets seem wrong: first level wants bg layers 4 further right than usual. Some cut screens want them 4 further left. This may be a flaw in assumptions made in vidhrdw aitoic.c, or related to game being ORIENTATION_FLIP_X ? and dipswitches.
- 31st January 2001: Insideoutboy added target crosshairs to Operation Thunderbolt.
- 23rd December 2000: Gerardo Oporto fixed dip switch settings in Operation Wolf / Thunderbolt and the dual screen games.
- 11th November 2000: David Graves sent in preliminary Operation Wolf / Operation Thunderbolt drivers, however only Operation Thunderbolt works.
STORY:
- An airplane which is carrying american people is hijacked. The terrorist group notifies authorities that if terrorist prisoners are not released within 24 hours, american hostages will be punished by death. The hijacked plane lands at Karubia Airport in Africa, and american hostages are hidden in several different places. The head of the C.I.A calls on Roy Adams, the man who performed the "Operation Wolf" mission in south america one year ago, to rescue the american hostages. Roy goes into action again, this time with a fellow Green Beret, Hardy Jones.
LEVELS: 8
Other Emulators:
Recommended Games (Army Fighter 3):
Operation Wolf
Operation Thunderbolt
Operation Wolf 3
Cabal
Devastators
GI Joe
Born To Fight
Dynamite Duke
Guts n' Glory (Machine Gun)
Line of Fire
Mechanized Attack
Rambo III
Aqua Jack
NAM-1975
Spinal Breakers
Riot
Gunblade NY
Area 51
Maximum Force
Area 51 / Maximum Force Duo
Area 51: Site 4
Behind Enemy Lines
Romset: 4674 kb / 17 files / 1.7 zip
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| history |
Operation Thunderbolt (c) 1988 Taito.
Terrorists have seized a passenger airplane and will execute all the hostages if their demands are not met. It is up to the veteran soldier known as 'Lone Wolf' to return to action and rescue those hostages before time runs out. Thankfully you are not alone on this mission so bring a friend and have a blast by blasting the enemies into oblivion!
- TECHNICAL -
Prom Stickers : B67
Main CPU : 68000
Sound CPU : Z80
Sound Chips : YM2610
Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 4096
Players : 2
Control : lightgun
Buttons : 2
- TRIVIA -
Operation Thunderbolt's plot is loosely based on a real life incident known as 'Operation Entebbe' which consisted of the hijacking of Air France Flight 139 which took place in June 27, 1976 and ended on July 4, 1976. one year later, Menahem Golam directed a movie based on the incident called Mivtsa Yonatan. coincidentally the English title of the film is called Operation Thunderbolt.
- UPDATES -
Two different versions was released in US, the new one features some changed texts (during introduction).
- SERIES -
- Operation Wolf (1987)
- Operation Thunderbolt (1988)
- Operation Wolf 3 (1994)
- Operation Tiger (1998)
- STAFF -
- Project reader : Masaki Ogata
- Game designers : Junji Yarita, Hiroyuki Sakou
- Game programmers : Daisuke Sasaki, Akira Ootsuki, Youzou Koma, Tatsuo Nakamura, Shinji Soyano
- Music composer : Spratter. A
- Sound editers : Masahiko Takaki, Kazuyuki Onui, Yasuko Yamada
- Character designers : Junji Yarita, Yoshihiko Wakita, Minori Ishino, Taira Sanuki, Hisakazu Katoh
- PCB designer : Takashi Ohara
- Mechanical designer : Itsuji Yamada
- Cabinet designer : Atushi Iwaoka
- Art designers : Hiroyasu Nagai, Osamu Matsuura
- - PORTS -
- * Consoles :
- Amstrad GX4000 (1990)
- Nintendo Super Famicom (1994) : had some differences, including selectable characters and mission order.
- Sony PlayStation 2 (2005, "Taito Legends") (US & Europe)
- Microsoft XBOX (2005, "Taito Legends") (US & Europe)
- Sony PlayStation 2 (2007, "Taito Memories II Vol. 1") (Japan only)
- * Computers :
- Commodore C64 (1989)
- Amstrad CPC (1989)
- Sinclair ZX Spectrum (1989)
- Commodore Amiga (1989)
- Atari ST (1989)
- Amstrad CPC+ (1990)
- PC [MS Windows] (2005, "Taito Legends") (US & Europe)
- - SOURCES -
- Game's rom.
- Machine's picture.
- Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=operation-thunderbolt&page=detail&id=1886&o=2
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| resource links |
view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in GameFAQs
view in KLOV
view in MamEnd
view in System16
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in VGMuseum Game Endings
view in VGMuseum Gamepics
view in VGMuseum Gamepics
view in VGMuseum Gamepics |