game
icon
title Operation Wolf (World, set 1)
set name opwolf
manufacturer Taito Corporation Japan
year 1987
genre Shooter (hof)
category Shooter / Gun (hof)
driver status imperfect
driver source opwolf.c
snapshots MW: in game / CT: in game | title | how to | wallpaper | artwork / Mr. Do: artwork / PS: in game | title | scores
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rating

71.5% after 54 votes
 
clones Operation Bear (bootleg of Operation Wolf)
Operation Wolf (US)
Operation Wolf (World, set 2)
display
colour emulation good
palette 8192
display type raster
orientation horizontal
resolution 320x240
frequency 60.000000Hz
sound
sound emulation imperfect
channels stereo
controls
players 1
nplayers 1P
controls lightgun
buttons 2
coin slots 2
hardware
cpu 68000 @ 8MHz
cpu Z80 @ 4MHz
audio YM2151 @ 4MHz
audio MSM5205 @ 0.384MHz
audio MSM5205 @ 0.384MHz
data
version added .095u3
last change(s) .097u1
roms
name size crc set flags sha1
b20-05-02.40  65536  3ffbfe3a  opwolf    e41257e6af18bab4e36267a0c25a6aaa742972d2 
b20-03-02.30  65536  fdabd8a5  opwolf    866ec6168489024b8d157f2d5b1553d7f6e3d9b7 
b20-04.39  65536  216b4838  opwolf    2851cae00bb3e32e20f35fdab8ed6f149e658363 
b20-20.29  65536  d244431a  opwolf    cb6c1d330a526f05c205f68247328161b8d4a1ba 
b20-07.10  65536  45c7ace3  opwolf    06f7393f6b973b7735c27e8380cb4148650cfc16 
b20-13.13  524288  f6acdab1  opwolf    716b94ab3fa330ecf22df576f6a9f47a49c7554a 
b20-14.72  524288  89f889e5  opwolf    1592f6ce4fbb75e33d6ab957e5b90242a7a7a8c4 
b20-08.21  524288  f3e19c64  opwolf    39d48645f776c9c2ade537d959ecc6f9dc6dfa1b 
cabinet art
cabinet opwolf.png opwolf.png
marquee opwolf.png
control panel opwolf.png
flyer opwolf.png
additional information
info 0.95u3 [Bryan McPhail]

0.37b11 [David Graves, Jarek Burczynski]

TEST MODE:
  • Press F2 + F3 for Test-Mode
WIP:
  • 0.126u4: Changed 68000 CPU1 clock speed to 8MHz.
  • 0.119u1: Stephane Humbert added some notes to Operation Wolf driver.
  • 0.119: David Haywood added clone Operation Wolf (World, set 2). I don't know what this set changes. There is a single byte changed near the end of the roms, just after the copyright strings, however, it is not the region byte. This set came from a 100% legitimate Taito PCB with original labels. It would be easy just to write this off as a bad read / hacked rom but the bootleg version has exactly the same change and the label is different (b20-17 instead of b20-20) so this seems unlikely. Changed description of clone 'Operation Bear' to 'Operation Bear (bootleg of Operation Wolf)'.
  • 0.118u3: Stephane Humbert cleaned up several Taito drivers to use common input port macros. Fixed the dipwitches for all games (a few still remain unknown though) and added many notes. Improved the C-chip emulation for "Operation Wolf" and its clones so it can now handle multiple coinage settings.
  • 0.104u4: Adam Bousley fixed save states in Operation Wolf.
  • 0.98u1: Nicola Salmoria fixed crash in Volfied and Operation Wolf due to improper timer usage.
  • 0.97u1: Bryan McPhail added proper C-chip emulation to Operation Wolf (machineopwolf.c). Added 2nd sound channel. Removed 2nd Z80 CPU and cpu3 rom. Fixed different gun offsets of the World version.
  • 0.95u3: Bryan McPhail added Operation Wolf (World). Renamed (opwolf) to (opwolfu).
  • 0.93u2: Nicola Salmoria fixed sound in Operation Wolf.
  • 0.93: Changed ADPCM sound to MSM5205 (384000 Hz).
  • 30th March 2001: David Graves and Jarek Burczynski fixed a few bugs and added state saving support to Rainbow Islands, Rastan and Operation Wolf.
  • 0.37b13: Changed description of clone Operation Wolf (bootleg) to 'Operation Bear' (bootleg 1987).
- 0.37b11: David Graves and Jarek Burczynski added Operation Wolf (US) (Taito 1987) and clone (bootleg). TODO: There are a few unmapped writes for the sound Z80 in the log. What number should be returned for the c-chip Z80 interrupt? RAINE source has standard Asuka/Mofflot sprite/tile priority: 0x2000 in sprite_ctrl puts all sprites under top bg layer. But RAINE simply kludges in this value, failing to read it from a register. So what is controlling priority.
  • 23rd December 2000: Gerardo Oporto fixed dip switch settings in Operation Wolf / Thunderbolt and the dual screen games.
  • 7th December 2000: David Graves sent in a working Operation Wolf driver done by him and Jarek Burczynski.
  • 11th November 2000: David Graves sent in preliminary Operation Wolf / Operation Thunderbolt drivers, however only Operation Thunderbolt works.
LEVELS: 6

Other Emulators:
  • Raine
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Area 51: Site 4

Behind Enemy Lines

Romset: 1856 kb / 8 files / 835 zip
resource links view in MAWS
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view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in GameFAQs
view in KLOV
view in MamEnd
view in System16
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in VGMuseum Game Endings
view in VGMuseum Gamepics
view in VGMuseum Gamepics
cheats
cheats
code comments
00000000:100C59:00000000:FFFFFFFF  Infinite Energy
00000000:100B1F:00000022:FFFFFFFF  Infinite Bullets
00000000:100B21:00000009:FFFFFFFF  Infinite Magazines
00000000:100B23:00000005:FFFFFFFF  Infinite Grenades
00000000:0FF039:00000000:FFFFFFFF  Never have any soldiers to kill
00000000:0FF03D:00000000:FFFFFFFF  Never have any Helicopters to destroy
00000000:0FF03F:00000000:FFFFFFFF  Never have any Tanks to destroy
00000000:0FF041:00000000:FFFFFFFF  Never have any Ships to destroy
00000001:0FF039:00000000:FFFFFFFF  No more soldiers to kill Now!:Effects current level only
00000001:0FF03D:00000000:FFFFFFFF  No more helicopters Now!:Effects current level only
00000001:0FF03F:00000000:FFFFFFFF  No more tanks to destroy Now!:Effects current level only
00000001:0FF041:00000000:FFFFFFFF  No more ships to destroy Now!:Effects current level only
00000001:0FF039:00000000:FFFFFFFF  Finish this Level Now!:In levels 5 & 6, you must rescue at least one hostage before using this cheat
00010001:0FF03D:00000000:FFFFFFFF  Finish this Level Now! (2/4)
00010001:0FF03F:00000000:FFFFFFFF  Finish this Level Now! (3/4)
00010001:0FF041:00000000:FFFFFFFF  Finish this Level Now! (4/4)
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