game
icon
title Next Fase (bootleg of Phoenix)
set name nextfase
manufacturer Petaco S.A. (bootleg)
year 1981
genre Shooter (hof)
category Shooter / Gallery (hof)
driver status good
driver source phoenix.c
snapshots MW: parent / CT: | parent / Mr. Do: parent / EJ: parent
zoom
rating

57.9% after 16 votes
 
parent Phoenix (Amstar)
other clones Batman Part 2
Condor (bootleg of Phoenix)
Falcon (bootleg of Phoenix) (8085A CPU)
Falcon (bootleg of Phoenix) (Z80 CPU)
Fenix (bootleg of Phoenix)
Griffon (bootleg of Phoenix)
Phoenix (Centuri, set 1)
Phoenix (Centuri, set 2)
Phoenix (IRECSA, G.G.I Corp)
Phoenix (T.P.N.)
Phoenix (Taito)
Vautour (bootleg of Phoenix) (8085A CPU)
Vautour (bootleg of Phoenix) (Z80 CPU)
display
colour emulation good
palette 256
display type raster
orientation vertical
resolution 208x256
frequency 61.035156Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P alt
controls 2 way joystick
buttons 2
coin slots 1
hardware
cpu 8085A @ 5.5MHz
audio TMS36XX @ 0.000372MHz
audio Custom
audio Discrete @ 0.12MHz
data
version added .121u2
last change(s) none
roms
name size crc set flags sha1
nf01.bin  2048  b31ce820  nextfase    dfdb17995a14b66d2571c2c8de481d2792f9ce6a 
nf02.bin  2048  891d21e1  nextfase    bea01962c0706c00eae42920bb2b3bfdb7e80d89 
nf03.bin  2048  2ab7389d  nextfase    c0bc0c235cae4a8e880237196ea1718f8c1d0123 
nf04.bin  2048  590d3c36  nextfase    89e87f207cdb9a7f5624170c09626ef85ede3969 
nf05.bin  2048  3527f247  nextfase    0cccbc3e15d7603deaec845581983bfbcc4d4560 
nf06.bin  2048  ac5e9ec1  phoenix    0402e5241d99759d804291998efd43f37ce99917 
nf07.bin  2048  2eab35b4  phoenix    849bf8273317cc869bdd67e50c68399ee8ece81d 
nf08.bin  2048  04c2323f  nextfase    4d820464f57e4f59acc46ea3264dba3cb9c501a1 
nf11.bin  2048  3c7e623f  phoenix    e7ff5fc371664af44785c079e92eeb2d8530187b 
nf12.bin  2048  59916d3b  phoenix    71aec70a8e096ed1f0c2297b3ae7dca1b8ecc38d 
nf09.bin  2048  bacbfa88  nextfase    bf378a729726db01448f2cc4820f06e17659d674 
nf10.bin  2048  3143a9ee  nextfase    371bb314dc9e4ec6ed469eb81391061296c547ec 
mmi6301.ic40  256  79350b25  phoenix    57411be4c1d89677f7919ae295446da90612c8a8 
mmi6301.ic41  256  e176b768  phoenix    e2184dd495ed579f10b6da0b78379e02d7a6229f 
cabinet art
cabinet phoenix.png phoenix.png
marquee phoenix.png
control panel phoenix.png
flyer phoenix.png
PCB phoenix.png
additional information
info 0.07 [Brad Oliver, Mirko Buffoni]

NOTE:
  • The discrete sound part of Phoenix requires a sample rate of at least 44100. This is because the frequencies are so high, that some sounds will be missed at a lower sample rate.
  • Score suddenly increases by 200,000 points for no apparent reason Either by accident or design, the original game awards you with a whopping 200,000 points if you shoot three diagonal (200 point) birds in quick succession.
Bugs:
  • "Phoenix" side-by-side test. Gary Walton (ID 01026)
  • During the demo, after the first game over, the last line low of the screen does not come cleaned up. In the last line there are still written the copyrights. The words are cancelled, only, from bullet that hit to them. Initially the copyrights are on three lines, therefore, the first two are cleaned up correctly only. This problem there isn't in clone versions, because the last line is empty. zaxxon1 (ID 01192)
WIP:
  • 0.124u2: Changed description of clones 'Falcon (bootleg of Phoenix) (set 1)' to 'Falcon (bootleg of Phoenix) (8085A CPU)', 'Falcon (bootleg of Phoenix) (set 2)' to 'Falcon (bootleg of Phoenix) (Z80 CPU)', 'Vautour (bootleg of Phoenix) (set 1)' to 'Vautour (bootleg of Phoenix) (8085A CPU)' and 'Vautour (bootleg of Phoenix) (set 2)' to 'Vautour (bootleg of Phoenix) (Z80 CPU)'. Renamed (falcona) to (falconz). Renamed (vautour2) to (vautourz).
  • 0.122u7: Changed 8085A CPU1 clock speed to 5.5MHz.
  • 0.122u6: Phoenix and clones [Couriersud]: Video timing from schematics, palette from schematics (resnet.h), no more colortable and added save state. Changed visible area to 208x256 and VSync to 61.035156 Hz.
  • 0.121u2: David Haywood added clone Next Fase (bootleg of Phoenix).
  • 0.110u5: Brian Troha added clone Phoenix (Centuri), Set 1. Renamed (phoenixa) to (phoenixb). Fixed rom names.
  • 0.110u2: Added clone Fenix (bootleg 1980). This is an italian bootleg based on Vautour.
  • 0.104: Derrick Renaud changed R22 to 470 ohm per real board of the Phoenix discrete sounds. This should fix the remaining complaints with the discrete sound. The shot & explosion noise sounds still need discrete emulation.
  • 0.103u5: Derrick Renaud tweaked Phoenix effect #2 sound to be more accurate matching oscilliscope data. Changed the Phoenix discrete clock rate to a fixed rate of 120000 allowing the simulation to be more accurate with less alaising noise at the cost of speed.
  • 0.103u2: Hans Andersson fixed discrete sound effect #2 in Phoenix.
  • 0.99u1: Added clone Vautour (set 2) (bootleg 1980).
  • 0.97u5: Pierpaolo Prazzoli added coin 2 and fixed some dipswitches in the Phoenix clones: Phoenix (T.P.N.), Condor, Griffon and Falcon (bootleg set 2).
  • 0.97u1: Pierpaolo Prazzoli added clone Falcon (bootleg set 2).
  • 0.95u3: Derrick Renaud updated tone sounds in Phoenix to use discrete system. Added Discrete sound.
  • 0.80u2: Pierpaolo Prazzoli added clone Griffon (Videotron 1980).
  • 0.69: Smitdogg added clone Falcon (bootleg).
  • 0.68: Chris Hardy added clone Vautour (Jeutel France).
  • 12th May 2003: Chris Hardy added Vautour to the Phoenix driver.
  • 0.61: Added clone Condor (Sidam 1981).
  • 24th May 2002: Stephane Humbert fixed dipswitch settings in Condor.
  • 23rd May 2002: Zsolt Vasvari added Condor to the Phoenix driver, which is basically a version of Phoenix running on Z80 instead of I8085, and it has a time limit.
  • 30th March 2002: Smitdogg Jones re-submitted the Phoenix driver with Falcon added to it.
  • 7th October 2001: William Kucharski fixed the Phoenix cocktail mode bug.
  • 0.37b16: Added clone Batman Part 2 (bootleg).
  • 0.37b15: Replaced 8080 CPU with 8085A (2.75 MHz).
  • 9th April 2001: Zsolt Vasvari fixed the dip switch settings in Phoenix and Pleiads.
  • 0.37b14: Added 'Cabinet' dipswitch.
  • 17th September 2000: Zsolt Vasvari fixed a problem in Phoenix hiscore loading.
  • 20th March 2000: Juergen Buchmueller fixed some SN76477 and Phoenix sound bugs.
  • 0.36RC2: Added TMS36XX sound.
  • 12th March 2000: Juergen Buchmuelller sent in a sound core for TMS36xx sound chips emulation, and modified Phoenix, Pleiads, Naughty Boy, Pop Flamer and Monster Bash to use it. Phoenix samples are no longer used.
  • 9th March 2000: Juergen Buchmuelller sent a preliminary Phoenix analog sound driver.
  • 0.36b11: Mike Haaland added clone Phoenix (Centuri).
  • 29th November 1999: Mike Haaland added another Phoenix romset.
  • 0.36b7: Added Custom sound.
  • 0.35b11: Richard Davies fixed tune in Phoenix.
  • 0.35b6: Replaced I8085 CPU with I8080.
  • 0.35b1: Zsolt Vasvari fixed two players games in Phoenix.
  • 0.34b5: David Winter added clone Phoenix (IRECSA, G.G.I Corp).
  • 0.30: Brad Oliver support music in Phoenix, via samples.
  • 0.29: Nicola Salmoria fixed the background, it was clipped too low in Phoenix. Accurate colors in Phoenix.
  • 0.27: Renamed (phoenix) to (phoenixt) and (phoenixa) to (phoenix). InputPorts now can automatically handle VBlank bits. No more need to write custom code. Phoenix use this feature.
  • 0.26a: Mirko Buffoni worked with the wrong source, now everything is back to normality in Phoenix.
  • 0.26: Andrew Scott provided a better sound support for Phoenix. Melody is still missing, because Shaun's board doesn't have it.
  • 0.23: Added clone Phoenix (T.P.N.) and HiSore support.
  • 0.22: Added clone Phoenix (Amstar).
  • 0.21.5: Fixed a bug in sound init of Phoenix that caused the game to crash under DOS.
  • 0.20: Brad Oliver fixed Phoenix sound init routine.
  • 0.19: Shaun Stephenson provided original Phoenix sound samples, so Mirko Buffoni adjusted sound driver to achieve correct sound modulation and frequency, and substituted noise generator for shots and explosions with a couple of samples. Noise generator can be still used (just don't put the samples in the directory) with Phoenix and it's used in Pleiads. Mirko Buffoni changed white noise waveshape and adjusted frequency, so now it sounds better.
  • 0.14: Richard Davies updated the audio routines in Phoenix, sound is now closer to the original and noise is emulated.
  • 0.13: Richard Davies provided a new Phoenix/Pleiads driver with partial sound support.
  • 0.091: Even this time Nicola managed to screw up one game (Phoenix). It works again.
  • 0.07: Brad Oliver and Mirko Buffoni added Phoenix (Centuri 1981).
LEVELS: 5

Other Emulators:
  • JAE
  • Retrocade
  • VAntAGE
Recommended Games (Galaxian):

Cosmic Alien

Cosmo

Galaxian

Destroyer

Mad Alien

Moon Cresta

Moon Quasar

Phoenix

Space Firebird

UniWar S

4 Fun in 1 (Galaxian)

Defend the Terra Attack on the Red UFO

Galaga

Galaga - Namco Classics Collection Vol.1

Galaga '88

Ghostmuncher Galaxian (bootleg)

Gaplus

Pisces

Cosmo Gang the Video

Space Bomber

Romset: 25 kb / 14 files / 15.8 zip
history Next Fase (c) 1981 PETACO [Proyectos Electromecanicos de Tanteo y Color].

- TRIVIA -

This game is a bootleg/hack of "Phoenix".

- SOURCES -

Game's rom.
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in GameFAQs
view in KLOV
view in MamEnd
view in System16
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in VGMuseum Gamepics
view in VGMuseum Gamepics
cheats
cheats
code comments
00000000:438F:00000009:FFFFFFFF  Infinite Credits
00000000:43A6:000000DD:FFFFFFFF  Never have shields
00000040:43A6:00000000:FFFFFFFF  Shield Always Ready
00000000:43C0:00000084:FFFFFFFF  Infinite Shields
20800000:0CC4:000000C9:FFFFFFFF  Invincibility
60000000:0000:00000000:00000000 
00000000:4390:00000009:FFFFFFFF  Infinite Lives PL1
00000000:4391:00000009:FFFFFFFF  Infinite Lives PL2
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