game
icon
title Newpuc2 (set 2)
set name newpuc2b
manufacturer hack
year 1980
genre Maze (hof)
category Maze (hof)
driver status good
driver source pacman.c
snapshots MW: in game | parent / CT: in game | title | parent / Mr. Do: parent
zoom
rating

66.1% after 18 votes
 
parent PuckMan (Japan set 1, Probably Bootleg)
other clones Abscam
Caterpillar Pacman Hack
Hangly-Man (set 1)
Hangly-Man (set 2)
Hangly-Man (set 3)
Joyman
New Puck-X
Newpuc2 (set 1)
Pac-Man (Galaxian hardware)
Pac-Man (Hearts)
Pac-Man (Midway)
Pac-Man (Midway, harder)
Pac-Man (Midway, with speedup hack)
Piranha
Piranha (hack)
Piranha (older)
Puckman (Falcom?)
PuckMan (Japan set 1 with speedup hack)
PuckMan (Japan set 2)
PuckMan (Japan set 3)
display
colour emulation good
palette 512
display type raster
orientation vertical
resolution 224x288
frequency 60.606061Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P alt
controls 4 way joystick
buttons 1
coin slots 2
hardware
cpu Z80 @ 3.072MHz
audio Namco @ 0.096MHz
data
version added .069
last change(s) none
roms
name size crc set flags sha1
np2b1.bin  2048  9d027c4a  newpuc2b    88e094880057451a75cdc2ce9477403021813982 
6k.cpu  2048  158fc01c  newpuc2b    2f7a1e24d259fdc716ef8e7354a87780595f3c4e 
6f.cpu  2048  7d177853  newpuc2b    9b5ddaaa8b564654f97af193dbcc29f81f230a25 
6m.cpu  2048  70810ccf  newpuc2b    3941678606aab1e53356a6781e24d84e83cc88ce 
np2b3.bin  2048  f5e4b2b1  newpuc2b    68464f61cc50931f6cd4bb493dd703c139500825 
6n.cpu  2048  3f250c58  newpuc2b    53bf2270c26f10f7e97960cd4c96e09e16b9bdf3 
np2b4.bin  2048  f068e009  newpuc2b    a30763935e116559d535654827230bb21a5734bb 
np2b8.bin  2048  1fadcc2f  newpuc2b    2d636cfc2b52b671ac5a26a03b1195e2cf8d4718 
5e.cpu  2048  2066a0b7  newpuc2b    6d4ccc27d6be185589e08aa9f18702b679e49a4a 
5h.cpu  2048  777c70d3  newpuc2b    ed5ccbeb1102ec9f837577de3aa51317c32520d6 
5f.cpu  2048  ca8c184c  newpuc2b    833aa845824ed80777b62f03df36a920ad7c3656 
5j.cpu  2048  7dc75a81  newpuc2b    d3fe1cad3b594052d8367685febb2335b0ad62f4 
82s123.7f  32  2fc650bd  puckman    8d0268dee78e47c712202b0ec4f1f51109b1f2a5 
82s126.4a  256  3eb3a8e4  puckman    19097b5f60d1030f8b82d9f1d3a241f93e5c75d6 
82s126.1m  256  a9cc86bf  puckman    bbcec0570aeceb582ff8238a4bc8546a23430081 
82s126.3m  256  77245b66  puckman    0c4d0bee858b97632411c440bea6948a74759746 
cabinet art
cabinet puckman.png puckman.png
marquee puckman.png
control panel puckman.png
flyer puckman.png
PCB puckman.png
additional information
info MAMEINFO.DAT v0.127u2

Report Bugs at the MAME Testers Forum:

http://mametesters.org/mantis/view_all_set.php?sort=last_updated&dir=DESC&type=2

If you want to know more about MAME, then read the MAME Frequently Asked Questions page at:

http://mamedev.org/devwiki/index.php/Frequently_Asked_Questions

The newest Mameinfo.dat, Mameinfo-Source and more can you find at:

http://www.mameworld.net/mameinfo



0.35b9 [?]

0.02 [Nicola Salmoria]

0.01 [Nicola Salmoria, Allard van der Bas]

WIP:
  • 21st December 2007: Guru - A huge box arrived today. That 19.75kg box looks mighty impressive, although I'm not sure that all of it is going to be useful. Some could be alt. versions but most don't work so I'll need to dump all of these before I can tell exactly what they are. It contains Pacman PCB with Two Bit Score's 'Super ABC' upgrade kit (on original Midway PCB) and others. Thanks to Tingoes for sending these out.
  • 0.111u3: Nathan Woods and Aaron Giles updated input port tokenization for MESS. Added support in MAME for "configuration" switches which are separate from dipswitches. These can be used to configure aspects of the game that don't correspond to dipswitches. Modified pacman.c to use configurations to control the speedup options.
  • 0.105u2: David Widel added clone Abscam.
  • 0.92: smf added clone Puckman (Falcom?).
  • 0.90u4: Dave Widel added clone 'Caterpillar Pacman Hack' (1982). Dave consider this sig. since it came in it's own cab and they did change some of the music. Changed region gfx2 to gfx1 ($1000).
  • 0.88: Derrick Renaud changed watchdog to proper time using new MDRV_WATCHDOG_VBLANK_INIT function in Pac-Man.
  • 0.84u6: Aaron Giles added clones PuckMan (Japan set 1 with speedup hack) and Pac-Man (Midway, with speedup hack). Removed existing speedup cheat hack from Pacman/Ms Pac Man as the way it was implemented in MAME is NOT how it was implemented in the arcades. I have added the hacked software ROMs as three separate sets for Puck Man, Pac Man, and Ms. Pac Man. These hacked ROMs do not let you control the speed of the game with a button; the game is always fast, and Pac Man is faster than the ghosts. Also added a fake dipswitch to control the equivalent of the hardware version of the speedup hack. It can be set to "Disabled", "Enabled Always", or "Enabled with Button". Note that this hack speeds up everyone, including the ghosts, as the original hack did.
  • 0.74: Added clone Hangly-Man (set 3).
  • 7th September 2003: Manuel Abadia added another clone of Hangly-Man to the Pacman driver.
  • 0.69: Dave Widel added clones Newpuc2 (hack 1980) and Newpuc2 (set 2). This hack was common in the arcades, it has intermissions between each maze and a slot machine every 3 mazes.
  • 0.68: Dave Widel added clones Piranha (GL (US Billiards License)) and Piranha (older). Renamed (piranha) to (piranhah).
  • 0.65: Added clone Joyman (hack).
  • 20th June 2002: David Haywood resubmitted a Pac-Man bootleg.
  • 19th June 2002: Dave Widel added two new versions of Piranha to the Pac-Man driver.
  • 26th February 2002: Mike Coates added another bootleg of Pac-Man Hearts to the Pac-Man driver. Stephane Humbert fixed the dipswitch settings in it.
  • 0.53: Renamed (pacman) to (puckman), (pacmanjp) to (puckmana), (pacmanm) to (pacman), (npacmod) to (puckmod) and (puckman) to (newpuckx).
  • 0.35b13: Gerald Vanderick added clone Hangly-Man (set 2). Changed descriptions: 'Pac Man (set 1/2)' to 'PuckMan (Japan set 1/2)', 'Pac Man (Midway/harder)' to 'Pac-Man (Midway/harder)', 'Hangly Man' to 'Hangly-Man', 'Puck Man' to 'New Puck-X' and 'Miss Pac Plus' to 'Ms. Pac-Man Plus' etc.
  • 4th May 1999: Gerald Vanderick added another Pac Man clone, and an Arabian clone.
  • 0.35b9: Allard van der Bas added clone Pac Man (harder?). Renamed (pacman) to (pacmanm) and (namcopac) to (pacman). Changed description of clone 'Pac Man (Namco, alternate)' to 'Pac Man (set 2)'.
  • 15th March 1999: Victor Trucco added a Pacman clone.
  • 12th March 1999: Allard van der Bas added a new Pacman clone and Van Van Car to the Pacman driver.
  • 0.35b1: Added clone Pac Man (Hearts) (hack 1981) from a zillion people.
  • 0.34b4: Changed description of clone 'Pac Man (bootleg on Galaxian hardware)' to 'Pac Man (bootleg on Pisces hardware)'.
  • 0.30: Nicola Salmoria and Aaron Giles completely rewritten the Namco waveform audio subsystem. This gets rid of some artefacts in Pac Man (eating a ghost) and Ms Pac Man (eating dots while a fruit is bouncing).
  • 0.29: Nicola Salmoria added clone Pac Man (bootleg on Galaxian hardware). Sean Gugler added in some games (e.g. Pacman, Galaxian, Rally X) the NumLock and CapsLock leds, they emulate the 1 player/2 players start lamps.
  • 0.28: Merged Pengo and Pac Man vidhrdw driver. The speedup cheat in Pac Man can now be permanently set to ON from the dipswitch settings menu.
  • 0.27: Added clone Pac Man (Namco, alternate).
  • 0.26a: Mirko Buffoni worked with the wrong source, now everything is back to normality in Pacman.
  • 0.26: Mauro Minenna introduced a new option (-dir4) that simplify the use of the joysticks to be connected on the keyboard. This modify resolves the problem of diagonal direction in games such as PacMan, Popeye, and Kung Fu Master.
  • 0.18: Sprite placement in Pac Man, Ms Pac Man and Crush Roller should now be arcade perfect. Thanks to Richard Davies who verified it on a real machine.
  • 0.15: Brad Oliver fixed a illegal memory accesses bug in games using 224x288 and 288x224 modes (Pengo, Pac Man, Rally X). Hiscore save in Pac Man.
  • 0.06: Fixed staccato notes in Pacman and other games using the same hardware. There are still some minor glitches (especially in Ms. Pac Man) but Pac Man tunes are now very close to the original.
  • 0.02: Added clone Puck Man (hack 1980).
  • 0.01: Nicola Salmoria added Pac Man (Midway 1980). Blinky and Pinky seem to be shifted one pixel to the right. This is really annoying, but I can't seem to be able to understand why. Maybe there is an additional "sprite offset" register somewhere? Or did the original just behave this way? Note that we can't fix it by just moving sprites 0 and 1 one pixel to the left, because when Pac Man eats a power pill the sprites order is changed so that Pac Man is drawn over the ghosts. It becomes sprite 0, and Blinky becomes sprite 4.
LEVELS: 255 (game crashes after 255th level)

Other Emulators:
  • CottAGE
  • GalEMU
  • HiVE
  • JAE
  • JEmu
  • JEmu2
  • Mimic
  • Raine
  • Retrocade
  • Sparcade
  • Tickle
  • VAntAGE
Recommended Games (Maze Pac-Man):

Pac-Man / PuckMan

Pac-Man - Namco Classics Collection Vol.2

Pac-Man Plus

Super Pac-Man

Pac & Pal

Pac-Mania

4 Fun in 1 (Ghost Muncher)

Ghostmuncher Galaxian (bootleg)

Ms. Pac-Man

Jr. Pac-Man

Hyper Pacman

Twinkle

Funny Strip

Puckman Pockimon

-

Professor PacMan

Pac-Land

Puzzle Club

Romset: 25 kb / 10 files / 13.6 zip
history Newpuc2 (c) 1980 Kamiya.

- TECHNICAL -

Main CPU : Z80 (@ 3.072 Mhz)
Sound Chips : Namco (@ 96 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 288 pixels
Screen refresh : 60.61 Hz
Palette Colors : 16

Players : 2
Control : 4-way joystick
Buttons : 1

- TRIVIA -

This game is a hack of "Puckman".

- UPDATES -

Newpuc2 has :
* Intermissions from the original "Puckman" between each maze
* A 'slot machine' every 3 mazes which determines which type of maze (invisible/visible) will come up next.
* The dots are worth 20 points, energizers 80.
* The bonus fruit start at 1000 points for the cherry and work their way up to 5000 from there.
* The monsters are worth 200, 400, 800 and 8000 points when eaten in succession.
* There are two maze variants : The first is a visible blue maze with five exits on each side and a modified maze layout from the original "Puckman". The second maze is invisible except for the borders and the dots, but has a slightly different layout than the visible maze and has only three exits on each side.
* When an energizer is eaten, the ghosts turn into different looking monsters.
* Instead of 'GAME OVER', it says 'MADE BY KAMIYA'.

- SCORING -

Dots : 20 points.
Energizers : 80 points.
Monsters : 200, 400, 800, 8,000 points.
Cherry : 1,000 points.
Strawberry : 2,000 points.
Orange : 3,000 points.
Apple : 5,000 points.
Pineapple : 5,000 points.
Galaxian : 5,000 points.
Bell : 5,000 points.
Key : 5,000 point.

- SOURCES -

Game's rom.
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in KLOV
view in VGMuseum Gamepics
view in VGMuseum Gamepics
cheats
cheats
code comments
00100000:4E14:00000506:FFFFFFFF  Infinite Lives
20A00000:1774:003E60C3:FFFFFFFF  Invincibility
20A10000:3E60:000420A7:FFFFFFFF  Invincibility (2/4):1st = jp $3E60, 2nd = and a/jp nz, $3E67
20B10000:3E63:1764C3AF:FFFFFFFF  Invincibility (3/4):xor a/jp $1764 (Normal Ghost)
20B10000:3E67:1777C3AF:FFFFFFFF  Invincibility (4/4):xor a/jp $1777 (Blue Ghost)
20800000:180B:00000001:FFFFFFFF  Enable Speed Hack:This will greatly speed up your character.
00000001:4E0E:000000F4:FFFFFFFF  Finish this Level Now!
62000000:0000:00000000:00000000  Select Starting Level:For the best effect deactivate this cheat after you've started the Level
00090000:4E0A:0000007E:00000068  Strawberry
00098000:4E13:00000001:00000000  Strawberry (2/2)
00090000:4E0A:0000007F:00000068  1st Orange
00098000:4E13:00000002:00000000  1st Orange (2/2)
00090000:4E0A:00000080:00000068  2nd Orange
00098000:4E13:00000003:00000000  2nd Orange (2/2)
00090000:4E0A:00000081:00000068  1st Apple
00098000:4E13:00000004:00000000  1st Apple (2/2)
00090000:4E0A:00000082:00000068  2nd Apple
00098000:4E13:00000005:00000000  2nd Apple (2/2)
00090000:4E0A:00000083:00000068  1st Pineapple
00098000:4E13:00000006:00000000  1st Pineapple (2/2)
00090000:4E0A:00000084:00000068  2nd Pineapple
00098000:4E13:00000007:00000000  2nd Pineapple (2/2)
00090000:4E0A:00000085:00000068  1st Galaxian
00098000:4E13:00000008:00000000  1st Galaxian (2/2)
00090000:4E0A:00000086:00000068  2nd Galaxian
00098000:4E13:00000009:00000000  2nd Galaxian (2/2)
00090000:4E0A:00000087:00000068  1st Bell
00098000:4E13:0000000A:00000000  1st Bell (2/2)
00090000:4E0A:00000088:00000068  2nd Bell
00098000:4E13:0000000B:00000000  2nd Bell (2/2)
00090000:4E0A:00000087:00000068  1st Key
00098000:4E13:0000000C:00000000  1st Key (2/2)
00090000:4E0A:00000088:00000068  2nd Key
00098000:4E13:0000000D:00000000  2nd Key (2/2)
62000000:0000:00000000:00000000  Select Level (for Practice):Do NOT use in conjunction with the standard Select Starting Level cheat
00010000:4E13:00000000:FFFFFFFF  Cherry
00010000:4E13:00000001:FFFFFFFF  Strawberry
00010000:4E13:00000002:FFFFFFFF  1st Orange
00010000:4E13:00000003:FFFFFFFF  2nd Orange
00010000:4E13:00000004:FFFFFFFF  1st Apple
00010000:4E13:00000005:FFFFFFFF  2nd Apple
00010000:4E13:00000006:FFFFFFFF  1st Pineapple
00010000:4E13:00000007:FFFFFFFF  2nd Pineapple
00010000:4E13:00000008:FFFFFFFF  1st Galaxian
00010000:4E13:00000009:FFFFFFFF  2nd Galaxian
00010000:4E13:0000000A:FFFFFFFF  1st Bell
00010000:4E13:0000000B:FFFFFFFF  2nd Bell
00010000:4E13:0000000C:FFFFFFFF  1st Key
00010000:4E13:0000000D:FFFFFFFF  2nd Key
00010000:4E13:000000FF:FFFFFFFF  Split-Screen (Unplayable)
00010000:4E13:000000FE:FFFFFFFF  No maze or dots(Unfinishable)
62000000:0000:00000000:00000000  Select Ghost Changeback Speed
00110000:4DBD:00000000:FFFFFFFF  Stay blue until eaten
00110000:4DBD:00000258:FFFFFFFF  Slow
00110000:4DBD:00000168:FFFFFFFF  Moderate
00110000:4DBD:000000F0:FFFFFFFF  Quick
00110000:4DBD:00000078:FFFFFFFF  Lightning
00110000:4DBD:00000001:FFFFFFFF  No change to blue
60000000:0000:00000000:00000000  ---------------------
60000000:0000:00000000:00000000  Ghost Status Cheats
60000000:0000:00000000:00000000  ---------------------
00000000:4DA7:00000001:FFFFFFFF  Red always blue
00000000:4DA8:00000001:FFFFFFFF  Pink always blue
00000000:4DA9:00000001:FFFFFFFF  Green always blue
00000000:4DAA:00000001:FFFFFFFF  Orange always blue
00000000:4DA5:00000000:FFFFFFFF  Ghosts Always Edible (No Pts)
60000000:0000:00000000:00000000 
20F00000:2BF3:FE07D22E:FFFFFFFF  Fix Split Screen Bug:Fixes the bug with levels > 255 see here - www.donhodges.com/how_high_can_you_get2.htm
20D10000:2BF7:00002C3C:FFFFFFFF  Fix Split Screen Bug (2/5)
20810000:2C2F:00000012:FFFFFFFF  Fix Split Screen Bug (3/5)
20E10000:2C33:0012D606:FFFFFFFF  Fix Split Screen Bug (4/5)
20D10000:2FFC:00008B79:FFFFFFFF  Fix Split Screen Bug (5/5)
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