game
icon
title Magic Sword (Japan 900623)
set name mswordj
manufacturer Capcom
year 1990
genre Platform (hof)
category Platform / Fighter Scrolling (hof)
driver status good
driver source cps1.c
snapshots MW: in game | parent / CT: in game | title | parent / Mr. Do: parent / PS: in game | title | select | scores | parent
zoom
rating

65.1% after 36 votes
 
parent Magic Sword - Heroic Fantasy (World 900725)
other clones Magic Sword - Heroic Fantasy (US 900725)
Magic Sword - Heroic Fantasy (World 900623)
display
colour emulation good
palette 3072
display type raster
orientation horizontal
resolution 384x224
frequency 59.610000Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P sim
controls 8 way joystick
buttons 3
coin slots 2
hardware
cpu 68000 @ 10MHz
cpu Z80 @ 3.579545MHz
audio YM2151 @ 3.579545MHz
audio OKI6295 @ 1MHz
data
version added .033b06
last change(s) .126u5 .124u5
roms
name size crc set flags sha1
msj_36.12f  131072  04f0ef50  mswordj    76dac695732ade1873bb6da51834ef90c6595689 
msj_42.12h  131072  9fcbb9cd  mswordj    bfbf805ddecd3fa9e209a658526e1430ad9e459a 
msj_37.13f  131072  6c060d70  mswordj    7fe56f125bc11156955bf0defc956fe7c18a1c72 
msj_43.13h  131072  aec77787  mswordj    3260f9a80b67394dd90dbabdd544c9b8b31e5817 
ms_34.10f  131072  0e59a62d  mswordj    d109e5edfb32ce3dc7c32e10a78fc3e943029a73 
ms_40.10h  131072  babade3a  mswordj    00acdcb5b316611a6df55e54f6ac4ec3503e1cac 
ms_35.11f  131072  03da99d1  mswordj    f21a27f1122e1ee237a53b06ecd24737ac0d2c0e 
ms_41.11h  131072  fadf99ea  mswordj    a3f3ef357f02c30b7f76941e5f854746774b0114 
ms_09.4b  131072  4adee6f6  mswordj    3becf055313f2fb90c42b839124d8ba4ccc047e0 
ms_01.4a  131072  f7ab1b88  mswordj    9dae1c21c5379413e173fb13521821339ef0852e 
ms_13.9b  131072  e01adc4b  mswordj    1eaf3511a3ffbd4b26a755d5f818e604cfd7764a 
ms_05.9a  131072  f62c2369  mswordj    568d05c256889a2450b53373e68858ea6ae52007 
ms_24.5e  131072  be64a3a1  mswordj    92a8f44a7f141fa189543f7b2564b9c0e44fb44f 
ms_17.5c  131072  0bc1665f  mswordj    4b92e4f1f423964ece9d5ecbe960be3a06c42565 
ms_38.8h  131072  904a2ed5  mswordj    8954c13f5c008ab6f28fa3adfba811c1173a2d88 
ms_32.8f  131072  3d89c530  mswordj    7a9d82e1ccd0dd3b27d91013ef127233a0dd42a1 
ms_10.5b  131072  f02c0718  mswordj    6055673fff3b57b7ba69eea8b45d7df36dfc5ba7 
ms_02.5a  131072  d071a405  mswordj    205d706a992efa4bd772699472ab40eedd70f686 
ms_14.10b  131072  dfb2e4df  mswordj    371c2a8d97eb0592b7b8767c1b992b4375933ac4 
ms_06.10a  131072  d3ce2a91  mswordj    21ed0f7d4a1e9d0b1eb6a1cf4e5d082b773eb36c 
ms_25.7e  131072  0f199d56  mswordj    0df4eda96b3327bd1d1fe6416e75e8b76b6593ac 
ms_18.7c  131072  1ba76df2  mswordj    db7c16e6fde29c764278bdf76fc04c05567666e5 
ms_39.9h  131072  01efce86  mswordj    665182bb61b1efb300422f7076d8538d2ca514ce 
ms_33.9f  131072  ce25defc  mswordj    885eef9bac1d401f3e49c46294e573dd9cfad3a1 
ms_23.13b  65536  57b29519  msword    a6b4fc2b9595d1a49f2b93581f107b68d484d156 
ms_30.12c  131072  fb64e90d  msword    d1a596ce2f8ac14a80b34335b173369a14b45f55 
ms_31.13c  131072  74f892b9  msword    bf48db5c438154e7b96fd31fde1be4aad5cf25eb 
buf1  279  eb122de7  msword    b26b5bfe258e3e184f069719f9fd008d6b8f6b9b 
ioa1  279  59c7ee3b  msword    fbb887c5b4f5cb8df77cec710eaac2985bc482a6 
prg1  279  f1129744  msword    a5300f301c1a08a7da768f0773fa0fe3f683b237 
rom1  279  41dc73b9  msword    7d4c9f1693c821fbf84e32dd6ef62ddf14967845 
sou1  279  84f4b2fe  msword    dcc9e86cc36316fe42eace02d6df75d08bc8bb6d 
ms22b.1a  279    mswordj  no dump   
iob1.12e  279  3abc0700  msword    973043aa46ec6d5d1db20dc9d5937005a0f9f6ae 
cabinet art
cabinet msword.png msword.png
marquee msword.png
control panel msword.png
flyer mswordj.png
PCB msword.png
additional information
info 0.33b2 [Paul Leaman]

WIP:
  • 0.126u5: Added A-board PLDs (buf1, ioa1, prg1, rom1 and sou1) and B-board PLDs (iob1.11e and ms24b.1a).
  • 0.124u3: Nicola Salmoria and Corrado Tomaselli fixed CPS1 palette control register to match tests on Magic Sword PCB.
  • 0.73: Added dipswitches 'Player's vitality consumption' and 'Enemy's vitality and attacking power'.
  • 12th February 2003: Nicola Salmoria fixed the graphics layer order in U.N. Squadron and Magic Sword in the CPS-1 driver though this problem never occurred in these games.
  • 0.63: MASH added clone Magic Sword - Heroic Fantasy (World 900623).
  • 0.36RC1: Changed description to 'Magic Sword - Heroic Fantasy'.
  • 0.34: Changed input from 4-way to 8-way Joystick.
  • 0.34b8: Nicola Salmoria added clone Magic Sword (USA).
  • 0.33b6: Marco Cassili added clone Magic Sword (Japan).
  • 0.33b2: Paul Leaman added Magic Sword (Capcom 1990).
LEVELS: 51

Other Emulators:
  • Calice
  • Callus
  • Final Burn
  • Kawaks
  • Nebula
  • Raine
Recommended Games (Warriors):

Genpei ToumaDen

Rygar

Rygar (PlayChoice-10)

Black Tiger

Karnov

Rastan / Rastan Saga

Nastar / Rastan Saga 2

Warrior Blade - Rastan Saga Episode III

Altered Beast

Altered Beast (Mega-Tech)

Chelnov - Atomic Runner

Haunted Castle

Legend of Makai

The Astyanax

Dynasty Wars

Golden Axe

Golden Axe (Mega-Tech)

Golden Axe II (Mega-Tech)

Golden Axe II (Mega Play)

Golden Axe - The Revenge of Death Adder

Strider

Strider 2

Trio The Punch

Wild Fang

Magic Sword

Big Karnak

Blade Master

Act Raiser (Nintendo Super System)

Arabian Fight

Arabian Magic

Warriors of Fate

Denjin Makai

Guardians / Denjin Makai II

Gaiapolis

Metamorphic Force

Monster Maulers

Oriental Legend

Romset: 3394 kb / 19 files / 1.34 zip
history Magic Sword - Heroic Fantasy (c) 1990 Capcom.


The land has been cast in darkness by Drokmar, who has been corrupted by the Black Orb; an artifact that promises immortality to anyone who comes under the influence of the orb's powerful sorcery. Two warriors set out to fight their way through fifty levels of platform beat-em-up, in order to destroy the orb - which lies at the top of the Dragon Tower - and free their lands.


Treasure chests litter the levels which, when smashed open, release treasure items, magic power-ups, keys, food and weapons. As players fight their way through the levels, they will come across a number of trapped prisoners. As long as the heroes are carrying keys, prisoners can be released who will then fight alongside the players, with each prisoner possessing their own unique attacks. Weapons and power-ups can be picked up to aid players in their quest and food can be found and eaten to increase player health.


As the players ascend the tower, they will be granted new magical weapons after each boss they defeat. The player's weapons are affected by a 'magic bar' that charges over time. When fully charged, the weapon has a powerful ranged attack, but when not charged only a close attack is produced. A magical staff will grant increased range attack ability. A magical blast may be generated by pressing the Attack and Jump buttons at once, but costs health.


There are multiple paths in the game, and two separate endings. Hidden doors can be used to skip levels when found - usually by attacking a wall or a particular spot.


- TECHNICAL -


Capcom Play System hardware (CPS)

Game ID : CP-S No. 11


Main CPU : 68000 (@ 10 Mhz)

Sound CPU : Z80 (@ 3.579545 Mhz)

Sound Chips : YM2151 (@ 3.579545 Mhz), OKI6295 (@ 7.576 Khz)


Screen orientation : Horizontal

Video resolution : 384 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 4096


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


Released in June 1990.


Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Street Fighter II : G.S.M. Capcom 4 - PCCB-00056) on 21/03/1991.


- UPDATES -


Revision 1 :

* World and Japan releases (900623).


Revision 2 :

* World and US releases (900725).

* Magic attacks hexagram graphic remplaced by a lightning bolt.


The US version has the "Winners Don't Use Drugs" screen.


- TIPS AND TRICKS -


* Magic Sword items :

1) King crown : magical protection.

2) Gauntlet : increase power.

3) Golden pot : healing magic for partner.

4) Crystal ball : detect treasure boxes.

5) Pedant : double score.

6) Magic potion : increases magic skill.

7) Bell : summons a hostile Lizardman to tame. If you have the Diamond Ring equipped he will kneel to accept you as a partner.

8) Diamond Ring : see Bell.

9) Scroll : brings good luck.


* Partners :

1) Big Man : is strong and has great endurance. His boomerang axe is powerful but slow.

2) Ninja : throws 2 to 5 stars which rebound from walls and ceiling. Fast but not so powerful.

3) Amazon : fires her crossbow continuously. Her attack is swift but lacking in power.

4) Thief : is able to locate hidden treasure chests and traps. His bomb packs quite a wallop, too.

6) Knight : is incredibly adept with his spear and is your strongest ally. He is held in the upper level of the tower.

7) Priest : lacks physical strength and speed but his holy bullets can do grave damage to undead monsters.

8) Wizard : shoots magical missiles. He has the most powerful attack but is slow and not much to speak physically.

9) Lizardman : becomes an ally only when brided with a diamond ring. He is a brute with great strength, speed and attacking power.


* Secret Doors :

Floor 7 - When you enter the floor, walk left and hit the column. warp to level 11.

Floor 17 - Slash the left side of the last arch. Warps to floor 20.

Floor 21 - Between the imprisoned (knight) and the exit, jump left from the elevated ground while slashing. Warp to floor 24.

Floor 28 - Crouch on the platform above the first pool of acid and slash the space in the middle. Enters RED floors 29 to 32.

Floor 34 - Jump and slash the left side of the the fourth pair of hanging pillars. Warps to floor 36.

Floor 39 - Slash the ledge immediately to the left of the first door after the pit of fire. Warps to floor 42.

Floor 40 - Crouch and slash the space above the ledge before the first pit of spikes. Enters RED floors 41 to 46.


* An extra 1,000,000 points! is available on blue level 30 : there is a wizard there who levitates rocks. Jump and sword him once, and then when he causes the rocks, to appear use magic (both buttons) to turn the rocks into 8K gold pieces. You can do this until time runs out.


* On level 14, go to the second 'door' with a head on top of it, jump and hit the 'nose' several times and two gems will drop down worth 80,000 a piece.


- STAFF -
  • Game designers : Yoshimi Ohnishi, Tomoshi Sadamoto, Yoshiki Okamoto
  • Character designers : Kurisan, E. Nishihara, Keiko Kitayama, T. Saramoto
  • Art : Y. Fukumoto, M. Kawamura, Y. Maruyama
  • Title designer : Satoru Yamashita
  • Sound : M. Gotoh
  • English story : S. Maxwell
  • Programmers : Y. Egawa, Y. Tsunazaki, S. Okada, Y. Oronishi
  • - PORTS -
  • * Consoles :
  • Nintendo Super Famicom (1992)
  • Sony PSP (2006, "Capcom Classics Collection Remixed")
  • Sony Playstation 2 (2006, "Capcom Classics Collection, Volume 2")
  • Microsoft XBOX (2006, "Capcom Classics Collection, Volume 2")
  • - SOURCES -
  • Game's rom.
  • Machine's picture.
  • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=magic-sword-heroic-fantasy&page=detail&id=1439&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in arcade-history.com
view in MamEnd
cheats
cheats
code comments
00000000:FFFF4B:00000099:FFFFFFFF  Infinite Time
00000000:FFA9BC:00000099:FFFFFFFF  Infinite Magic PL1
00000000:FFA98C:0000001F:FFFFFFFF  Infinite Energy (Player) PL1
00010000:FFA98D:00000040:FFFFFFFF  Infinite Energy (Player) PL1 (2/4)
00010000:FFA98E:0000001F:FFFFFFFF  Infinite Energy (Player) PL1 (3/4)
00010000:FFA98F:00000040:FFFFFFFF  Infinite Energy (Player) PL1 (4/4)
00000000:FFA9E0:00000002:FFFFFFFF  Invincibility (Player) PL1
00000000:FFB7C5:00000002:FFFFFFFF  Invincibility (Partner) PL1
00000000:FFA9E9:00000009:FFFFFFFF  Infinite Keys PL1
00010000:FFA9EB:00000009:FFFFFFFF  Infinite Keys PL1 (2/3)
00010000:FFA9EA:00000009:FFFFFFFF  Infinite Keys PL1 (3/3)
60000000:000000:00000000:00000000 
00000000:FFAA7C:00000099:FFFFFFFF  Infinite Magic PL2
00000000:FFAA4C:0000001F:FFFFFFFF  Infinite Energy (Player) PL2
00010000:FFAA4D:00000040:FFFFFFFF  Infinite Energy (Player) PL2 (2/4)
00010000:FFAA4E:0000001F:FFFFFFFF  Infinite Energy (Player) PL2 (3/4)
00010000:FFAA4F:00000040:FFFFFFFF  Infinite Energy (Player) PL2 (4/4)
00000000:FFAAA0:00000002:FFFFFFFF  Invincibility (Player) PL2
00000000:FFB8C5:00000002:FFFFFFFF  Invincibility (Partner) PL2
00000000:FFAAA9:00000009:FFFFFFFF  Infinite Keys PL2
00010000:FFAAAB:00000009:FFFFFFFF  Infinite Keys PL2 (2/3)
00010000:FFAAAA:00000009:FFFFFFFF  Infinite Keys PL2 (3/3)
2004-2008 MAWS all copyrights belong to their respective owners