game
icon
title Metal Slug - Super Vehicle-001
set name mslug
manufacturer Nazca
year 1996
genre Platform (hof)
category Platform / Shooter Scrolling (hof)
driver status good
driver source neodrvr.c
snapshots MW: in game / CT: in game | title | wallpaper | BIOS / Mr. Do: artwork / EJ: in game
zoom
rating

69.2% after 512 votes
 
BIOS neogeo
display
colour emulation good
palette 0
display type raster
orientation horizontal
resolution 320x224
frequency 59.185606Hz
sound
sound emulation good
channels stereo
controls
players 2
nplayers 2P sim
controls 8 way joystick
buttons 4
coin slots 2
hardware
cpu 68000 @ 12MHz
cpu Z80 @ 4MHz
audio YM2610 @ 8MHz
data
version added .034b02
last change(s) .109 .079u2 .059
roms
name size crc set flags sha1
sp-s2.sp1  131072  9036d879  neogeo    4f5ed7105b7128794654ce82b51723e16e389543 
sp-s.sp1  131072  c7f2fa45  neogeo    09576ff20b4d6b365e78e6a5698ea450262697cd 
usa_2slt.bin  131072  e72943de  neogeo    5c6bba07d2ec8ac95776aa3511109f5e1e2e92eb 
sp-e.sp1  131072  2723a5b5  neogeo    5dbff7531cf04886cde3ef022fb5ca687573dcb8 
asia-s3.rom  131072  91b64be3  neogeo    720a3e20d26818632aedf2c2fd16c54f213543e1 
vs-bios.rom  131072  f0e8f27d  neogeo    ecf01eda815909f1facec62abf3594eaa8d11075 
sp-j2.rom  131072  acede59c  neogeo    b6f97acd282fd7e94d9426078a90f059b5e9dd91 
sp1.jipan.1024  131072  9fb0abe4  neogeo    18a987ce2229df79a8cf6a84f968f0e42ce4e59d 
201-p1.bin  2097152  08d8daa5  mslug    b888993dbb7e9f0a28a01d7d2e1da00ef9cf6f38 
201-s1.bin  131072  2f55958d  mslug    550b53628daec9f1e1e11a398854092d90f9505a 
sfix.sfx  131072  354029fc  neogeo    4ae4bf23b4c2acff875775d4cbff5583893ce2a1 
000-lo.lo  65536  e09e253c  neogeo    2b1c719531dac9bb503f22644e6e4236b91e7cfc 
sm1.sm1  131072  97cf998b  neogeo    977387a7c76ef9b21d0b01fa69830e949a9a9626 
201-m1.bin  131072  c28b3253  mslug    fd75bd15aed30266a8b3775f276f997af57d1c06 
201-v1.bin  4194304  23d22ed1  mslug    cd076928468ad6bcc5f19f88cb843ecb5e660681 
201-v2.bin  4194304  472cf9db  mslug    5f79ea9286d22ed208128f9c31ca75552ce08b57 
201-c1.bin  4194304  72813676  mslug    7b045d1a48980cb1a140699011cb1a3d4acdc4d1 
201-c2.bin  4194304  96f62574  mslug    cb7254b885989223bba597b8ff0972dfa5957816 
201-c3.bin  4194304  5121456a  mslug    0a7a27d603d1bb2520b5570ebf5b34a106e255a6 
201-c4.bin  4194304  f4ad59a3  mslug    4e94fda8ee63abf0f92afe08060a488546e5c280 
cabinet art
cabinet mslug.png mslug.png
marquee mslug.png
control panel mslug.png
flyer mslug.png
PCB neogeo.png
additional information
info 0.34b2 [?]

Neo-Geo

WIP:
  • 0.79u2: Added new gfx3 roms.
  • 0.35b1: Nicola Salmoria fixed missing background behind the three towers in level 1 and missing line in the tank's shot in Metal Slug intro.
  • 0.34b6: Metal Slugs hang shortly after game start, because of the x86 asm 68000 core: several bugs have been fixed (most notably, it now runs under pure DOS) but it is still not complete. They will work if you recompile using the C core.
  • 0.34b2: Added Metal Slug (Nazca 1996).
LEVELS: 6

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-

Combat School

Romset: 26880 kb / 9 files / 12.29 zip
history Metal Slug - Super Vehicle-001 (c) 1996 Nazca.

A horizontal-scrolling, parodistic World War II themed jump-and-shoot game. Extra weapons can be picked up and used for greater firepower, and vehicles (such as the 'Super Vehicle-001' - or Metal Slug - of the game's title) can be entered and driven. The levels are also littered with bearded hostages who, when rescued, award the player with point bonuses (in the form of medals) and weapon power-ups. Metal Slug is a superb game which achieved the status of instant classic and is still considered by many to be the pinnacle of 2-Dimensional game design.

- TECHNICAL -

SNK Neo-Geo MVS hardware
Game ID : 0201

Main CPU : 68000 (@ 12 Mhz)
Sound CPU : Z80 (@ 4 Mhz)
Sound Chips : YM2610 (@ 8 Mhz)

Screen orientation : Horizontal
Video resolution : 320 x 224 pixels
Screen refresh : 59.19 Hz
Palette colors : 4096

Players : 2
Control : 8-way joystick
Buttons : 3
=> Character > [A] Shoot, [B] Jump, [C] Grenade
=> Metal Slug> [A] Gun Attack, [B] Jump Board Vehicle, [C] Artillery Attack

- TRIVIA -

Released in April 1996.

Etymology of 'Metal Slug' : Meeher, the lead designer of the game for Nazca, wanted to create an armored fighting vehicle that could crawl on the ground like a 'slug', similar to a snail but without an outer shell protecting its body. The word 'metal' in the title indicates that the vehicle is mechanical. Initially players regarded the title as being 'not good enough'. Meeher later joked about the title, saying 'Maybe I don't make much [sic] of a sense?'.
Slugs in Metal Slug sequels included animals (usually only the Vulcan cannon mounted on the animal, with a cannon attachment occasionally available), planes and other vehicles that do not fit Meeher's original definition.

While being an obvious parody of World War II and the Nazi regime (the rebel army's flag is a deliberate pastiche of the Nazi "Swastika"), Metal Slug also lampoons 'Full Metal Jacket' and 'MASH'. General Morden, the rebel army's evil general, is a parody of Saddam Hussein.

Just as the 2 main heroes (Marco & Tarma) appear on every chapter in the Metal Slug series, General Morden & Allen O' Neill (the machine gun wielding, trash mouth-talking, buffed soldier) are the series' classic main villains.

Brad Russell holds the official record for this game with 378,640 points.

The same team that created Metal Slug previously created a handful of games for Irem which have very similar graphics and gameplay. "Cyber Lip" (1990) had some of the core developers as the original Metal Slug. "Gunforce" (1991) and "In the Hunt" (1993) had noticeably similar gameplay, with graphics that have a slight resemblance to Metal Slug. "Gunforce 2" (1994) not only had similar gameplay but the sounds of dying soldiers were almost exactly the same as Metal Slug. Because of this, some fans refer to Gunforce 2 as "Metal Slug Zero".

- TIPS AND TRICKS -

* Metal Slug features a 'blood ON' option (soldiers squirt blood when shot, instead of water). This can be activated via the 'Setting The Soft Dip' option in the game's dip switch menu.

* When you drop down at the start of a mission, press B to make the parachute disappear, thus allowing your character to drop down more quickly.

* Don't waste ammo like an idiot. Metal Slug requires some thinking and shooting like a maniac is not the best way to play this game.

* Don't waste special weapons on shields. Shielded soldiers will toss aside their shields when they need to fire, so shoot at them only at this instant. Or use your knife if you manage to get close enough.

* Use your knife against lone enemies. No need to waste 10 rounds of your Heavy Machine Gun on a single bastard!

* When Metal Slug is dangerously low on health (but not that low so you are forced to leave it), use the frontal attack for major damage.

* Most enemy tanks and machines, except for with the front ends and pointy parts, are harmless. As Marco or Tarma, jump on them and he'll constantly bounce on top of them.

* Whenever you jump out of the slug, you are invincible for a brief amount of time. Obviously, this is a cool advantage and it can save your ass in a lot of occasions. Specially against the blue mortars since you can't avoid them. Note, however, that there is no invincibility time when you jump back into the slug.

* There is apparently no 'reload time' when you throw grenades or rockets. The rate depends on how many of either are currently on-screen such that if you are close to an enemy, the rate will be negligible. You may use this trick against some bosses and in any other situation to pass through unscratched.

* Those score-maniacs will be particularly pleased to learn that you get a shit-load of points by killing all those jumping/flying soldiers who are such a nuisance. So, if scoring is your cup of tea, linger around during these points and stock up.

* Killing the enemy soldiers can be fun, but the best things about this game are certainly the comedy scenes and the hidden secrets. The greatest contributors of points, rescued hostages points, are also the hardest to earn. The first problem is to find them, the second is to stay alive to get credit for your rescues (Once you complete a mission, you receive 10,000 pts for every POW you rescued).

MISSION 1 (hostages : 10) :
Two lots of 2 hostages hidden in the two waterfalls just before you get to the boss. Just blast the tops of the waterfalls and they will fall.

MISSION 2 (hostages : 12) :
Blast down at the green bush underneath the bridge just before you reach the mid level boss (large tank on rails above you) and three secret prisoners will come running in your direction.

MISSION 3 (hostages : 15) :
There are secret hostages hidden within the two large trees that you can blast down in the section where you have the Metal Slug tank. These seem to be random, just try blasting those trees down and sometimes they appear.

There are hidden hostages that drop down from the sky when you are fighting the end of level boss; just don't kill the boss until they have all appeared.

MISSION 4 (hostages : 20) :
Just after you have got the Metal Slug tank at the beginning of the level : blast the ceiling of the bar just above the light/lampshade high up on the wall at the entrance of the bar.

At the end of level bosses you can either blast in the top right hand corner of the cave to get 3 hidden hostages OR blast the far bottom left hand corner for 3 hidden hostages. It is not possible to get both of these groups. You can only get one or the other.

MISSION 5 (hostages : 13):
Blast the first and second houses and two hostages will appear.

Fire at the top of the first and second trees in the stage inbetween the shops and houses. The first tree yields 3 POW's and the second only two.

Blast the undercarriage of the end of level boss after it has lifted up on stilts to get three extra prisoners who also provide useful power ups!

MISSION 6 (hostages : 25) :
At the beginning, shoot above you to find one prisoner.

Destroy the big pack of rocks to deliver one POW.

Blast the small white cloud above you just after the boat you are on has run ashore to get two hidden hostages.

When you're out of the boat, go left in the water to find some points.

POWs appear on screen during the fight with the final boss, if you shoot in the top right corner.

* Beat the game in two players mode to view a different ending sequence.

- SERIES -
  1. Metal Slug - Super Vehicle-001 (1996)
  2. Metal Slug 2 - Super Vehicle-001/II (1998)
  3. Metal Slug X - Super Vehicle-001 (1999)
  4. Metal Slug 1st Mission (1999, SNK Neo Geo Pocket Color)
  5. Metal Slug 2nd Mission (2000, SNK Neo Geo Pocket Color)
  6. Metal Slug 3 (2000)
  7. Metal Slug 4 (2002)
  8. Metal Slug 5 (2003)
  9. Metal Slug 6 (2006)
  10. Metal Slug 3D (2006, Sony PlayStation 2)
  11. Metal Slug 7 (2008, Nintendo DS)
- STAFF -
  • Designers : Akio, Susumu, Max.D, Tomohiro, T. Okui, Kozo
  • Planners : Meeher, Hire-Nag
  • Sound : Hiya!, Jim
  • Programmers : Hamachan, Andy A. Kurooka, T. Yokota, H. Yamada, Pierre
- PORTS -

* Consoles :
SNK Neo-Geo CD (1996)
Sony PlayStation (1997)
Sega Saturn (1997)
Sony PSP (2006, "The Metal Slug Collection")
Nintendo Wii (2006, "The Metal Slug Collection")
Sony PlayStation 2 (2006, "The Metal Slug Collection")

- SOURCES -

Game's rom.
Machine's picture.
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in arcade-history.com
view in GameFAQs
view in KLOV
view in MamEnd
view in System16
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in VGMuseum Neo-Geo Endings
cheats
cheats
code comments
00000000:106E93:0000003C:FFFFFFFF  Infinite Time
00000000:1005E7:00000030:FFFFFFFF  Infinite Tank Gas
00000000:100610:0000000A:FFFFFFFF  Infinite Tank Cannon
00001301:10E3B7:00000005:FFFFFFFF  Select starting mission:You should enable this cheat on the "How to Play" screen, ie. after credits have been inserted! The Round display wont be correct
00000303:10E3B7:00000005:FFFFFFFF  Select next mission
60000000:000000:00000000:00000000 
00000000:100377:00000003:FFFFFFFF  Infinite Lives PL1
00000000:1004C2:000000FF:FFFFFFFF  Infinite Ammo PL1
00000000:1004C0:0000000A:FFFFFFFF  Infinite Bombs PL1
00000000:100485:00000040:FFFFFFFF  Invincibility PL1
62000000:000000:00000000:00000000  Select Weapon PL1
00010000:1004B1:00000000:FFFFFFFF  Normal Gun
00010000:1004B1:00000001:FFFFFFFF  Shotgun
00010000:1004B1:00000002:FFFFFFFF  Flamer
00010000:1004B1:00000003:FFFFFFFF  Rocket Launcher
00010000:1004B1:00000004:FFFFFFFF  Machine Gun
60000000:000000:00000000:00000000 
00000000:100417:00000003:FFFFFFFF  Infinite Lives PL2
00000000:100562:000000FF:FFFFFFFF  Infinite Ammo PL2
00000000:100560:0000000A:FFFFFFFF  Infinite Bombs PL2
00000000:100525:00000040:FFFFFFFF  Invincibility PL2
62000000:000000:00000000:00000000  Select Weapon PL2
00010000:100551:00000000:FFFFFFFF  Normal Gun
00010000:100551:00000001:FFFFFFFF  Shotgun
00010000:100551:00000002:FFFFFFFF  Flamer
00010000:100551:00000003:FFFFFFFF  Rocket Launcher
00010000:100551:00000004:FFFFFFFF  Machine Gun
60000000:000000:00000000:00000000 
62000000:000000:00000000:00000000  Select Cartridge/NeoGeo Type:Enable it DURING the neogeo bios booting sequence. If you miss the boot sequence reset and THEN enable it. The Home (NEOGEO) setting may open up other aspects of the game or it may even make
00010000:10FD82:00000080:FFFFFFFF  Arcade (MVS)
00010000:10FD82:00000000:FFFFFFFF  Home (NEOGEO)
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