| title | Mr. TNT |
| set name | mrtnt |
| manufacturer | Telko |
| year | 1983 |
| genre | Maze (hof) |
| category | Maze (hof) |
| driver status | good |
| driver source | pacman.c |
| snapshots | MW: in game
/ CT: in game
| title
/ PS: in game
| title
| scores
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| rating | 71% after 19 votes |
| clones | Gorkans |
| colour emulation | good |
| palette | 512 |
| display type | raster |
| orientation | vertical |
| resolution | 224x288 |
| frequency | 60.606061Hz |
| sound emulation | good |
| channels | mono |
| players | 2 |
| nplayers | 2P alt |
| controls | 4 way joystick |
| buttons | 1 |
| coin slots | 2 |
| version added | .034b04 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| last change(s) | .087 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| roms |
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| art | no cabinet, marquee, flyer, control panel or PCB images found |
| info | 0.34b4 [Brad Oliver] WIP:
Amazing Maze Crush Roller The Hand Lady Bug Lock'n'Chase Lock'n'Chase (Cassette) Maze Invaders Mouse Trap Oli-Boo-Chu Round-Up Turtles Ali Baba and 40 Thieves Blue Print Changes Check Man Dazzler Dorodon Eyes Hard Hat Talbot Tylz (prototype) Dacholer Dingo Eggor Gridlee Kick Boy Lover Boy Marvin's Maze Mr. TNT New Sinbad 7 Rootin' Tootin' Sindbad Mystery Swinging Singles BanBam Botanic Jack Rabbit Vs. Clu Clu Land I'm Sorry Joinem Merlins Money Maze Opa Opa Rompers Trog Sel Feena Tinkle Pit Twin Brats Romset: 25 kb / 10 files / 15.9 zip |
| history | Mr. TNT (c) 1983 Telko. Move along lines, erasing them as you go, to collect flashing or spinning items. If you collide with one of the yellow dots that are moving around erasing lines or if you end up at a dead end with nowhere to go, you lose a life. You cannot go back, only forward. - TECHNICAL - Main CPU : Z80 (@ 3.072 Mhz) Sound Chips : Namco (@ 96 Khz) Screen orientation : Vertical Video resolution : 224 x 288 pixels Screen refresh : 60.61 Hz Palette colors : 16 Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - A bootleg of this game is known as "Gorkans". - SCORING - Grid section : 10 points x stage number. Defusing bomb : 1,000, 4,000 or 8,000 points. - TIPS AND TRICKS - * There are infallible patterns for every stage. If you find one which works once in a game, use it again the next time you are on that stage. * If you are heading towards a dead end, stop on a corner, and wait for the fuses to burn themselves out - better than losing a life! * On the early levels clear as much of the maze as possible for extra points. * If you manage to cut the fuses off completely from you, feel free to leech points by clearing as much of the maze as you can. * Use the blocks inside the grid to keep the fuses at bay. You can force them to take a particular route by clearing the grid and leaving them no option. - SOURCES - Game's rom. Arcade Retro Lounge; http://tips.retrogames.com/ Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=mr.-tnt&page=detail&id=1696&o=2 |
| resource links | view in MAWS view in CAESAR view high score and replay at MARP view in Progetto EMMA (Italian) view in arcade-history.com view in GameFAQs view in KLOV view in VGMuseum Gamepics |
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