game
icon
title Motos
set name motos
manufacturer Namco
year 1985
genre Puzzle (hof)
category Puzzle (hof)
driver status good
driver source mappy.c
snapshots PS: in game | title / MW: in game / CT: in game | title
zoom
rating

64.7% after 47 votes
 
display
colour emulation good
palette 512
display type raster
orientation vertical
resolution 224x288
frequency 60.606061Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P alt
controls 8 way joystick
buttons 2
coin slots 2
hardware
cpu M6809 @ 1.536MHz
cpu M6809 @ 1.536MHz
audio Namco 15XX @ 0.024MHz
data
version added .029
last change(s) .059
roms
name size crc set flags sha1
mo1_3.1d  16384  1104abb2  motos    ade809a73ac24494b9f95f65b7592df5f86dce60 
mo1_1.1b  16384  57b157e2  motos    b050495fcc4a4d93551b29d4f05e49f64017c870 
mo1_4.1k  8192  55e45d21  motos    a8b195acfec542734751de29c9dafc2b165a5881 
mo1_5.3b  4096  5d4a2a22  motos    4af9bf2ae9bb78d2d029ef38809181ffa3c0eb66 
mo1_6.3m  16384  2f0e396e  motos    664679f9d3d74a3fccb086af910392b4fe40c9bc 
mo1_7.3n  16384  cf8a3b86  motos    2b49cdec516e23783f2a291633d81ab8bd0245fc 
mo1-5.5b  32  71972383  motos    66b0619affcc5168b099108800a941d6e2416ab0 
mo1-6.4c  256  730ba7fb  motos    24eb167266752b064689662e3ef0f62d0407ac26 
mo1-7.5k  256  7721275d  motos    543adb5348db81ea82a5c039451001ebd82735e3 
mo1-3.3m  256  2accdfb4  motos    e21a0618c0f8e35ce26666b6850ac9c0d95d7971 
cabinet art
flyer motos.png
additional information
info 0.29 [Aaron Giles]

WIP:
  • 0.79u1: Replaced Namco sound with Namco 15XX.
  • 0.59: Fixed rom names.
  • 0.35b12: Fixed cpu1 rom ($c000).
  • 0.33b7: Zsolt Vasvari fixed Motos High Score display.
  • 0.31: Aaron Giles accurate the colors in Motos.
  • 0.29: Aaron Giles added Motos (Namco 1985).
LEVELS: 62

Other Emulators:
  • HiVE
Recommended Games (Maze 3):

Pulsar

Solar Fox

Space Bugger

Space Dungeon

The Electric Yo-Yo

Reactor

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Phozon

Pickin'

Drakton

Motos

Raiders5

Prebillian

Power Surge

Romset: 77 kb / 10 files / 38.2 zip
history Motos (c) 09/1985 Namco.


The object of the game is to bump your enemies - space bugs - off the solar base using Motos, your ship. When you bump all of them off, you move to the next base or round. If Motos is knocked off the base, you lose one life. The game is over when you lose all your lives.


You can collect power parts or jump parts lying on the solar base by simply having Motos touch them. The collected parts will be displayed in the lower left corner of the screen and you can use them in the next round. Motos can be outfitted with no more than 7 power parts; the more power parts added, the more powerful Motos is. However, Motos can only be outfitted with only 1 jump part per round. With a jump part, Motos can jump over two squares by moving the joystick in the desired direction and pressing the Jump button. One jump on a square cracks the square and a second jump in the same spot makes a hole in the solar base.


You can outfit Motos with these parts in the Power Parts or Jump Parts screen displayed at the beginning of each round. Select the number of parts you want by moving left and right with the joystick, and lock them in place by pressing the Jump button. You can use the selected parts for one round only; they will not be available in subsequent rounds.


Linger too long on the playing field and Shooting Stars will begin to fall periodically onto the solar base. The Stars are aimed at Motos, and when they miss they crack a square or break a hole in the solar base (like they do to the base behind the Motos logo in the attract mode's title sequence).


- TECHNICAL -


Game ID: MO


Main CPU : M6809 (@ 1.536 Mhz)

Sound CPU : M6809 (@ 1.536 Mhz)

Sound Chips : Namco 8-channel WSG


Screen orientation : Vertical

Video resolution : 224 x 288 pixels

Screen refresh : 60.61 Hz

Palette colors : 32


Players : 2

Control : 8-way joystick

Buttons : 1

= > Jump (used only when Motos is outfitted with Jump parts)


- TRIVIA -


The arcade version was released after the video game crash of 1983/84 and didn't get much attention, most likely appearing only in Japan. The only known U.S. appearances of this game are for home platforms (see Ports below).


CHARACTERS LIST

* Motos - This is you.

* Red Pupa (First appears in Round 1) - weighs in at 380 kg (836 lbs) and travels 20 km/h (12 mph).

* Blue Pupa (First appears in Round 2) - weighs in at 380 kg (836 lbs) and travels 20 km/h (12 mph).

* Polar (First appears in Round 2) - weighs in at 400 kg (880 lbs) and travels 20 km/h (12 mph).

* Spirus (First appears in Round 4) - weighs in at 2,900 kg (3.19 tons) and travels at 40 km/h (24 mph).

* Fire Bug (First appears in Round 7) - weighs in at 3,800 kg (4.18 tons) and travels at 45 km/h (27 mph).

* Mega (First appears in Round 9) - Weighs in at 7,500 kg (8.25 tons) and travels at 10 km/h (6 mph).

* Taitorian (First appears in Round 11) - weighs in at 4,100 kg (4.51 tons) and travels at 55 km/h (approximately 25 mph).

* Fire Bee (First appears in Round 13) - weighs in at 3,200 kg (3.52 tons) and travels at 70 km/h (42 mph).

* Lady Bug (First appears in Round 17) - weighs in at 5,120 kg (5.632 tons) and travels at 60 km/h (36 mph).

* Black Pupa (First appears in Round 18) - weighs in at 400 kg (880 lbs) and travels 20 km/h (12 mph).

* Beetle (First appears in Round 18) - weighs in at 5,800 kg (6.38 tons) and travels at 55 km/h (25 mph).

* Giga (First appears in Round 29) - The heaviest of all enemies, weighing in at 13,400 kg (14.74 tons); travels at 20 km/h (12 mph).

* Beecon (First appears in Round 2) - Scores you points whether Motos or an enemy bug bumps it off the solar base.

* Nabicon (First appears in Round 3) - Most of these unleash Blue Pupa at regular intervals.


Shooting Stars - They fall periodically onto the solar base if you take too much time in a round. They are aimed at you and when they miss, they crack square or break a hole in the solar base.


The music that plays during game action in the attract mode also doubles up as the game's ending music (after clearing Round 62).


- SCORING -


You score points by bumping enemies off the solar base :

Red Pupa : 300 points

Blue Pupa : 300 points

Black Pupa : 300 points

Polar : 800 points

Spirus : 1000 points

Fire Bug : 1300 points

Fire Bee : 1500 points

Taitorian : 2000 points

Lady Bug : 2500 points

Beetle : 3000 points

Mega : 3500 points

Giga : 5000 points

Nabicon : 50000 points (See Tips and Tricks below for how to destroy a Nabicon. Many Nabicon, however, are indestructible)

Beecon : 1000 points - Scored whether Motos or an Enemy Bug bumps the Beecon off the solar base.


- TIPS AND TRICKS -


* Make a hole in the middle of a Nabicon and Blue Pupa won't be able to come out of it.


* Some Nabicon can be destroyed when Motos is outfitted with five parts. You can tell this when the Nabicon shakes as Motos bumps it. Bump a Nabicon more than ten times and it is destroyed, scoring you an enormous number of points (see Scoring above).


* Easter Egg :

1) Enter service mode.

2) Set coin A to 1 Coin / 1 Credit, set coin B to 1 Coin / 4 Credits, set Freeze to On, set Lives to 1, set Difficulty to Rank C, set Demo Sounds to Off, set Level Select to Off, set Bonus Life to 10k.

3) Press the service switch to display the grid and press (all together) Right+Button1+Start2. '(c) NAMCO LTD. 1984' will appear on the screen.


- STAFF -
  • Game designer : T. Okadaman
  • Programmer : Kosei Matz.
  • Music composer : Norio Nakagata
  • Graphic designer : Satoru Chan
  • Engineer : Sig-El
  • Debugger : M. Taguchin
  • Supervisor : Sing Kozima
  • - PORTS -
  • * Consoles :
  • Sony PlayStation (1998, "Namco Museum Encore") : Japanese release only
  • Sony PSP (2005, "Namco Museum Battle Collection")
  • * Computers :
  • Amstrad CPC (1987)
  • Sinclair ZX Spectrum (1987)
  • Commodore C64 (1987)
  • Sharp X68000 (1989)
  • PC [MS Windows, CD-ROM] (1998, "Microsoft Revenge of Arcade")
  • - SOURCES -
  • Game's rom.
  • Motos Help file from Microsoft Revenge of Arcade
  • Phosphor Dot Fossils Classics - Motos entry
  • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=motos&page=detail&id=1680&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in GameFAQs
view in KLOV
view in MamEnd
view in System16
view in The Arcade Flyer Archive
view in VGMuseum Gamepics
cheats
cheats
code comments
00001501:1829:0000003D:FFFFFFFF  Select Starting Round:Enable on the "Push Start Button" screen after you've inserted a credit
00001D01:182A:00000061:FFFFFFFF  Select Starting Round (Only Display):Enable on the "Push Start Button" screen after you've inserted a credit
00000000:1826:00000003:FFFFFFFF  Infinite Lives
00000000:182D:000000FF:FFFFFFFF  Infinite Power
00000000:182C:00000063:FFFFFFFF  Infinite Jumps
20900000:DDCC:00000000:FFFFFFFF  Invincibility
00800000:193F:00000001:FFFFFFFF  Always Use Jump Parts
00800000:193B:00000007:FFFFFFFF  Always Use Power Parts
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