game
icon
title Mars Matrix: Hyper Solid Shooting (Japan 000412)
set name mmatrixj
manufacturer Capcom, supported by Takumi
year 2000
genre Shooter (hof)
category Shooter / Flying Vertical (hof)
driver status good
driver source cps2.c
snapshots MW: in game | parent / CT: in game | title | parent / Mr. Do: parent / PS: in game | title | scores | parent
zoom
rating

70.2% after 33 votes
 
parent Mars Matrix: Hyper Solid Shooting (USA 000412)
display
colour emulation good
palette 3072
display type raster
orientation horizontal
resolution 384x224
frequency 59.629403Hz
sound
sound emulation good
channels stereo
controls
players 2
nplayers 2P sim
controls 8 way joystick
buttons 1
coin slots 2
hardware
cpu 68000 @ 16MHz
cpu Z80 @ 8MHz
audio Q-Sound @ 4MHz
data
version added .065
last change(s) .111u5
roms
name size crc set flags sha1
mmxj.03  524288  1d5de213  mmatrixj    2d7ad9cb50540a14aa0ac564d4ab84a3779d595c 
mmxj.04  524288  d943a339  mmatrixj    ae3d217b35f92fc727bda3b14f13f3658dab3dd8 
mmxj.05  524288  0c8b4abb  mmatrixj    c136186b9f57d68c0b36f5a4273347f696a227c0 
mmx.13m  4194304  04748718  mmatrix    d2e84d9dcc779c08469d815ccd709f30705954b8 
mmx.15m  4194304  38074f44  mmatrix    2002c4862c156b314bc4f3372b713c48e0667ec3 
mmx.17m  4194304  e4635e35  mmatrix    48ef7a82df83b981ddd6138c241ca129ab770e8e 
mmx.19m  4194304  4400a3f2  mmatrix    d0aa805ccbb153896e5983da1c398d1df4f40371 
mmx.14m  4194304  d52bf491  mmatrix    2398895cfdcf86fc485472e33df2cc446539e977 
mmx.16m  4194304  23f70780  mmatrix    691ee8964815b0ce54704e7feb59ca79b634f26d 
mmx.18m  4194304  2562c9d5  mmatrix    e7defc3d33db632c4035ae069f2f2332c58afaf5 
mmx.20m  4194304  583a9687  mmatrix    1d0b08b1e88509245db3c2090f0201938fd750b4 
mmx.01  131072  c57e8171  mmatrix    dedb92af1910d38727f816e6f507d25148f31b74 
mmx.11m  4194304  4180b39f  mmatrix    cabb1c358eae1bb6cfed07f5b92e4acd38650667 
mmx.12m  4194304  95e22a59  mmatrix    b3431d170c0a1a0d826ad0af21300b9180e3f114 
cabinet art
marquee mmatrix.png
control panel mmatrix.png
flyer mmatrix.png
additional information
info 0.65 [Razoola, willpower, Mito]

0.37b15 [?]

Bugs:
  • [possible] Sound effects are only emitted from the left channel. LastNinja2 (ID 02209)
WIP:
  • 0.65: Added Mars Matrix: Hyper Solid Shooting (US 000412) (Capcom 2000) and clone (Japan 000412).
  • 28th January 2003: Razoola - Released XORs 104 and 105 for Mars Matrix: Hyper Solid Shooting (USA 000412) and (Japan 000412) donated by willpower and Mito.
  • 0.59: Added Mars Matrix: Hyper Solid Shooting (US 000412) (Testdriver).
  • 0.37b15: Added Mars Matrix: Hyper Solid Shooting (Japan 000412) (Testdriver).
LEVELS: 6

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Mars Matrix: Hyper Solid Shooting

Romset: 42624 kb / 14 files / 18.3 zip
history Mars Matrix - Hyper Solid Shooting (c) 04/2000 Capcom.


In the 25th century, Mars is home to millions of immigrants. This is because Earth was going to be overcrowded, and thus the colonization of a terraformed Mars was the only solution. The problem is, at some point, an unknown source of energy, located in the south pole, is discovered by the local goverment. All of a sudden, a declaration of independence arrives on Earth. What's going on? The Earth fleet goes to reveal it, with the new 'Mosquito fighters' acting as intruders...


- TECHNICAL -


Capcom Play System II hardware (CPS II)

Game ID : CP-S II No. 32


Main CPU : 68000 (@ 11.8 Mhz), Z80 (@ 8 Mhz)

Sound Chips : Q-Sound (@ 4 Mhz)


Screen orientation : Horizontal

Video resolution : 384 x 224 pixels

Screen refresh : 59.63 Hz

Palette colors : 4096


Players : 2

Control : 8-way joystick

Buttons : 1


- TRIVIA -


Developed by Takumi (see Staff section for more info).


The original arcade version could actually be maxed out, score wise : this means that you could get 999,999,999,990 points, if you played in a flawless way. Note : This feature has been removed in the port, since they added two extra digits in the score.


Suleputer released a 2 CD limited-edition soundtrack album for this game (Mars Matrix, Giga Wing 2 Original Soundtrack - CPCA-1050, 1051) on 11/01/2001.


- TIPS AND TRICKS -


* Mars Matrix weapons :

1) Normal rapid-fire : light-damage shooting is carried out by tapping the button.

2) Load (or beam) : By pausing between attacks, and then shooting, the beam-weapon will fire. This attack is relatively powerful, can hit multiple targets, but has a much shorter range.

3) Barrier : the absorption of enemy shots is performed by holding the attack button down. The player can choose the duration of absorption, and if they leave it pressed until the maximum, an explosion will result which destroys all enemies and shots displayed on the screen. On the other hand, absorbing only partially acts as a reflection attack: enemy projectiles are thrown back at the enemy.


* Experience system : in Mars Matrix, there is a system which makes it possible to improve the protagonist vessel(s) by collecting gold cubes. The cubes, which come from the destruction or damage to every object in the game, add to an 'experience bar' at near the top of the screen when collected in a continuous combo. A greater amount of these gold cubes will be unleashed if the player uses reflection attacks. Once the experience bar is filled, the player's weapons will become more powerful, and then the meter zeroes out for the next experience level. A small bar located in top of the screen indicates the amount of remaining time until the combo runs out; if this happens the meter zeroes out for the current level. The meter will also reset if the player's ship is destroyed while a combo is active.


- STAFF -
  • * Takumi :
  • Programmers : Takafumi Nishi, Kaju Ishii, Toshihiko Onodera, Naoto Sakurada
  • Object designers : Ken Taketoshi, Tatsuhiro Suzuki, Hiroki Akiyama, Yuki Ootou
  • Scroll designers : Kazumi Yogi, Tadahiro Mukaide, Akemi Ootaka
  • Music composer : Yasushi Kaminishi
  • Sound programmer : Masahiro Yuge
  • Concept mechanic designers : Choco, Shorp, Nadialove Kitty, Norihiro Takikawa
  • Planner : Ikuwo Satoh
  • Producer : Yukikazu ozaki
  • Executive producer : Tomoaki Fujimoto
  • * Capcom :
  • Producer : Tatuya Minami
  • Support from R&Dept. #3, Tomoshi Sadamoto
  • - PORTS -
  • * Consoles :
  • Sega Dreamcast (2001)
  • - SOURCES -
  • Game's rom.
  • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=mars-matrix-hyper-solid-shooting&page=detail&id=1567&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in arcade-history.com
view in GameFAQs
view in KLOV
view in MamEnd
view in System16
view in The Arcade Flyer Archive
view in VGMuseum Game Endings
cheats
cheats
code comments
00000000:FF49A3:00000009:FFFFFFFF  Infinite Credits
00000000:FF48F5:0000006A:FFFFFFFF  Infinite Select Time
00010000:FF48F4:00000000:FFFFFFFF  Infinite Select Time (2/2)
39900000:11EBA0:00004E71:FFFFFFFF  Always Maximum Charge:Display decrements slightly but cosmetic only
39B10000:11EBA2:4E714E71:FFFFFFFF  Always Maximum Charge (2/3):NOPs out the sub and changes the branch check from a bhi to a bra
39810000:11EBA6:00000060:FFFFFFFF  Always Maximum Charge (3/3)
60000000:000000:00000000:00000000 
00000000:FF49A9:00000009:FFFFFFFF  Infinite Lives (Turn ON in Game ONLY!) PL1:Do not have this enabled before you start playing!
82000000:FF49BD:00000040:0000007E  Infinite Energy PL1
82100000:FF49BD:00000002:00000072  Invincibility PL1
00000000:FF49B5:00000007:FFFFFFFF  Maximum Fire Power PL1
60000000:000000:00000000:00000000 
00000000:FF49CF:00000009:FFFFFFFF  Infinite Lives (Turn ON in Game ONLY!) PL2:Do not have this enabled before you start playing!
82000000:FF49E3:00000040:0000007E  Infinite Energy PL2
82100000:FF49E3:00000002:00000072  Invincibility PL2
00000000:FF49DB:00000007:FFFFFFFF  Maximum Fire Power PL2
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