| title | Mortal Kombat (rev 5.0 T-Unit 03/19/93) |
| set name | mk |
| manufacturer | Midway |
| year | 1992 |
| genre | Fighter (hof) |
| category | Fighter / Versus (hof) |
| driver status | good |
| driver source | midtunit.c |
| snapshots | PS: in game
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/ CT: in game
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/ Mr. Do: artwork
/ Dany69: artwork
/ EJ: in game
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| rating | 65.3% after 179 votes |
| clones | Mortal Kombat (prototype, rev 9.0 07/28/92) Mortal Kombat (rev 1.0 08/09/92) Mortal Kombat (rev 2.0 08/18/92) Mortal Kombat (rev 3.0 08/31/92) Mortal Kombat (rev 4.0 09/28/92) Mortal Kombat (rev 4.0 T-Unit 02/11/93) Mortal Kombat (Yawdim bootleg) |
| colour emulation | good |
| palette | 32768 |
| display type | raster |
| orientation | horizontal |
| resolution | 399x253 |
| frequency | 27.407585Hz |
| sound emulation | good |
| channels | mono |
| players | 2 |
| nplayers | 2P sim |
| controls | 8 way joystick |
| buttons | 6 |
| coin slots | 4 |
| version added | .036b16 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| last change(s) | none since version .53 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| info | 0.36b16 [?] 0.34b7 [Alex Pasadyn, Zsolt Vasvari, Kurt Mahan] Bugs:
Recommended Games (Fighter 3D): Pit Fighter Holosseum Mortal Kombat Mortal Kombat II Mortal Kombat 3 Ultimate Mortal Kombat 3 Mortal Kombat 4 Virtua Fighter Virtua Fighter 2 Virtua Fighter 3 Virtua Fighter 4 Virtua Fighter Kids Virtua Fighter Remix Killer Instinct Killer Instinct 2 Killer Instinct (SNES bootleg) Tattoo Assassins Fighting Vipers Fighting Vipers 2 Jackie Chan - The Kung-Fu Master Jackie Chan in Fists of Fire Street Fighter: The Movie Street Fighter EX Street Fighter EX Plus Street Fighter EX 2 Street Fighter EX 2 Plus War Gods Dead or Alive Dead Or Alive ++ Dead or Alive 2 Heaven's Gate Last Bronx Star Gladiator Beastorizer BioFreaks Rival Schools Bloody Roar 2 Daraku Tenshi - The Fallen Angels Elan Doree - Legend of Dragoon Fatal Fury: Wild Ambition Fighting Layer Plasma Sword Romset: 7936 kb / 17 files / 5.24 zip |
| history | Mortal Kombat (c) 1992 Midway. A 1-on-1 fighting game featuring a cast of 7 different fighters. Mortal Kombat took ideas from Capcom's seminal "Street Fighter II - The World Warrior", such as the game's special moves and projectiles. It also introduced a cast of photo-realistic digitized fighters for players to fight either as or against. Battles are fought over the best of 3 rounds. At the end of a round a voice instructs the winner to 'finish him' and players have only a couple of seconds to try and execute their character's 'fatality', which sees the winner killing the loser in a spectacular and grisly fashion. - TECHNICAL - Midway Y Unit hardware Main CPU : TMS34010 Sound CPU : M6809 Sound Chips : YM2151, DAC, OKI6295 Screen orientation : Horizontal Video resolution : 400 x 254 pixels Screen refresh : 53.20 Hz Palette colors : 32768 Players : 2 Control : 8-way joystick Buttons : 6 => [1] High Punch, [2] Block, [3] High Kick => [4] Low Punch, [5] Low Kick, [6] Block Note : REV. 4.0 & 5.0 run on the newer Midway T Unit hardware, the same hardware as "Mortal Kombat II" - TRIVIA - Released in July 1992. Mortal Kombat was renowned as the first fighting game to use digitized characters and blood (as opposed to the hand-animated, more cartoon-like graphics of competing games). Mortal Kombat was developed as a reaction to the popular Capcom game "Street Fighter II - The World Warrior", with simpler controls and digitized graphics. Some say the game's graphic violence was gratuitous, and was only included in order to generate a public outcry and controversy that would increase publicity for the game. Although highly controversial, the mix of realism and violence propelled Mortal Kombat to the height of popularity. An example of the game's innovations was the Fatality, a special finishing move executed against a dying opponent to create an even more gruesome death. For example, one character would grasp a defeated, wobbling opponent by the head, then rip the head and spine out of the opponent's body, which then crumpled to the ground in a pool of blood. Another aspect of game-play that became a recurring element in games that followed was the so-called 'juggle', where a series of moves could be executed against an opponent who was kept in mid-air by the force of the attacks, and who hence had no defense against further attacks as long as the 'juggle' could be maintained. The original concept of Mortal Kombat was modeled after the Jean-Claude Van Damme movie 'Bloodsport', which is a cult classic martial arts film. The character of Johnny Cage is directly modeled after Frank Dux, Van Damme's character in the movie. Johnny Cage's film-star motif is an obvious link to this. Cage also wears the same costume (plus shoes) that Van Damme's character wore in the final battle of the movie. Cage's splits punch was originally seen in Bloodsport during the fight against the Sumo wrestler. Since Midway was unable to get Van Damme for this game, they kept the same kumite/martial arts movie concept and added the Kombat story. Mortal Kombat was the first video game to have an official release date countdown in U.S./U.K. and Australia. This momentous day was known as 'Mortal Monday'. The code for this game includes the ASCII string 'NOOBSAIBOT' (originally in "Mortal Kombat II" rev. 3.1), suggesting that the character may have made his first appearance here, instead of Reptile (which took up less memory). The heads used in the background of the first stage and in the spike pit are actually those of the programmers themselves! The statue of Buddha in the background of the courtyard stage was actually a lawn ornament from a neighbor's yard. During the fighting scenes that take place on the stone platform above the field of sharp spikes, if you look closely at the glowing moon in the background, you will sometimes see a silhouette fly past it. These shadows will either be Peter Pan and the Darling children, a witch on a broomstick, a kite, a blimp, a rocket, a flying saucer, or Santa Claus in his reindeer-pulled sleigh. The shadows appear about every 6 games. Liu Kang is Midway's homage to Bruce Lee. Raiden really is the Japanese God of Thunder. His appearance in myth is quite different though : he has red skin and a demonic face, his feet have two claws on them, and he carries either a wheel or drums on his back. He also is thought to eat human navels so people are advised to lie on their stomachs during storms. In the Courtyard stage, above the red door on the right side, you can see "Pac-Man", a ghost and a power pellet carved on the stone. A Mortal Kombat unit appears in the 1995 movie 'The Doom Generation'. A bootleg version of Mortal Kombat exists, where the name of the manufacturer is YAWDIM - that's MIDWAY reversed! A hacked version also exist, every stage had a black/night sky and every time you got frozen by Sub-Zero, your fighter would rise up and stay there 'till you either got hit or the freezing effect went away. The same thing would happen if you were using Sub-Zero and froze your opponent. The machine would boot up just like a regular MK machine boots up, except another black screen with red letters and asterisks labeling it as "Mortal Kombat Black Ninja Edition" was displayed before the title screen. Midway released a limited-edition soundtrack album for this game (Mortal Kombat II: Music from the Arcade Game Soundtrack - 123770-C1) on 01/12/1993. - UPDATES - REV. 0.9 : * Prototype version. REV. 1.0 : * First official release of Mortal Kombat. * In a 2-player game, both players could not choose the same character. * Liu Kang had Uppercut - Flying Kick Combo. REV. 2.0 : * Both players could choose the same character. * New Shang Tsung death animation added. * Merchandise promo added. * More blood added. REV. 3.0 : * Computer intelligence increased. * Reptile added. * Comic book offer is a switch setting. REV. 4.0 : * Reptile clues added (shadows on moon, see Tips and Tricks section). * Sonya and Kano could fight Reptile. * Block allowed during fatality. * Goro's theme played during all Endurance rounds. REV. 5.0 : * Bug fix release. - SCORING - * Basic Move High Punch - 500 points Low Punch - 500 points High Kick - 2,000 points Low Kick - 2,000 points Backhand - 2,000 points Throw - 5,000 points Knee - 5,000 points Jump Punch - 1,000 points Jump Kick - 2,000 points Uppercut - 2,000 points Crouch Kick - 500 points Sweep - 1,000 points Roundhouse - 2,000 points * Special Moves : JOHNNY CAGE : Green Ball - 2,000 points Shadow Kick - 5,000 points Split Punch - 5,000 points KANO : Headbutt - 2,000 points Knife Throw - 2,000 points Kano Ball - 5,000 points RAIDEN : Lightening - 2,000 points Teleport - 0 points Torpedo - 5,000 points LIU KANG : Fireball - 2,000 points Flying Kick - 2,000 points SCORPION : Spear - 2,000 points Teleport Punch - 2,000 points SUB-ZERO : Freeze - 0 points Slide - 1,000 points SONYA BLADE : Sonic Ring - 2,000 points Teleport Punch - 2,000 points Leg Scissors - 2,000 points * Bonus Points : Breaking Wood - 100,000 points. Breaking Stone - 200,000 points. Breaking Steel - 500,000 points. Breaking Ruby - 1,000,000 points. Breaking Diamond - 2,000,000 points. Time - Time left multiplied by 1,000. Fatality - 100,000 points. Flawless Victory - 200,000 points. Double Flawless - 500,000 points. Defeat Reptile - 10,000,000 points. - TIPS AND TRICKS - * Basic Move (% of damage) : How To High Punch (5.5%) : Basic HP Low Punch (5.5%) : Basic LP High Kick (14.8%) : Basic HK Low Kick (14.8%) : Basic LK Backhand (11.7%) : HP when close Throw (24.2%) : LP when close Knee (14.8%) : HK or LK when close Jump Punch (11.7%) : HP or LP while in air Jump Kick (14.8%) : HK or LK while in air Uppercut (24.2%) : Hold down HP or LP Crouch Kick (11.7%) : Hold down HK or LK Sweep (11.7%) : Hold back LK Roundhouse (19.5%) : Hold back HK * Special Moves (% of damage) : How to JOHNNY CAGE : Green Ball (14.8%) : B, F, LP Shadow Kick (18%) : B, F, LK Split Punch (21.1%) : BLK+LP KANO : Headbutt (11.7%) : HP when close Knife Throw (14.8%) : Hold BLK (B, F) or B, F+BLK Kano Ball (18%) : F-D-B-U (Full circle away from opponent starting forward) RAIDEN : Lightening (14.8%) : D, F, LP Teleport (0%) : D, U Torpedo (18%) : B, B, F LIU KANG : Fireball (14.8%) : F, F, HP Flying Kick (18%) : F, F, HK SCORPION : Spear (4.6%) : B, B, LP Teleport Punch (18%) : D, B, HP SUB-ZERO : Freeze (0%) : D, F, LP Slide (7%) : LP+BLK+LK SONYA BLADE : Sonic Ring (14.8%) : B, B, LP Teleport Punch (16.4%) : F, B, HP Leg Scissors (24.2%) : LP+BLK+LK * Fatalities : To perform a Fatality, you must win the match, then do the proper joystick/button sequence when 'Finish Him!' appears... JOHNNY CAGE : (close) Forward(x3), HP - Cage decapitates his opponent with an uppercut. KANO : (close) Back, Down, Forward, LP - Kano rips out his opponent's heart. SUB-ZERO : (close) Forward, Down, Forward, HP - Sub-Zero grabs his opponent by the neck and pulls their head off, taking their spine along with the head. SONYA BLADE : (anywhere) Forward(x2), Back(x2), Block - Sonya blows an energy ball in the air. The ball hits her opponent and engulfs them in flames, turning the opponent into a skeleton. RAIDEN : (close) Forward, Back(x3), HP - Raiden shoots lightning into his opponent's head, causing it to explode. LIU KANG : (close) hold Block, 270 degrees (Forward, Down, Back, Up) - Liu Kang does a spinning kick and an uppercut. SCORPION : (jump distance) hold Block, Up(x2), release Block - Scorpion removes his mask to reveal a skull. He then breathes fire on his opponent, turning him into a skeleton. * Bonus Points : Test your might appears after every 3rd win in a 1P game. In 2P it appears after every 5th Battle. Breaking Wood : Break the WOOD tapping the punch and kick buttons till the meter fills up then block. Breaking Stone : Break the STONE after breakin the WOOD. Breaking Steel : Break the STEEL after breakin the STONE. Breaking Ruby : Break the RUBY after breakin the STEEL. Breaking Diamond : Break the DIAMOND after breakin the RUBY. Fatality : Perform the characters finishing move. Flawless Victory : Beat your opponent without getting hit. Double Flawless : Beat your opponent without getting hit 2 rounds in a row. * Defeat Reptile (Rev 3.0+ only) : The shadows indicate that Reptile is available as an opponent. To fight him, win with a double flawless and fatality, without using block in the entire match. - SERIES -
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