game
icon
title Mortal Kombat (rev 5.0 T-Unit 03/19/93)
set name mk
manufacturer Midway
year 1992
genre Fighter (hof)
category Fighter / Versus (hof)
driver status good
driver source midtunit.c
snapshots PS: in game | title | select | scores / MW: in game / CT: in game | title | select | versus | wallpaper / Mr. Do: artwork / Dany69: artwork / EJ: in game
zoom
rating

65.3% after 179 votes
 
clones Mortal Kombat (prototype, rev 9.0 07/28/92)
Mortal Kombat (rev 1.0 08/09/92)
Mortal Kombat (rev 2.0 08/18/92)
Mortal Kombat (rev 3.0 08/31/92)
Mortal Kombat (rev 4.0 09/28/92)
Mortal Kombat (rev 4.0 T-Unit 02/11/93)
Mortal Kombat (Yawdim bootleg)
display
colour emulation good
palette 32768
display type raster
orientation horizontal
resolution 399x253
frequency 27.407585Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P sim
controls 8 way joystick
buttons 6
coin slots 4
hardware
cpu TMS34010 @ 50MHz
cpu M6809E @ 8MHz
audio YM2151 @ 3.579545MHz
audio DAC
audio OKI6295 @ 1MHz
data
version added .036b16
last change(s) none since version .53
roms
name size crc set flags sha1
mks-u3.rom  262144  c615844c  mk    5732f9053a5f73b0cc3b0166d7dc4430829d5bc7 
mks-u12.rom  262144  258bd7f9  mk    463890b23f17350fb9b8a85897b0777c45bc2d54 
mks-u13.rom  262144  7b7ec3b6  mk    6eec1b90d4a4855f34a7ebfbf93f3358d5627db4 
mkt-uj12.bin  524288  f4990bf2  mk    796ec84d37c8d20ca36d6439c14dee626fb8481e 
mkt-ug12.bin  524288  b06aeac1  mk    f66655eeab67c8cf5e496ae42dbae54d6400586f 
mkt-ug14.bin  524288  9e00834e  mk    2b97b63f52ba1dba6af6ae56c223519a52b2ab9d 
mkt-ug16.bin  524288  52c9d1e5  mk    7b1880fca0a11544782b70365c7dd96381ac48e7 
mkt-ug17.bin  524288  e34fe253  mk    6b010bee795c1770297c9557ded1fe83425857f2 
mkt-uj14.bin  524288  f4b0aaa7  mk    4cc6ee34c89e3cde325ad24b29511f70ae6a5a72 
mkt-uj16.bin  524288  c94c58cf  mk    974d75667eee779497325d5be8df937f15417edf 
mkt-uj17.bin  524288  a56e12f5  mk    5db637c4710990cd06bb0069714b19621532e431 
mkt-ug19.bin  524288  2d8c7ba1  mk    f891d6eb618dbf3e77f02e0f93da216e20571905 
mkt-ug20.bin  524288  2f7e55d3  mk    bda6892ee6fcb46959e4d0892bbe7d9fc6072dd3 
mkt-ug22.bin  524288  b537bb4e  mk    05a447deee2e89b49bdb3ca2161a021d7ec5f11e 
mkt-uj19.bin  524288  33b9b7a4  mk    e8ceca4c049e1f55d480a03ff793b595bd04d344 
mkt-uj20.bin  524288  eae96df0  mk    b40532312ba61e4065abfd733dd0c93eecad48e9 
mkt-uj22.bin  524288  5e12523b  mk    468f93ef9bb6addb45c1c939d24b6511f255426a 
cabinet art
cabinet mk.png mk.png
marquee mk.png
control panel mk.png
flyer mk.png
PCB mk.png
additional information
info 0.36b16 [?]

0.34b7 [Alex Pasadyn, Zsolt Vasvari, Kurt Mahan]

Bugs:
- mk (and clone mkr4): Low punch and low kick Diagnostic/Switch Tests for both players result in sound but no graphic indication (no filled-in circle). NOTE: clones mkla1, mkla2, mkla3, and mkla4 (driver: midyunit.c) properly indicate button activation. I don't know how this compares to actual machines. wyrdbug / TriggerFin (ID 01203)
  • [possible] There are some glitches on the test your might bonus screen and on the attract mode. WilliamBR (ID 01202)
WIP:
  • 0.122u6: Changed TMS34010 CPU1 clock speed to 48MHz and M6809E CPU2 to 8MHz.
  • 0.122u4: Replaced M6809 CPU2 with M6809E. Changed YM2151 clock speed to 3579545 Hz.
  • 0.114u2: Aaron Giles fixed Mortal Kombat graphics in demo mode.
  • 0.114u1: Changed OKI6295 clock speed to 1MHz, visible area to 399x253 and VSync to 27.407585 Hz.
  • 0.101u1: Fixed sound1 rom address ($8000).
  • 0.94: Aaron Giles added clone Mortal Kombat (Yawdim bootleg).
  • 31st January 2004: Aaron Giles fixed the collision detection in Mortal Kombat that had become broken with the memory system changes.
  • 15th September 2003: Justin Dawkins submitted a modification to the input ports in MK, MK2, MK3, UMK3 and wwfmania.
  • 0.63: Changed visible area to 400x256.
  • 2nd September 2002: Stephane Humbert fixed the speedup in mkr4.
  • 0.59: Added 'Skip Post Test' dipswitch.
  • 0.58: Added clone Mortal Kombat (prototype, rev 9.0 07/28/92).
  • 0.53: Changed palettesize to 32768 colors.
  • 4th December 2000: Guru - Dumped several Mortal Kombat 'rareish' romsets (thanks to Chris Mader for sending).
  • 0.37b9: Added clone Mortal Kombat (rev 4.0 T-Unit 02/11/93).
  • 2nd November 2000: Guru added a few new Mortal Kombat romsets to the T-Unit and Y-Unit drivers.
  • 15th September 2000: Juergen Buchmueller added a German romset of Indiana Jones and a Mortal Kombat bootleg romset, though neither of them works.
  • 2nd August 2000: Jim Hernandez fixed the sound balance in Terminator 2 and Mortal Kombat.
  • 0.37b5: Fixed rom loading and changed visible area to 395x254.
  • 19th July 2000: Aaron Giles rewrote the Williams 34010 games' protection simulation.
  • 4th July 2000: Aaron Giles finally sent in the Williams 34010 driver worked on by him and Ernesto Corvi. Mortal Kombat revision 5 works, Narc revision 3 works, Mortal Kombat II works (without sound though) and NBA Jam (plus Tournament Edition) both work with sound.
  • 28th June 2000: More progress was made on the Williams 34010 driver by Aaron Giles and Ernesto Corvi, fixing the T-Unit version of Mortal Kombat 1 almost completely and adding sound to NBA Jam (and Tournament Edition).
  • 9th June 2000: Aaron Giles fixed the Williams 34010 games and he cleaned up a few drivers.
- 0.36b16: Added Mortal Kombat (rev 5.0 T-Unit 03/19/93) and clone (rev 4.0 09/28/92). Renamed (mk3) to (mkla3). Added Custom sound and changed VSync to 53.204948 Hz. Note: The rev 5.0 T-Unit version has another TMS34010 CPU1 clock speed (6.25MHz) and other graphics resolution.
  • 0.36b9: Changed TMS34010 CPU1 clock speed to 6MHz, M6809 CPU2 to 6MHz and YM-2151 to 3579580 Hz.
  • 0.36b7: Changed TMS34010 CPU1 clock speed to 25MHz and M6809 CPU2 to 4MHz.
- 0.35b4: Added clones Mortal Kombat (rev 1.0 08/08/92) and (rev 2.0 08/18/92). Note: They were already there, just not linked.
  • 0.35b2: Replaced the 3x DAC sound with 1x DAC.
  • 0.34b7: Alex Pasadyn and Zsolt Vasvari added Mortal Kombat (Midway 1992).
LEVELS: 12

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Romset: 7936 kb / 17 files / 5.24 zip
history Mortal Kombat (c) 1992 Midway.


A 1-on-1 fighting game featuring a cast of 7 different fighters. Mortal Kombat took ideas from Capcom's seminal "Street Fighter II - The World Warrior", such as the game's special moves and projectiles. It also introduced a cast of photo-realistic digitized fighters for players to fight either as or against.


Battles are fought over the best of 3 rounds. At the end of a round a voice instructs the winner to 'finish him' and players have only a couple of seconds to try and execute their character's 'fatality', which sees the winner killing the loser in a spectacular and grisly fashion.


- TECHNICAL -


Midway Y Unit hardware


Main CPU : TMS34010

Sound CPU : M6809

Sound Chips : YM2151, DAC, OKI6295


Screen orientation : Horizontal

Video resolution : 400 x 254 pixels

Screen refresh : 53.20 Hz

Palette colors : 32768


Players : 2

Control : 8-way joystick

Buttons : 6

=> [1] High Punch, [2] Block, [3] High Kick

=> [4] Low Punch, [5] Low Kick, [6] Block


Note : REV. 4.0 & 5.0 run on the newer Midway T Unit hardware, the same hardware as "Mortal Kombat II"


- TRIVIA -


Released in July 1992.


Mortal Kombat was renowned as the first fighting game to use digitized characters and blood (as opposed to the hand-animated, more cartoon-like graphics of competing games). Mortal Kombat was developed as a reaction to the popular Capcom game "Street Fighter II - The World Warrior", with simpler controls and digitized graphics. Some say the game's graphic violence was gratuitous, and was only included in order to generate a public outcry and controversy that would increase publicity for the game.


Although highly controversial, the mix of realism and violence propelled Mortal Kombat to the height of popularity. An example of the game's innovations was the Fatality, a special finishing move executed against a dying opponent to create an even more gruesome death. For example, one character would grasp a defeated, wobbling opponent by the head, then rip the head and spine out of the opponent's body, which then crumpled to the ground in a pool of blood. Another aspect of game-play that became a recurring element in games that followed was the so-called 'juggle', where a series of moves could be executed against an opponent who was kept in mid-air by the force of the attacks, and who hence had no defense against further attacks as long as the 'juggle' could be maintained.


The original concept of Mortal Kombat was modeled after the Jean-Claude Van Damme movie 'Bloodsport', which is a cult classic martial arts film. The character of Johnny Cage is directly modeled after Frank Dux, Van Damme's character in the movie. Johnny Cage's film-star motif is an obvious link to this. Cage also wears the same costume (plus shoes) that Van Damme's character wore in the final battle of the movie. Cage's splits punch was originally seen in Bloodsport during the fight against the Sumo wrestler. Since Midway was unable to get Van Damme for this game, they kept the same kumite/martial arts movie concept and added the Kombat story.


Mortal Kombat was the first video game to have an official release date countdown in U.S./U.K. and Australia. This momentous day was known as 'Mortal Monday'.


The code for this game includes the ASCII string 'NOOBSAIBOT' (originally in "Mortal Kombat II" rev. 3.1), suggesting that the character may have made his first appearance here, instead of Reptile (which took up less memory).


The heads used in the background of the first stage and in the spike pit are actually those of the programmers themselves! The statue of Buddha in the background of the courtyard stage was actually a lawn ornament from a neighbor's yard.


During the fighting scenes that take place on the stone platform above the field of sharp spikes, if you look closely at the glowing moon in the background, you will sometimes see a silhouette fly past it. These shadows will either be Peter Pan and the Darling children, a witch on a broomstick, a kite, a blimp, a rocket, a flying saucer, or Santa Claus in his reindeer-pulled sleigh. The shadows appear about every 6 games.


Liu Kang is Midway's homage to Bruce Lee.


Raiden really is the Japanese God of Thunder. His appearance in myth is quite different though : he has red skin and a demonic face, his feet have two claws on them, and he carries either a wheel or drums on his back. He also is thought to eat human navels so people are advised to lie on their stomachs during storms.


In the Courtyard stage, above the red door on the right side, you can see "Pac-Man", a ghost and a power pellet carved on the stone.


A Mortal Kombat unit appears in the 1995 movie 'The Doom Generation'.


A bootleg version of Mortal Kombat exists, where the name of the manufacturer is YAWDIM - that's MIDWAY reversed!


A hacked version also exist, every stage had a black/night sky and every time you got frozen by Sub-Zero, your fighter would rise up and stay there 'till you either got hit or the freezing effect went away. The same thing would happen if you were using Sub-Zero and froze your opponent. The machine would boot up just like a regular MK machine boots up, except another black screen with red letters and asterisks labeling it as "Mortal Kombat Black Ninja Edition" was displayed before the title screen.


Midway released a limited-edition soundtrack album for this game (Mortal Kombat II: Music from the Arcade Game Soundtrack - 123770-C1) on 01/12/1993.


- UPDATES -


REV. 0.9 :

* Prototype version.


REV. 1.0 :

* First official release of Mortal Kombat.

* In a 2-player game, both players could not choose the same character.

* Liu Kang had Uppercut - Flying Kick Combo.


REV. 2.0 :

* Both players could choose the same character.

* New Shang Tsung death animation added.

* Merchandise promo added.

* More blood added.


REV. 3.0 :

* Computer intelligence increased.

* Reptile added.

* Comic book offer is a switch setting.


REV. 4.0 :

* Reptile clues added (shadows on moon, see Tips and Tricks section).

* Sonya and Kano could fight Reptile.

* Block allowed during fatality.

* Goro's theme played during all Endurance rounds.


REV. 5.0 :

* Bug fix release.


- SCORING -


* Basic Move

High Punch - 500 points

Low Punch - 500 points

High Kick - 2,000 points

Low Kick - 2,000 points

Backhand - 2,000 points

Throw - 5,000 points

Knee - 5,000 points

Jump Punch - 1,000 points

Jump Kick - 2,000 points

Uppercut - 2,000 points

Crouch Kick - 500 points

Sweep - 1,000 points

Roundhouse - 2,000 points


* Special Moves :


JOHNNY CAGE :

Green Ball - 2,000 points

Shadow Kick - 5,000 points

Split Punch - 5,000 points


KANO :

Headbutt - 2,000 points

Knife Throw - 2,000 points

Kano Ball - 5,000 points


RAIDEN :

Lightening - 2,000 points

Teleport - 0 points

Torpedo - 5,000 points


LIU KANG :

Fireball - 2,000 points

Flying Kick - 2,000 points


SCORPION :

Spear - 2,000 points

Teleport Punch - 2,000 points


SUB-ZERO :

Freeze - 0 points

Slide - 1,000 points


SONYA BLADE :

Sonic Ring - 2,000 points

Teleport Punch - 2,000 points

Leg Scissors - 2,000 points


* Bonus Points :

Breaking Wood - 100,000 points.

Breaking Stone - 200,000 points.

Breaking Steel - 500,000 points.

Breaking Ruby - 1,000,000 points.

Breaking Diamond - 2,000,000 points.

Time - Time left multiplied by 1,000.

Fatality - 100,000 points.

Flawless Victory - 200,000 points.

Double Flawless - 500,000 points.

Defeat Reptile - 10,000,000 points.


- TIPS AND TRICKS -


* Basic Move (% of damage) : How To

High Punch (5.5%) : Basic HP

Low Punch (5.5%) : Basic LP

High Kick (14.8%) : Basic HK

Low Kick (14.8%) : Basic LK

Backhand (11.7%) : HP when close

Throw (24.2%) : LP when close

Knee (14.8%) : HK or LK when close

Jump Punch (11.7%) : HP or LP while in air

Jump Kick (14.8%) : HK or LK while in air

Uppercut (24.2%) : Hold down HP or LP

Crouch Kick (11.7%) : Hold down HK or LK

Sweep (11.7%) : Hold back LK

Roundhouse (19.5%) : Hold back HK


* Special Moves (% of damage) : How to


JOHNNY CAGE :

Green Ball (14.8%) : B, F, LP

Shadow Kick (18%) : B, F, LK

Split Punch (21.1%) : BLK+LP


KANO :

Headbutt (11.7%) : HP when close

Knife Throw (14.8%) : Hold BLK (B, F) or B, F+BLK

Kano Ball (18%) : F-D-B-U (Full circle away from opponent starting forward)


RAIDEN :

Lightening (14.8%) : D, F, LP

Teleport (0%) : D, U

Torpedo (18%) : B, B, F


LIU KANG :

Fireball (14.8%) : F, F, HP

Flying Kick (18%) : F, F, HK


SCORPION :

Spear (4.6%) : B, B, LP

Teleport Punch (18%) : D, B, HP


SUB-ZERO :

Freeze (0%) : D, F, LP

Slide (7%) : LP+BLK+LK


SONYA BLADE :

Sonic Ring (14.8%) : B, B, LP

Teleport Punch (16.4%) : F, B, HP

Leg Scissors (24.2%) : LP+BLK+LK


* Fatalities : To perform a Fatality, you must win the match, then do the proper joystick/button sequence when 'Finish Him!' appears...

JOHNNY CAGE : (close) Forward(x3), HP - Cage decapitates his opponent with an uppercut.

KANO : (close) Back, Down, Forward, LP - Kano rips out his opponent's heart.

SUB-ZERO : (close) Forward, Down, Forward, HP - Sub-Zero grabs his opponent by the neck and pulls their head off, taking their spine along with the head.

SONYA BLADE : (anywhere) Forward(x2), Back(x2), Block - Sonya blows an energy ball in the air. The ball hits her opponent and engulfs them in flames, turning the opponent into a skeleton.

RAIDEN : (close) Forward, Back(x3), HP - Raiden shoots lightning into his opponent's head, causing it to explode.

LIU KANG : (close) hold Block, 270 degrees (Forward, Down, Back, Up) - Liu Kang does a spinning kick and an uppercut.

SCORPION : (jump distance) hold Block, Up(x2), release Block - Scorpion removes his mask to reveal a skull. He then breathes fire on his opponent, turning him into a skeleton.


* Bonus Points : Test your might appears after every 3rd win in a 1P game. In 2P it appears after every 5th Battle.

Breaking Wood : Break the WOOD tapping the punch and kick buttons till the meter fills up then block.

Breaking Stone : Break the STONE after breakin the WOOD.

Breaking Steel : Break the STEEL after breakin the STONE.

Breaking Ruby : Break the RUBY after breakin the STEEL.

Breaking Diamond : Break the DIAMOND after breakin the RUBY.

Fatality : Perform the characters finishing move.

Flawless Victory : Beat your opponent without getting hit.

Double Flawless : Beat your opponent without getting hit 2 rounds in a row.


* Defeat Reptile (Rev 3.0+ only) : The shadows indicate that Reptile is available as an opponent. To fight him, win with a double flawless and fatality, without using block in the entire match.


- SERIES -
  1. Mortal Kombat (1992)
  2. Mortal Kombat II (1993)
  3. Mortal Kombat 3 (1994)
  4. Ultimate Mortal Kombat 3 (1994)
  5. Mortal Kombat Trilogy (1996, Nintendo 64, Sony Playstation, Sega Saturn)
  6. Mortal Kombat Mythologies - Sub-Zero (1997, Nintendo 64, Sony PlayStation)
  7. Mortal Kombat 4 (1997)
  8. Mortal Kombat Gold (1997, Sega Dreamcast)
  9. Mortal Kombat - Special Forces (2000, Sony PlayStation)
  10. Mortal Kombat Advance (2001, Nintendo Game Boy Advance)
  11. Mortal Kombat - Deadly Alliance (2002, Nintendo GameCube, Microsoft XBOX, Sony PlayStation 2)
  12. Mortal Kombat - Tournament Edition (2003, Nintendo Game Boy Advance)
  13. Mortal Kombat - Deception / Mystification (2004, Microsoft XBOX, Sony PlayStation 2)
  14. Mortal Kombat - Shaolin Monks (2005, Microsoft XBOX, Sony PlayStation 2)
  15. Mortal Kombat - Armageddon (2006, Microsoft XBOX, Sony PlayStation 2)
  16. - STAFF -
    • Design and software : Ed Boon
    • Design and graphics : John Tobias
    • Music and sounds : Dan Forden
    • Background graphics : John Vogel
    • Executive producers : Neil Nicastro, Ken Fedesna
    • Senior hardware technician : Sheridan Oursler
    • Cabinet designer : Ray Czajka
    • * CAST :
    • Johnny Cage, Scorpion, Sub-Zero and Reptile : Daniel Pesina
    • Kano : Richard Divizio
    • Raiden : Carlos Pesina
    • Liu Kang and Shang Tsung : Ho Sung Pak
    • Sonya : Elizabeth Malecki
    • Goro character design by : John Tobias
    • Stop Motion Miniature by : Curt Chiarelli
    • - PORTS -
    • * Consoles :
    • Sega Mega Drive (1992)
    • Nintendo Super Famicom (1993 - Developed by Sculptured Software)
    • Nintendo Game Boy (1993) : Cage was taken out (but Kano was left in).
    • Sega Master System (1993)
    • Sega Game Gear (1993) : Kano was taken out (but Cage was left).
    • Sega Mega-CD (1993)
    • Sony PlayStation 2 (2004, "Mortal Kombat Deception Premium Pack")
    • Microsoft XBOX (2004, "Mortal Kombat Deception Premium Pack")
    • Sony PSP (2005, "Midway Arcade Treasures - Extended Play")
    • * Computers :
    • Commodore Amiga (1993)
    • PC [MS-DOS, 3.5''] (1993)
    • PC [MS Windows, CD-ROM] (2006, "Midway Arcade Treasures Deluxe Edition")
    • * Others :
    • Mortal Kombat TV Game (2004 - Jakk's Pacific)
    • Mobile Phones (2004)
    • - SOURCES -
    • Game's rom.
    • Machine's picture.
    • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=mortal-kombat&page=detail&id=1674&o=2
resource links view in MAWS
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view high score and replay at MARP
view in Progetto EMMA (Italian)
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cheats
cheats
code comments
39B00000:093F12:0300C0E2:FFFFFFFF  Infinite Time
39900000:094228:0000C0F0:FFFFFFFF  Infinite Fatality Time
00000000:20A264:00000002:FFFFFFFF  Get Double Flawless Bonus:This gives you a Double Flawless for each Flawless Victory
39800000:09CF68:000000FC:FFFFFFFF  Have Reptile's Speed
39810000:09CF6E:000000FC:FFFFFFFF  Have Reptile's Speed (2/4):ROM Hack
39810000:09CF98:00000004:FFFFFFFF  Have Reptile's Speed (3/4)
39810000:09CF9E:00000004:FFFFFFFF  Have Reptile's Speed (4/4)
00000000:20A528:00000001:FFFFFFFF  Turn CPU Scorpion into Reptile
39900000:09CC4C:00000300:FFFFFFFF  Player 1 Can Look Like Reptile:This allows the game to display Scorpion with Reptile's colors for a player-controlled character. Choose Scorpion and enable the 'Turn CPU Scorpion into Reptile' code.
00000301:20A304:00000005:FFFFFFFF  Select current level
00000303:20A304:00000005:FFFFFFFF  Select next level
00000001:20A304:00000009:FFFFFFFF  Go to the bottom of the Pit Now!:Enable the bottom of the pit cheat on the Character selection screen.
60000000:000000:00000000:00000000 
00000000:20A260:000000A1:FFFFFFFF  Infinite Energy PL1
00000001:20A260:00000000:FFFFFFFF  Drain All Energy Now! PL1
62000000:000000:00000000:00000000  Select Character PL1:Enable this character select cheat after the level select screen or the game may crash!!
00010000:20A252:00000000:FFFFFFFF  Johnny Cage
00010000:20A252:00000001:FFFFFFFF  Kano
00010000:20A252:00000002:FFFFFFFF  Raiden
00010000:20A252:00000003:FFFFFFFF  Liu Kang
00010000:20A252:00000004:FFFFFFFF  Scorpion
00010000:20A252:00000005:FFFFFFFF  Sub-Zero
00010000:20A252:00000006:FFFFFFFF  Sonya Blade
00010000:20A252:00000007:FFFFFFFF  #Goro
00010000:20A252:00000008:FFFFFFFF  #Shang Tsung
60000000:000000:00000000:00000000 
00000000:20A2BC:000000A1:FFFFFFFF  Infinite Energy PL2
00000001:20A2BC:00000000:FFFFFFFF  Drain All Energy Now! PL2
00010001:20A30C:00000002:FFFFFFFF  Drain All Energy Now! PL2 (2/2)
62000000:000000:00000000:00000000  Select Character PL2:Enable this character select cheat after the level select screen or the game may crash!!
00010000:20A2AE:00000000:FFFFFFFF  Johnny Cage
00010000:20A2AE:00000001:FFFFFFFF  Kano
00010000:20A2AE:00000002:FFFFFFFF  Raiden
00010000:20A2AE:00000003:FFFFFFFF  Liu Kang
00010000:20A2AE:00000004:FFFFFFFF  Scorpion
00010000:20A2AE:00000005:FFFFFFFF  Sub-Zero
00010000:20A2AE:00000006:FFFFFFFF  Sonya Blade
00010000:20A2AE:00000007:FFFFFFFF  #Goro
00010000:20A2AE:00000008:FFFFFFFF  #Shang Tsung
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