game
icon
title Mahjong Electron Base (parts 2 & 4, Japan)
set name mjelctrn
manufacturer Dynax
year 1993
genre Tabletop (hof)
category Tabletop / Mahjong *Mature* (hof)
driver status good
driver source dynax.c
snapshots PS: in game | title / MW: in game / CT: in game | title | select
zoom
rating

62.2% after 78 votes
 
clones Mahjong Electron Base (parts 2 & 3, alt., Japan)
Mahjong Electron Base (parts 2 & 3, Japan)
Mahjong Electron Base (parts 2 & 4, Japan, BOOTLEG)
display
colour emulation good
palette 4096
display type raster
orientation horizontal
resolution 508x240
frequency 60.000000Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 1P
controls other
buttons 0
coin slots 2
hardware
cpu Z80 @ 5.5MHz
audio AY-3-8910A @ 1.375MHz
audio YM2413 @ 3.579545MHz
audio MSM5205 @ 0.384MHz
data
version added .079u1
last change(s) .105u2
roms
name size crc set flags sha1
u27b-020  262144  7773d382  mjelctrn    1d2ae799677e99c7cba09b0a2c49bb9310232e80 
eb-01.rom  1048576  e5c41448  mjelctrn    b8322e32b0cb3d771316c9c4f7be91de6e422a24 
eb-02.rom  524288  e1f1b431  mjelctrn    04a612aff4c30cb8ea741f228bfa7e4289acfee8 
mj-1c020  262144  f8e8d91b  mjelctrn    409e276157b328e7bbba5dda6a4c7adc020d519a 
cabinet art
control panel mjelctrn.png
additional information
info 0.79u1 [Luca Elia, Yong]

< Japan >

WIP:
  • 0.125u8: XingXing added clone Mahjong Electron Base (parts 2 & 4, Japan, BOOTLEG).
  • 0.119u4: Fixed number of players. Changed visible area to 508x240.
  • 0.111u1: Changed gfx1 roms ($100000, 140000) to gfx2/3.
  • 0.106u6: Changed AY8910 clock speed to 1375000 Hz and YM2413 to 3579545 Hz.
  • 0.105u2: Added missing gfx1 rom ($100000 - blitter data).
  • 13th July 2005: Guru - Mahjong Electron Base (bootleg, Dynax 1993) received in a box with a pile of Dynax Mahjong games. Big thanks to BNathan for these.
  • 0.79u1: Luca Elia and Yong added Mahjong Electron Base (parts 2 & 4, Japan) (Dynax 1993) and clones (parts 2 & 3, Japan) and (parts 2 & 3, alt., Japan).
  • 31st January 2004: Luca Elia and Yong added Mahjong Electron Base to the Dynax driver.
Romset: 2048 kb / 4 files / 823.26 zip
history Mahjong Denshi Kiban - Super Express (c) 1990 Dynax.


A classic Mahjong BET game ever with strict score system and function of 'DonDen' and 'Three Tiles Exchange'. A special effect of Ron (electric) or Reach (fire) is shown when announced. Play with 6 gals and wonderful background music. After you beat the gal 3 times (3 Renso) an extra 1, 2, 3 or 5 points will be given.


- TRIVIA -


The title of this game translates from Japanese as 'Mahjong Electron Base - Super Express'.


- UPDATES -


Mahjong Electron Base (parts 2 & 3) is the original issue, clone (parts 2 & 3, alt.) might be an alternative prototype with a fixed payout rate of 50%. Mahjong Electron Base (parts 2 & 4) is a modified later version with an easier Ron type -'TuiDao Hu'- added, which is shown on the title screen.


- TIPS AND TRICKS -


* A YAKUMAN BONUS following the ding will appear randomly after you play the game patiently for quite a few times. Frequency can be set up in Dipswitch. A clock will be shown on the screen to remind you only three minutes left to Ron a YAKUMAN. Try to bet more coins as you can and you will find it is worthwhile.


* When the notice of 'Three Tiles Exchange available' is shown during game, skip it first by pressing the start button. Then play the game normally until the gal throws her last tile out. Keep pressing the 'DonDen' button for almost 40-50 times and 'Three Tiles Exchange available' will appear again. The other two chances of exchange will come after pressing the button 4-6 times each. Attempt to make your whole tile group to match the opponent's last tile after exchange then a Ron of Yakuman can be achieved. It will be easier to fulfill this trick if the gals last tile is forced to be the one expected.


- SOURCES -


Game's rom.



Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=mahjong-denshi-kiban-super-express&page=detail&id=1464&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in arcade-history.com
cheats
cheats
code comments
00000000:7D80:00000009:FFFFFFFF  Infinite Credits
00010000:7D81:00000009:FFFFFFFF  Infinite Credits (2/4)
00010000:7D82:00000009:FFFFFFFF  Infinite Credits (3/4)
00010000:7D83:00000008:FFFFFFFF  Infinite Credits (4/4)
60000000:0000:00000000:00000000  -----------------------------------------------
60000000:0000:00000000:00000000  The winning hand cheat must be activated when
60000000:0000:00000000:00000000  there are 14 tiles in your hand, then press
60000000:0000:00000000:00000000  the RON key ('Z' by default). The tiles do
60000000:0000:00000000:00000000  not visually change until you make a move.
60000000:0000:00000000:00000000  -----------------------------------------------
00300001:72C0:32323131:FFFFFFFF  Get winning hand Now!
00310001:72C4:35353532:FFFFFFFF  Get winning hand Now! (2/4)
00310001:72C8:37363636:FFFFFFFF  Get winning hand Now! (3/4)
00110001:72CC:00003737:FFFFFFFF  Get winning hand Now! (4/4)
00300000:72C0:32323131:FFFFFFFF  Always winning hand
00310000:72C4:35353532:FFFFFFFF  Always winning hand (2/4)
00310000:72C8:37363636:FFFFFFFF  Always winning hand (3/4)
00110000:72CC:00003737:FFFFFFFF  Always winning hand (4/4)
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