game
icon
title Mikie (High School Graffiti)
set name mikiehs
manufacturer Konami
year 1984
genre Misc. (hof)
category Misc. (hof)
driver status good
driver source mikie.c
snapshots MW: in game | parent / CT: in game | title | parent / EJ: parent / PS: in game | title | scores | parent
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rating

67.3% after 21 votes
 
parent Mikie
other clones Shinnyuushain Tooru-kun
display
colour emulation good
palette 4096
display type raster
orientation vertical
resolution 224x256
frequency 60.000000Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P alt
controls 4 way joystick
buttons 2
coin slots 2
hardware
cpu M6809 @ 1.25MHz
cpu Z80 @ 3.579545MHz
audio SN76496 @ 1.789772MHz
audio SN76496 @ 3.579545MHz
data
version added .034b02
last change(s) .089u4
roms
name size crc set flags sha1
l14.11c  8192  633f3a6d  mikiehs    9255e0cb8d53773a52cade2fbd2e4c1968164313 
m13.12a  16384  9c42d715  mikiehs    533ae7c5bde6d341b9138dd439d9ff46fe0767f4 
m17.12d  16384  cb5c03c9  mikiehs    6bc2f4c5f4f97c2bbcac8ff51358369ce07948e9 
h10.6e  8192  4ed887d2  mikiehs    953218a3b41019e2e52932dd3522741812c46c75 
l11.8i  16384  5ba9d86b  mikiehs    2246795dd68a62efb2c70a9177ee97a58ccb2566 
i01.f1  16384  0c0cab5f  mikiehs    c3eb4c3a432e86f4664329a0de5583cb5de7b6f5 
i03.f3  16384  694da32f  mikiehs    02bd83d77f42822e42e48977856dfa0e3abfcab0 
i05.h1  16384  00e357e1  mikiehs    d5b46709083d74950d0deedecb4fd631d0e74afb 
i07.h3  16384  ceeba6ac  mikiehs    ca5f715dece88540d9ed0e0146cff09f6868d09f 
d19.1i  256  8b83e7cf  mikie    4fce779947f9f318023c7c54a71a4751f6bb8eb1 
d21.3i  256  3556304a  mikie    6f4fc3ef6b1b44278e7c8c1034ee4fbef90cf85a 
d20.2i  256  676a0669  mikie    14236a831204d52cdf8c2ef318a565d6c5587ce0 
d22.12h  256  872be05c  mikie    1525303589d7ed909bc6e2827fbaa2c16ad4030b 
d18.f9  256  7396b374  mikie    fedcc421a61d6623dc9c41b0a3e164efeb50ec7c 
cabinet art
marquee mikie.png
control panel mikie.png
flyer mikiehs.png
PCB mikie.png
additional information
info 0.34b2 [Nicola Salmoria]

0.33b7 [Nicola Salmoria]

0.30 [Allard van der Bas, Mirko Buffoni, Stefano Mozzi]

TEST MODE:
  • Hold down Start 1 & Start 2 keys to enter test mode on start up; then use Start 1 to advance to the next screen.
NOTE:
  • The attacking move in Japanese set is the headbutt. In the US set, it is replaced by some sort of 'sonic attack'.
Bugs:
  • There's a problem with the background music in Mikie when on the locker room level. The music sounds discordant and off-key. I checked previous MAME versions and found the music broke between 0.114 and 0.114u4, almost certainly this from 0.114u3 whatsnew.txt: Lord Nightmare improved the noise emulation in the SN76496 emulator. Added several variants which differ based on the noise generator and other parameters. The music always seemed a tiny bit off even in early MAME versions (perhaps the original was the same way) but it's noticeably worse now. mikie0118u5gre Machone
WIP:
  • 0.123u2: Changed palettesize to 4096 colors.
  • 0.93: Changed 2nd SN76496 clock speed to 3579545 Hz.
  • 0.89u4: Curt Coder cleaned up the Mikie driver. Changed clock speed of the 2x SN76496 to 1789772 Hz. Fixed rom filenames.
  • 23rd September 1999: Takahiro Nogi has corrected sound frequency in Mikie and Shao-Lin's Road.
  • 0.34b2: Nicola Salmoria added Mikie (headbutt version). Renamed (mikie) to (mikiehs). In Mikie (High School Graffiti) your weapon is a whistle instead of a headbutt. In the Japanese version the program roms are identical to the US version, only the graphics are different.
  • 0.33RC1: Changed description of clone (Japan) to 'Shinnyuushain Tooru-kun'.
  • 0.33b7: Nicola Salmoria added Mikie (US) and clone (Japan). The old one was bad and has been removed.
  • 0.31: Gerrit Van Goethem added hiscore save in Mikie.
  • 0.30: Allard van der Bas added Mikie (Konami 1984). Some colors are not very convincing, they might be wrong.
ARCADE RELEASE: Shinnyuu Shain Toorukun (Konami) - 1984/Oct/25

LEVELS: 4

Recommended Games:
Romset: 130 kb / 14 files / 76.6 zip
history Mikie (c) 10/1984 Konami.


- TECHNICAL -


Game ID : GX469


Main CPU : M6809 (@ 1.25 Mhz)

Sound CPU : Z80 (@ 3.579545 Mhz)

Sound Chips : SN76496 (@ 1.789772 Mhz), SN76496 (@ 3.579545 Mhz)


Screen orientation : Vertical

Video resolution : 224 x 256 pixels

Screen refresh : 60.00 Hz

Palette Colors : 256


Players : 2

Control : 4-way joystick

Buttons : 2


- TRIVIA -


This game is known in Japan as "Shinnyuushain Tooru-Kun".


The classroom level of Mikie plays the song 'A Hard Day's Night' by The Beatles. The Gym Level plays 'Twist and Shout', the Medley/Russell song made famous by the Fab Four.


- UPDATES -


* Shinnyuushain Tooru-Kun : This is the original version. Mikie has red hair (because we all know that redheads are temperamental troublemakers). Football players are now Bulky Students (Classroom) or Police/Probation Officers (Garden). All of the students wear uniforms, including Mikie. Your classroom teacher wears a white shirt and is somewhat pudgier than his American counterpart. Many of the rooms also have a slightly different appearance and I believe the dance studio teacher wears glasses. Go figure.


* Mikie (High School Graffitti) : Aside from the noticeably different decor in the homeroom (all right, it's only the blackboard), there are several MAJOR differences in this MUCH harder version. Hearts that were normally in glass cases are stacked as piles of three hearts (you only have to time the last heart for Perfects). Furthermore, you can't headbutt in this version, you have to yell, which temporarily stuns enemies EXCEPT FOR your homeroom teacher, who cannot be stopped except by thrown items. Yelling is also much shorter range than headbutting, making timing crucial. Not a version for the weak-reflexed. Most importantly though is that if you take too long in a room, the Classroom teacher can throw what looks like either a necklace or dentures at you. On the plus side, you recover faster from a yell than a headbutt (less lag time) and enemies don't speed up as fast as they do in the other romsets (unfortunately, it seems as though the homeroom teacher will speed up on his own in this romset).


- SCORING -


Collecting a heart : 200 points

Collecting a flashing heart : 1000 points


Hitting an enemy with an object (basketball or roast) : 400 points

Being hit by a dancer : 100 points

Bumping a student out of their desk (back row) : 400 points

Bumping a student out of their desk (middle row) : 600 points

Bumping a student out of their desk (front row) : 800 points

Stunning an enemy horizontally : 400 points

Stunning an enemy vertically : 800 points

Stunning two enemies horizontally : 2000 points

Stunning two enemies vertically : 3000 points

Stunning three enemies : 5000 points


Smacking an enemy with the door : 600 points

Picking up a lunchbox : 1000 points

Picking up the hamburger : 1000 points

Picking up the Coke : 1000 points

Finding the scantily - clad woman in the closet : 5000 points


Entering the Hallway after finishing any Room : 2000 points

Perfect Room Completion bonus : 5000 points


(Skill Bonus for Locker and Restaurant Rooms - awarded upon exiting the respective room)

Do not throw any objects : 5000 points

Throw one object : 3000 points

Throw two objects : 2000 points

Throw three to four objects : 1000 points

Throw five to eight objects : 200 points

Throw all nine objects : No Bonus


- TIPS AND TRICKS -


* Test mode : hold Start1+Start2 during boot.


* Secret message : In game instruction scene between title screen and demonstration play, input the following code when player character sits on a chair : hold 1P Up + 2P Down then press 1P Start 4 times. "THIS SOFTWARE IS AN ORIGINAL PRODUCT OF KONAMI" should appears.


* You can exit out either of the two Room doors when a room is complete (you can also come back in if need be), but only one door (the one that flashes out) will allow you to continue down towards the garden (the other is where you came in). Still, useful if you're panicking and need a quick exit.


* You can bump the non-heart guarding students out of their desk for points inside the Classroom, but you're only given the points once and this only matters for Step 1 anyways.


* You can headbutt the teacher in the classroom for extra points many, many times, if your timing is good. (Read: Leech)


* Headbutting an enemy vertically in the hallway is extremely difficult, and should only be attempted as a last resort. There just isn't enough room.


* Stun an enemy in the hallway in front of a door, and then smack him with the door for an easy extra 600 points.


* When enemies are moving a little too fast to be comfortable headbutting them, make sure to get them on the horizontal and not the vertical, as it's easier to time your strike.


* If you die after entering a room for the first time (or re-enter a room), the classroom teacher will only delay for about 1 second instead of 3 seconds before entering the room. Be forewarned. You may want to turn around right away and headbutt him as he stands in the doorway.


* The red bucket in the hallway can only hit you on the same horizontal line. Move either up or down (as necessary) to dodge it.


* Controlling and grouping enemies for points is possible on the Garden, but is not easy and cannot be done for very long before they become too fast. Still, it has the most open space of any of the Rooms.


- PORTS -


*Consoles :

Sega SG-1000 (1985)


* Computers :

Commodore C64 (1986)

Sinclair ZX Spectrum (1986)

Amstrad CPC (1986)


- SOURCES -


Game's rom.

Arcade Retro Lounge; http://tips.retrogames.com/



Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=mikie&page=detail&id=1630&o=2
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cheats
cheats
code comments
000000A0:2923:00000009:FFFFFFFF  Infinite Credits
00000000:2970:00000003:FFFFFFFF  Infinite Lives
20800000:C426:00000039:FFFFFFFF  Invincibility
20900000:9E4B:00002009:FFFFFFFF  Always Max Heart Bonus
20910000:9F0B:00002009:FFFFFFFF  Always Max Heart Bonus (2/2):1st = Office Room, 2nd = Locker Room
00000301:2983:000000FE:FFFFFFFF  Select Current Loop
60000000:0000:00000000:00000000 
00000000:2FBB:00000008:FFFFFFFF  Unlock Secret Message
00000000:37FF:00000003:FFFFFFFF  Unlock Test Mode:Reset the game to enable it
60000000:0000:00000000:00000000  --------------------------------------------------
60000000:0000:00000000:00000000  The Sound Test is enabled in the test mode.
60000000:0000:00000000:00000000  Up / Down = Select a code, B1 = Play, B2 = Stop
60000000:0000:00000000:00000000  ---------------------------------------------------
00000086:2901:00000000:FFFFFFFF  Sound Test:Sound Code
20910000:C97D:0000FB79:FFFFFFFF  Sound Test (02/17):JSR $6280 -> $FB79
20B10000:FB79:96329135:FFFFFFFF  Sound Test (03/17):LDA $32 / CMPA $35
20B10000:FB7D:272B8104:FFFFFFFF  Sound Test (04/17):BEQ $FBAA / CMPA #$04
20B10000:FB81:270E8108:FFFFFFFF  Sound Test (05/17):BEQ $FB91 / CMPA #$08
20B10000:FB85:270E8120:FFFFFFFF  Sound Test (06/17):BEQ $FB95 / CMPA #$20
20B10000:FB89:270E8110:FFFFFFFF  Sound Test (07/17):BEQ $FB99 / CMPA #$10
20B10000:FB8D:270E2019:FFFFFFFF  Sound Test (08/17):BEQ $FB9D / BRA $FBAA
20B10000:FB91:0C012015:FFFFFFFF  Sound Test (09/17):INC $01 / BRA $FBAA
20B10000:FB95:0A012011:FFFFFFFF  Sound Test (10/17):DEC $01 / BRA $FBAA
20B10000:FB99:86002002:FFFFFFFF  Sound Test (11/17):LDA #$00 / BRA $FB9F
20910000:FB9D:00009601:FFFFFFFF  Sound Test (12/17):LDA $01
20A10000:FB9F:00B72400:FFFFFFFF  Sound Test (13/17):STA $2400
20A10000:FBA2:007F2002:FFFFFFFF  Sound Test (14/17):CLR $2002
20910000:FBA5:00008601:FFFFFFFF  Sound Test (15/17):LDA $#01
20A10000:FBA7:00B72002:FFFFFFFF  Sound Test (16/17):STA $2002
20A10000:FBAA:007E6280:FFFFFFFF  Sound Test (17/17):JMP $6280
20800000:CBC0:00000039:FFFFFFFF  Skip RAM/ROM Check:It's better to use together with Pre-Enable
20810000:CD4C:00000020:FFFFFFFF  Skip RAM/ROM Check (2/3):1st = RAM Check Skipping
20810000:CDA2:00000039:FFFFFFFF  Skip RAM/ROM Check (3/3):2nd = ROM Error Avoidance, 2nd = ROM Check Skipping
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