game
icon
title Mikie
set name mikie
manufacturer Konami
year 1984
genre Misc. (hof)
category Misc. (hof)
driver status good
driver source mikie.c
snapshots MW: in game / CT: in game | title / EJ: in game
zoom
rating

67.9% after 39 votes
 
clones Mikie (High School Graffiti)
Shinnyuushain Tooru-kun
display
colour emulation good
palette 4096
display type raster
orientation vertical
resolution 224x256
frequency 60.000000Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P alt
controls 4 way joystick
buttons 2
coin slots 2
hardware
cpu M6809 @ 1.25MHz
cpu Z80 @ 3.579545MHz
audio SN76496 @ 1.789772MHz
audio SN76496 @ 3.579545MHz
data
version added .030
last change(s) .089u4
roms
name size crc set flags sha1
n14.11c  8192  f698e6dd  mikie    99220eeee4e7b88caa26f2d08502689e1f1fcdf8 
o13.12a  16384  826e7035  mikie    bd62783cb1ba4e7f0196f337280461bb7627f70f 
o17.12d  16384  161c25c8  mikie    373a92b8412676ad9870cb562c73e47db7b40bea 
n10.6e  8192  2cf9d670  mikie    b324b92aff70d7878160128611dd5fdec6949659 
o11.8i  16384  3c82aaf3  mikie    c84256ac5fd5e40b197651c56e303c69aae72950 
001.f1  16384  a2ba0df5  mikie    873d49c1c2efbb222d1bf63396729d4b7d9477c3 
003.f3  16384  9775ab32  mikie    0271567c5f5a6bb2eaffb9d5dc2af6b8142dc8a9 
005.h1  16384  ba44aeef  mikie    410bfd9146242254a920092e280af87586709527 
007.h3  16384  31afc153  mikie    31ca33f585fddb86131ef61de73e3563fa027455 
d19.1i  256  8b83e7cf  mikie    4fce779947f9f318023c7c54a71a4751f6bb8eb1 
d21.3i  256  3556304a  mikie    6f4fc3ef6b1b44278e7c8c1034ee4fbef90cf85a 
d20.2i  256  676a0669  mikie    14236a831204d52cdf8c2ef318a565d6c5587ce0 
d22.12h  256  872be05c  mikie    1525303589d7ed909bc6e2827fbaa2c16ad4030b 
d18.f9  256  7396b374  mikie    fedcc421a61d6623dc9c41b0a3e164efeb50ec7c 
cabinet art
marquee mikie.png
control panel mikie.png
flyer mikie.png
PCB mikie.png
additional information
info 0.34b2 [Nicola Salmoria]

0.33b7 [Nicola Salmoria]

0.30 [Allard van der Bas, Mirko Buffoni, Stefano Mozzi]

TEST MODE:
  • Hold down Start 1 & Start 2 keys to enter test mode on start up; then use Start 1 to advance to the next screen.
NOTE:
  • The attacking move in Japanese set is the headbutt. In the US set, it is replaced by some sort of 'sonic attack'.
Bugs:
  • There's a problem with the background music in Mikie when on the locker room level. The music sounds discordant and off-key. I checked previous MAME versions and found the music broke between 0.114 and 0.114u4, almost certainly this from 0.114u3 whatsnew.txt: Lord Nightmare improved the noise emulation in the SN76496 emulator. Added several variants which differ based on the noise generator and other parameters. The music always seemed a tiny bit off even in early MAME versions (perhaps the original was the same way) but it's noticeably worse now. mikie0118u5gre Machone
WIP:
  • 0.123u2: Changed palettesize to 4096 colors.
  • 0.93: Changed 2nd SN76496 clock speed to 3579545 Hz.
  • 0.89u4: Curt Coder cleaned up the Mikie driver. Changed clock speed of the 2x SN76496 to 1789772 Hz. Fixed rom filenames.
  • 23rd September 1999: Takahiro Nogi has corrected sound frequency in Mikie and Shao-Lin's Road.
  • 0.34b2: Nicola Salmoria added Mikie (headbutt version). Renamed (mikie) to (mikiehs). In Mikie (High School Graffiti) your weapon is a whistle instead of a headbutt. In the Japanese version the program roms are identical to the US version, only the graphics are different.
  • 0.33RC1: Changed description of clone (Japan) to 'Shinnyuushain Tooru-kun'.
  • 0.33b7: Nicola Salmoria added Mikie (US) and clone (Japan). The old one was bad and has been removed.
  • 0.31: Gerrit Van Goethem added hiscore save in Mikie.
  • 0.30: Allard van der Bas added Mikie (Konami 1984). Some colors are not very convincing, they might be wrong.
ARCADE RELEASE: Shinnyuu Shain Toorukun (Konami) - 1984/Oct/25

LEVELS: 4

Recommended Games:
Romset: 130 kb / 14 files / 76.6 zip
history Mikie (c) 10/1984 Konami.

- TECHNICAL -

Game ID : GX469

Main CPU : M6809 (@ 1.25 Mhz)
Sound CPU : Z80 (@ 3.579545 Mhz)
Sound Chips : SN76496 (@ 1.789772 Mhz), SN76496 (@ 3.579545 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette Colors : 256

Players : 2
Control : 4-way joystick
Buttons : 2

- TRIVIA -

This game is known in Japan as "Shinnyuushain Tooru-Kun".

The classroom level of Mikie plays the song 'A Hard Day's Night' by The Beatles. The Gym Level plays 'Twist and Shout', the Medley/Russell song made famous by the Fab Four.

- UPDATES -

* Shinnyuushain Tooru-Kun : This is the original version. Mikie has red hair (because we all know that redheads are temperamental troublemakers). Football players are now Bulky Students (Classroom) or Police/Probation Officers (Garden). All of the students wear uniforms, including Mikie. Your classroom teacher wears a white shirt and is somewhat pudgier than his American counterpart. Many of the rooms also have a slightly different appearance and I believe the dance studio teacher wears glasses. Go figure.

* Mikie (High School Graffitti) : Aside from the noticeably different decor in the homeroom (all right, it's only the blackboard), there are several MAJOR differences in this MUCH harder version. Hearts that were normally in glass cases are stacked as piles of three hearts (you only have to time the last heart for Perfects). Furthermore, you can't headbutt in this version, you have to yell, which temporarily stuns enemies EXCEPT FOR your homeroom teacher, who cannot be stopped except by thrown items. Yelling is also much shorter range than headbutting, making timing crucial. Not a version for the weak-reflexed. Most importantly though is that if you take too long in a room, the Classroom teacher can throw what looks like either a necklace or dentures at you. On the plus side, you recover faster from a yell than a headbutt (less lag time) and enemies don't speed up as fast as they do in the other romsets (unfortunately, it seems as though the homeroom teacher will speed up on his own in this romset).

- SCORING -

Collecting a heart : 200 points
Collecting a flashing heart : 1000 points

Hitting an enemy with an object (basketball or roast) : 400 points
Being hit by a dancer : 100 points
Bumping a student out of their desk (back row) : 400 points
Bumping a student out of their desk (middle row) : 600 points
Bumping a student out of their desk (front row) : 800 points
Stunning an enemy horizontally : 400 points
Stunning an enemy vertically : 800 points
Stunning two enemies horizontally : 2000 points
Stunning two enemies vertically : 3000 points
Stunning three enemies : 5000 points

Smacking an enemy with the door : 600 points
Picking up a lunchbox : 1000 points
Picking up the hamburger : 1000 points
Picking up the Coke : 1000 points
Finding the scantily - clad woman in the closet : 5000 points

Entering the Hallway after finishing any Room : 2000 points
Perfect Room Completion bonus : 5000 points

(Skill Bonus for Locker and Restaurant Rooms - awarded upon exiting the respective room)
Do not throw any objects : 5000 points
Throw one object : 3000 points
Throw two objects : 2000 points
Throw three to four objects : 1000 points
Throw five to eight objects : 200 points
Throw all nine objects : No Bonus

- TIPS AND TRICKS -

* Test mode : hold Start1+Start2 during boot.

* Secret message : In game instruction scene between title screen and demonstration play, input the following code when player character sits on a chair : hold 1P Up + 2P Down then press 1P Start 4 times. "THIS SOFTWARE IS AN ORIGINAL PRODUCT OF KONAMI" should appears.

* You can exit out either of the two Room doors when a room is complete (you can also come back in if need be), but only one door (the one that flashes out) will allow you to continue down towards the garden (the other is where you came in). Still, useful if you're panicking and need a quick exit.

* You can bump the non-heart guarding students out of their desk for points inside the Classroom, but you're only given the points once and this only matters for Step 1 anyways.

* You can headbutt the teacher in the classroom for extra points many, many times, if your timing is good. (Read: Leech)

* Headbutting an enemy vertically in the hallway is extremely difficult, and should only be attempted as a last resort. There just isn't enough room.

* Stun an enemy in the hallway in front of a door, and then smack him with the door for an easy extra 600 points.

* When enemies are moving a little too fast to be comfortable headbutting them, make sure to get them on the horizontal and not the vertical, as it's easier to time your strike.

* If you die after entering a room for the first time (or re-enter a room), the classroom teacher will only delay for about 1 second instead of 3 seconds before entering the room. Be forewarned. You may want to turn around right away and headbutt him as he stands in the doorway.

* The red bucket in the hallway can only hit you on the same horizontal line. Move either up or down (as necessary) to dodge it.

* Controlling and grouping enemies for points is possible on the Garden, but is not easy and cannot be done for very long before they become too fast. Still, it has the most open space of any of the Rooms.

- PORTS -

*Consoles :
Sega SG-1000 (1985)

* Computers :
Commodore C64 (1986)
Sinclair ZX Spectrum (1986)
Amstrad CPC (1986)

- SOURCES -

Game's rom.
Arcade Retro Lounge; http://tips.retrogames.com/
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in GameFAQs
view in KLOV
view in MamEnd
view in System16
view in VGMuseum Gamepics
cheats
cheats
code comments
000000A0:2923:00000009:FFFFFFFF  Infinite Credits
00000000:2970:00000003:FFFFFFFF  Infinite Lives
20800000:C52D:00000039:FFFFFFFF  Invincibility
20900000:9E46:00002009:FFFFFFFF  Always Max Heart Bonus
20910000:9F06:00002009:FFFFFFFF  Always Max Heart Bonus (2/2):1st = Office Room, 2nd = Locker Room
00000301:2983:000000FE:FFFFFFFF  Select Current Loop
60000000:0000:00000000:00000000 
00000000:2FBB:00000008:FFFFFFFF  Unlock Secret Message
00000000:37FF:00000003:FFFFFFFF  Unlock Test Mode:Reset the game to enable it
60000000:0000:00000000:00000000  --------------------------------------------------
60000000:0000:00000000:00000000  The Sound Test is enabled in the test mode.
60000000:0000:00000000:00000000  Up / Down = Select a code, B1 = Play, B2 = Stop
60000000:0000:00000000:00000000  ---------------------------------------------------
00000086:2901:00000000:FFFFFFFF  Sound Test:Sound Code
20910000:CACF:0000FB79:FFFFFFFF  Sound Test (02/17):JSR $6280 -> $FB79
20B10000:FB79:96329135:FFFFFFFF  Sound Test (03/17):LDA $32 / CMPA $35
20B10000:FB7D:272B8104:FFFFFFFF  Sound Test (04/17):BEQ $FBAA / CMPA #$04
20B10000:FB81:270E8108:FFFFFFFF  Sound Test (05/17):BEQ $FB91 / CMPA #$08
20B10000:FB85:270E8120:FFFFFFFF  Sound Test (06/17):BEQ $FB95 / CMPA #$20
20B10000:FB89:270E8110:FFFFFFFF  Sound Test (07/17):BEQ $FB99 / CMPA #$10
20B10000:FB8D:270E2019:FFFFFFFF  Sound Test (08/17):BEQ $FB9D / BRA $FBAA
20B10000:FB91:0C012015:FFFFFFFF  Sound Test (09/17):INC $01 / BRA $FBAA
20B10000:FB95:0A012011:FFFFFFFF  Sound Test (10/17):DEC $01 / BRA $FBAA
20B10000:FB99:86002002:FFFFFFFF  Sound Test (11/17):LDA #$00 / BRA $FB9F
20910000:FB9D:00009601:FFFFFFFF  Sound Test (12/17):LDA $01
20A10000:FB9F:00B72400:FFFFFFFF  Sound Test (13/17):STA $2400
20A10000:FBA2:007F2002:FFFFFFFF  Sound Test (14/17):CLR $2002
20910000:FBA5:00008601:FFFFFFFF  Sound Test (15/17):LDA $#01
20A10000:FBA7:00B72002:FFFFFFFF  Sound Test (16/17):STA $2002
20A10000:FBAA:007E6280:FFFFFFFF  Sound Test (17/17):JMP $6280
20800000:CD11:00000039:FFFFFFFF  Skip RAM/ROM Check:It's better to use together with Pre-Enable
20810000:CE9E:00000020:FFFFFFFF  Skip RAM/ROM Check (2/3):1st = RAM Check Skipping
20810000:CEF4:00000039:FFFFFFFF  Skip RAM/ROM Check (3/3):2nd = ROM Error Avoidance, 2nd = ROM Check Skipping
2004-2008 MAWS all copyrights belong to their respective owners