| title | M.I.A. - Missing in Action (version S) |
| set name | mia2 |
| manufacturer | Konami |
| year | 1989 |
| genre | Platform (hof) |
| category | Platform / Fighter Scrolling (hof) |
| driver status | good |
| driver source | tmnt.c |
| snapshots | PS: in game
| title
| scores
| parent
/ MW: in game
| parent
/ CT: in game
| title
| parent
/ Mr. Do: parent
/ EJ: parent
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| rating | 60.3% after 16 votes |
| parent | M.I.A. - Missing in Action (version T) |
| other clones | M.I.A. - Missing in Action (Japan) |
| colour emulation | good |
| palette | 1024 |
| display type | raster |
| orientation | horizontal |
| resolution | 304x224 |
| frequency | 60.000000Hz |
| sound emulation | good |
| channels | mono |
| players | 2 |
| nplayers | 2P sim |
| controls | 8 way joystick |
| buttons | 3 |
| coin slots | 2 |
| version added | .036b02 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| last change(s) | none since version .53 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| info | 0.36b2 [Nicola Salmoria] Bugs:
LEVELS: 5 Recommended Games (Army Fighter): Green Beret (Irem) Green Beret Rush'n Attack (PlayChoice-10) Special Forces Special Forces II Bionic Commando Contra Contra (PlayChoice-10) Super Contra Super C (PlayChoice-10) Contra 3: The Alien Wars (Nintendo Super System) Vs. Platoon Battle Rangers P.O.W. - Prisoners of War Rough Ranger Bay Route M.I.A. - Missing in Action Midnight Resistance Thunder Fox Battlecry Gunforce Gunforce 2 Metal Slug Metal Slug 2 Metal Slug X Metal Slug 3 Metal Slug 4 Metal Slug 5 - Combat School Romset: 1697 kb / 11 files / 521 zip |
| history | M.I.A. - Missing in Action (c) 01/1989 Konami. M.I.A. is a direct sequel to 1985's 'Green Beret' and, like it's predecessor is a horizontally scrolling jump and shoot game for one or two players. Special forces soldiers must penetrate several enemy-packed combat zones to reach a POW compound. Once there, the must infiltrate it, rescue the POWs held there, and then escort them to a through a final enemy-packed level to the rescue helicopter that awaits at the end. Unlike 'Green Beret', the two-player game in M.I.A. sees both players fight side-by-side instead of the alternate approach of the original. The game consists of six stages; * War-torn battlefield * Airstrip * Jungle * Rail Yard * PoW Base * Escort the PoW's to the Helicopter The first four stages are presented in random order and may also be "mirrored", so players battle right-to-left instead of left-to-right. This vastly increases variety to the game and adds replay value. The PoW and helicopter stages are always the last two stages. At the end of each level, the players must fight off a flurry of enemy troops and destroy gun emplacements and watch towers. Certain sections of each stage offer players a different route, with both platforms and underground tunnels that can be utilized and explored. As with 'Green Beret', players start each level carrying only a combat knife. Specific enemy troops carry weapons which are dropped when the soldier is killed and can be picked up by the players. The weapons are always carried by soldiers wearing red uniforms, and range from an assault rifle, grenades, a flame-thrower or a bazooka. Players can carry more than one weapon and can cycle through them as needed. Each collected weapon has only a limited supply of shots. After rescuing the PoW's on the sixth stage, players must escort as many of the escapees as possible to a waiting helicopter, and must get at least one PoW safely aboard the chopper to complete the mission and start a new set of stages. - TECHNICAL - Game ID : GX808 Main CPU : (2x) 68000 (@ 10 Mhz) Sound CPU : Z80 (@ 3.579545 Mhz) Sound Chips : YM2151 (@ 3.57958 Mhz), K007232 (@ 3.579545 Mhz), UPD7759 (@ 640 Khz) Screen orientation : Horizontal Video resolution : 304 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 2 Control : 8-way joystick Buttons : 3 - TIPS AND TRICKS - At the enemy installation at the end of War-torn battlefield level is a three story building with six doors, out of which pour hordes of enemy troops. Position your Commando in the far bottom corner of the building and lay down. Providing you time your attacks correctly, you should be able to kill all of the attacking troops with no risk to yourself. - SERIES -
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| resource links | view in MAWS view in CAESAR view high score and replay at MARP view in Progetto EMMA (Italian) view in arcade-history.com view in arcade-history.com view in GameFAQs view in KLOV view in System16 view in System16 view in System16 view in System16 view in VGMuseum Gamepics |
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