game
icon
title M.I.A. - Missing in Action (version S)
set name mia2
manufacturer Konami
year 1989
genre Platform (hof)
category Platform / Fighter Scrolling (hof)
driver status good
driver source tmnt.c
snapshots PS: in game | title | scores | parent / MW: in game | parent / CT: in game | title | parent / Mr. Do: parent / EJ: parent
zoom
rating

60.3% after 16 votes
 
parent M.I.A. - Missing in Action (version T)
other clones M.I.A. - Missing in Action (Japan)
display
colour emulation good
palette 1024
display type raster
orientation horizontal
resolution 304x224
frequency 60.000000Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P sim
controls 8 way joystick
buttons 3
coin slots 2
hardware
cpu 68000 @ 8MHz
cpu Z80 @ 3.579545MHz
audio YM2151 @ 3.579545MHz
audio K007232 @ 3.579545MHz
data
version added .036b02
last change(s) none since version .53
roms
name size crc set flags sha1
808s20.h17  131072  caa2897f  mia2    58f69586d1cd49acf64cf34a69a9ba88dba0923c 
808s21.j17  131072  3d892ffb  mia2    f6c0f8aa83f5688c8b57c5a66a481f65a5d4f530 
808e03.f4  32768  3d93a7cd  mia    dcdd327e78f32436b276d0666f62a5b733b296e8 
808e12.f28  65536  d62f1fde  mia    1e55084f1294b6ac7c152fcd1800511fcab5d360 
808e13.h28  65536  1fa708f4  mia    9511a19f50fb61571c2986c72d1a85e87b8d0495 
808e22.i28  65536  73d758f6  mia    69e7079c3178f6f5acae533dae4854808c45bc29 
808e23.k28  65536  8ff08b21  mia    9a8a03a960967f6f1d982b490f1724427538ecac 
808d17.j4  524288  d1299082  mia    c3c07b0517e7428ccd1cdf9e15aaf16d98e7c4cd 
808d15.h4  524288  2b22a6b6  mia    8e1af0627a4eac045128c4096e2cfb59c3d2f5ef 
808a18.f16  256  eb95aede  mia    8153eb516ae9753910c6d6a2143e91e079586836 
808d01.d4  131072  fd4d37c0  mia    ef91c6e7bb57c27a9a51729fffd1bfe3e806fb61 
cabinet art
marquee mia.png
flyer mia.png
PCB mia.png
additional information
info 0.36b2 [Nicola Salmoria]

Bugs:
  • Clone miaj: Some text of the boot-up screen is not correctly displayed. RansAckeR (ID 00191)
  • In the ending sequence, soldiers helping rescued prisoners have RED shadows. I didn't notice red shadows anywhere during the game. This happens also in miaj which belongs to a different driver, so that's why it may not be a bug. Gmitra (ID 01183)
WIP:
  • 0.122u6: RansAckeR fixed player 1 inputs in I/O check.
  • 0.77: Curt Coder fixed inputs/dips and visible area to 304x224 in M.I.A. and clone.
  • 0.76u2: Changed description to 'M.I.A. - Missing in Action'.
  • 0.36b9: Phil Stroffolino added clone Missing in Action (Japan).
  • 31st October 1999: Phil Stroffolino added a new Missing in Action romset to the Twin16 driver.
  • 0.36b2: Added Missing in Action (version T) (Konami 1989) and clone (version S).
ARCADE RELEASE: M.I.A. (Konami) - 1989/Feb/08

LEVELS: 5

Recommended Games (Army Fighter):

Green Beret (Irem)

Green Beret

Rush'n Attack (PlayChoice-10)

Special Forces

Special Forces II

Bionic Commando

Contra

Contra (PlayChoice-10)

Super Contra

Super C (PlayChoice-10)

Contra 3: The Alien Wars (Nintendo Super System)

Vs. Platoon

Battle Rangers

P.O.W. - Prisoners of War

Rough Ranger

Bay Route

M.I.A. - Missing in Action

Midnight Resistance

Thunder Fox

Battlecry

Gunforce

Gunforce 2

Metal Slug

Metal Slug 2

Metal Slug X

Metal Slug 3

Metal Slug 4

Metal Slug 5

-

Combat School

Romset: 1697 kb / 11 files / 521 zip
history M.I.A. - Missing in Action (c) 01/1989 Konami.


M.I.A. is a direct sequel to 1985's 'Green Beret' and, like it's predecessor is a horizontally scrolling jump and shoot game for one or two players. Special forces soldiers must penetrate several enemy-packed combat zones to reach a POW compound. Once there, the must infiltrate it, rescue the POWs held there, and then escort them to a through a final enemy-packed level to the rescue helicopter that awaits at the end. Unlike 'Green Beret', the two-player game in M.I.A. sees both players fight side-by-side instead of the alternate approach of the original.


The game consists of six stages;

* War-torn battlefield

* Airstrip

* Jungle

* Rail Yard

* PoW Base

* Escort the PoW's to the Helicopter


The first four stages are presented in random order and may also be "mirrored", so players battle right-to-left instead of left-to-right. This vastly increases variety to the game and adds replay value. The PoW and helicopter stages are always the last two stages. At the end of each level, the players must fight off a flurry of enemy troops and destroy gun emplacements and watch towers. Certain sections of each stage offer players a different route, with both platforms and underground tunnels that can be utilized and explored.


As with 'Green Beret', players start each level carrying only a combat knife. Specific enemy troops carry weapons which are dropped when the soldier is killed and can be picked up by the players. The weapons are always carried by soldiers wearing red uniforms, and range from an assault rifle, grenades, a flame-thrower or a bazooka. Players can carry more than one weapon and can cycle through them as needed. Each collected weapon has only a limited supply of shots.


After rescuing the PoW's on the sixth stage, players must escort as many of the escapees as possible to a waiting helicopter, and must get at least one PoW safely aboard the chopper to complete the mission and start a new set of stages.


- TECHNICAL -


Game ID : GX808


Main CPU : (2x) 68000 (@ 10 Mhz)

Sound CPU : Z80 (@ 3.579545 Mhz)

Sound Chips : YM2151 (@ 3.57958 Mhz), K007232 (@ 3.579545 Mhz), UPD7759 (@ 640 Khz)


Screen orientation : Horizontal

Video resolution : 304 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 1024


Players : 2

Control : 8-way joystick

Buttons : 3


- TIPS AND TRICKS -


At the enemy installation at the end of War-torn battlefield level is a three story building with six doors, out of which pour hordes of enemy troops. Position your Commando in the far bottom corner of the building and lay down. Providing you time your attacks correctly, you should be able to kill all of the attacking troops with no risk to yourself.


- SERIES -
  1. Green Beret (1985)
  2. M.I.A. - Missing in Action (1989)
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in arcade-history.com
view in GameFAQs
view in KLOV
view in System16
view in System16
view in System16
view in System16
view in VGMuseum Gamepics
cheats
cheats
code comments
00100000:60179:00000000:FFFFFFFF  Infinite Time
60000000:00000:00000000:00000000  ---------------------------------------------------------------
60000000:00000:00000000:00000000  If you 'always' have an Extra Weapon 1 then the Extra Weapons
60000000:00000:00000000:00000000  2, 3 & 4 will not be effectively selectable (and so on).
60000000:00000:00000000:00000000  ---------------------------------------------------------------
00000000:60006:0000000D:FFFFFFFF  Infinite Lives PL1
00000000:60015:00000078:FFFFFFFF  Invincibility PL1
00000000:60019:00000064:FFFFFFFF  Infinite Ammo Extra Weapon 1 PL1:Makes Infinite Ammo Extra Weapon 2-4 pointless.
62000000:00000:00000000:00000000  Select Extra Weapon 1 PL1
00010000:60018:00000000:FFFFFFFF  None
00010000:60018:00000001:FFFFFFFF  Grenade
00010000:60018:00000002:FFFFFFFF  Rifle
00010000:60018:00000003:FFFFFFFF  Bazooka
00010000:60018:00000004:FFFFFFFF  Flamethrower
00000000:6001B:00000063:FFFFFFFF  Infinite Ammo Extra Weapon 2 PL1:Pointless with Infinite Ammo Extra Weapon 1
62000000:00000:00000000:00000000  Select Extra Weapon 2 PL1
00010000:6001A:00000000:FFFFFFFF  None
00010000:6001A:00000001:FFFFFFFF  Grenade
00010000:6001A:00000002:FFFFFFFF  Rifle
00010000:6001A:00000003:FFFFFFFF  Bazooka
00010000:6001A:00000004:FFFFFFFF  Flamethrower
00000000:6001D:00000063:FFFFFFFF  Infinite Ammo Extra Weapon 3 PL1:Pointless with Infinite Ammo Extra Weapon 1-2
62000000:00000:00000000:00000000  Select Extra Weapon 3 PL1
00010000:6001C:00000000:FFFFFFFF  None
00010000:6001C:00000001:FFFFFFFF  Grenade
00010000:6001C:00000002:FFFFFFFF  Rifle
00010000:6001C:00000003:FFFFFFFF  Bazooka
00010000:6001C:00000004:FFFFFFFF  Flamethrower
00000000:6001F:00000063:FFFFFFFF  Infinite Ammo Extra Weapon 4 PL1:Pointless with Infinite Ammo Extra Weapon 1-3
62000000:00000:00000000:00000000  Select Extra Weapon 4 PL1
00010000:6001E:00000000:FFFFFFFF  None
00010000:6001E:00000001:FFFFFFFF  Grenade
00010000:6001E:00000002:FFFFFFFF  Rifle
00010000:6001E:00000003:FFFFFFFF  Bazooka
00010000:6001E:00000004:FFFFFFFF  Flamethrower
60000000:00000:00000000:00000000 
00000000:60086:0000000D:FFFFFFFF  Infinite Lives PL2
00000000:60095:00000078:FFFFFFFF  Invincibility PL2
00000000:60099:00000064:FFFFFFFF  Infinite Ammo Extra Weapon 1 PL2:Makes Infinite Ammo Extra Weapon 2-4 pointless.
62000000:00000:00000000:00000000  Select Extra Weapon 1 PL2
00010000:60098:00000000:FFFFFFFF  None
00010000:60098:00000001:FFFFFFFF  Grenade
00010000:60098:00000002:FFFFFFFF  Rifle
00010000:60098:00000003:FFFFFFFF  Bazooka
00010000:60098:00000004:FFFFFFFF  Flamethrower
00000000:6009B:00000063:FFFFFFFF  Infinite Ammo Extra Weapon 2 PL2:Pointless with Infinite Ammo Extra Weapon 1
62000000:00000:00000000:00000000  Select Extra Weapon 2 PL2
00010000:6009A:00000000:FFFFFFFF  None
00010000:6009A:00000001:FFFFFFFF  Grenade
00010000:6009A:00000002:FFFFFFFF  Rifle
00010000:6009A:00000003:FFFFFFFF  Bazooka
00010000:6009A:00000004:FFFFFFFF  Flamethrower
00000000:6009D:00000063:FFFFFFFF  Infinite Ammo Extra Weapon 3 PL2:Pointless with Infinite Ammo Extra Weapon 1-2
62000000:00000:00000000:00000000  Select Extra Weapon 3 PL2
00010000:6009C:00000000:FFFFFFFF  None
00010000:6009C:00000001:FFFFFFFF  Grenade
00010000:6009C:00000002:FFFFFFFF  Rifle
00010000:6009C:00000003:FFFFFFFF  Bazooka
00010000:6009C:00000004:FFFFFFFF  Flamethrower
00000000:6009F:00000063:FFFFFFFF  Infinite Ammo Extra Weapon 4 PL2:Pointless with Infinite Ammo Extra Weapon 1-3
62000000:00000:00000000:00000000  Select Extra Weapon 4 PL2
00010000:6009E:00000000:FFFFFFFF  None
00010000:6009E:00000001:FFFFFFFF  Grenade
00010000:6009E:00000002:FFFFFFFF  Rifle
00010000:6009E:00000003:FFFFFFFF  Bazooka
00010000:6009E:00000004:FFFFFFFF  Flamethrower
60000000:00000:00000000:00000000 
00000020:62037:00000000:FFFFFFFF  Sound Test Timer Stop:[PL2 Start]Next Code
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