game
icon
title Marble Madness (set 1)
set name marble
manufacturer Atari Games
year 1984
genre Maze (hof)
category Maze (hof)
driver status good
driver source atarisy1.c
snapshots PS: in game | title | scores / MW: in game / CT: in game | title / EJ: in game
zoom
rating

74.8% after 160 votes
 
BIOS atarisy1
clones Marble Madness (set 2)
Marble Madness (set 3)
Marble Madness (set 4)
Marble Madness (set 5 - LSI Cartridge)
display
colour emulation good
palette 1024
display type raster
orientation horizontal
resolution 336x240
frequency 59.922743Hz
sound
sound emulation good
channels stereo
controls
players 2
nplayers 2P sim
controls trackball
buttons 0
coin slots 3
hardware
cpu 68010 @ 7.15909MHz
cpu M6502 @ 1.789772MHz
audio YM2151 @ 3.579545MHz
audio POKEY @ 1.789772MHz
audio TMS5220 @ 0.650826MHz
data
version added .037b15
last change(s) .127u3
roms
name size crc set flags sha1
136032.205.l13  16384  88d0be26  atarisy1    d124045eccc562ff0423b23a240e27ad740fa0c9 
136032.206.l12  16384  3c79ef05  atarisy1    20fdca7131478e1ee12691bdafd2d5bb74cbd16f 
136032.105.l13  16384  690b37d3  atarisy1    547372f1044a3442aa52fcd2b3546540aba59344 
136032.106.l12  16384  76ee86c4  atarisy1    cbcd424510435a04e9041967a13781fd19b0f2c4 
136032.114.j11  16384  195c54ad  atarisy1    d7cda3cd3db4c6f77074ca05e96ae11b62e048b7 
136032.115.j10  16384  7275b4dc  atarisy1    0896ab37ea832a1335046353612c1b4c86d8d040 
136032.104.f5  8192  7a29dc07  atarisy1    72ba464da01bd6d3a91b8d9997d5ac14b6f47aad 
136032.104.f5  8192  7a29dc07  atarisy1    72ba464da01bd6d3a91b8d9997d5ac14b6f47aad 
136032.107.b2  8192  315e4bea  atarisy1    a00ea23fbdbf075f8f3f184275be83387e8ac82b 
136032.101.e3  256  7e84972a  atarisy1    84d422b53547271e3a07342704a05ef481db3f99 
136032.102.e5  256  ebf1e0ae  atarisy1    2d327e78832edd67ca3909c25b8c8c839637a1ed 
136032.103.f7    atarisy1  no dump   
136032.101.e3  256  7e84972a  atarisy1    84d422b53547271e3a07342704a05ef481db3f99 
136032.102.e5  256  ebf1e0ae  atarisy1    2d327e78832edd67ca3909c25b8c8c839637a1ed 
136032.103.f7    atarisy1  no dump   
136033.623  16384  284ed2e9  marble    a24d2fd587dffcc8536ef28fcbcf5c964a6b67a9 
136033.624  16384  d541b021  marble    978b1565da746f7389eaf7646604990fb28d47ed 
136033.625  16384  563755c7  marble    a444b72ff4cdecee3b9dd7e636d658c31ecc186c 
136033.626  16384  860feeb3  marble    d6059c1fe13f28ada27f6586215a16e2117e3ecd 
136033.627  16384  d1dbd439  marble    cefc0fa9c71512c961272fcf0f9c069f1396468e 
136033.628  16384  957d6801  marble    b007d9e45a1442ab1c9ec1463f9f46ea85fb0659 
136033.229  16384  c81d5c14  marble    0464ea183685de83e797b9d946b4acc409f4c451 
136033.630  16384  687a09f7  marble    95e31acf29cd8d51beefa9b0e4acd92b81980c2f 
136033.107  16384  f3b8745b  marble    4754eac5e6d8547b3ee00f3f48eaa560eb403862 
136033.108  16384  e51eecaa  marble    37d51a9e9cb33d1156d02a312ac8e202a18d7c20 
136033.421  16384  78153dc3  marble    d4e68226b87df8834dc3d6daa9d683f17896c32e 
136033.422  16384  2e66300e  marble    49acb9443c5d2c1016cde7f489deab2575dd82ca 
136033.137  16384  7a45f5c1  marble    b826a178660ff2e278558e4779586737751dca5e 
136033.138  16384  7e954a88  marble    238a913529781f424a6f49c3fba1524684d0cbcf 
136033.139  16384  1eb1bb5f  marble    987a8289fd4be06b6899bb8c620ddfa4c4b966b0 
136033.140  16384  8a82467b  marble    25538e98e5fdadfa6de3bd57ee8658c7add0169d 
136033.141  16384  52448965  marble    e2ce22f89304b2d6858d0c61040d8ff2ee33347f 
136033.142  16384  b4a70e4f  marble    d8e4d6dbbef3be86558ab23646c77400793a5eb1 
136033.143  16384  7156e449  marble    361e024e1173299d0e6b776a7c1be10767cfab0d 
136033.144  16384  4c3e4c79  marble    642e469ce10067502ce3a920066184a9c73a44c5 
136033.145  16384  9062be7f  marble    ae372433da441b69345d67f5e838b8479557517b 
136033.146  16384  14566dca  marble    7134c233daba3b2510d1c08d9efde79c0eec6c20 
136033.149  16384  b6658f06  marble    e719d956f4f9d703a12e2c5520cac0a2f47ea058 
136033.151  16384  84ee1c80  marble    5192c0a2887f46b616d130bdbfffbbd5e394e9a3 
136033.153  16384  daa02926  marble    33c7a38c66fb4d67a6ee88ef2da2bba091439e0c 
136033.118  512  2101b0ed  marble    e4fb8dfa80ed78847c697f9de2bd8540b0c04889 
136033.119  512  19f6e767  marble    041f24cc03c9043c31c3294c9565dfda9bdada74 
cabinet art
cabinet marble.png
marquee marble.png
control panel marble.png
flyer marble.png
PCB marble.png
additional information
info 0.37b15 [Aaron Giles]

0.31 [Aaron Giles]

WIP:
  • 0.127u3: Kevin Eshbach added clone Marble Madness (set 5 - LSI Cartridge).
  • 0.37b15: Aaron Giles added Marble Madness (set 1). Renamed (marble) to (marble2), (marble2) to (marble3) and (marblea) to (marble4).
  • 2nd May 2001: Aaron Giles added a newer Marble Madness romset.
  • 0.35b11: Added TMS5220 speech.
  • 0.31: Aaron Giles added Marble Madness (Atari Games 1984) and clones (version 2) and (alternate version).
LEVELS: 6

Romset: 402 kb / 29 files / zip
history Marble Madness (c) 1984 Atari Games.


MARBLE MADNESS is a 1- or 2-player game. 2 players can play at the same time and compete to reach the goal first. The player controls a red marble or a blue marble via the correspondingly colored Trak-Ball controls.


The player's main goal is to race toward the goal in minimum time by maneuvering his red or blue marble along treacherous paths high atop the unique cubic raceway. The timer ticks away and ends the game if the player does not reach the goal in the allotted time. Numerous obstacles and unfriendly creatures on the raceway try to destroy the marble. The marble will always magically reappear, but, of course, several precious seconds on the timer are lost.


As the action begins, the player skillfully maneuvers the blue or red marble down the raceway, through numerous obstacles, toward the goal. As the player nears the bottom of the screen, the raceway automatically scrolls upward, revealing more of the raceway. Note that in a one-player game, only the blue ball is active on the screen, but either the blue or red Trak-Ball may be used to maneuver the blue marble.


Upon reaching the goal area, action briefly stops while the player's points are tallied. Bonus points are awarded for unused seconds on the timer and for finishing the race without losing a marble off the edge of a cliff. In the two player game, the players can race along cooperatively, each going for maximum points, or they can compete by bumping each other into hazards or off the cliffs.


The action resumes on Raceway Two where the player encounters the first adversaries; the Black Steelie and the Green Marble Munchers. The Black Steelie and the Marble Munchers' sole purpose is to try to block the way to the goal. Remember, the player must reach the goal before the timer runs out to advance to the next raceway! The player can complete six different raceways, each successive one requiring more skill.


- TECHNICAL -


Game ID : 136033


Main CPU : 68010 (@ 7.15909 Mhz), M6502 (@ 1.789772 Mhz)

Sound Chips : YM2151 (@ 3.579545 Mhz), POKEY (@ 1.789772 Mhz), TMS5220 (@ 650.826 Khz)


Screen orientation : Horizontal

Video resolution : 336 x 240 pixels

Screen refresh : 60.00 Hz

Palette colors : 1024


Players : 2

Control : trackball


- TRIVIA -


Released in December 1984.


Mark Cerny was only 17 years old when he joined Atari and designed Marble Madness. The game was designed as part of a contest Atari ran at the time, allowing outsiders to design a game. Mark was very well known for his game-playing skills and easily won the contest. He then taught himself how to program in assembly language before joining Atari, so he found it very easy to settle in at Atari.


Released in December 1984, Marble Madness was the first game to run on the new Atari System 1 hardware and was the perfect showcase for Atari to demonstrate the technical superiority of its new arcade architecture, it was also the first game to feature such impressive and cleanly rendered pseudo 3-D Graphics. The original design brief called for the trackball to be motorized and synchronize its spin with that of the marble, to simulate inertia.


Marble Madness was the first game to feature true stereo sound; it was the first game to truly capitalise on what in-game music could offer the player, with each level having its own distinctive, and suspense building soundtrack. Marble Madness was also one of the few games of the time to have a definite goal, in that the game ends when all levels are completed.


The race names are :

1. Practice

2. Beginner

3. Intermediate

4. Aerial

5. Silly

6. Ultimate


Default highscore table (TROUBLEMAKERS) :

#1 C R 14,500

#2 UFO 14,000

#3 GJL 13,500

#4 SKP 13,000

#5 PCT 12,500

#6 PTR 12,000

#7 JDH 11,500

#8 DAT 11,000

#9 JFS 10,500

#10 DAR 10,000


Stan Szczepanski holds the official record for this game with 187,880 points.


A sequel to this classic game, entitled "Marble Madness 2 - Marble Man" was fully developed and a very small number of cabinets were built, but unfortunately the game was never released. Unlike the first game's superb trackball control, 'Marble Man' was controlled via a joystick.


- SCORING -


Moving the marble : 10 points per unit

Taking a jump (Practice race only) : 3,000 to 6,000 points

Killing Black Steelie : 1,000 points

Going through a tunnel or tube : 2,000 or 4,000 points

Rolling over an enemy (Silly race only) : 500 points + 3 seconds of time

Finishing a race : race number x 1,000 points

Finishing a race : seconds remaning x 100 points

Finishing the game : 20,000 points + 1,000 points per second remaining

Finishing the game : -1,000 point penalty for every death during the game.


- TIPS AND TRICKS -


* Hints :

1) Anticipate your next move and start the Trak-Ball rolling in that direction ahead of time.

2) Complete each raceway as fast as possible because extra seconds mean extra points, and the extra time from one raceway is carried over to the next raceway

3) Try to maneuver around the Black Steelie, or try to bump him off a cliff to get rid of him permanently.

4) Move quickly to avoid being swallowed by the green Marble Munchers.

5) Watch for patterns, and time your movements right to pass by difficult obstacles.

6) Some raceways have alternate paths, so explore a bit and you may find an easier way to reach the goal. Bonus points are given for paths which are more difficult.


* Cancel The Timer : Begin a game and then hold down either the 1 or 2 player Start and press the 'service switch' twice. The first press will glitch the screen display slightly - the second will remove it and give you 99 seconds to complete the level. This method adds 60 seconds to the clock, after which the normal countdown will begin. The clock will not appear to be counting down during the first 60 seconds, probably because the 99-second display was overflowed by the extra 60 seconds added. This method can be used multiple times per level for virtually infinite play time.


* When you play 2 players, the winner of each level gets a bonus 5 seconds (I was better than my brother, so I'd always get the 5 seconds :D). If your opponent can make it as far as the silly race, that's an extra 25 seconds for the ultimate race, not to mention a possible extra 10 seconds with a wand. The opponent can also continue once (with the same time as the other player).


* This isn't really a trick, but some people don't realize it : On the practice race, don't move when you start, and after a few seconds, a ramp will appear that will slide away the ball.


- SERIES -
  1. Marble Madness (1984)
  2. Marble Man - Marble Madness II (1991)
  3. - STAFF -
    • Designed / Graphics by : Mark Cerny
    • Programmed by : Bob Flanagan
    • Sound by : Hal Canon, Brad Fuller
    • - PORTS -
    • * Consoles :
    • Atari 7800 (unreleased prototype)
    • Nintendo Famicom (1988)
    • Nintendo NES (feb.1989)
    • Nintendo Game Boy (1991)
    • Sega Mega Drive (1991)
    • Sega Game Gear (1992)
    • Sega Master System (1992)
    • Sony PlayStation (1998, "Arcade's Greatest Hits - The Atari Collection 2")
    • Nintendo Game Boy Color (1999)
    • Sony PlayStation 2 (2003, "Midway Arcade Treasure")
    • Nintendo GameCube (2003, "Midway Arcade Treasure")
    • Microsoft XBOX (2003, "Midway Arcade Treasure")
    • Sony PSP (2005, "Midway Arcade Treasures - Extended Play")
    • Nintendo Game Boy Advance (2005, "Marble Madness / Klax")
    • * Computers :
    • Tandy Color Computer (1985, "Marble Maze")
    • PC [Booter] (1986)
    • Commodore C64 (1986)
    • Apple II (1986)
    • Amstrad CPC (1986)
    • Commodore Amiga (1986)
    • Sinclair ZX Spectrum (1987)
    • PC [MS-DOS] (1987)
    • Atari ST (1989)
    • Sharp X68000 (1991)
    • FM Towns PC (1991)
    • PC [MS Windows, CD-ROM] (1998, "Arcade's Greatest Hits - The Atari Collection 2")
    • PC [MS Windows, CD-ROM] (2004, "Midway Arcade Treasure")
    • * Others :
    • LCD handheld game (1989) released by Tiger Electronics.
    • - SOURCES -
    • Game's rom.
    • Machine's picture.
    • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=marble-madness&page=detail&id=1559&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in GameFAQs
view in KLOV
view in MamEnd
view in System16
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in VGMuseum Gamepics
cheats
cheats
code comments
00000000:401FF5:00000019:FFFFFFFF  Infinite Credits
60000000:000000:00000000:00000000  ----------------------------------------------------------
60000000:000000:00000000:00000000  Make sure you turn OFF the 'Never be stunned or smashed'
60000000:000000:00000000:00000000  cheats before you cross the goal line or will have to
60000000:000000:00000000:00000000  use the 'Finish this Round Now!' cheats.
60000000:000000:00000000:00000000  ----------------------------------------------------------
00000000:400083:00000064:FFFFFFFF  Infinite Time PL1
00000000:400032:00000000:FFFFFFFF  Never be stunned or smashed PL1:This cheat stops you getting stunned when hit and allows you to drop onto lower visible platforms without smashing the marble
00000001:400032:00000006:FFFFFFFF  Finish this Round Now! PL1:You may have to wait a few seconds though
60000000:000000:00000000:00000000 
00000000:400165:00000064:FFFFFFFF  Infinite Time PL2
00000000:400114:00000000:FFFFFFFF  Never be stunned or smashed PL2:This cheat stops you getting stunned when hit and allows you to drop onto lower visible platforms without smashing the marble
00000001:400114:00000006:FFFFFFFF  Finish this Round Now! PL2:You may have to wait a few seconds though
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