game
icon
title Malzak
set name malzak
manufacturer Kitronix
year ????
genre Shooter (hof)
category Shooter / Flying Horizontal (hof)
driver status preliminary
driver source malzak.c
snapshots PS: in game | title | scores / MW: in game / CT: in game | title
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rating

66% after 18 votes
 
clones Malzak II
display
colour emulation good
palette 128
display type raster
orientation horizontal
resolution 240x240
frequency 50.000000Hz
sound
sound emulation preliminary
channels mono
controls
players 1
nplayers 2P alt
controls 8 way joystick
buttons 1
coin slots 1
hardware
cpu S2650 @ 0.95MHz
audio SN76477
audio SN76477
data
version added .077u3
last change(s) .109 .078
roms
name size crc set flags sha1
malzak.5  4096  75355c98  malzak    7036ed5d9ee38585b1a6bc204d410d5fb5ddd81f 
malzak.4  4096  744c81e3  malzak    c08d6df3cf2808a5f99d8247fc19a59be88121a9 
malzak.3  2048  b947229e  malzak    37b88b5aa91a483fcfe60a9bdd67a66f6378c487 
malzak.2  2048  2a12ad67  malzak    f89a50b62311a170004c061abd8dedc3ebd84748 
malzak.1  2048  74d5ff7b  malzak    cae326370dc83b86542f9d070e2dc91b1b833356 
p2000.chr  2240  78c17e3e  malzak  bad dump  4e1c59dc484505de1dc0b1ba7e5f70a54b0d4ccc 
cabinet art
art no cabinet, marquee, flyer, control panel or PCB images found
additional information
info 0.77u3 [Barry Rodewald]

TODO:
  • Collisions don't work
TEST MODE:
  • Test mode in Malzak II should be enabled by setting a POT to position '4' and pressing button 1 three times. Then the POT is set to position '1' to go back to the game.
WIP:
  • 0.124: Zsolt Vasvari fixed clone Malzak II from crashing.
  • 0.121u1: Changed palettesize from 16 to 128 colors.
  • 0.97u1: Barry Rodewald added clone Malzak II, improved SAA 5050 emulation and fixed S2636 port. Changed cpu1 rom ($c00) to user2 (screen data).
  • 0.89u6: Changed S2650 CPU1 clock speed to 950000 Hz.
- 0.77u3: Barry Rodewald added Malzak (Kitronix 19??). TODO: I/O ports (0x00 for sprite->background collisions), sound (2x SN76477), playfield graphics may be banked, tiles above 0x1f are incorrect and sprite->sprite collision aren't quite perfect (you can often fly through flying missiles).
  • 4th December 2003: Barry Rodewald - Getting there... The sprite to playfield collision detection still needs to be figured out. And I think the playfield is a little bit more colourful too.
  • 1st December 2003: Barry Rodewald - Now it can run the game. But there is no playfield. Don't know, as yet, how or where it reads level data and displays the playfield.
  • 28th November 2003: Barry Rodewald - Got Malzak running a bit - still some graphics unimplemented, but this is enough to get a few inputs mapped too. It would seem that there may be some form of ROM banking going on. Background colours are disabled for now, as I'm pretty sure that it was causing incorrect displays.
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Romset: 17 kb / 6 files / 7.21 zip
history Malzak (c) 198? Kitronix.


- TECHNICAL -


Main CPU : S2650 (@ 950 Khz)

Sound Chips : (2x) SN76477 (@ 950 Khz)


Screen orientation : Horizontal

Video resolution : 240 x 240 pixels

Screen refresh : 50.00 Hz

Palette colors : 16


Players : 2

Control : 8-way joystick

Buttons : 1


- TRIVIA -


When you run the game for the first time, the default highscore board is empty (everything is set to 0 - nicknames are set to @@@).


- SERIES -
  1. Malzak (19??)
  2. Malzak II (19??)
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
cheats
cheats
code comments
00100000:101C:00003939:FFFFFFFF  Infinite Credits
00000000:10D1:000000A0:FFFFFFFF  Infinite Fuel
20900000:41FD:00000942:FFFFFFFF  Invincibility
00000000:1036:00000000:FFFFFFFF  Rapid Fire
60000000:0000:00000000:00000000 
00000000:1302:00000009:FFFFFFFF  Infinite Lives PL1
00000000:1382:00000009:FFFFFFFF  Infinite Lives PL2
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