game
icon
title Mace: The Dark Age (HDD 1.0a)
set name macea
manufacturer Atari Games
year 1997
genre Fighter (hof)
category Fighter / Versus (hof)
driver status good
driver source seattle.c
snapshots PS: in game | title | select | versus | scores | parent / MW: in game | parent / CT: | parent
zoom
rating

58% after 24 votes
 
parent Mace: The Dark Age (boot ROM 1.0ce, HDD 1.0b)
display
colour emulation good
palette 0
display type raster
orientation horizontal
resolution 640x480
frequency 57.000000Hz
sound
sound emulation good
channels stereo
controls
players 4
nplayers 2P sim
controls 8 way joystick
buttons 4
coin slots 4
hardware
cpu R5000 (little) @ 150MHz
cpu ADSP2115 @ 16MHz
audio DMA-driven DAC
audio DMA-driven DAC
data
version added .077
last change(s) .102u4
roms
name size crc set flags sha1
maceboot.u32  524288  effe3ebc  macea    7af3ca3580d6276ffa7ab8b4c57274e15ee6bcbb 
soundl11.u95  32768  c589458c  mace    0cf970a35910a74cdcf3bd8119bfc0c693e19b00 
CHD
name md5 set
macea  276577faa5632eb23dc5a97c11c0a1b1  macea 
cabinet art
cabinet mace.png
control panel mace.png
flyer mace.png
PCB mace.png
additional information
info 0.102u4 [Brian Troha]

0.77 [Aaron Giles]

HardDisk required

WIP:
  • 0.129: Phil Bennett fixed dipswitches and button mapping in Mace.
  • 24th December 2005: Dumping Project - We grabbed Mace v1.0b.
  • 0.102u4: Brian Troha added Mace: The Dark Age (boot ROM 1.0ce, HDD 1.0b). Renamed (mace) to (macea).
  • 0.82u2: Changed R5000 CPU1 clock speed to 150MHz.
  • 0.79u2: Replaced Custom sound with 2x DMA-driven DACs.
  • 0.78u4: Changed region cpu2 to sound1.
  • 0.78: Aaron Giles added proper PIC IDs for Mace.
  • 0.77u3: Changed visible area to 512x400.
  • 0.77u2: Changed R5000 CPU1 clock speed to 200MHz.
  • 0.77: Aaron Giles added Mace: The Dark Age (Atari 1996). Random poly glitches (seriously out of whack parameters).
  • 5th November 2003: Aaron Giles sent in the Atari Seattle driver, supporting CarnEvil, Blitz 99, Wayne Gretzky's 3D Hockey, Mace: The Dark Age (all working fine) and San Francisco Rush (freezes when starting a game).
  • 27th May 2003: Aaron Giles updated the IDE controller emulation to support a couple more commands and added DMA bus mastering support that will be necessary for the Seattle games.
Romset: 544 kb / 2 files / 218.38 zip

Harddisk: 1215.8 MB (Heads: 255, Cylinders: 155, Sectors: 63 - Compressed: 126)
history Mace - The Dark Age (c) 1996 Atari Games.


1-on-1 3-D fighting game. The best fighters from around a mediaeval type planet are gathered and dispatched on a quest to recover the mysterious Mace of Tanis from a dark magician called Asmodeus.


- TECHNICAL -


Atari Seattle hardware


Main CPU : R5000 (@ 150 Mhz)

Sound CPU : ADSP2115 (@ 16 Mhz)

Sound Chips : (2x) DMA-driven (@ 16 Mhz)


Screen orientation : Horizontal

Video resolution : 640 x 480 pixels

Screen refresh : 57.00 Hz

Palette colors : 65536


Players : 4

Control : 8-way joystick

Buttons : 4


- TIPS AND TRICKS -


* Play as Grendal : Starting in 2-player mode, one player must have 3 wins. Then on your next match in the select screen go to the Executioner and hold down START+EVADE. Grendal will appear. Continue to hold down those buttons and press an attack button to select. Now you control the RAGE known as Grendal!


* Pojo Code : To be POJO, you must perform TARIA's execution in 1-player mode (and then continuing) or in 2-player mode. Then on your next match in the select screen, go to Taria and hold down START+EVADE. POJO will appear - press an attack button to select. Pojo will now unleash her awesome fighting prowess for you.


* Stage Codes : To unlock each secret, move to each character listed and press Start after each one, then go to your desired character and select as usual. All of these secrets are for two-player mode except for the Random A.I.

Battle in a Mini Golf Course (Koyasha, Mordos Kull, Takeshi)

Battle at Machu Pichu (Namira, Koyasha, Taria)

Battle in the Castle (Mordos Kull, Taria, Ragnar)

Battle in San Francisco Rush (Xiao Long, Al' Rashid, Koyasha)

Battle in Big Head Mode (Ragnar, Al' Rashid, Takeshi)

Battle in Micronaut Mode (Takeshi, Al' Rashid, Ragnar, Xiao Long)

Battle in Super Speed Grid Mode (Ichiro, Xiao Long, Koyasha)

Battle the Random A.I. (Hell Knight, Xiao Long, Dregan, Namira)

To select a particular stage in which to fight, go to the character's portrait in player select and press START four times. Then select your character as usual.


* Cool View For Mordos Kull's Execution : Do a Execution on Taria's Stage in the Water. You get to see an overview of the execution and the person's body will come flying towards you.


- STAFF -
  • Lead programmer : Bruce Rogers
  • Programmer : Roberto Rodriguez
  • Art Director : Matt Harvey
  • Character Models : Jeremy Mattson
  • Character Textures : Patrice Moriarity, Matt Harvey
  • Animators : Takeshi hasegawa, Steve Stacy
  • Backgrounds : Matt Harvey, Bob Ingold
  • Support Programming : Steven Bennetts
  • Producer : Robert Daly
  • Associate Producer : Loren Bryant
  • Marketing Manager : Derryl Depriest
  • Audio : Richard Marriott
  • Technician : Dennis Nale
  • Game Design : Roberto Rodriguez, Loren Bryant
  • Lead Tester : Rob Reininger
  • Testers : Larry Cadelina, Jerry Cruz
  • Support Programmers : Dave Shepperd, Mike Albaugh, Mike Lynch, Todd Modjewski
  • Hardware Design : Steve Correll, Andrew Dyer, Ross Shaffer, Ray Macika, Chris Krubel, 3dfx Interactive
  • Hardware Support : Steve Norris, Don Thomas, Jeff Peters, Pat Cox, Scott Parrish
  • DCS2 Audio : Matt Booty, Ed Keenan
  • Sr. Engineering Tech. : Patrick Hubbell
  • Additional Techinicians : Mark Hoendervoogt, Minh Nguyen, Pete Mokris
  • Mechanical Engineers : Pete Takaichi, Mark Gruber, Ralph Perez, Ted Valavanis, Tom Sedor, Chris Bobrowski
  • Cabinet Design : Matt Harvey, Nik Erlich, Jen Smith
  • Marketing : Derryl DePriest, Mary Fujihara, Ray Bersabe, Randall Ng, Jackie Sherman
  • Video Production : Greg Allen, Brent Englund
  • Executive Producer : Mark Stephen Pierce
  • - PORTS -
  • * Consoles :
  • Nintendo 64 (1997)
  • - SOURCES -
  • Game's rom.
  • Machine's picture.
  • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=mace-the-dark-age&page=detail&id=1425&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in arcade-history.com
view in GameFAQs
view in KLOV
view in System16
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
cheats
cheats
code comments
00000000:271E72:00000032:FFFFFFFF  Infinite Credits
00100000:2F1B08:00000709:FFFFFFFF  Infinite Time
00100001:2F1B08:00000001:FFFFFFFF  Finish this Round Now!
00300001:2EA1E0:FFFFFEFF:FFFFFFFF  Unlock All Characters Permanantly:It's reccomended you quit and restart the game after using this code, but it's not required.
62000000:000000:00000000:00000000  Select Perm. First Round Winner:You will start on Round 2 and the selected player will have run the first round, enable on the title or VS screens for the best effect
00090000:2F1B0C:00000001:00000000  PL1
00098000:2F1B24:00000001:00000000  PL1 (2/2)
00090000:2F1B0C:00000001:00000000  PL2/CPU
00098000:2F1B20:00000001:00000000  PL2/CPU (2/2)
60000000:000000:00000000:00000000 
00000000:0E9184:00000064:FFFFFFFF  Infinite Energy PL1
00000001:0E9184:00000000:FFFFFFFF  Drain all Energy Now! PL1
00000000:0E8DFC:00000064:FFFFFFFF  Infinite Energy PL2
00000001:0E8DFC:00000000:FFFFFFFF  Drain all Energy Now! PL2
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