game
icon
title Lost Tomb (hard)
set name losttmbh
manufacturer Stern
year 1982
genre Maze (hof)
category Maze / Shooter Small (hof)
driver status good
driver source galdrvr.c
snapshots MW: in game | parent / CT: in game | title | parent / PS: in game | title | scores | parent
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rating

70.8% after 22 votes
 
parent Lost Tomb (easy)
display
colour emulation good
palette 32
display type raster
orientation vertical
resolution 224x768
frequency 60.606061Hz
sound
sound emulation good
channels mono
controls
players 1
nplayers 2P alt
controls double 8 way joystick
buttons 1
coin slots 2
hardware
cpu Z80 @ 3.072MHz
cpu Z80 @ 1.78975MHz
audio AY-3-8910A @ 1.78975MHz
audio AY-3-8910A @ 1.78975MHz
audio Discrete
data
version added .034b02
last change(s) none since version .53
roms
name size crc set flags sha1
2c  4096  d6176d2c  losttomb    bc2bf63ee8d3e376f155d218704ceb5adcdf8e54 
2e  4096  a5f55f4a  losttomb    3609fc2b15b6856e81738bbd370250735dba694d 
2f  4096  0169fa3c  losttomb    2c06b1deca6c80d067032bfc2386da6ab0111e5f 
lthard  4096  e32cbf0e  losttmbh    c4a63e01fad7bd450def5c4412690d4bb8d12691 
2j  4096  249ee040  losttomb    7297039e95e67220fa3e75fc50635f4df4c46a86 
2l  4096  c7d2e608  losttomb    8aabecabd1dcd6833fb581e4571d71a680e6563a 
2m  4096  bc4bc5b1  losttomb    95ffa72e57d1da10ddeda4d9333c9e0a2fb33e82 
5c  2048  b899be2a  losttomb    9b343a682531255104db61177a43ad933c3af34e 
5d  2048  6907af31  losttomb    8496c8db5342129d81381eec196facbca45bca77 
5f  2048  61f137e7  losttomb    8bff09bc29fa829e21e6b36f7b3f67f19f6bbb26 
5h  2048  5581de5f  losttomb    763dacb0d2183c159e7f1f04c7ecb1182da18abf 
ltprom  32  1108b816  losttomb    49fdb08f8f31fefa2f3dca3d3455318cb21847a3 
cabinet art
cabinet losttmbh.png
marquee losttomb.png
control panel losttomb.png
flyer losttomb.png
PCB losttomb.png
additional information
info 0.12 [Nicola Salmoria, James R. Twine]

TEST MODE:
  • Press E+F3 to enter test mode.
Bugs:
  • losttomb, losttmbh: One frame of your hero-sprite gets garbled when using a whip (a small box appears instead of your sprite). That happens in both losttomb & losttmbh. I don't know if that happens on the real hw. losttomb058gre startrash (ID 01189)
WIP:
  • 0.124u1: Added Discrete sound. Changed visible area to 224x768 and palettesize to 32 colors. Removed 3x 'Unknown' dipswitches.
  • 0.53: Changed palettesize to 99 colors.
  • 0.37b16: Fixed gfx1 roms addresses.
  • 0.34b2: Michael Appolo added Lost Tomb (hard) and accurated the colors (PROMs required).
  • 0.24: Mirko Buffoni found the decryption scheme for garbled chars of Lost Tomb which is now playable. Colors are still wrong.
  • 0.15: Sound support in Lost Tomb (very nice sound, pity the ROMs are corrupted).
  • 0.12: Nicola Salmoria added support for Lost Tomb (Stern 1982) (running on Super Cobra hardware), but it doesn't work well (crashes during the demo, and it's not playable) and the graphics are garbled. Nicola think some of the ROMs might be corrupted.
LEVELS: 91

Other Emulators:
  • VAntAGE
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Romset: 37 kb / 12 files / 19.8 zip
history Lost Tomb (c) 01/1982 Stern Electronics.


A shoot-em-up set in an ancient, South American pyramid, in which the player must explore a large number of single rooms in the search for treasure. Each room is filled with enemy creatures that must be killed or avoided. The player is equipped with a limited amount of whips and must collect as many items of treasure as possible.


The player is presented with options throughout the game, depending upon which rooms they wish to enter. Once a path is chosen, players must pick up treasures, kill all the monsters in their way, find the key and exit the room as fast as they can; avoiding the potential of setting off an earthquake. Upon exiting a level, the player is presented with a hallway which shows a number of doorways allowing access to any one of several different rooms. This allows players to pick their own route through the game, but the decision which room to tackle next must be taken quickly as players must reach their chosen room quickly or risk being attacked by a flock of screeching birds.


The player's character is armed with an eight-way firing gun (in a similar fashion to Williams' 1982 classic, "Robotron"). In addition to the gun, the player is also equipped with three whips, which can be used to either kill attacking creatures or to knock down any walls that bar the player's progress. Players are given the opportunity to purchase additional whips at the interludes between levels; this is done by inserting an extra credit into the arcade machine and pressing the relevant button.


Treasure must be constantly collected in order to stay alive.


- TECHNICAL -


Main CPU : Z80 (@ 3.072 Mhz)

Sound CPU : Z80 (@ 1.78975 Mhz)

Sound Chips : (2x) AY8910 (@ 1.78975 Mhz)


Screen orientation : Vertical

Video resolution : 224 x 256 pixels

Screen refresh : 60.61 Hz

Palette colors : 99


Players : 1

Control : Double 8-way joysticks (one to move, one to fire)

Buttons : 1 (WHIP)


- TRIVIA -


One of the more unusual features in Lost Tomb is a false advertisement that appears. A graphic reads : 'And now a word from our sponsor' with the machine offering to sell the player 99 whips for one credit. A bargain for those intent on serious playing, but also an indication of how expensive this machine could prove to be.


Stern has introduced its first conversion kit with the release of Lost Tomb.


Bill McCallister holds the official record for this game with 45, 577, 020 points.


- STAFF -
  • Designed and programmed by : Dan Lee
  • - SOURCES -
  • Game's rom.
  • Machine's picture.
  • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=lost-tomb&page=detail&id=1410&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in arcade-history.com
view in GameFAQs
view in KLOV
view in MamEnd
view in System16
view in The Arcade Flyer Archive
view in VGMuseum Gamepics
view in VGMuseum Gamepics
cheats
cheats
code comments
00000000:868D:00000050:FFFFFFFF  Infinite Time
00010000:84C6:000000E0:FFFFFFFF  Infinite Time (2/2)
00000000:8617:00000006:FFFFFFFF  Infinite Lives
00000000:8618:00000008:FFFFFFFF  Infinite Ammo
00000000:861B:00000002:FFFFFFFF  Infinite Zapper
60000000:0000:00000000:00000000  See the Dip Switch Menu to enable Invincibility.
00000701:861C:0000000C:FFFFFFFF  Select next Level:Use before stair room
00000701:861D:0000005B:FFFFFFFF  Select next Room:Use before stair room
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