game
icon
title Lifeforce (Japan)
set name lifefrcj
manufacturer Konami
year 1987
genre Shooter (hof)
category Shooter / Flying (hof)
driver status good
driver source nemesis.c
snapshots MW: in game | parent / CT: in game | title | parent / Mr. Do: parent / EJ: parent / PS: in game | title | scores | parent
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rating

70.9% after 38 votes
 
parent Salamander (version D)
other clones Lifeforce (US)
Salamander (version J)
display
colour emulation good
palette 2048
display type raster
orientation horizontal
resolution 256x224
frequency 60.606061Hz
sound
sound emulation good
channels stereo
controls
players 2
nplayers 2P sim
controls 8 way joystick
buttons 3
coin slots 2
hardware
cpu 68000 @ 9.216MHz
cpu Z80 @ 3.579545MHz
audio VLM5030 @ 3.579545MHz
audio K007232 @ 3.579545MHz
audio YM2151 @ 3.579545MHz
data
version added .035b12
last change(s) .097u1
roms
name size crc set flags sha1
587-n02.18b  65536  235dba71  lifefrcj    f3a0092a7d002436253054953e36d0865ce95b80 
587-n05.18c  65536  054e569f  lifefrcj    e810f7e3e762875e2e71e4356997257e1bbe0da1 
587-n03.17b  131072  9041f850  lifefrcj    d62b8c3132916a4053cb282448b2404ac0143e01 
587-n06.17c  131072  fba8b6aa  lifefrcj    5ef861b89b7a89c9d70355e09621b106baa5c1e7 
587-n09.11j  32768  e8496150  lifefrcj    c7d40b6dc56849dfd8d080f1aaebad36c88d93df 
587-k08.8g  16384  7f0e9b41  lifefrcj    c9fc2723fac55691dfbb4cf9b3c472a42efa97c9 
587-c01.10a  131072  09fe0632  salamand    4c3b29c623d70bbe8a938a0beb4638912c46fb6a 
cabinet art
cabinet salamand.png
control panel salamand.png
flyer salamand.png
PCB salamand.png
additional information
info 0.33b5 [Allard van der Bas]

NOTE:
  • The sequel to Salamander is Salamander 2 (Konami 1996 - GX system)
WIP:
  • 0.115u2: Fixed rom names.
  • 4th May 2003: Satoshi Suzuki fixed a few graphics glitches in Salamander and adjusted the refresh rate in it.
  • 0.37b13: Added clone Salamander (version J). Changed 68000 CPU1 clock speed to 9216000 Hz.
  • 27th February 2001: Uki added another Salamander romset.
  • 0.36b6: E.Watanabe improved screen priority in Lifeforce, Salamander, Gradius, etc.
  • 0.35RC2: Changed 68000 CPU1 clock speed to 10738635 Hz.
  • 0.35RC1: Changed 68000 CPU1 clock speed to 14318180 Hz. Added dipswitches 'Flip Screen', 'Test Mode', 'Coin A', 'Lives', 'Max Credit' and 'Demo Sounds'.
  • 31st May 1999: Elestir added the two missing sound channels to Nemesis etc, speech to Salamander and some other things to the driver.
  • 4th May 1999: Andrew Prime fixed Salamander graphics priorities at the end of level 3.
  • 0.35b12: Bryan McPhail added Salamander (Konami 1986) and clones Lifeforce (US) and (Japan).
  • 28th April 1999: Bryan McPhail sent in a Salamander / Life Force driver, but some graphics priority problems still remain.
  • 21st March 1999: Bryan McPhail has worked on Salamander and Super Burger Time.
  • 0.33b5: Allard van der Bas added Salamander (Konami 1986) (Testdriver).
ARCADE RELEASE: Salamander (Konami) - 1986/Jul/04 and Lifeforce (Konami) - 1987/Jun/26

LEVELS: 6

Other Emulators:
  • Sparcade
Recommended Games (R-Type):

Gradius / Nemesis

Gradius (PlayChoice-10)

Vs. Gradius

Gradius II / Vulcan Venture

Gradius III

Gradius 4: Fukkatsu

Salamander

Salamander 2

R-Type

R-Type II

R-Type Leo

Turtle Ship

Hellfire

X Multiply

Zero Wing

Raiga - Strato Fighter

Rezon

Blaze On

Hyper Duel

Super Spacefortress Macross II

Romset: 560 kb / 7 files / 266 zip
history Lifeforce (c) 1986 Konami.


A 1 or 2-player sequel to 1985's superb shoot-em-up, "Nemesis". While it retained the same basic gameplay and feel of its predecessor, it featured both superior graphics and a more imaginative approach to level design. The earliest example of the latter appears towards the end of the very first level, in which imposing, organic obstructions grow before the players' eyes. The game's 3rd level - the infamous 'lava' level - is another good example of Lifeforce's superb design; with huge solar flares constantly erupting both above and below the player's ship that must be carefully navigated to avoid instant loss of life. This game also introduced further variety to the action with the introduction vertically-scrolling levels, which alternated with the standard side-scrolling levels.


- TECHNICAL -


Game ID : GX587


Main CPU : 68000

Sound CPU : Z80

Sound Chips : VLM5030, K007232, YM2151


Screen orientation : Horizontal

Video resolution : 256 x 224 pixels

Screen refresh : 60.61 Hz

Palette colors : 2048


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


Released in October 1986.


This game is known as "Salamander" in Japan, but it was re-released one year later in Japan as "Lifeforce" (June 1987).


The first boss in Lifeforce appears as BRAIN GOLEM in "Monster Maulers".


Jason Wilson holds the official record for this game with 526,800 points.


Apollon Music released a limited-edition soundtrack album for this game (Original Sound of Salamander - BY-5020) on 16/12/1986.

King Records released a limited-edition soundtrack album for this game (Salamander - Again : Konami Kukeiha Club - KICA-7601) on 25/05/1992.

Sony Music Entertainment released a limited-edition soundtrack album for this game (Salamander Arcade Soundtrack - KOLA-030) on 09/04/2003.


- UPDATES -


Salamander, the original Japanese release, was originally a spin-off of "Gradius", but with a simplified power-up system and overhead stages.

Lifeforce, the US release, is just like the Japanese original only with slightly different color palettes.

Lifeforce, the Japanese re-release, has more organic looking graphics and adopts the "Gradius" power-up system.


- TIPS AND TRICKS -


* Bypass the mini-boss in stage 6 : In stage 6 (Zelos's fortress if you're playing Salamander or the brain area if you're playing Life Force), there is a mini-boss section consisting of multiple boss ships that fire sets of 4 lasers. Move your ship all the way to the top of the screen and you will be safe until this section ends. This glitch does not work in the Japanese re-release version of the game (the one with a purple background in attract mode).


- SERIES -
  1. Nemesis (1985)
  2. Lifeforce (1986)
  3. Gradius 2 (1987, MSX)
  4. Vulcan Venture (1988)
  5. Nemesis 3 - The Eve of Destruction (1988, MSX)
  6. Gradius III (1989)
  7. Gradius - The Interstellar Assault (1991, Nintendo Game Boy)
  8. Nemesis '90 Kai (1993, Sharp X68000)
  9. Solar Assault - Gradius (1997)
  10. Solar Assault - Revisited (1997)
  11. Gradius Gaiden (1997, Sony PlayStation)
  12. Gradius IV - Fukkatsu (1999)
  13. Gradius Generation (2002, Nintendo Game Boy Advance)
  14. Gradius V (2003, Sony PlayStation 2)
  15. - STAFF -
    • Game programmers : Hiroyasu Machiguchi, Mitsuo Takemoto, Toshiaki Takahori, Ikuko Minowa
    • Video graphic designers : Jun Sakurai, Miki Yoshikata, Ikuko Bando
    • Sound editors : Yoshiaki Hatano, Miki Higashino
    • Engineer : Yasushi Furukawa
    • - PORTS -
    • * Consoles :
    • Nintendo Famicom (1988)
    • Sega Saturn (1997, "Salamander Deluxe pack Plus")
    • Sony PSP (2007, "Salamander Portable")
    • - SOURCES -
    • Game's rom.
    • Machine's picture.
    • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=lifeforce&page=detail&id=1387&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in arcade-history.com
view in GameFAQs
view in KLOV
view in MamEnd
view in System16
view in The Arcade Flyer Archive
view in VGMuseum Game Endings
view in VGMuseum Gamepics
view in VGMuseum Gamepics
cheats
cheats
code comments
00000000:80380:00000003:FFFFFFFF  Infinite Lives PL1
00000000:80500:00000000:00000040  Invincibility PL1
00000000:803C0:00000003:FFFFFFFF  Infinite Lives PL2
00000000:80530:00000000:00000040  Invincibility PL2
00000000:83006:00000000:FFFFFFFF  Sound Test Timer Stop:[PL2 Start]Next Code
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