| title | Lifeforce (US) |
| set name | lifefrce |
| manufacturer | Konami |
| year | 1986 |
| genre | Shooter (hof) |
| category | Shooter / Flying (hof) |
| driver status | good |
| driver source | nemesis.c |
| snapshots | MW: in game
| parent
/ CT: in game
| title
| parent
/ Mr. Do: parent
/ EJ: parent
/ PS: in game
| title
| scores
| parent
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| rating | 73.2% after 32 votes |
| parent | Salamander (version D) |
| other clones | Lifeforce (Japan) Salamander (version J) |
| colour emulation | good |
| palette | 2048 |
| display type | raster |
| orientation | horizontal |
| resolution | 256x224 |
| frequency | 60.606061Hz |
| sound emulation | good |
| channels | stereo |
| players | 2 |
| nplayers | 2P sim |
| controls | 8 way joystick |
| buttons | 2 |
| coin slots | 2 |
| cpu | 68000 @ 9.216MHz |
| cpu | Z80 @ 3.579545MHz |
| audio | VLM5030 @ 3.579545MHz |
| audio | K007232 @ 3.579545MHz |
| audio | YM2151 @ 3.579545MHz |
| version added | .035b12 | ||||||||||||||||||||||||||||||||||||||||||||||||
| last change(s) | .097u1 | ||||||||||||||||||||||||||||||||||||||||||||||||
| roms |
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| cabinet | lifefrce.png |
| marquee | lifefrce.png |
| control panel | salamand.png |
| flyer | lifefrce.png |
| PCB | salamand.png |
| info | 0.33b5 [Allard van der Bas] NOTE:
LEVELS: 6 Other Emulators:
Gradius / Nemesis Gradius (PlayChoice-10) Vs. Gradius Gradius II / Vulcan Venture Gradius III Gradius 4: Fukkatsu Salamander Salamander 2 R-Type R-Type II R-Type Leo Turtle Ship Hellfire X Multiply Zero Wing Raiga - Strato Fighter Rezon Blaze On Hyper Duel Super Spacefortress Macross II Romset: 560 kb / 7 files / 266 zip |
| history | Lifeforce (c) 1986 Konami. A 1 or 2-player sequel to 1985's superb shoot-em-up, "Nemesis". While it retained the same basic gameplay and feel of its predecessor, it featured both superior graphics and a more imaginative approach to level design. The earliest example of the latter appears towards the end of the very first level, in which imposing, organic obstructions grow before the players' eyes. The game's 3rd level - the infamous 'lava' level - is another good example of Lifeforce's superb design; with huge solar flares constantly erupting both above and below the player's ship that must be carefully navigated to avoid instant loss of life. This game also introduced further variety to the action with the introduction vertically-scrolling levels, which alternated with the standard side-scrolling levels. - TECHNICAL - Game ID : GX587 Main CPU : 68000 Sound CPU : Z80 Sound Chips : VLM5030, K007232, YM2151 Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.61 Hz Palette colors : 2048 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in October 1986. This game is known as "Salamander" in Japan, but it was re-released one year later in Japan as "Lifeforce" (June 1987). The first boss in Lifeforce appears as BRAIN GOLEM in "Monster Maulers". Jason Wilson holds the official record for this game with 526,800 points. Apollon Music released a limited-edition soundtrack album for this game (Original Sound of Salamander - BY-5020) on 16/12/1986. King Records released a limited-edition soundtrack album for this game (Salamander - Again : Konami Kukeiha Club - KICA-7601) on 25/05/1992. Sony Music Entertainment released a limited-edition soundtrack album for this game (Salamander Arcade Soundtrack - KOLA-030) on 09/04/2003. - UPDATES - Salamander, the original Japanese release, was originally a spin-off of "Gradius", but with a simplified power-up system and overhead stages. Lifeforce, the US release, is just like the Japanese original only with slightly different color palettes. Lifeforce, the Japanese re-release, has more organic looking graphics and adopts the "Gradius" power-up system. - TIPS AND TRICKS - * Bypass the mini-boss in stage 6 : In stage 6 (Zelos's fortress if you're playing Salamander or the brain area if you're playing Life Force), there is a mini-boss section consisting of multiple boss ships that fire sets of 4 lasers. Move your ship all the way to the top of the screen and you will be safe until this section ends. This glitch does not work in the Japanese re-release version of the game (the one with a purple background in attract mode). - SERIES -
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| resource links | view in MAWS view in CAESAR view high score and replay at MARP view in Progetto EMMA (Italian) view in arcade-history.com view in arcade-history.com view in GameFAQs view in GameFAQs view in KLOV view in KLOV view in MamEnd view in MamEnd view in System16 view in System16 view in The Arcade Flyer Archive view in VGMuseum Game Endings view in VGMuseum Gamepics view in VGMuseum Gamepics |
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