| title | Lethal Enforcers II: Gun Fighters (ver UAA) |
| set name | le2u |
| manufacturer | Konami |
| year | 1994 |
| genre | Shooter (hof) |
| category | Shooter / Gun (hof) |
| driver status | imperfect |
| driver source | konamigx.c |
| snapshots | MW: in game
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/ CT: in game
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/ PS: in game
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| rating | 66.1% after 16 votes |
| parent | Lethal Enforcers II: Gun Fighters (ver EAA) |
| other clones | Lethal Enforcers II: Gun Fighters (ver JAA) |
| colour emulation | good |
| palette | 8192 |
| display type | raster |
| orientation | horizontal |
| resolution | 288x224 |
| frequency | 59.185606Hz |
| sound emulation | good |
| channels | stereo |
| players | 4 |
| nplayers | 2P sim |
| controls | 8 way joystick |
| buttons | 3 |
| coin slots | 2 |
| version added | .068 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| last change(s) | none | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| roms |
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| info | 0.67 [R. Belmont, Phil Stroffolino, Olivier Galibert] WIP:
Recommended Games (Western): Gun Fight Boot Hill Sheriff Indian Battle Lasso Pioneer Balloon Wild Western The Tin Star Bank Panic Cheyenne Wanted Wild Gunman (PlayChoice-10) Gun.Smoke Express Raider Iron Horse Ninja Kazan Showdown Yukon Blood Bros. Sunset Riders Heated Barrel Wild West C.O.W.-Boys of Moo Mesa Lethal Enforcers II: Gun Fighters Charlie Ninja Bang! Romset: 20224 kb / 16 files / 11.74 zip |
| history | Lethal Enforcers II - Gun Fighters (c) 1994 Konami. Western style shooting game featuring digitized characters. The game consists of 5 stages : Bank Robbery, Stage Hold-Up, Saloon Showdown, Train Robbery, and Hide-Out. The player begins the game holding the rank of Sheriff, but if too many innocents or fellow lawmen are killed, the player can be demoted to Deputy or even Posse member. Complete a stage without killing any innocents, and the player is promoted to Deputy Marshal, further success can eventually lead to the player being promoted to the level of U.S. Marshal. The player's gun can hold up to 6 bullets at a time. On each stage, there are special items that can be shot to reveal better weaponry, such as double rigs, rifles, 50 caliber sharps, shotguns, gatling guns and cannon. The gatling guns and cannon can only be used once but the double rigs, rifles, 50 caliber sharps and shotguns can be reloaded the same way as your regular 6-gun. Once a life is lost, any additional weapons are lost and the player is once again armed with only a 6-gun. - TECHNICAL - Konami GX hardware Game ID : GX312 Main CPU : 68EC020 (@ 24 Mhz) Sound CPU : 68000 (@ 9.2 Mhz) Sound Chips : (2x) K054539 (@ 48 Khz) Screen orientation : Horizontal Video resolution : 288 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 8192 Players : 4 Control : lightgun Buttons : 3 - UPDATES - The US version is slightly different, it has the "Recycle It, Don't Trash It!" screen. - TIPS AND TRICKS - Unlike the first game, some enemies here can take 2 shots to kill, depending on how you hit them. The bosses on the 3rd stage (the saloon showdown) are 3 gunslingers who need to be shot in the order that they try to draw their guns one after another, and if you fail to take them down properly, you'll have to try again. This can be very difficult to clear when two people are playing, since 6 gunslingers will appear, 3 for each player, and if one player fails, both players will have to face the gunslingers on their side again! On the 3rd area of the 5th stage (the hideout in the mining compound), you can shoot and break the cable for the mine elevator to reduce the number of enemies who appear in it. - SERIES -
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| resource links | view in MAWS view in CAESAR view high score and replay at MARP view in Progetto EMMA (Italian) view in arcade-history.com view in arcade-history.com view in GameFAQs view in KLOV view in MamEnd view in The Arcade Flyer Archive view in The Arcade Flyer Archive view in The Arcade Flyer Archive view in The Arcade Flyer Archive |
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