game
icon
title Lode Runner (set 1)
set name ldrun
manufacturer Irem (licensed from Broderbund)
year 1984
genre Platform (hof)
category Platform / Run Jump (hof)
driver status good
driver source m62.c
snapshots MW: in game / CT: in game | title | wallpaper / EJ: in game
zoom
rating

67.6% after 37 votes
 
clones Lode Runner (set 2)
display
colour emulation good
palette 512
display type raster
orientation horizontal
resolution 384x256
frequency 55.000000Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P alt
controls 8 way joystick
buttons 2
coin slots 2
hardware
cpu Z80 @ 4MHz
cpu M6803 @ 3.579545MHz
audio AY-3-8910A @ 0.894886MHz
audio AY-3-8910A @ 0.894886MHz
audio MSM5205 @ 0.384MHz
audio MSM5205 @ 0.384MHz
data
version added .034b03
last change(s) none since version .53
roms
name size crc set flags sha1
lr-a-4e  8192  5d7e2a4d  ldrun    fe8aeff360f6c3a8606d67a8b95148c3c2ef7267 
lr-a-4d  8192  96f20473  ldrun    e400c43f3f32e12f68ca204c60bcebdb2b3da55d 
lr-a-4b  8192  b041c4a9  ldrun    77768b03ea2497e25c3e47b68a0eb2fe3e9aea35 
lr-a-4a  8192  645e42aa  ldrun    c806ffce7ece418bad86854c987f78c70c13e492 
lr-a-3f  8192  7a96accd  ldrun    e94815dbfaabbb562df8f3298060aa6bd7825904 
lr-a-3h  8192  3f7f3939  ldrun    7ee25a21e74995bfb36ac11b45d384b33a6d8515 
lr-e-2d  8192  24f9b58d  ldrun    e33224b910d37aaa85713b954c8dd50996245a8c 
lr-e-2j  8192  43175e08  ldrun    9dbafb27d46cf7df35f343a8753e8d91ea706993 
lr-e-2f  8192  e0317124  ldrun    b766bd21e2da1673d2054148f62d61c33c95d38e 
lr-b-4k  8192  8141403e  ldrun    65fa6bc872fb07c71aacbbcc35cee766b2877896 
lr-b-3n  8192  55154154  ldrun    35304676e1ab55adccdabdc766a4e0e0901d3cd0 
lr-b-4c  8192  924e34d0  ldrun    6a841419797a129235fc7d0405a5be55e8d703da 
lr-e-3m  256  53040416  ldrun    2c6915164d1c31afc60a21b557abdf023d5b3f46 
lr-b-1m  256  4bae1c25  ldrun    17a9e2567d9d648dca69510bb201f8af0738b068 
lr-e-3l  256  67786037  ldrun    cd40dfd94295afe57139733752643cf48b8566b1 
lr-b-1n  256  9cd3db94  ldrun    bff95965f946df0e4af1f99db5b2468bf1d4403f 
lr-e-3n  256  5b716837  ldrun    e3ea250891fec43a97e92ac1c3a4fbb5ee2d4a4d 
lr-b-1l  256  08d8cf9a  ldrun    a46213e0dc04e44b0544401eb341fd49eef331dd 
lr-b-5p  32  e01f69e2  ldrun    0d00ef348025ea4a9c274a7e3dbb006217d8449d 
lr-b-6f  256  34d88d3c  ldrun    727f4c5cfff33538886fa0a29fd119aa085d7008 
cabinet art
cabinet ldrun.png
marquee ldrun.png
control panel ldrun.png
flyer ldrun.png
PCB ldrun.png
additional information
info 0.34b3 [Nicola Salmoria]

0.31 [Lee Taylor]

WIP:
  • 0.100u2: Aaron Giles fixed background graphics in Lode Runner (big door after winning in level 3).
  • 0.37b6: Changed the M6803 CPU2 and the 2x AY-8910 clock speed to 894886 Hz.
  • 0.35RC1: Brian Lewis and Andrea Mazzoleni added new tweaked VGA modes: 384x240 (for CPS1, Pang etc.), 384x256 (for Lode Runner etc.), 336x240 (for Gauntlet and other Atari games), 320x240 (for NeoGeo and others).
  • 0.35b1: Added prom ($620 - video timing).
  • 0.34RC1: Dave W. added hiscore save in Lode Runner (all versions).
  • 0.34b3: Nicola Salmoria added Lode Runner (set 1). Renamed (lrunner) to (ldruna).
  • 0.33b6: Nicola Salmoria fixed some wrong graphics in Lode Runner.
  • 0.31: Lee Taylor added Lode Runner (Irem 1984). Apart from the other problems, dipswitches are wrong.
LEVELS: 255 (endless - game crashes after 255th level)

Other Emulators:
  • CottAGE
  • JAE
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Romset: 98 kb / 20 files / 46.0 zip
history Lode Runner (c) 1984 Broderbund.

- TECHNICAL -

Irem M-62 system hardware

Main CPU : Z80 (@ 4 Mhz)
Sound CPU : M6803 (@ 894.886 Khz)
Sound Chips : (2x) AY8910 (@ 894.886 Khz), (2x) MSM5205 (@ 384 Khz)

Screen orientation : Horizontal
Video resolution : 384 x 256 pixels
Screen refresh : 55.00 Hz
Palette colors : 512

Players : 2
Control : 8-way joystick
Buttons : 2
=> [A] DIG LEFT, [B] DIG RIGHT

- TRIVIA -

Released in July 1984.

Licensed to Irem for manufacture and production.

The Bungeling Empire, made famous in the Lode Runner series, is also the antagonist in "Vs. Raid On Bungeling Bay". Both games were developed by Broderbund Software.

Here is the full story of the game from one of the makers : The person most responsible for the development of Lode Runner was Doug Smith. He and I both lived with our parents in Renton, Washington, and commuted to school at the University of Washington in Seattle. Doug attempted to get into the Computer Science Department twice before settling on a Physics major. Later, I was accepted to the Computer Science Department, but guess which one of us became a millionaire. Doug eventually dropped out of college in the wake of Lode Runner's success.

The earliest version of Lode Runner was written in Fortran on the University's VAX 1. It was called 'Kong' because of its similarities to "Donkey Kong". Since developing video games was not authorized use of the University's resources, it was known as 'graph' until its completion. 'graph' would prompt the user for a function, then crap out unless the secret password was entered to play 'Kong'. The secret password became common knowledge among students, so a 'show process' command would often report 80% of the users running 'graph'.

The only coauthor of 'Kong' was James Bratsanos (or something like that, I never met him). He contributed about 15% of the total man hours to the development of the Fortran version and 0% to later versions.

'Kong' worked on ASCII terminals. The bricks were solid block characters, the player was a dollar sign, and the bad guys were paragraph symbols. A paragraph symbol is basically a backwards capitol P with a double vertical line. Everyone thought they looked like cobras, and referred to them as snakes. The player bounced along rapidly and was hard to control. You had to hit the space bar to make him stop moving.

The next version was called 'Miner'. It was developed in Doug's bedroom in 6502 Assembly Language on an Apple II+ borrowed from Mark Ledbury. It was also Mark who prodded Doug to finish the game. Doug originally wanted to keep the bad guys as snakes, slithering around the screen. The most notorious 'feature' of this version is the lack of inter-square animation. Doug had stolen the four frame running man sequence from Dan Gorlin's "Choplifter" game, but still moved the man by leaps and bounds around the screen. It looked like he was ice skating.

Doug submitted 'Miner' to four video game marketing companies : Broderbund, Electronic Arts, Sirius Software and Epyx. Broderbund offered him an advance of $10,000 and 23% royalties on gross sales. One of the others offered him $100,000 flat. He made the right choice : Broderbund, of course. Doug blamed Sirius for leaking a copy of Miner which was widely distributed in southern California.

Broderbund gave him the advance with no strings attached other than he couldn't market it elsewhere. To get the royalties, he would have to complete the game to their satisfaction. This included the addition of inter-square animation, sound effects, and a new title page for a new name : Lode Runner. He would also have to deliver on the 150 screens he had promised.

With new incentive, Doug worked around the clock, dropping his classes for the quarter (Spring, 1983). He wasn't creative enough to think of 150 screens (he had about 30), so he let the neighborhood kids come over and design screens with the screen editor. He paid the kids on a per screen basis for every one that ended up in the final release. The game was ready by Summer of 1983.

Broderbund had an ex Walt Disney animator working in-house. For a cut of the profits, he would design a nice title page. Doug took him up on his offer. An in-house programmer, Dane Bingham, provided the Commodore C64 conversion and perhaps others. Doug worked on the conversion for the Atari 800 conversion himself. I'm not sure if he finished it. A Japanese company even made a little known arcade version with horrible sound. Doug offered James Bratsanos a flat payment for his role in the development of the Fortran version. James was surprised to receive anything at all, and accepted.

Doug's royalties started pouring in. He broke Dan Gorlin's Broderbund record of $77,000 in one month royalties. The last I heard, he had grossed 2 million dollars in total royalties. Apparently, he didn't get very good tax advice, because he paid about half of it to the IRS. With his net profits, Doug bought at Porsche 911 Carrera, a Bayliner speedboat, a house in Issaquah, and a wife (as a colleague once joked).

With the money going out so fast, Doug realized that he didn't have enough to retire on. He started his own company called QAD. It stood for Quick And Dirty, but he was prepared to say Quality And Diversity if he felt someone couldn't handle the real name. He and his two partners, Chip Bulkeley and Mark Ledbury soon began another project named Ralph. It was to be one of the first video games to utilize double-hires Apple II hardware. Mark just did the graphics. Chip ended up doing more work than Doug and insisted on renegotiating their split before proceeding. The project became more and more overdue and was eventually scrapped. Doug went back to making new and improved versions of Lode Runner, his bread and butter. I haven't heard from him since.

Although Broderbund is now owned by Mattel Interactive, Mr. Smith still owns the rights to Lode Runner.

Alberto Manenti, Emanuele Lubiani and Massimo Gaspari all hold the official record for this game with 999,999 points.

Alfa Records released a limited-edition soundtrack album for this game (R-Type : Irem Game Music - 28XA-199) on 25/01/1988.

- TIPS AND TRICKS -

* If you finish a level in less than half of the time, the time bonus is multiplied by 2.

* If you do not kill any enemy during a level, a 10,000 points bonus is granted.

* If you do not make any enemy fall in a hole during a level, a 20,000 points bonus is granted!

* If during a fall, you land on an enemy, you do not lose but obtain 1,000 points.

* Easter egg : there is a hidden monster from the next block on every level where digging is allowed (some levels have only stone, thus, the blaster cannot make holes). The monster can be uncovered by blasting the dirt that it is hiding in. Once it is uncovered, it will join in persuing the player. If it is entrapped, it will leave behind a bonus of 3,000 to 8,000 points. Its entrappment will not count against the 20,000 entrappment bonus.

- SERIES -
  1. Lode Runner (1984)
  2. Lode Runner - The Bungeling Strikes Back (1985)
  3. Lode Runner - Majin No Fukkatsu (1985)
  4. Lode Runner - Teikoku Karano Dasshutsu (1986)
  5. Hyper Lode Runner (1989, Nintendo Game Boy)
  6. Lode Runner - Lost Labyrinth (1990, NEC PC Engine)
  7. Battle Lode Runner (1993, NEC PC Engine)
  8. Lode Runner Twin - Justy to Liberty no Daibouken (1994, Super Famicom)
  9. Lode Runner - The Legend Returns (1994, PC [MS Windows])
  10. Lode Runner On-Line - The Mad Monks' Revenge (1995, PC [MS Windows 95])
  11. Lode Runner - The Legend Returns (1996, Sega Saturn)
  12. Lode Runner 2 (1998, PC [Windows 95])
  13. Power Lode Runner (1999, Super Famicom)
  14. Lode Runner 3-D (1999, Nintendo 64)
  15. Lode Runner - Domudomu Dan no Yabou (2000, Nintendo Game Boy Colors)
  16. Lode Runner 2 (2000, Sony PlayStation)
  17. Lode Runner - The Dig Fight (2000)
  18. Lode Runner for WonderSwan (2000, Bandai Wonderswan)
  19. Lode Runner (2002, Nintendo Game Boy Advance)
  20. Cubic Lode Runner (2003, Nintendo Gamecube)
- PORTS -

Since this 'arcade version' IS already a port, here is the list of systems where this game appears...

* Consoles :
Nintendo Famicom (1984)
Sega SG-1000 (1984)
Atari XEGS

* Computers :
PC [Booter] (1983)
Apple II (1983)
Commodore C64 (1983)
PC [MS-DOS] (1983)
Sharp X1 (1984)
FM-7 (Nov.1984)
Apple Macintosh (1984)
Tandy Color Computer (1985, "Gold Runner")
PC9801 ("Lode Runner Hozonban" - System Soft)

* Others :
Mobile Phone

- SOURCES -

Game's rom.
Machine's picture.
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
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view in GameFAQs
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view in System16
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view in VGMuseum Gamepics
cheats
cheats
code comments
00000000:E5B2:00000099:FFFFFFFF  Infinite Credits
000000A0:E58B:00000099:FFFFFFFF  Infinite Time
00000000:E58F:00000009:FFFFFFFF  Infinite Lives
60000000:0000:00000000:00000000  See the Dip Switch Menu to enable Invincibility.
00000000:E4FC:00000000:FFFFFFFF  Never any gold needed
00000001:E4FC:00000001:FFFFFFFF  One more gold needed Now!
00080500:E58E:000000FF:00000001  Select Starting Round:Rounds greater than 99 dont the correct Round Number!
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