game
icon
title Kuri Kinton (World)
set name kurikint
manufacturer Taito Corporation Japan
year 1988
genre Platform (hof)
category Platform / Fighter Scrolling (hof)
driver status good
driver source taito_l.c
snapshots MW: in game / CT: in game | title / EJ: in game / PS: in game | title | scores
zoom
rating

65.7% after 31 votes
 
clones Kuri Kinton (Japan)
Kuri Kinton (US)
Kuri Kinton (World, prototype?)
display
colour emulation good
palette 256
display type raster
orientation horizontal
resolution 320x224
frequency 60.000000Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P alt
controls 8 way joystick
buttons 2
coin slots 2
hardware
cpu Z80 @ 6.66528MHz
cpu Z80 @ 4MHz
audio YM2203 @ 3MHz
data
version added .037b06
last change(s) .123u3 .055
roms
name size crc set flags sha1
b42-09.ic2  131072  e97c4394  kurikint    fdeb15315166f7615d4039d5dc9c28d53cee86f2 
b42-06.ic6  131072  fa15fd65  kurikint    a810d7315878212e4e5344a24addf117ea6baeab 
b42-07.ic22  65536  0f2719c0  kurikint    f870335a75f236f0059522f9a577dee7ca3acb2f 
b42-01.ic1  524288  7d1a1fec  kurikint    28311b07673686c18988400d0254533a454f07f4 
b42-02.ic5  524288  1a52e65c  kurikint    20a1fc4d02b5928fb01444079692e23d178c6297 
cabinet art
marquee kurikint.png
control panel kurikint.png
flyer kurikint.png
PCB kurikint.png
additional information
info 0.37b6 [Nicola Salmoria]

< Japan >

Bugs:
  • Clone kurikina: This one is for sure a prototype, check these things compared with other sets: * DIPSWs invincibility and slow motion (known issue) * The green carpet in level 2 isn't animated, and doesn't do anything. * No water in level 2/3, only brown garbage instead ,also doesn't do anything too (It should hurt in level 2 and slowdown movements in level 3). * Difficulty very unoptimized : I've encountered FOUR black ninjas in level 3 without doing leeching, and the enemy rate it's excessive for a game that you have to stay still for long periods... * No end credits. Pretty strange that a manufacturer like Taito sells a game that doesn't give any credit at the end (the other sets obviously gives it). * And some other minor things (graphic glitches vs. bosses, bad-oriented continue screen, etc). kurikina055ora Kale
WIP:
  • 0.122u2: Changed Z80 CPU1 clock speed to 6665280 Hz and Z80 CPU2 to 4MHz.
  • 28th February 2002: Stephane Humbert fixed dipswitches and inputs in Kuri Kinton and Mermaid.
  • 10th February 2002: Angelo Salese submitted a fix for the scrambled graphics in Kuri Kinton prototype.
  • 0.59: Added 'Bosses' messages' dipswitch.
  • 0.55: Added clones Kuri Kinton (US) and (Japan). Added 512k gfx1 roms to version (World).
  • 0.37b12: Added 'Difficulty' dipswitch.
  • 0.37b11: Added 'Allow Continue' dipswitch.
  • 0.37b6: Nicola Salmoria added Kuri Kinton (World) (Taito 1988) and clone (prototype?).
  • 3rd August 2000: Nicola Salmoria fixed several graphics in the Taito L driver and added Kuri Kinton.
LEVELS: 1 (5 sub-areas)

Other Emulators:
  • Raine
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Romset: 1344 kb / 5 files / 520 zip
history Kuri Kinton (c) 1988 Taito.


A scrolling fighitng game from Taito. Fight your way through an underground fortress of evil ninjas, boxers, and other enemies to rescue your girlfriend.


- TECHNICAL -


Taito L System hardware

Board Number : J1100147A

Prom Stickers : B42


Main CPU : (2x) Z80 (@ 6 Mhz)

Sound Chips : YM2203 (@ 3 Mhz)


Screen orientation : Horizontal

Video resolution : 320 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 256


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


The title of this game translates from Japanese as 'Honor League Gold Association'. Note that there is a Japanese dish called 'kuri-kinton' which is mashed sweet potatoes and chestnuts.


Zuntata Records released a limited-edition soundtrack album for this game (Zuntata History L'ab-normal 1st - ZTTL-0038) on 01/04/1999.


- UPDATES -


The prototype version has :

* Difficulty very unoptimized.

* DIPSWs invincibility and slow motion.

* No end credits.

* No water in level 2/3, only brown garbage instead.

* Some other minor things (graphic glitches vs. bosses, bad-oriented continue screen, etc).

* The green carpet in level 2 isn't animated.


- STAFF -
  • Creators : Wolf Kato, Crusher Ishikawa, Yasuyuki Hiwatashi
  • Hardwear designers : Hiroyuki Noguchi, Minoru Yoshimura
  • Sound designers : Masahiko Takagi, Yasuhisa Watanabe
  • Charactor designers : Seiji Kawakami, Yoshihiko Wakita, s.c. Mizutani, s.c. Tomita, s.c. Kimura, s.c. Kusano, Thanks Santasan
  • Publicity supervisor : Naoko Yoshida
  • Game designer : Kei. S
  • - PORTS -
  • * Consoles :
  • Sony PlayStation 2 (2005, "Taito Memories Vol. 1")
  • Microsoft XBOX (2006, "Taito Legends 2")
  • Sony PlayStation 2 (2006, "Taito Legends 2")
  • * Computers :
  • PC [CD-ROM] (2006, "Taito Legends 2")
  • - SOURCES -
  • Game's rom.
  • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=kuri-kinton&page=detail&id=1333&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in GameFAQs
view in KLOV
view in MamEnd
view in System16
view in VGMuseum Game Endings
view in VGMuseum Gamepics
view in VGMuseum Gamepics
view in VGMuseum Gamepics
view in VGMuseum Gamepics
cheats
cheats
code comments
00000000:08187:00000009:FFFFFFFF  Infinite Credits
00000000:0A010:00000060:FFFFFFFF  Infinite Energy
20800000:0352A:00000018:FFFFFFFF  Invincibility
20810000:03666:000000C9:FFFFFFFF  Invincibility (2/3)
20810000:1C072:00000018:FFFFFFFF  Invincibility (3/3):1st = Punch or Kick, 2nd = Fire, 3rd = Trap
00000001:0A050:00000001:FFFFFFFF  One hit to kill boss Now!
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