| title | Kuri Kinton (World, prototype?) |
| set name | kurikina |
| manufacturer | Taito Corporation Japan |
| year | 1988 |
| genre | Platform (hof) |
| category | Platform / Fighter Scrolling (hof) |
| driver status | good |
| driver source | taito_l.c |
| snapshots | MW: in game
| parent
/ CT: in game
| title
| parent
/ EJ: parent
/ PS: in game
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| scores
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| rating | 65.8% after 17 votes |
| parent | Kuri Kinton (World) |
| other clones | Kuri Kinton (Japan) Kuri Kinton (US) |
| colour emulation | good |
| palette | 256 |
| display type | raster |
| orientation | horizontal |
| resolution | 320x224 |
| frequency | 60.000000Hz |
| sound emulation | good |
| channels | mono |
| players | 2 |
| nplayers | 2P alt |
| controls | 8 way joystick |
| buttons | 2 |
| coin slots | 2 |
| version added | .037b06 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| last change(s) | .123u3 .055 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| roms |
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| marquee | kurikint.png |
| control panel | kurikint.png |
| flyer | kurikint.png |
| PCB | kurikint.png |
| info | 0.37b6 [Nicola Salmoria] < Japan > Bugs:
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| history | Kuri Kinton (c) 1988 Taito. A scrolling fighitng game from Taito. Fight your way through an underground fortress of evil ninjas, boxers, and other enemies to rescue your girlfriend. - TECHNICAL - Taito L System hardware Board Number : J1100147A Prom Stickers : B42 Main CPU : (2x) Z80 (@ 6 Mhz) Sound Chips : YM2203 (@ 3 Mhz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - The title of this game translates from Japanese as 'Honor League Gold Association'. Note that there is a Japanese dish called 'kuri-kinton' which is mashed sweet potatoes and chestnuts. Zuntata Records released a limited-edition soundtrack album for this game (Zuntata History L'ab-normal 1st - ZTTL-0038) on 01/04/1999. - UPDATES - The prototype version has : * Difficulty very unoptimized. * DIPSWs invincibility and slow motion. * No end credits. * No water in level 2/3, only brown garbage instead. * Some other minor things (graphic glitches vs. bosses, bad-oriented continue screen, etc). * The green carpet in level 2 isn't animated. - STAFF -
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| resource links | view in MAWS view in CAESAR view high score and replay at MARP view in Progetto EMMA (Italian) view in arcade-history.com view in arcade-history.com view in GameFAQs view in KLOV view in MamEnd view in System16 view in VGMuseum Game Endings view in VGMuseum Gamepics view in VGMuseum Gamepics view in VGMuseum Gamepics view in VGMuseum Gamepics |
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