| title | Kozmik Kroozr |
| set name | kroozr |
| manufacturer | Bally Midway |
| year | 1982 |
| genre | Shooter (hof) |
| category | Shooter / Field (hof) |
| driver status | good |
| driver source | mcr.c |
| snapshots | MW: in game
/ CT: in game
| title
/ Mr. Do: artwork
/ Dany69: artwork
/ PS: in game
| title
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| rating | 56% after 25 votes |
| colour emulation | good |
| palette | 64 |
| display type | raster |
| orientation | horizontal |
| resolution | 512x480 |
| frequency | 30.000000Hz |
| sound emulation | good |
| channels | stereo |
| cpu | Z80 @ 2.496MHz |
| cpu | Z80 @ 2MHz |
| audio | AY-3-8910A @ 2MHz |
| audio | AY-3-8910A @ 2MHz |
| version added | .028 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| last change(s) | .060 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| roms |
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| cabinet | kroozr.png |
| marquee | kroozr.png |
| control panel | kroozr.png |
| flyer | kroozr.png |
| info | 0.28 [Christopher Kirmse, Aaron Giles, Nicola Salmoria, Brad Oliver] SETUP:
Kozmik Kroozr TwinBee Bells & Whistles Twin Bee Yahhoo! Dr. Toppel Tankentai Gemini Wing Wonder Planet Plus Alpha SD Gundam Neo Battling Romset: 101 kb / 15 files / 44.5 zip |
| history | Kozmik Krooz'r (c) 1982 Bally Midway. Guide Kapt. Krooz'r into the mothership while either shooting, deflecting (with his shield) or avoiding various attacking enemies. Kapt. Krooz'r can only enter the mothership when it extends down a tractor beam. A bonus round, where Kapt Krooz'r must pick up spaceship parts from the Kozmik Junkyard, occurs every fifth round. - TECHNICAL - Cabinet dimensions : 71,75'' High x 25'' Wide x 40'' Deep. Bally Midway MCR 2 hardware Main CPU : Z80 (@ 2.496 Mhz) Sound CPU : Z80 (@ 2 Mhz) Sound Chips : (2x) AY8910 (@ 2 Mhz) Screen orientation : Horizontal Video resolution : 512 x 480 pixels Screen refresh : 30.00 Hz Palette colors : 64 Players : 2 Control : 8-way joystick with a trigger, spinner knob - TRIVIA - The game was originally called Mother-ship, and the mechanics were developed by Marvin Glass. However, the realistic-looking game did not test very well, it was supposed to use a mirror to reflect the image of a ship onto the play-field. In an attempt to save the project, Bill's new design of the game introduced the cute green alien called KAP'N KROOZ'R that Bally Midway executives hoped would be the next fad like "Pac-Man" was for Namco (note : KAP'N KROOZ'R next appearance was in "Wacko"). - SCORING - Ram Ship : 100 points Shooter Ship : 200 points Strike Ship : 200 points Scout Ship : 300 points Speed Demon : 2,500 points Space Mine : 100 points Formation Fighter : 100 points Mine Layer : 200 points Spy Ship : 300 points - STAFF -
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| resource links | view in MAWS view in CAESAR view high score and replay at MARP view in Progetto EMMA (Italian) view in arcade-history.com view in KLOV view in System16 view in The Arcade Flyer Archive view in VGMuseum Gamepics |
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