game
icon
title Klax (prototype set 1)
set name klaxp1
manufacturer Atari Games
year 1989
genre Puzzle (hof)
category Puzzle / Drop (hof)
driver status good
driver source eprom.c
snapshots PS: in game | title | select | scores | how to | gameover | parent / MW: in game | parent / CT: in game | title | parent / Mr. Do: parent / EJ: parent
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rating

60.4% after 16 votes
 
parent Klax (set 1)
other clones Klax (Germany)
Klax (Japan)
Klax (prototype set 2)
Klax (set 2)
Klax (set 3)
display
colour emulation good
palette 2048
display type raster
orientation horizontal
resolution 336x240
frequency 59.922743Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P sim
controls 8 way joystick
buttons 4
coin slots 3
hardware
cpu 68000 @ 7.15909MHz
cpu M6502 @ 1.789772MHz
audio YM2151 @ 3.579545MHz
audio OKI6295 @ 1.193181MHz
data
version added .053
last change(s) none since version .53
roms
name size crc set flags sha1
klax_ft1.50a  65536  87ee72d1  klaxp1    39ae6f8406f0768480bcc80d395a14d9c2c65dca 
klax_ft1.40a  65536  ba139fdb  klaxp1    98a8ac5e0349b934f55d0d9de85abacd3fd0d77d 
klaxsnd.10c  65536  744734cb  klaxp1    3630428d69ddd2a4d5dd76bb4ee9485c943129e9 
klaxprot.43s  65536  a523c966  klaxp1    8e284901cd1c68b25aa9dec1c87374b93cceeb40 
klaxprot.76s  65536  dbc678cd  klaxp1    4e6db153d29300e8d5960937d3bfebbd1ae2e78a 
klaxprot.47u  65536  af184754  klaxp1    4567337e1af1f748b1663e0b4c3e8ea746aac56c 
klaxprot.76u  65536  7a56ffab  klaxp1    96c491e51931c6641e63e55da173ecd41df7c7b3 
klax125d  16384  409d818e  klaxp1    63dcde3ce87c1a9d5afef8089432c499cc70f8f0 
klaxadp0.1f  65536  ba1e864f  klaxp1    7c45e9040701b54c8be398c6e5cdf9201dc37c17 
klaxadp1.1e  65536  dec9a5ac  klaxp1    8039d946ac3613fa6193b557cc8775c81871831d 
cabinet art
cabinet klax.png
marquee klax.png
control panel klax.png
flyer klax.png
PCB klax.png
additional information
info 0.33b3 [Aaron Giles]

NOTE:
  • Sound in attract mode doesn't work, with or without the option enabled in service mode. Update: Well, it does, kinda. After the game cycles through the demonstration mode about 16 times, you will get attract sound. This only lasts for one quick demonstration klax round, and then the game falls silent again for another 16 or so rounds. Not a bug, happens on the pcb! Checked with my German revision pcb. If you set attract sound to yes, it seems it does nothing. After MANY attract loops, there is sound for one loop, then nothing for many loops. Kold666
  • Go into the service mode, in the alphanumeric test, if you flip stamps, the large yellow and red letters are messed up. - cpukett, klax0106u5gre Look at the pic and you can see that the big letters are made of two halfs and each half is flipped. That's why it looks so weird, but look at the question mark and the ones right to it. This ones are flipped correct cause they are made of just one "half". Same behaviour on the pcb. - Canim / Kold666, 0.106u7
WIP:
  • 0.114u2: Aaron Giles and Couriersud added more accurate video timing to most of the Atari 68000-era games. The parameters are from published specs, not derived. The board uses an SOS-2 chip to generate video signals. Changed VSync to 59.922743 Hz.
  • 0.114u1: Couriersud fixed save state in clones Klax (prototype set 1/2).
  • 0.114: Couriersud added save state to clones Klax (prototype set 1/2) and general save state support to the atarigen module.
  • 0.53: Added clone Klax (prototype set 1) and (prototype set 2).
  • 3rd August 2001: Aaron Giles added two Klax prototype ROM sets to the eprom.c driver - not to klax.c !
  • 0.37b12: Added clone Klax (Germany).
  • 0.36RC1: Changed 68000 CPU1 clock speed to 7159090 Hz and OKI6295 to 6779 Hz.
  • 0.36b1: Replaced MC68010 CPU1 with 68000.
  • 0.35: Added clone Klax (Japan).
  • 0.35b13: Replaced 68000 CPU1 with MC68010.
  • 29th June 1999: Nicola added Klax's Japan version.
  • 3rd May 1999: Aaron Giles sent in a HUGE Atari games update with proper playfield/sprite priorities in Klax.
  • 24th April 1999: Nicola modified the ADPCM sounds of Klax to change volume as the pieces come closer.
  • 0.34b3: Nicola Salmoria added clone Klax (set 3). Renamed (klaxalt) to (klax2).
  • 0.33b3: Aaron Giles added Klax (Atari Games 1989) and clone Klax (Alternate).
LEVELS: 100

Other Emulators:
  • Retrocade
Romset: 768 kb / 12 files / 282 zip
history Klax (c) 1989 Atari Games.


The tiles klank end over end down the ramp. Catch them on the paddle, or they fall in the pit. Flip them from the paddle into the bins, matching the same-colored tiles horizontally, vertically, or diagonally. Each line of colored tiles is a Klax. When you've made a Klax, you hear a fanfare. When you complete a wave, the crowd cheers. Let a tile fall in the pit, and you hear a scream as it falls in. If you fail to complete a wave, the crowd is disappointed. Stay alive, complete the waves and don't drop any tiles!


Catch the tiles as they come to the end of the ramp on the paddle. Flip a tile into a bin by pressing the start/flip button. Pull the joystick forward to increase the speed of the closest tile as it klanks down the ramp. Push the joystick back and toss the top tile on the paddle back on the ramp and gain a little time.


The paddle can hold up to five tiles. As long as the green light is on below the paddle, you can pile more tiles on the paddle. When the red light appears, you must flip at least one tile in a bin or toss it back on the ramp before you can collect any more tiles. You can flip tiles into a bin as long as the green light is on below the bin.


To succeed in Klax, make points and also complete each wave. Create a horizontal, vertical, or diagonal row of at least three tiles (just like in tic-tac-toe) in the bins to make a Klax and make points. You receive the most points for diagonals, less for horizontals and the least for verticals. When you create a Klax, the tiles in the Klax disappear to make room for more tiles in the bins.


Each wave has a different task to be completed, which is shown on the To Go Meter. This task could be making a certain number of Klaxes or points or surviving a certain number of tiles. Complete the task before too many tiles drop in the pit and you complete the wave. When you complete a wave, you receive bonus points for the tiles remaining on the ramp, on the paddle, and any empty spaces in the bins. If you fail, you can start again at the same wave.


Klax does not have a clock for you to race against, but as your playing time increases, the tiles klank down the ramp faster and faster.


Waves : When you first enter the game, you can start at wave 1, 6, or 11. Wave 1 teaches you how to play the game and use the controls. At every fifth wave you can choose to play the next wave, the fifth wave beyond, or the tenth wave beyond.


Klax has five different types of waves and more than five different backgrounds. There are five waves per level, and one hundred waves to complete.


Each time you begin a wave, the To Go meter shows what kind of Klaxes or how many points you need to accumulate to complete the wave. The different types of waves are :

* Klaxes To Go, which are the easiest. Just create Klaxes horizontally, vertically or horizontally. Create enough Klaxes to complete the wave before you drop too many tiles in the pit.

* Tiles To Go requires you to survive a certain number of tiles. Create Klaxes in any of the three ways to collect points and to clear the bins to hold more tiles.

* Points To Go requires you to make a certain number of points. Create Klaxes to collect points but make diagonals, four- or five-of-a-kind Klaxes, and simultaneous Klaxes for higher points.

* Diagonals To Go requires you to create diagonals. Create Klaxes in any way to collect points; but only the correct number of diagonals will complete the wave.

* Horizontals To Go requires you to create horizontals. Only horizontal Klaxes will complete the wave; but you can create Klaxes vertically and diagonally to collect points.


You see several kinds of information on the screen. These are the :

* To Go Meter which continuously calculates the number of Klaxes, tiles, points, diagonals or horizontals still required to complete the wave. The number depends on the type of wave you are playing.

* Drop Count, which shows the number of dropped tiles. The drop count is continuously calculated. When the number of tiles dropped is reached, the wave is over.

* High Score, which shows the highest score to date, regardless of the number of continues that player had.

* Wave Indicator, which shows what wave you are playing.


- TECHNICAL -


Game ID : 136075


Main CPU : 68000 (@ 7.15909 Mhz)

Sound Chips : OKI6295 (@ 6.779 Khz)


Screen orientation : Horizontal

Video resolution : 336 x 240 pixels

Screen refresh : 60.00 Hz

Palette colors : 512


Players : 2

Control : 8-way joystick

Buttons : 1


- TRIVIA -


Dave Akers originally programmed this in Amiga Basic, then ported it line-by-line to C. It was written in just a few weeks on "Escape From the Planet of the Robot Monsters" hardware.


- UPDATES -


The prototype versions have different graphics, only one background with different palettes, and uglier tiles. Tiles sometimes look wrongly placed. When you throw the tile back, it's flying much further (approx. 6 seconds instead of 1). This version has 'By MSP and DSA' on the titlescreen.


- SCORING -


3 Vertical Klax : 50 points.

4 Vertical Klax : 10,000 points.

5 Vertical Klax : 15,000 points.

3 Horizontal Klax : 1,000 points.

4 Horizontal Klax : 5,000 points.

5 Horizontal Klax : 10,000 points.

3 Diagonal Klax : 5,000 points.

4 Diagonal Klax : 10,000 points.

5 Diagonal Klax : 20,000 points.

Large 'X' Klax : 80,000 points.

Big Sandwich : 100,000 - 440,000 points.


- STAFF -
  • Team Leader : John Ray (RAY)
  • Team : David S. Akers (DSA), Brad Fuller, Tim Hubberstey (TJH), Farrokh Khodadadi (FRK), Pat McCarthy (PMC), Jerry Momoda, Mark Stephen Pierce (MSP), John Salwitz (JFS)
  • - PORTS -
  • * Consoles :
  • NEC PC-Engine (1990)
  • Sega Mega Drive (1990)
  • Atari Lynx (1990)
  • Atari 2600 (1990)
  • Nintendo Famicom (1990)
  • Amstrad GX4000 (1990)
  • Nintendo Game Boy (1990)
  • Sega Game Gear (1991)
  • Sega Master System (1991)
  • Atari 7800 (1992) : unreleased.
  • Nintendo Game Boy Color (2000)
  • Sony PlayStation (2000, "Arcade Party Pak")
  • Sony PlayStation 2 (2003, "Midway Arcade Treasure")
  • Nintendo Gamecube (2003, "Midway Arcade Treasure")
  • Microsoft XBOX (2003, "Midway Arcade Treasure")
  • Sony PSP (2005, "Midway Arcade Treasures - Extended Play")
  • Nintendo Game Boy Advance (2005, "Marble Madness / Klax")
  • * Computers :
  • Sinclair ZX Spectrum (1990)
  • Commodore C64 (1990)
  • Amstrad CPC (1990)
  • Amstrad CPC+ (1990)
  • Commodore Amiga (1990)
  • Atari ST (1990)
  • Sam Coupe (1990, - Domark)
  • PC [MS Windows, CD-ROM] (2004, "Midway Arcade Treasure")
  • - SOURCES -
  • Game's rom.
  • Machine's picture.
  • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=klax&page=detail&id=1300&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in arcade-history.com
view in GameFAQs
view in KLOV
view in MamEnd
view in MamEnd
view in System16
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in VGMuseum Game Endings
view in VGMuseum Gamepics
view in VGMuseum Gamepics
view in VGMuseum Gamepics
cheats
cheats
code comments
00000000:3F539F:00000000:FFFFFFFF  Infinite Tile Drops PL1
00000001:3F5403:00000002:FFFFFFFF  Finish 'Points' Level Now! PL1
00010001:3F53F3:00000000:FFFFFFFF  Finish 'Points' Level Now! PL1(2/4)
00010001:3F53F4:00000000:FFFFFFFF  Finish 'Points' Level Now! PL1(3/4)
00010001:3F53F5:00000000:FFFFFFFF  Finish 'Points' Level Now! PL1(4/4)
00000001:3F53F5:00000000:FFFFFFFF  Finish 'Other' Level types Now! PL1
00000001:3F5403:00000002:FFFFFFFF  Need klaxs Now! PL1
00000001:3F5403:00000003:FFFFFFFF  Need points Now! PL1
00000001:3F5403:00000004:FFFFFFFF  Need tiles Now! PL1
00000001:3F5403:00000005:FFFFFFFF  Need diagonals Now! PL1
00000001:3F5403:00000006:FFFFFFFF  Need horizontals Now! PL1
00000303:3F5407:00000063:FFFFFFFF  Select Next Wave PL1
60000000:000000:00000000:00000000 
00000000:3F53A1:00000000:FFFFFFFF  Infinite Tile Drops PL2
00000001:3F5405:00000002:FFFFFFFF  Finish 'Points' Level Now! PL2
00010001:3F53F7:00000000:FFFFFFFF  Finish 'Points' Level Now! PL2(2/4)
00010001:3F53F8:00000000:FFFFFFFF  Finish 'Points' Level Now! PL2(3/4)
00010001:3F53F9:00000000:FFFFFFFF  Finish 'Points' Level Now! PL2(4/4)
00000001:3F53F9:00000000:FFFFFFFF  Finish 'Other' Level types Now! PL2
00000001:3F5405:00000002:FFFFFFFF  Need klaxs Now! PL2
00000001:3F5405:00000003:FFFFFFFF  Need points Now! PL2
00000001:3F5405:00000004:FFFFFFFF  Need tiles Now! PL2
00000001:3F5405:00000005:FFFFFFFF  Need diagonals Now! PL2
00000001:3F5405:00000006:FFFFFFFF  Need horizontals Now! PL2
00000303:3F5409:00000063:FFFFFFFF  Select Next Wave PL2
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