game
icon
title Klax (Japan)
set name klaxj
manufacturer Atari Games
year 1989
genre Puzzle (hof)
category Puzzle / Drop (hof)
driver status good
driver source klax.c
snapshots PS: in game | title | select | scores | how to | gameover | parent / MW: in game | parent / CT: in game | title | parent / Mr. Do: parent / EJ: parent
zoom
rating

62% after 16 votes
 
parent Klax (set 1)
other clones Klax (Germany)
Klax (prototype set 1)
Klax (prototype set 2)
Klax (set 2)
Klax (set 3)
display
colour emulation good
palette 512
display type raster
orientation horizontal
resolution 336x240
frequency 59.922743Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P sim
controls 8 way joystick
buttons 1
coin slots 2
hardware
cpu 68000 @ 7.15909MHz
audio OKI6295 @ 0.894886MHz
data
version added .035final
last change(s) none since version .53
roms
name size crc set flags sha1
136075-3.406  65536  ab2aa50b  klaxj    0ebffc8b4724eb8c4423e0b1f62b0fff7cc30aab 
136075-3.405  65536  9dc9a590  klaxj    4c77b1ad9c083325f33520f2b6aa598dde247ad8 
136075-2.408  65536  89d515ce  klaxj    4991b859a53f34776671f660dbdb18a746259549 
136075-2.407  65536  48ce4edb  klaxj    014f879298408295a338c19c2d518524b41491cb 
136075-2.010  65536  15290a0d  klax    e1338f3fb298aae19735548f4b597d1c33944960 
136075-2.012  65536  c0d9eb0f  klax    aa68b9ad435eeaa8b43693e237cc7f9a53d94dfc 
136075-2.009  65536  6368dbaf  klax    fa8b5cf6777108c0b1e38a3650ee4cdb2ec76810 
136075-2.011  65536  e83cca91  klax    45f1155d51ab3e2cc08aad1ec4e557d132085cc6 
136075-2.014  65536  5c551e92  klax    cbff8fc4f4d370b6db2b4953ecbedd249916b891 
136075-2.013  65536  36764bbc  klax    5762996a327b5f7f93f42dad7eccb6297b3e4c0b 
136075-1.015  65536  4d24c768  klax    da102105a4d8c552e3594b8ffb1903ecbaa69415 
136075-1.016  65536  12e9b4b7  klax    2447f116cd865e46e61022143a2668beca99d5d1 
cabinet art
cabinet klax.png
marquee klax.png
control panel klax.png
flyer klaxj.png
PCB klax.png
additional information
info 0.33b3 [Aaron Giles]

NOTE:
  • Sound in attract mode doesn't work, with or without the option enabled in service mode. Update: Well, it does, kinda. After the game cycles through the demonstration mode about 16 times, you will get attract sound. This only lasts for one quick demonstration klax round, and then the game falls silent again for another 16 or so rounds. Not a bug, happens on the pcb! Checked with my German revision pcb. If you set attract sound to yes, it seems it does nothing. After MANY attract loops, there is sound for one loop, then nothing for many loops. Kold666
  • Go into the service mode, in the alphanumeric test, if you flip stamps, the large yellow and red letters are messed up. - cpukett, klax0106u5gre Look at the pic and you can see that the big letters are made of two halfs and each half is flipped. That's why it looks so weird, but look at the question mark and the ones right to it. This ones are flipped correct cause they are made of just one "half". Same behaviour on the pcb. - Canim / Kold666, 0.106u7
WIP:
  • 0.114u2: Aaron Giles and Couriersud added more accurate video timing to most of the Atari 68000-era games. The parameters are from published specs, not derived. The board uses an SOS-2 chip to generate video signals. Changed VSync to 59.922743 Hz.
  • 0.114u1: Couriersud fixed save state in clones Klax (prototype set 1/2).
  • 0.114: Couriersud added save state to clones Klax (prototype set 1/2) and general save state support to the atarigen module.
  • 0.53: Added clone Klax (prototype set 1) and (prototype set 2).
  • 3rd August 2001: Aaron Giles added two Klax prototype ROM sets to the eprom.c driver - not to klax.c !
  • 0.37b12: Added clone Klax (Germany).
  • 0.36RC1: Changed 68000 CPU1 clock speed to 7159090 Hz and OKI6295 to 6779 Hz.
  • 0.36b1: Replaced MC68010 CPU1 with 68000.
  • 0.35: Added clone Klax (Japan).
  • 0.35b13: Replaced 68000 CPU1 with MC68010.
  • 29th June 1999: Nicola added Klax's Japan version.
  • 3rd May 1999: Aaron Giles sent in a HUGE Atari games update with proper playfield/sprite priorities in Klax.
  • 24th April 1999: Nicola modified the ADPCM sounds of Klax to change volume as the pieces come closer.
  • 0.34b3: Nicola Salmoria added clone Klax (set 3). Renamed (klaxalt) to (klax2).
  • 0.33b3: Aaron Giles added Klax (Atari Games 1989) and clone Klax (Alternate).
LEVELS: 100

Other Emulators:
  • Retrocade
Romset: 768 kb / 12 files / 282 zip
history Klax (c) 1989 Atari Games.


The tiles klank end over end down the ramp. Catch them on the paddle, or they fall in the pit. Flip them from the paddle into the bins, matching the same-colored tiles horizontally, vertically, or diagonally. Each line of colored tiles is a Klax. When you've made a Klax, you hear a fanfare. When you complete a wave, the crowd cheers. Let a tile fall in the pit, and you hear a scream as it falls in. If you fail to complete a wave, the crowd is disappointed. Stay alive, complete the waves and don't drop any tiles!


Catch the tiles as they come to the end of the ramp on the paddle. Flip a tile into a bin by pressing the start/flip button. Pull the joystick forward to increase the speed of the closest tile as it klanks down the ramp. Push the joystick back and toss the top tile on the paddle back on the ramp and gain a little time.


The paddle can hold up to five tiles. As long as the green light is on below the paddle, you can pile more tiles on the paddle. When the red light appears, you must flip at least one tile in a bin or toss it back on the ramp before you can collect any more tiles. You can flip tiles into a bin as long as the green light is on below the bin.


To succeed in Klax, make points and also complete each wave. Create a horizontal, vertical, or diagonal row of at least three tiles (just like in tic-tac-toe) in the bins to make a Klax and make points. You receive the most points for diagonals, less for horizontals and the least for verticals. When you create a Klax, the tiles in the Klax disappear to make room for more tiles in the bins.


Each wave has a different task to be completed, which is shown on the To Go Meter. This task could be making a certain number of Klaxes or points or surviving a certain number of tiles. Complete the task before too many tiles drop in the pit and you complete the wave. When you complete a wave, you receive bonus points for the tiles remaining on the ramp, on the paddle, and any empty spaces in the bins. If you fail, you can start again at the same wave.


Klax does not have a clock for you to race against, but as your playing time increases, the tiles klank down the ramp faster and faster.


Waves : When you first enter the game, you can start at wave 1, 6, or 11. Wave 1 teaches you how to play the game and use the controls. At every fifth wave you can choose to play the next wave, the fifth wave beyond, or the tenth wave beyond.


Klax has five different types of waves and more than five different backgrounds. There are five waves per level, and one hundred waves to complete.


Each time you begin a wave, the To Go meter shows what kind of Klaxes or how many points you need to accumulate to complete the wave. The different types of waves are :

* Klaxes To Go, which are the easiest. Just create Klaxes horizontally, vertically or horizontally. Create enough Klaxes to complete the wave before you drop too many tiles in the pit.

* Tiles To Go requires you to survive a certain number of tiles. Create Klaxes in any of the three ways to collect points and to clear the bins to hold more tiles.

* Points To Go requires you to make a certain number of points. Create Klaxes to collect points but make diagonals, four- or five-of-a-kind Klaxes, and simultaneous Klaxes for higher points.

* Diagonals To Go requires you to create diagonals. Create Klaxes in any way to collect points; but only the correct number of diagonals will complete the wave.

* Horizontals To Go requires you to create horizontals. Only horizontal Klaxes will complete the wave; but you can create Klaxes vertically and diagonally to collect points.


You see several kinds of information on the screen. These are the :

* To Go Meter which continuously calculates the number of Klaxes, tiles, points, diagonals or horizontals still required to complete the wave. The number depends on the type of wave you are playing.

* Drop Count, which shows the number of dropped tiles. The drop count is continuously calculated. When the number of tiles dropped is reached, the wave is over.

* High Score, which shows the highest score to date, regardless of the number of continues that player had.

* Wave Indicator, which shows what wave you are playing.


- TECHNICAL -


Game ID : 136075


Main CPU : 68000 (@ 7.15909 Mhz)

Sound Chips : OKI6295 (@ 6.779 Khz)


Screen orientation : Horizontal

Video resolution : 336 x 240 pixels

Screen refresh : 60.00 Hz

Palette colors : 512


Players : 2

Control : 8-way joystick

Buttons : 1


- TRIVIA -


Dave Akers originally programmed this in Amiga Basic, then ported it line-by-line to C. It was written in just a few weeks on "Escape From the Planet of the Robot Monsters" hardware.


- UPDATES -


The prototype versions have different graphics, only one background with different palettes, and uglier tiles. Tiles sometimes look wrongly placed. When you throw the tile back, it's flying much further (approx. 6 seconds instead of 1). This version has 'By MSP and DSA' on the titlescreen.


- SCORING -


3 Vertical Klax : 50 points.

4 Vertical Klax : 10,000 points.

5 Vertical Klax : 15,000 points.

3 Horizontal Klax : 1,000 points.

4 Horizontal Klax : 5,000 points.

5 Horizontal Klax : 10,000 points.

3 Diagonal Klax : 5,000 points.

4 Diagonal Klax : 10,000 points.

5 Diagonal Klax : 20,000 points.

Large 'X' Klax : 80,000 points.

Big Sandwich : 100,000 - 440,000 points.


- STAFF -
  • Team Leader : John Ray (RAY)
  • Team : David S. Akers (DSA), Brad Fuller, Tim Hubberstey (TJH), Farrokh Khodadadi (FRK), Pat McCarthy (PMC), Jerry Momoda, Mark Stephen Pierce (MSP), John Salwitz (JFS)
  • - PORTS -
  • * Consoles :
  • NEC PC-Engine (1990)
  • Sega Mega Drive (1990)
  • Atari Lynx (1990)
  • Atari 2600 (1990)
  • Nintendo Famicom (1990)
  • Amstrad GX4000 (1990)
  • Nintendo Game Boy (1990)
  • Sega Game Gear (1991)
  • Sega Master System (1991)
  • Atari 7800 (1992) : unreleased.
  • Nintendo Game Boy Color (2000)
  • Sony PlayStation (2000, "Arcade Party Pak")
  • Sony PlayStation 2 (2003, "Midway Arcade Treasure")
  • Nintendo Gamecube (2003, "Midway Arcade Treasure")
  • Microsoft XBOX (2003, "Midway Arcade Treasure")
  • Sony PSP (2005, "Midway Arcade Treasures - Extended Play")
  • Nintendo Game Boy Advance (2005, "Marble Madness / Klax")
  • * Computers :
  • Sinclair ZX Spectrum (1990)
  • Commodore C64 (1990)
  • Amstrad CPC (1990)
  • Amstrad CPC+ (1990)
  • Commodore Amiga (1990)
  • Atari ST (1990)
  • Sam Coupe (1990, - Domark)
  • PC [MS Windows, CD-ROM] (2004, "Midway Arcade Treasure")
  • - SOURCES -
  • Game's rom.
  • Machine's picture.
  • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=klax&page=detail&id=1300&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in arcade-history.com
view in GameFAQs
view in KLOV
view in MamEnd
view in MamEnd
view in System16
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in VGMuseum Game Endings
view in VGMuseum Gamepics
view in VGMuseum Gamepics
cheats
cheats
code comments
00000000:3F369D:00000000:FFFFFFFF  Infinite Tile Drops PL1
00000001:3F3705:00000002:FFFFFFFF  Finish 'Points' Level Now! PL1
00010001:3F36F5:00000000:FFFFFFFF  Finish 'Points' Level Now! PL1(2/4)
00010001:3F36F6:00000000:FFFFFFFF  Finish 'Points' Level Now! PL1(3/4)
00010001:3F36F7:00000000:FFFFFFFF  Finish 'Points' Level Now! PL1(4/4)
00000001:3F36F7:00000000:FFFFFFFF  Finish 'Other' Level types Now! PL1
00000001:3F3705:00000002:FFFFFFFF  Need klaxs Now! PL1
00000001:3F3705:00000003:FFFFFFFF  Need points Now! PL1
00000001:3F3705:00000004:FFFFFFFF  Need tiles Now! PL1
00000001:3F3705:00000005:FFFFFFFF  Need diagonals Now! PL1
00000001:3F3705:00000006:FFFFFFFF  Need horizontals Now! PL1
00000303:3F3709:00000063:FFFFFFFF  Select Next Wave PL1
60000000:000000:00000000:00000000 
00000000:3F369F:00000000:FFFFFFFF  Infinite Tile Drops PL2
00000001:3F3707:00000002:FFFFFFFF  Finish 'Points' Level Now! PL2
00010001:3F36F9:00000000:FFFFFFFF  Finish 'Points' Level Now! PL2(2/4)
00010001:3F36FA:00000000:FFFFFFFF  Finish 'Points' Level Now! PL2(3/4)
00010001:3F36FB:00000000:FFFFFFFF  Finish 'Points' Level Now! PL2(4/4)
00000001:3F36FB:00000000:FFFFFFFF  Finish 'Other' Level types Now! PL2
00000001:3F3707:00000002:FFFFFFFF  Need klaxs Now! PL2
00000001:3F3707:00000003:FFFFFFFF  Need points Now! PL2
00000001:3F3707:00000004:FFFFFFFF  Need tiles Now! PL2
00000001:3F3707:00000005:FFFFFFFF  Need diagonals Now! PL2
00000001:3F3707:00000006:FFFFFFFF  Need horizontals Now! PL2
00000303:3F370B:00000063:FFFFFFFF  Select Next Wave PL2
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