| title | Killer Instinct 2 (v1.0) |
| set name | kinst210 |
| manufacturer | Rare |
| year | 1995 |
| genre | Fighter (hof) |
| category | Fighter / Versus (hof) |
| driver status | good |
| driver source | kinst.c |
| snapshots | MW: in game
| parent
/ CT: in game
| title
| parent
/ PS: in game
| title
| select
| versus
| parent
zoom
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| rating | 70.3% after 85 votes |
| parent | Killer Instinct 2 (v1.4) |
| other clones | Killer Instinct 2 (v1.1) Killer Instinct 2 (v1.3) Killer Instinct 2 (v1.3k, upgrade kit) Killer Instinct 2 (v1.4k, upgrade kit) |
| colour emulation | good |
| palette | 32768 |
| display type | raster |
| orientation | horizontal |
| resolution | 320x240 |
| frequency | 60.000000Hz |
| sound emulation | good |
| channels | mono |
| players | 2 |
| nplayers | 2P sim |
| controls | 8 way joystick |
| buttons | 6 |
| coin slots | 4 |
| cpu | R4600 (little) @ 100MHz |
| cpu | ADSP2105 @ 10MHz |
| audio | DMA-driven DAC |
| version added | .087u3 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| last change(s) | .126u3 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| CHD |
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| cabinet | kinst2.png kinst2.png |
| marquee | kinst2.png |
| control panel | kinst2.png |
| flyer | kinst2.png |
| PCB | kinst2.png |
| info | 0.63 [Aaron Giles, Bryan McPhail] HardDisk required WIP:
Other Emulators:
Harddisk: 436.5 MB (Heads: 13, Cylinders: 1463, Sectors: 47 - Compressed: 129.5) |
| history | Killer Instinct 2 (c) 1994 Rare. Not as widely received as its predecessor, ten characters nevertheless rack up the combo hits for another go. - TECHNICAL - Main CPU : R4600 (@ 100 Mhz) Sound CPU : ADSP2105 (@ 10 Mhz) Sound Chips : DMA-driven (@ 10 Mhz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 32768 Players : 2 Control : 8-way joystick Buttons : 6 - UPDATES - REVISION 1 : * Software version : 1.0 REVISION 2 : * Software version : 1.1 REVISION 3 : * Software version : 1.3 REVISION 4 : * Software version : 1.4 - TIPS AND TRICKS - * Play As Gargos : At the character selection screen, hold Up on the joystick, then press FP, MP, MK, FK, MP, QP, QK, MK. * Random Select : At the character selection screen, hold Up on the joystick and press the Start button. * Speed Codes : The following combinations should be held at the 'VS' screen to change the speed setting of the match. Turbo speed - Down+MP or MK. Ultra speed - Down+FP or FK. Cancel speed code - Down+QP or QK. * Stage Select / Music Select : After choosing the character you want with the Start button, immediately press and hold Up or Down along with one of the Punch or Kick buttons. Different combinations allow different boards. The first player to choose their character gets to choose the stage. The second player gets to choose the music with the same method. Up+LP - Sabrewulf stage. Up+MP - Maya stage. Up+HP - Glacius stage. Up+LK - Tusk stage. Up+MK - Fulgore stage. Up+HK - Orchid stage. Down+LP - Jago stage. Down+MP - Gargos stage. Down+HP - T.J. Combo stage. Down+LK - Kim Wu stage. Down+MK - Spinal stage. Down+HK - Spinal stage. Down+MK (both controllers) - Sky Platform. * Alternate Costumes : At the character select screen, press Up or Down on the joystick. * Finishers : ''Ultra combo'' and ''Ultimates'' are within-combo, ''No Mercy'' can be done anywhere. COMBO : Assault : B, F, [FK] Ultra Combo : F, B, [FP] Ultimate - ''Screen Punch'' : Hold [QK], release [QK]. TJ punches opponent, he flies the friendly skies. No Mercy - ''Gun'em Down'' : (F), DF, D, DB, B, F [FK]. TJ takes out a gun, and shots the crap out of the opponent. FULGORE : Assault : F, D, DF, [QP] Ultra Combo : F, D, DF, [QK] Ultimate - ''Heavy Artillery'' : F, B, DB, D, DF, F, [MK]. Fulgore turns into a battletech and shoots heavy artillery at opponent. No Mercy - ''Lazer'': B, DB, D, DF, F, B, [MP]. laser falls from the sky, your opponents veins and a whole bloody mess is left behind. GLACIUS : Assault : D, DB, B, [QK] Ultra Combo : D, DF, F, [QK] Ultimate - ''Ice Spear'' : D, DB, B, F, [MK]. Glacius stabs the opponent with an ice pick. No Mercy - ''Ice Crusher'' : B, F, DF, D, DB, B, [QK]. Glacius grabs his opponent, freezes him and blam! JAGO : Assault : DB, D, DF, [QK] Ultra Combo : DF, D, DB, [QK] Ultimate - ''Laser Sword Stab'' : F, D, DF, [FK]. Uhm hah yiha! Nice swords play by Jago. No Mercy - ''Fireball Scorcher'' : F, DF, D, DB, B, F ,[MP]. The tiger spirit within Jago causes a dragon to appear. He burns the crap out of the character. KIM-WU : Assault : D, DB, B, [QK] Ultra Combo : D, DF, F, [QK] Ultimate - ''Star'' : B, DB, D, DF, F, B, [QK]. A star explodes in your face!!! No Mercy - ''Chest Stomp'' : (B), F, B, DB, D, DF, F, [MK]. Kim-Wu goes wild and steps on your chest! Yippie! MAYA : Assault : (F), B, [FP] Ultra Combo : (F), B, [FK] Ultimate - ''Elephant'' : F, DF, D, DB, B, F, [QK]. An elephant magically fall on your opponent. No Mercy - ''Shrinker'' : B, DB, D, DF, F, B, [QP]. A red ray its emitted from Maya's forehead. The opponent is shrunk down to size. ORCHID : Assault : D, DF, F, [FP] Ultra Combo : D, DB, B, [QK] No Mercy - ''Scorcher'' : B, F, DF, D, DB, B, [MK]. Orchid throws a fireball that frys the opponent. SABERWULF : Assault : F, B, [QK] Ultra Combo : B, F, [QK] Ultimate - ''Electrocution'' : Hold [FK], Release [FK]. Electrifing! No Mercy - 'Bat Attack' : Hold [QP] Release [QP]. A flock of bats carry the character off screen. Then you hear a loud scream and blood drips. SPINAL : Assault : B, DB, D, DF, F, [FP] Ultra Combo : F, DF, D, DB, B, [FP] Ultimate - ''Sword Play'' : D, D, [QK]. Spinals starts cutting the opponent then he fries him with lighting! No Mercy - ''Skull Drop'' : D, DF, F, D, DF, F, [QP]. A BIG ass skull falls on the opponent. TUSK : Assault : B, DB, D, DF, F, [MP] Ultra Combo : F, DF, D, DB, B, [MP] Ultimate - ''Dinosaur Attack'' : F, D, DF, [MK]. A dinosaur appears in the middle of nowhere and has a snack. No Mercy - ''Meteor Shower'' : B, DB, D, DF, F, B, DB, D, DF, F, [MP]. Lots of meteors come down at the opponent. - SERIES -
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| resource links | view in MAWS view in CAESAR view high score and replay at MARP view in Progetto EMMA (Italian) view in arcade-history.com view in arcade-history.com view in GameFAQs view in KLOV view in MamEnd view in System16 view in The Arcade Flyer Archive |
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