game
icon
title The Killing Blade
set name killbld
manufacturer IGS
year 1998
genre Fighter (hof)
category Fighter / Versus (hof)
driver status preliminary
driver source pgm.c
snapshots MW: in game / CT: in game | title | BIOS / PS: in game | title
zoom
rating

61.4% after 23 votes
 
BIOS pgm
clones The Killing Blade (Chinese Board)
display
colour emulation good
palette 2304
display type raster
orientation horizontal
resolution 448x224
frequency 60.000000Hz
sound
sound emulation imperfect
channels mono
controls
players 4
nplayers ???
controls 8 way joystick
buttons 4
coin slots 4
hardware
cpu 68000 @ 20MHz
cpu Z80 @ 8.468MHz
audio ICS2115
data
version added .084
last change(s) .109 .105u1
roms
name size crc set flags sha1
pgm_p01s.rom  131072  e42b166e  pgm    2a9df9ec746b14b74fae48b1a438da14973702ea 
kb_u3_v104.u3  524288  6db1d719  killbld    804002f014d275aaf0368fb7f904938fe4ac07ee 
kb_u6_v104.u6  524288  31ecc978  killbld    82666d534e4151775063af6d39f575faba0f1047 
kb_u4_v104.u4  524288  1ed8b2e7  killbld    331c037640cfc1fe743cd0e65a1156c470b3303e 
kb_u5_v104.u5  524288  a0bafc29  killbld    b20db7c16353c6f87ed3c08c9d037b07336711f1 
kb_u2_v104.u2  65536  c970f6d5  killbld    399fc6f80262784c566363c847dc3fdc4fb37494 
pgm_t01s.rom  2097152  1a7123a0  pgm    cc567f577bfbf45427b54d6695b11b74f2578af3 
t0300.u14  4194304  0922f7d9  killbld    4302b4b7369e13f315fad14f7d6cad1321101d24 
a0300.u9  4194304  3f9455d3  killbld    3718ce00ad93975383aafc14e5a74dc297b011a1 
a0301.u10  4194304  92776889  killbld    6d677837fefff47bfd1c6166322f69f89989a5e2 
a0303.u11  4194304  33f5cc69  killbld    9cacd5058d4bb25b77f71658bbbbd4b38d0a6b6a 
a0306.u12  4194304  cc018a8e  killbld    37752d46f238fb57c0ab5a4f96b1e013f2077347 
a0307.u2  4194304  bc772e39  killbld    079cc42a190cb916f02b59bca8fa90e524acefe9 
b0300.u13  4194304  7f876981  killbld    43555a200929ad5ecc42137fc9aeb42dc4f50d20 
b0302.u14  4194304  eea9c502  killbld    04b3972c7111ea59a3cceab6ad124080c4ce3520 
b0303.u15  2097152  77a9652e  killbld    2342f643d37945fbda224a5034c013796e5134ca 
pgm_m01s.rom  2097152  45ae7159  pgm    d3ed3ff3464557fd0df6b069b2e431528b0ebfa8 
m0300.u1  4194304  93159695  killbld    50c5976c9b681bd3d1ebefa3bfa9fe6e72dcb96f 
cabinet art
PCB pgm.png
additional information
info 0.84 [David Haywood]

NOTE:
  • Killing Blade uses some kind of DMA protection device which can copy data from a data rom. The MCU appears to have an internal ROM as if you remove the data ROM then the shared ram is filled with a constant value. The device can perform various decryption operations on the data it copies. For now we're just using a dump of the shared RAM instead. This will be improved later.
WIP:
  • 0.105u2: ElSemi do some more work on the Killing Blade protection.
  • 15th April 2006: David Haywood - ElSemi has been working on emulating the protection in Killing Blade. I've decided to take a few snaps of Killing Blade. It's a Samurai Shodown style game, quite bloody, with some nice effects. It's a tag game like some of the CPS2 titles, but in this case both characters share a single energy bar. The characters and moves are more interesting than in a lot of similar titles, although the animation and quality of some of the graphics lets the game down a bit. The game may not work 100% correctly yet as there are still some very suspicious things going on with the protection and more than a few things that don't make much sense yet. I've also added sprite zooming to the PGM driver, although this has slowed it down quite a bit for now. I may re-optimize it later, the PGM sprite system is messy to support. Before anybody asks, No, I don't plan on looking at the newer titles or porting ElSemi's KOV2 work to MAME. I feel it's more important to get the older IGS titles sorted out before even thinking of looking at the newer ones like Martial Masters, Knights of Valor 2, DoDonPachi 2 etc. These screenshots have been resized to look better on a standard display because PGM uses a strange 448x224 resolution. This is really ElSemi's WIP as porting his code to MAME is trivial compared to figuring it out in the first place.
  • 0.105u1: El Semi added clone The Killing Blade (Taiwan?). El Semi also corrected decryption function for The Killing Blade, fixed gfx3/4 rom loading and added some WIP protection simulation for The Killing Blade (Taiwan?), game boots but at least one stage is broken.
  • 0.84u5: Fixed cpu1 rom addresses to $200000/1.
  • 0.84: David Haywood added The Killing Blade (IGS 1998).
  • 22nd May 2004: Guru - The Killing Blade (IGS 1998, PGM cart) arrived on loan from Blastar.
LEVELS: 11 (The Killing Blade (Chinese Board))

Other Emulators:
  • Nebula
Romset: 41024 kb / 15 files / 18.36 zip
history The Killing Blade (c) 1998 IGS.


- TECHNICAL -


IGS PGM hardware


Main CPU : 68000 (@ 20 Mhz)

Sound CPU : Z80 (@ 8.468 Mhz)

Sound Chips : ICS2115 (@ 8.468 Mhz)


Screen orientation : Horizontal

Video resolution : 448 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 2304


Players : 4

Control : 8-way joystick

Buttons : 4


- STAFF -
  • Executive Producer : Ray
  • Chief Consultant : Alf
  • System Programmer : L.C.N
  • Program Engineers : Why, Vee, S.M.S
  • Hardware Engineer : Franklin Wu
  • Animation Conductor : N.D
  • Animation : Lai Yao Kun, M.A.Y, Zhang Zhi Kai, J.C.H, L.G.U, Deby Fu, Minchen W, Melody, Eagle Young, L.S.J, Akira Yuki, Chou Hsien-Chin, Kelly, Xu Gui Xiu, Chen Su Ping, P.P.C, Y.J.S
  • Music & Sound Effects : Eddie Yao
  • Announcers : Wu Li, Guan Zi Hong, Kang Bao, Lei Wei Yuan, Zhang Wen Jun, Zhang Kai Kai
  • Designers : Liu Guo Jun, Mao Lide, Gao Zhong Ren, Yin, Andy, Chin
  • Producers : Ko-Chu Lee, Paul Chiang, A.C. Chen, Tzung-Hui Cheng
  • - SOURCES -
  • Game's rom.
  • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=the-killing-blade&page=detail&id=3492&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in GameFAQs
view in MamEnd
view in System16
cheats
cheats
code comments
00000000:80B3EF:00000063:FFFFFFFF  Infinite Time
00000001:80B3EF:00000000:FFFFFFFF  Finish this Round Now!
00100000:811F80:00000140:FFFFFFFF  Infinite Energy PL1
00100001:811F80:00000000:FFFFFFFF  Drain All Energy Now! PL1
00100000:81213E:00000140:FFFFFFFF  Infinite Energy PL2
00100001:81213E:00000000:FFFFFFFF  Drain All Energy Now! PL2
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