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0.84 [David Haywood]
NOTE:
- Killing Blade uses some kind of DMA protection device which can copy data from a data rom. The MCU appears to have an internal ROM as if you remove the data ROM then the shared ram is filled with a constant value. The device can perform various decryption operations on the data it copies. For now we're just using a dump of the shared RAM instead. This will be improved later.
WIP:
- 0.105u2: ElSemi do some more work on the Killing Blade protection.
- 15th April 2006: David Haywood - ElSemi has been working on emulating the protection in Killing Blade. I've decided to take a few snaps of Killing Blade. It's a Samurai Shodown style game, quite bloody, with some nice effects. It's a tag game like some of the CPS2 titles, but in this case both characters share a single energy bar. The characters and moves are more interesting than in a lot of similar titles, although the animation and quality of some of the graphics lets the game down a bit. The game may not work 100% correctly yet as there are still some very suspicious things going on with the protection and more than a few things that don't make much sense yet. I've also added sprite zooming to the PGM driver, although this has slowed it down quite a bit for now. I may re-optimize it later, the PGM sprite system is messy to support. Before anybody asks, No, I don't plan on looking at the newer titles or porting ElSemi's KOV2 work to MAME. I feel it's more important to get the older IGS titles sorted out before even thinking of looking at the newer ones like Martial Masters, Knights of Valor 2, DoDonPachi 2 etc. These screenshots have been resized to look better on a standard display because PGM uses a strange 448x224 resolution. This is really ElSemi's WIP as porting his code to MAME is trivial compared to figuring it out in the first place.
- 0.105u1: El Semi added clone The Killing Blade (Taiwan?). El Semi also corrected decryption function for The Killing Blade, fixed gfx3/4 rom loading and added some WIP protection simulation for The Killing Blade (Taiwan?), game boots but at least one stage is broken.
- 0.84u5: Fixed cpu1 rom addresses to $200000/1.
- 0.84: David Haywood added The Killing Blade (IGS 1998).
- 22nd May 2004: Guru - The Killing Blade (IGS 1998, PGM cart) arrived on loan from Blastar.
LEVELS: 11 (The Killing Blade (Chinese Board))
Other Emulators:
Romset: 41024 kb / 15 files / 18.36 zip
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The Killing Blade (c) 1998 IGS.
- TECHNICAL -
IGS PGM hardware
Main CPU : 68000 (@ 20 Mhz)
Sound CPU : Z80 (@ 8.468 Mhz)
Sound Chips : ICS2115 (@ 8.468 Mhz)
Screen orientation : Horizontal
Video resolution : 448 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 2304
Players : 4
Control : 8-way joystick
Buttons : 4
- STAFF -
- Executive Producer : Ray
- Chief Consultant : Alf
- System Programmer : L.C.N
- Program Engineers : Why, Vee, S.M.S
- Hardware Engineer : Franklin Wu
- Animation Conductor : N.D
- Animation : Lai Yao Kun, M.A.Y, Zhang Zhi Kai, J.C.H, L.G.U, Deby Fu, Minchen W, Melody, Eagle Young, L.S.J, Akira Yuki, Chou Hsien-Chin, Kelly, Xu Gui Xiu, Chen Su Ping, P.P.C, Y.J.S
- Music & Sound Effects : Eddie Yao
- Announcers : Wu Li, Guan Zi Hong, Kang Bao, Lei Wei Yuan, Zhang Wen Jun, Zhang Kai Kai
- Designers : Liu Guo Jun, Mao Lide, Gao Zhong Ren, Yin, Andy, Chin
- Producers : Ko-Chu Lee, Paul Chiang, A.C. Chen, Tzung-Hui Cheng
- - SOURCES -
- Game's rom.
- Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=the-killing-blade&page=detail&id=3492&o=2
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