game
icon
title Karate Champ (US VS version)
set name kchampvs
manufacturer Data East USA
year 1984
genre Fighter (hof)
category Fighter / Versus (hof)
driver status good
driver source kchamp.c
snapshots PS: in game | title | scores | parent / MW: in game | parent / CT: in game | title | parent / Mr. Do: parent / EJ: parent
zoom
rating

66.9% after 45 votes
 
parent Karate Champ (US)
other clones Karate Dou (Japan)
Taisen Karate Dou (Japan VS version)
display
colour emulation good
palette 256
display type raster
orientation vertical
resolution 224x256
frequency 60.000000Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P sim
controls double 4 way joystick
buttons 0
coin slots 2
hardware
cpu Z80 @ 3MHz
cpu Z80 @ 3MHz
audio AY-3-8910A @ 1.5MHz
audio AY-3-8910A @ 1.5MHz
audio MSM5205 @ 0.375MHz
data
version added .034b02
last change(s) none since version .53
roms
name size crc set flags sha1
bs24  8192  829da69b  kchampvs    3266e7686e537f34ee5ce4cccc349eb12fc65038 
bs23  8192  091f810e  kchampvs    283edb08ce106835185a1c2d6b88f7544d75f3b4 
bs22  8192  d4df2a52  kchampvs    60d6cb1cb51c6f80a0f88913d4152ab8bda752d6 
bs21  8192  3d4ef0da  kchampvs    228c8e47bb7123b69746506402edb875a43d7af5 
bs20  8192  623a467b  kchampvs    5f150c67632f8e32769b75aa0615d0eb018afdc4 
bs19  16384  43e196c4  kchampvs    8029798ea0a560603c3dcde56db5a1ccde58c514 
bs18  8192  eaa646eb  kchampvs    cbd48f4d5d225b71c2dd0b14f420838561e3f83e 
bs17  8192  d71031ad  kchampvs    b168f4ef4feb4195305404df699acecb731eab02 
bs16  8192  6f811c43  kchampvs    1d33ac8129562ab709bd7396b4c2457b6db99277 
bs12  8192  4c574ecd  kchampvs    86914eef33da73463ba6261eecae75209d24fac1 
bs13  8192  750b66af  kchampvs    c7824994b977d4e846f3ecadfcfc51331f52b6f4 
bs14  8192  9ad6227c  kchampvs    708af5e70927040cf7f2ae6f792344c19099530c 
bs15  8192  3b6d5de5  kchampvs    288fffcbc9369db5c75e7e0d6181612de6f12da3 
bs00  8192  51eda56c  kchampvs    31438e115e95c2a684ec65ed2bdb9125e3675226 
bs06  8192  593264cf  kchampvs    866469f37b6c90afc65e53e6589b67ac4b25997e 
b012.bin  8192  b4842ea9  kchamp    471475f65edbd292b9162ad50e5cb0c7144845b0 
b003.bin  8192  8cd166a5  kchamp    4b623c4c0025d75b3ed9746f8b6730bf3e65d85a 
b011.bin  8192  4cbd3aa3  kchamp    a9a683dcc4f52b18450659a20434a4d2a7b411d9 
b002.bin  8192  6be342a6  kchamp    0b8ac7ef7c6a6464fbc027a9fd17fa7ce1ffd962 
bs03  8192  8dcd271a  kchampvs    0abeaa46433a59c110815ecf188c7afd6fa387a4 
bs09  8192  4ee1dba7  kchampvs    717ce9a4e20f6e02adf678b1400af4aaecdbfb40 
b006.bin  8192  7346db8a  kchamp    d2b2c1700ae0ff9c614a9981a3da3d69879e9f25 
b009.bin  8192  b78714fc  kchamp    4df7f15c37d56a9d66d0049aad65b32063e5c29a 
b005.bin  8192  b2557102  kchamp    ec4285029fc3ee1ad0adb05f363b234c67f8903d 
b008.bin  8192  c85aba0e  kchamp    4be21b38623c2a8ae7f1e7397fb002e4cb9e4614 
br27  256  f683c54a  kchamp    92893990456b92f04a2be98b8e9626e97b7a2562 
br26  256  3ddbb6c4  kchamp    0eca5594d6812bc79f8b78f83fe003877d20c973 
br25  256  ba4a5651  kchamp    77e81bd64ab59a7466d20eabdff4be241e963c52 
cabinet art
cabinet kchampvs.png
marquee kchamp.png
control panel kchampvs.png
flyer kchampvs.png
PCB kchamp.png
additional information
info 0.34b4 [Ernesto Corvi]

0.34b2 [Ernesto Corvi]

Bugs:
  • karatevs, kchamp, kchampvs: Sound bug - no sound effect plays when first credit is input (works for subsequent credits). Tafoid: Clone set karatedo does give sound for the first credit as opposed to the other 3 sets that do not. Shifty (ID 01130)
  • kchampvs, karatevs: Tested with 0.115 and as far back as .37b15 (first windows release). Boot the game and let the demonstration progress to the screen where the two fighters trade kicks and punches but do not hit each other. You'll notice the BGM continues to play fine while there are regular sound effects, but there is a very noticable pause only when there is a speech effect used. You can hear more of the tune (longer into it) when you do not have speech effects in the demo (try kchamp and karatedo). Tafoid (ID 00129)
WIP:
  • 0.123u1: Zsolt Vasvari removed color tables from Karate Champ. Added resnet.c color computations where appropriate.
  • 0.36b12: Changed Z80 CPU2 clock speed to 3MHz and the 2x AY-8910 to 1.5MHz.
  • 0.36b9: Takahiro Nogi added clone Karate Dou (Japan). Karate Champ (US VS version) and Taisen Karate Dou (Japan VS version) are now clones of Karate Champ (US). Renamed (karatedo) to (karatevs). Changed Z80 CPU2 clock speed to 3.5MHz and the 2x AY-8910 to 1MHz. Added dipswitches 'Difficulty' and 'Cabinet'.
  • 11th November 1999: Takahiro Nogi added another Karate Champ romset.
  • 0.34b8: Changed description of clone 'Karate Champ (VS Version - Japanese)' to 'Taisen Karate Dou (VS version)'.
  • 0.34b4: Ernesto Corvi added Karate Champ (Data East 1984).
  • 0.34b3: Ernesto Corvi fixed speech in Karate Champ. Changed description of clone 'Taisen Karate Dou' to 'Karate Champ (JAP version)'.
  • 0.34b2: Ernesto Corvi added Karate Champ (VS version) (Data East 1984) and clone 'Taisen Karate Dou'.
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Romset: 217 kb / 30 files / 107 zip
history Karate Champ (c) 1984 Data East.


A seminal 1-on-1 fighting game set over the course of a karate tournament, Karate Champ was the first game of its type and would influence every game of the fighting genre that followed. Karate Champ's control system utilised a somewhat awkward dual joystick control system, with simulataneous joystick manipulation required to execute even the simplest of kicks.


- TECHNICAL -


Main CPU : Z80 (@ 3 Mhz)

Sound CPU : Z80 (@ 3 Mhz)

Sound Chips : (2x) AY8910 (@ 1.5 Mhz), DAC


Screen orientation : Vertical

Video resolution : 224 x 256 pixels

Screen refresh : 60.00 Hz

Palette colors : 256


Players : 2

Control : Double 4-way joysticks


- TRIVIA -


Released in September 1984.


This is where an entire genre began; the 1-on-1 fighting game. The list of titles Karate Champ would go on to inspire is near-endless - needless to say, without this game, "Street Fighter", and countless others like it, might never have happened. The only description that can truly do this game justice is seminal.


George Weller holds the official record for this game with 239,900 points on March 2, 2002.


A Karate Champ machine was shown at the 2003 classic arcade games show 'California Extreme' in San Jose, California.


The versus version (See 'Update' section for more info) of the game can be seen in the film "Bloodsport" (1988).


This game is known in Japan as "Karate Dou", the Vs version is known in Japan as "Taisen Karate Dou - Seishun Bishoujo Hen".


- UPDATES -


The US 'Versus' (2-player) version shipped one month later in October 1984. The Versus version, however, differs slightly from its single-player sibling. There is a greater variation in backgrounds, for example, with a variety of outdoor locations as opposed to the standard Martial Art dojos of the earlier version. The sound effects also seem to be a little 'sharper', with the speech, in particular, much improved.


- PORTS -


* Consoles :

Nintendo Famicom (1986)

Nintendo Famicom Disk (1986)


* Computers :

Tandy Color Computer (1985, "Karate")

Commodore C64 (1985)

Commodore Amiga (1987)

Apple II


- SOURCES -


Game's rom.

Machine's picture.



Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=karate-champ&page=detail&id=1260&o=2
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cheats
cheats
code comments
000000A2:C167:00000099:FFFFFFFF  Infinite Time
60000000:0000:00000000:00000000 
00000000:C91A:00000000:FFFFFFFF  Stop White/PL1 Winning
00000001:C91A:00000001:FFFFFFFF  One hit to win Now! PL1
00010001:C91B:00000001:FFFFFFFF  One hit to win Now! PL1 (2/2)
00000001:C91A:00000000:FFFFFFFF  Set PL1 Points to 0 Now!
00010001:C91B:00000000:FFFFFFFF  Set PL1 Points to 0 Now! (2/2)
60000000:0000:00000000:00000000 
00000000:C91C:00000000:FFFFFFFF  Stop Red/PL2 Winning
00000001:C91C:00000001:FFFFFFFF  One hit to win Now! PL2
00010001:C91D:00000001:FFFFFFFF  One hit to win Now! PL2 (2/2)
00000001:C91C:00000000:FFFFFFFF  Set PL2 Points to 0 Now!
00010001:C91D:00000000:FFFFFFFF  Set PL2 Points to 0 Now! (2/2)
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