game
icon
title Taisen Karate Dou (Japan VS version)
set name karatevs
manufacturer Data East Corporation
year 1984
genre Fighter (hof)
category Fighter / Versus (hof)
driver status good
driver source kchamp.c
snapshots PS: in game | title | scores | parent / MW: in game | parent / CT: in game | title | parent / Mr. Do: parent / EJ: parent
zoom
rating

65.9% after 17 votes
 
parent Karate Champ (US)
other clones Karate Champ (US VS version)
Karate Dou (Japan)
display
colour emulation good
palette 256
display type raster
orientation vertical
resolution 224x256
frequency 60.000000Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P sim
controls double 4 way joystick
buttons 0
coin slots 2
hardware
cpu Z80 @ 3MHz
cpu Z80 @ 3MHz
audio AY-3-8910A @ 1.5MHz
audio AY-3-8910A @ 1.5MHz
audio MSM5205 @ 0.375MHz
data
version added .034b02
last change(s) none since version .53
roms
name size crc set flags sha1
br24  8192  ea9cda49  karatevs    7d753a8d391418d0fe5231eb88b3627f7d3fd99e 
br23  8192  46074489  karatevs    5593f819b6893820ef0c0fece13cf3ca83e1ab85 
br22  8192  294f67ba  karatevs    45f13a7deb75bb167176c5405128de3ca76e22f0 
br21  8192  934ea874  karatevs    dbc139715a1598033beedbf4f8fec73703b016d6 
br20  8192  97d7816a  karatevs    e02f9306fc3539f4feaedfcabea66d172d09a510 
br19  16384  dd2239d2  karatevs    0533d5abf8e25a4aeec2f7832b657eab56fd11f0 
br18  8192  00ccb8ea  karatevs    83d69684dc3ad37aca03c901fd23c7652134766f 
bs17  8192  d71031ad  karatevs    b168f4ef4feb4195305404df699acecb731eab02 
br16  8192  2512d961  karatevs    f0cd1be112b915d700e0587759606d48d115a83f 
br12  8192  9ed6f00d  karatevs    3def985deb29a7644309ede3bd82c225b4ae23f8 
bs13  8192  750b66af  karatevs    c7824994b977d4e846f3ecadfcfc51331f52b6f4 
br14  8192  fc399229  karatevs    e8d633151b0d7fa49c455920c4b0588575a7084e 
bs15  8192  3b6d5de5  karatevs    288fffcbc9369db5c75e7e0d6181612de6f12da3 
br00  8192  c46a8b88  karatevs    a47e56a6dc7f36b896b8156e77a1da7e8be2332e 
br06  8192  cf8982ff  karatevs    aafb249503ad51f64b1f31ea2d869dfc0e065d19 
b012.bin  8192  b4842ea9  kchamp    471475f65edbd292b9162ad50e5cb0c7144845b0 
b003.bin  8192  8cd166a5  kchamp    4b623c4c0025d75b3ed9746f8b6730bf3e65d85a 
b011.bin  8192  4cbd3aa3  kchamp    a9a683dcc4f52b18450659a20434a4d2a7b411d9 
b002.bin  8192  6be342a6  kchamp    0b8ac7ef7c6a6464fbc027a9fd17fa7ce1ffd962 
br03  8192  bde8a52b  karatevs    1a0800472caf8c79a15cc977dad1a7bc97c74b2b 
br09  8192  e9a5f945  karatevs    e6b21912bee97de06819c8ac85a45bbc70030f88 
b006.bin  8192  7346db8a  kchamp    d2b2c1700ae0ff9c614a9981a3da3d69879e9f25 
b009.bin  8192  b78714fc  kchamp    4df7f15c37d56a9d66d0049aad65b32063e5c29a 
b005.bin  8192  b2557102  kchamp    ec4285029fc3ee1ad0adb05f363b234c67f8903d 
b008.bin  8192  c85aba0e  kchamp    4be21b38623c2a8ae7f1e7397fb002e4cb9e4614 
br27  256  f683c54a  kchamp    92893990456b92f04a2be98b8e9626e97b7a2562 
br26  256  3ddbb6c4  kchamp    0eca5594d6812bc79f8b78f83fe003877d20c973 
br25  256  ba4a5651  kchamp    77e81bd64ab59a7466d20eabdff4be241e963c52 
cabinet art
cabinet kchamp.png
marquee kchamp.png
control panel kchamp.png
flyer karatevs.png
PCB kchamp.png
additional information
info 0.34b4 [Ernesto Corvi]

0.34b2 [Ernesto Corvi]

Bugs:
  • karatevs, kchamp, kchampvs: Sound bug - no sound effect plays when first credit is input (works for subsequent credits). Tafoid: Clone set karatedo does give sound for the first credit as opposed to the other 3 sets that do not. Shifty (ID 01130)
  • kchampvs, karatevs: Tested with 0.115 and as far back as .37b15 (first windows release). Boot the game and let the demonstration progress to the screen where the two fighters trade kicks and punches but do not hit each other. You'll notice the BGM continues to play fine while there are regular sound effects, but there is a very noticable pause only when there is a speech effect used. You can hear more of the tune (longer into it) when you do not have speech effects in the demo (try kchamp and karatedo). Tafoid (ID 00129)
WIP:
  • 0.123u1: Zsolt Vasvari removed color tables from Karate Champ. Added resnet.c color computations where appropriate.
  • 0.36b12: Changed Z80 CPU2 clock speed to 3MHz and the 2x AY-8910 to 1.5MHz.
  • 0.36b9: Takahiro Nogi added clone Karate Dou (Japan). Karate Champ (US VS version) and Taisen Karate Dou (Japan VS version) are now clones of Karate Champ (US). Renamed (karatedo) to (karatevs). Changed Z80 CPU2 clock speed to 3.5MHz and the 2x AY-8910 to 1MHz. Added dipswitches 'Difficulty' and 'Cabinet'.
  • 11th November 1999: Takahiro Nogi added another Karate Champ romset.
  • 0.34b8: Changed description of clone 'Karate Champ (VS Version - Japanese)' to 'Taisen Karate Dou (VS version)'.
  • 0.34b4: Ernesto Corvi added Karate Champ (Data East 1984).
  • 0.34b3: Ernesto Corvi fixed speech in Karate Champ. Changed description of clone 'Taisen Karate Dou' to 'Karate Champ (JAP version)'.
  • 0.34b2: Ernesto Corvi added Karate Champ (VS version) (Data East 1984) and clone 'Taisen Karate Dou'.
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Romset: 217 kb / 30 files / 107 zip
history Taisen Karate Dou - Seishun Bishoujo Hen (c) 1984 Data East.


Classic classic classic karate tournament game.


- TECHNICAL -


Main CPU : Z80 (@ 3 Mhz)

Sound CPU : Z80 (@ 3 Mhz)

Sound Chips : (2x) AY8910 (@ 1.5 Mhz), MSM5205 (@ 375 Khz)


Screen orientation : Vertical

Video resolution : 224 x 256 pixels

Screen refresh : 60.00 Hz

Palette colors : 256


Players : 2

Control : Double 4-way joysticks


- TRIVIA -


Released in September 1984.


The title of this game translates from Japanese as 'Way of Karate Competition - Beautiful Young Girl Chapter'.


This game is known outside Japan as "Karate Champ".


- PORTS -


* Consoles :

Sony PlayStation 2 (2005 "Oretachi Geasen Zoku Sono 3 - Karate Michi")


- SOURCES -


Game's rom.



Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=taisen-karate-dou-seishun-bishoujo-hen&page=detail&id=2819&o=2
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cheats
cheats
code comments
000000A2:C167:00000099:FFFFFFFF  Infinite Time
60000000:0000:00000000:00000000 
00000000:C91A:00000000:FFFFFFFF  Stop White/PL1 Winning
00000001:C91A:00000001:FFFFFFFF  One hit to win Now! PL1
00010001:C91B:00000001:FFFFFFFF  One hit to win Now! PL1 (2/2)
00000001:C91A:00000000:FFFFFFFF  Set PL1 Points to 0 Now!
00010001:C91B:00000000:FFFFFFFF  Set PL1 Points to 0 Now! (2/2)
60000000:0000:00000000:00000000 
00000000:C91C:00000000:FFFFFFFF  Stop Red/PL2 Winning
00000001:C91C:00000001:FFFFFFFF  One hit to win Now! PL2
00010001:C91D:00000001:FFFFFFFF  One hit to win Now! PL2 (2/2)
00000001:C91C:00000000:FFFFFFFF  Set PL2 Points to 0 Now!
00010001:C91D:00000000:FFFFFFFF  Set PL2 Points to 0 Now! (2/2)
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