game
icon
title Jump Shot
set name jumpshot
manufacturer Bally Midway
year 1985
genre Sports (hof)
category Sports / Basketball (hof)
driver status good
driver source pacman.c
snapshots MW: in game / CT: in game | title | how to / PS: in game | title
zoom
rating

59.7% after 25 votes
 
clones Jump Shot Engineering Sample
display
colour emulation good
palette 512
display type raster
orientation vertical
resolution 224x288
frequency 60.606061Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P sim
controls 8 way joystick
buttons 1
coin slots 2
hardware
cpu Z80 @ 3.072MHz
audio Namco @ 0.096MHz
data
version added .034b07
last change(s) none since version .53
roms
name size crc set flags sha1
6e  4096  f00def9a  jumpshot    465a7f368e61a1e6614d6eab0fa2c6319920eaa5 
6f  4096  f70deae2  jumpshot    a8a8369e865b62cb9ed66d3de2396c6a5fced549 
6h  4096  894d6f68  jumpshot    8693ffc29587cdd1be0b42cede53f8f450a2c7fa 
6j  4096  f15a108a  jumpshot    db5c8394f688c6f889cadddeeae4fbca63c29a4c 
5e  4096  d9fa90f5  jumpshot    3c37fe077a77baa802230dddbc4bb2c05985d2bb 
5f  4096  2ec711c1  jumpshot    fcc3169f48eb7d4af533ad0169701e4230ff5a1f 
prom.7f  32  872b42f3  jumpshot    bbcd392ba3d2a5715e92fa0f7a7cf1e7e6e655a2 
prom.4a  256  0399f39f  jumpshot    e98f08da4666cab44e01acb760a1bd2fc858bc0d 
82s126.1m  256  a9cc86bf  jumpshot    bbcec0570aeceb582ff8238a4bc8546a23430081 
82s126.3m  256  77245b66  jumpshot    0c4d0bee858b97632411c440bea6948a74759746 
cabinet art
marquee jumpshot.png
flyer jumpshot.png
additional information
info 0.37b11 [Dave Widel]

0.34b7 [Nicola Salmoria]

Bugs:
- If the game is run in EASY mode, there appear 2 different bugs: When the stage on the left is selected, one of the enemies has incorrect colours and when the stage on the right is selected, it starts with no enemies and each round in the stage ends after a few seconds. Check with the real PCB is necessray. jumpkids0105u2gre Twisty
WIP:
  • 0.90u4: Dave Widel added clone 'Jump Shot Engineering Sample' (prototype from PokeMAME) and 'Player1/2 Skin Tone' dipswitch.
  • 0.37b11: Dave Widel fixed Jump Shot - Game now playable. Added dipswitches 'Time', 'Free Play', '2 Players Game' and 6x 'Unknown'.
  • 31st December 2000: Dave Widel has written a driver for Jump Shot.
  • 0.34b7: Nicola Salmoria added Jump Shot (Bally Midway 1985) (not working due to encryption).
LEVELS: 1

Other Emulators:
  • CottAGE
  • Tickle
  • VAntAGE
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1 on 1 Government

Romset: 25 kb / 10 files / 19.2 zip
history Bally Midway's Jump Shot (c) 1985 Bally Midway.


An early one-on-one basketball game. Score more points than your opponent to win.


- TECHNICAL -


Main CPU : Z80 (@ 3.072 Mhz)

Sound Chips : Namco (@ 96 Khz)


Screen orientation : Vertical

Video resolution : 224 x 288 pixels

Screen refresh : 60.61 Hz

Palette colors : 16


Players : 2

Control : 8-way joystick

Buttons : 1


- TRIVIA -


Like "Shoot The Bull", Jump Shot was a 'kit game' designed to drop into a "Pac-Man" cabinet.


- STAFF -
  • Lead Programmer : Gary Oglesby
  • Artist / Animator : Brian Colin
  • - SOURCES -
  • Game's rom.
  • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=bally-midway's-jump-shot&page=detail&id=176&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in GameFAQs
view in KLOV
view in MamEnd
view in System16
view in The Arcade Flyer Archive
view in VGMuseum Gamepics
cheats
cheats
code comments
00000000:4CE1:00000009:FFFFFFFF  Infinite Credits
00000000:4CD7:00000059:FFFFFFFF  Infinite Game Time
00010000:4CD6:00000009:FFFFFFFF  Infinite Game Time (2/2)
00000001:4CD7:00000000:FFFFFFFF  Finish this Half Now!
00010001:4CD6:00000000:FFFFFFFF  Finish this Half Now! (2/2)
00000000:4CDA:00000009:FFFFFFFF  Infinite Shot Time
00010000:4CD9:00000009:FFFFFFFF  Infinite Shot Time (2/2)
00000001:4CDA:00000000:FFFFFFFF  Shot Time = 0 Now!
00010001:4CD9:00000000:FFFFFFFF  Shot Time = 0 Now! (2/2)
60000000:0000:00000000:00000000 
00000101:4C60:00000009:FFFFFFFF  Select 00X Away Score
00000101:4C5F:00000009:FFFFFFFF  Select 0X0 Away Score
00000101:4C5E:00000009:FFFFFFFF  Select X00 Away Score
00000000:4C60:00000009:FFFFFFFF  Away Score always = 99
00010000:4C5F:00000009:FFFFFFFF  Away Score always = 99 (2/2)
00000000:4C60:00000000:FFFFFFFF  Away Score always = 0
00010000:4C5F:00000000:FFFFFFFF  Away Score always = 0 (2/2)
60000000:0000:00000000:00000000 
00000101:4C44:00000009:FFFFFFFF  Select 00X Home Score
00000101:4C43:00000009:FFFFFFFF  Select 0X0 Home Score
00000101:4C42:00000009:FFFFFFFF  Select X00 Home Score
00000000:4C44:00000009:FFFFFFFF  Home Score always = 99
00010000:4C43:00000009:FFFFFFFF  Home Score always = 99 (2/2)
00000000:4C44:00000000:FFFFFFFF  Home Score always = 0
00010000:4C43:00000000:FFFFFFFF  Home Score always = 0 (2/2)
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