game
icon
title Junior King (bootleg of Donkey Kong Jr.)
set name jrking
manufacturer bootleg
year 1982
genre Platform (hof)
category Platform / Run Jump (hof)
driver status good
driver source dkong.c
snapshots PS: in game | title | scores | parent / MW: parent / CT: | parent / Mr. Do: parent
zoom
rating

58.9% after 18 votes
 
parent Donkey Kong Junior (US)
other clones Donkey Kong Jr. (bootleg)
Donkey Kong Jr. (Japan)
Donkey Kong Jr. (Moon Cresta hardware)
Donkey Kong Junior (Easy)
Donkey Kong Junior (Japan?)
display
colour emulation good
palette 521
display type raster
orientation vertical
resolution 224x256
frequency 60.606061Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P alt
controls 4 way joystick
buttons 1
coin slots 1
hardware
cpu Z80 @ 3.072MHz
cpu MB8884 @ 6MHz
audio Discrete
data
version added .124u1
last change(s) none
roms
name size crc set flags sha1
b5.bin  8192  ec7e097f  jrking    c10885d8724434030094a106c5b6de7fa6976d0f 
c5.bin  8192  c0a18f0d  jrking    6d7396b98c0a7fa508dc233f90e5a8359439c97b 
e5.bin  8192  a81dd00c  jrking    ec507d963151bb8fcee13a47d7f93aa4cd089b7e 
h3.bin  4096  715da5f8  dkongjr    f708c3fd374da65cbd9fe2e191152f5d865414a0 
n3.bin  4096  7110715d  jrking    6d848563bf01b347e374d5cae23e09806e28ea6d 
p3.bin  4096  46476016  jrking    5af29f816e53fd344d114ebf2369e29359e08ce0 
c7.bin  4096  9f531527  jrking    6b426cea91135ae1924506f964d856fc475c08e1 
d7.bin  4096  32fbd41b  jrking    1f98facc2c20dc4b8722085f269f123601382994 
e7.bin  4096  2286bf8e  jrking    7511e83aa5a4de988048fc2db4de7b3d5aabee8c 
f7.bin  4096  627007a0  jrking    f71091b65978f7f386ba3c30a3ffe824412bbe67 
c-2e.bpr  256  463dc7ad  dkongjr    b2c9f22facc8885be2d953b056eb8dcddd4f34cb 
c-2f.bpr  256  47ba0042  dkongjr    dbec3f4b8013628c5b8f83162e5f8b1f82f6ee5f 
v-2n.bpr  256  dbf185bf  dkongjr    2697a991a4afdf079dd0b7e732f71c7618f43b70 
cabinet art
cabinet dkongjr.png
marquee dkongjr.png
control panel dkongjr.png
flyer dkongjr.png
PCB jrking.png
additional information
info 0.05 [Nicola Salmoria, Gary Shepherdson, Brad Thomas, Edward Massey, Ron Fries, Paul Berberich]

WIP:
  • 0.127u2: Replaced I8035 CPU2 with MB8884, verified on schematics [Couriersud]. Aaron Giles fixed music speed regression in Donkey Kong Jr. and clones.
  • 0.124u1: Added clone Junior King (bootleg of Donkey Kong Jr.). Only the graphic roms differ from dkongjrb but it's a common bootleg.
  • 0.123u4: Changed description of clone 'Donkey Kong Junior (bootleg?)' to 'Donkey Kong Junior (Easy)'. Renamed (dkngjnrb) to (dkongjre).
  • 0.122u2: Couriersud added discrete sound and DISCRETE_74LS624 VCO to Donkey Kong Junior. Supports Logic, Energy and Count outputs. Also added proper Z80 / I8035 interface for Donkey Kong Junior and removed samples support. Replaced DAC/Samples sound with Discrete.
  • 0.122: Couriersud mapped more interface lines between sound and cpu boards in Donkey Kong Junior (US).
  • 0.116u4: Couriersud fixed regressions in Donkey Kong Junior due to incorrect memory map and rendering too many sprites.
  • 0.116: Couriersud implemented color generation (resistor mixer) from schematics for Donkey Kong Jr.
  • 0.86u3: Pete Rittwage and Derrick Renaud replaced the old climb and walk sample with three different samples. Replaced climb- and walk.wav with climb0, climb1 and climb2.wav and walk0, walk1 and walk2.wav.
  • 0.63: Added clone Donkey Kong Jr. (Moon Cresta hardware).
  • 11th December 2002: Zsolt Vasvari added a Donkey Kong Junior bootleg on Galaxian hardware and Stephane Humbert fixed a slight dipswitch error in it.
  • 0.53: Added clone Donkey Kong Jr. (Japan). Renamed (dkngjrjp) to (dkongjrb), (dkjrjp) to (dkngjnrj) and (dkjrbl) to (dkngjnrb). Fixed rom names.
  • 1st June 2001: Mike Haaland added a Donkey Kong Jr. clone called Junior King.
  • 0.36b2: Added snapjaw.wav to the sample set.
  • 0.35b6: Replaced I8039 CPU2 with I8035.
  • 0.31: Howie Cohen added support for missing samples to Donkey Kong Jr. Wiebo de Wit fixed scores over 100000 in Donkey Kong/Donkey Kong Jr.
  • 0.30: Mirko Buffoni added clone Donkey Kong Jr. (Original Japanese) (bootleg? 1982). Ron Fries, Dan Boris and Mirko Buffoni support a 8039 emulator and emulated sound in Donkey Kong, Donkey Kong Jr. and Mario Bros. Since the boards also use discrete circuits to generate sound, some samples are still needed to get complete sound support. Also partial sound in Radarscope.
  • 0.29: Nicola Salmoria added clone Donkey Kong Jr. (Japanese) and clone (bootleg), with levels playing in the order 1-2-3-4 instead of 1-4-1-3-4-1-2-3-4 and bootleg version of Donkey Kong Jr., with levels playing in the order 1-2-3-4 instead of 1-4-1-3-4-1-2-3-4. Accurate colors in Donkey Kong Jr.
  • 0.10: Nicola received no less than three different palettes for Donkey Kong Jr., from Brad Oliver, Marc Vergoossen and Richard Davies. The one included is from Marc.
  • 0.09: Better colors in Donkey Kong Jr. Thanks to Brad Oliver, Marc Vergoossen and Richard Davies for help with Donky Kong Jr. colors.
  • 0.081: Sorry about screwing Donkey Kong Jr. colors... it's playable again. Colors are still way off though.
  • 0.05: Nicola Salmoria added Donkey Kong Jr. (Nintendo 1982) (wrong colors, no sound). Changed readroms() to allow scatter loading of a single ROM. This was needed for Donkey Kong Jr. Now the end of the RomModule array is marked by a size==0, while name==0 means "continue loading the previous ROM at this address". Special thanks to Brad Thomas and Gary Shepherdson for the extensive information on Donkey Kong and Donkey Kong Jr.
LEVELS: 4

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Romset: 45 kb / 13 files / 29.7 zip
history Junior King (c) 1982 Unknown.


Bootleg/Hack of "Donkey Kong Jr.".


- SOURCES -


Game's ROM.



Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=junior-king&page=detail&id=24512&o=2
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