game
icon
title Journey
set name journey
manufacturer Bally Midway
year 1983
genre Maze (hof)
category Maze (hof)
driver status good
driver source mcr.c
snapshots MW: in game / CT: in game | title | select | artwork / Mr. Do: artwork / PS: in game | title
zoom
rating

66.1% after 26 votes
 
display
colour emulation good
palette 128
display type raster
orientation vertical
resolution 480x512
frequency 30.000000Hz
sound
sound emulation good
channels stereo
samples sepways.wav
controls
players 2
nplayers 2P alt
controls 4 way joystick
buttons 1
coin slots 2
hardware
cpu Z80 @ 2.496MHz
cpu Z80 @ 2MHz
audio AY-3-8910A @ 2MHz
audio AY-3-8910A @ 2MHz
audio Samples
data
version added .028
last change(s) .060
roms
name size crc set flags sha1
d2  8192  f2618913  journey    eee323ac502cedefef0675a90c3c9c17f9610fc9 
d3  8192  2f290d2e  journey    b672064969326e594b6a4225e73bf51d25f33871 
d4  8192  cc6c0150  journey    83b00b137e0c343db9b61c90469d5e2392444fc3 
d5  8192  c3023931  journey    e591a18c5fc8befcd9f2b93d9131374c572cdbcd 
d6  8192  5d445c99  journey    df2bce203f510b4bda42bb7114b79eb0b2b4e2e0 
4096  2524a2aa  journey    4bd78b4fb42c2506fa6734419b42cbbe4c240e94 
4096  b8e35814  journey    379308431d1204d6cb5ae8a13e378ec7b3fab0a9 
4096  09c488cf  journey    7aa3321db748f2612693f8348e590369e8d48140 
4096  3d627bee  journey    42239ee73ba88206d28fd9cff9787b11c40bb2f1 
g3  8192  c14558de  journey    f47624ec235f782559eff076758ff28366dbf21d 
g4  8192  9104c1d0  journey    9ae732d6f1edb8656c54ac9b8fa6b35b342adc4b 
a7  8192  4ca2bb2d  journey    62ae3b30a2c52649d4c8f1264b9f8726c3ac81ce 
a8  8192  4fb7925d  journey    a1f4a2bdd6e80a3a9e5f1e698c014b6f91dfb000 
a5  8192  560c474f  journey    bb44fb5f1bd14b92bff110e74d8c9f22df07b47f 
a6  8192  b1f31583  journey    3ebedacc75d031525d166b3265c136f0f7407d0f 
a3  8192  f295afda  journey    de8086ca5750736eba939f80c089ba96b7e53300 
a4  8192  765876a7  journey    9c477f5fae068f7e424939652e959711b3ad3a80 
a1  8192  4af986f8  journey    56af9525a404bcf6d76b19318efe541189844210 
a2  8192  b30cd2a7  journey    df1b36a3481fdec49f73d504f23951070c121291 
82s123.12d  32  e1281ee9  journey    9ac9b01d24affc0ee9227a4364c4fd8f8290343a 
cabinet art
cabinet journey.png
marquee journey.png
control panel journey.png
flyer journey.png
additional information
info 0.28 [Christopher Kirmse, Aaron Giles, Nicola Salmoria, Brad Oliver]

Samples required

Bugs:
  • 8 way joystick input broken. smoke4659 (ID 02650)
  • If you activate the in game credits described in the history.dat, the graphics are bad. All except for one of the face snapshots have blotch marks on them (see snapshot). journey074gre BSR (ID 00517)
WIP:
  • 0.127u1: John Rieman changed Journey to 4-way joysticks.
- 20th January 2006: Mr. Do - One of the longest-running requests in MAME has been a sample for the cassette tape in the game Journey. After you complete the five stages, you are treated to a bonus stage where the band performs a concert. Inside the cabinet, there was a standard cassette player that would play a tape at this stage. Previously, the only way to play the game on an emulator with the music was with Retrocade, which is long since gone, and only runs on DOS. Around August 2005, Aaron Giles added support for the tape player and the sample, which was great, but there was still no actual sample. You could create your own by ripping the song "Separate Ways" from a CD, but it still wasn't the actual arcade product. In December that year, a guy named Jonah mentioned on the MAMEGen messageboard that he had a copy of the tape. After some pushing and prodding from myself, he was kind enough to record it for me. The tape is a continuous loop of Separate Ways; not the whole song, but the first three minutes of it. Also, the version on the tape is 8 bars shorter than the version found on Journey's Greatest Hits CD. If you listen to the CD, at the 0:22 spot, and again at the 1:52 spot, there is an extra 4 bars (16 beats) of music compared to the tape. The cassette fades out just about right at the 3:00 mark, then there's almost 4 sec. of blank space, and the loop starts over. I took the CD version of the song, and matched it against the cassette recording (full of snap, crackle, and pop) to line up perfectly - missing the same 8 bars, fades the same at the end, and the same amount of blank space before the loop restarts. It matches up to the tape exactly. This is as close as we are probably going to get to a "just off the assembly line Journey with never-before-played cassette." IMO, this stacks up as well as any other sample used in MAME. NOTE: The Retrocade tape loop for Journey wasn't from the actual cassette, it was ripped from the CD version and polished (dirtied?). Unacceptable for MAME.
  • 0.98u4: Aaron Giles hooked up cassette sample and fixed sprite colors in Journey. Added sample (sepways.wav).
  • 0.98u2: Aaron Giles rewrote the Z80/Z180 daisy chaining logic to work a little closer to the hardware. Updated the Z80 CTC and PIO modules to support the new model. Changed the CTC module to not generate interrupts if there is an outstanding request on the same timer is currently in service; this allows Journey to (finally) run with the correct CPU speed. Changed Z80 CPU1 clock speed to 2496000 Hz.
  • 0.28: Added Journey (Bally Midway 1983). The cassette music is not support.
PLAY INSTRUCTIONS:
  • Wild alien groupoids have seized Journey's electro supercharged instruments.
  • Your mission is to help Journey retrieve their instruments from the dangers of the five galaxies.
  • Trek through hazardous obstacles in quest of each instrument and then battle your way back to the scarab vehicle.
  • When all five missions are completed Journey begins a spectacular concert at the galactic stadium.
  • Journey plays their hit song while Herbie guards the stage from frenzied groupoids who are trying to take the instruments.
  • Journey are: Steve Smith, Ross Valory, Neil Schon, Jonathan Cain and Steve Perry
Other Emulators:
  • Retrocade
Romset: 137 kb / 20 files / 66.4 zip
history Journey (c) 1983 Bally Midway.


The Play mode begins when either the 1-PLAYER or the 2-PLAYER START button is pressed. The Play mode ends when all of your performers have been eliminated. When this happens, GAME OVER is written across the center of the monitor screen.


ON THE SCREEN : The game is made up of groups of 5 sequences for each rack. When play begins, all the performers run onto the screen and jump aboard their transport ship, the Scarab. The Scarab then lifts off and heads for a point in space that is at the center of a grouping of five planets. (The song that is played during this sequence is 'Lights'.) Each group member's instrument is on a different planet.

At the beginning of each sequence, when a 2-PLAYER game has been selected, the game tells which player is up.

Also indicated in each sequence of each rack is the number of players (1 or 2), a running total of the players score(s), and the highest game score to date.


PLAY BEGINS : From this point, the player has approximately 10 seconds to decide which planet he wants to take the Scarab to (which performer’s instrument he wants to retrieve). The Scarab is guided to the planet of your choice by using the control stick to direct its movement.


OBSTACLES : On each planet there are various obstacles that must be overcome in order for that particular performer to retrieve his instrument and make his way back to the Scarab.

1st PLANET : Steve Perry must pass between the turnstiles without touching them, get his microphone, and shoot his way back to the Scarab. Game action on this planet is set to the song 'Don't Stop Believing'.

2nd PLANET : Here, Ross Valory must leap onto the elevating pedestals, timing his assent to grab his bass as it passes by him at the top of the screen, and shoot his way back to the Scarab. The song played here, although not easy to recongnize, is 'Still They Ride'.

3rd PLANET : Here, Jonathan Cain must leap the moving conveyor belt ridges without being touched to reach his keyboard and then must shoot his way back to the Scarab. The background song is 'Stone in Love'.

4th PLANET : With his jet pack, Neal Schon must traverse the dangerous passages in this cavern to finally retrieve his guitar and then fight his way back to the Scarab. 'Chain Reaction' plays in the background here.

5th PLANET : Steve Smith must jump from drum-head to drum-head, landing on all of them at least once in order to reach his drums. He then must shoot his way back to the Scarab. 'Wheel in the Sky' is the background music here.


ALL INSTRUMENTS RETRIEVED : All the performers now move to a stage and give a performance of 'Separate Ways (World's Apart)', their latest hit blockbuster at the time of this game's release. They will play as long as the bouncer (controlled by the player) can keep the excited fans from overrunning the stage. When this happens, play starts all over again in the next rack which will be more difficult to complete. The performers all have to retrieve their instruments again.


SEQUENCES : Play ends in any particular sequence when one of 3 things happens.

a. The performer has a mishap and, except for Steve Perry, falls to the bottom of the screen. (A sample of 'Who's Crying Now' will play in the background.)

b. The performer retrieves his instrument and shoots his way back to the transport ship.

c. The excited fans storm the stage (play advances to the next rack of 5 sequences).


PERFORMERS : When on each of the 5 planets, the performer's movements are controlled by the control stick on the games control panel. They can basically move in any direction.


MISHAP : Play will begin again (if you have reserve performers left) in space, all performers are in the Scarab, and the player has approximately 10 seconds to pick the next planet he wants to try.

NOTE : You cannot pick a planet where the performer has already retrieved his instrument. These planets are indicated to the player by a wavey white ring around them.

If there are no more reserve performers left, GAME OVER is written across the screen.


SCARAB VEHICLE : The Scarab can move in any direction on the screen. Its movements are controlled by the control stick on the games control panel.


FIRE CONTROL BUTTONS : These control the rate of fire of your performer in; either left, right, up, or down directions (certain performers can only fire in certain directions). There are 2-fire control buttons on the Upright models to allow both left and right handed persons to play the game easily.


CONTROL STICK : By using the control stick you can position the Scarab/performer at any location you desire on the screen.


BONUS PERFORMERS : These can be awarded to the player as he reaches or passes certain preselected point values. This feature is adjustable by the games Owner/Operator.


GAME ENDS : When your last performer is eliminated. GAME OVER is written across the monitor screen.


- TECHNICAL -


Bally Midway MCR 2 hardware


Main CPU : Z80 (@ 2.496 Mhz)

Sound CPU : Z80 (@ 2 Mhz)

Sound Chips : (2x) AY8910 (@ 2 Mhz), Samples


Screen orientation : Vertical

Video resolution : 480 x 512 pixels

Screen refresh : 30.00 Hz

Palette colors : 128


Players : 2

Control : 8-way joystick

Buttons : 1


- TRIVIA -


Released in March 1983.


Used digitized faces of the band members, photographed with a camera designed by Ralph Baer, father of the home video game console. The machine contained a tape loop of the song 'Separate Ways (World's Apart)' in the concert scene at the end of each level. Rushed through the 1982 Christmas holidays by the Marvin Glass team because Bally/Midway wanted the game to coincide with the release of the band's Frontiers album. They took all the images of the band backstage at a Salt Lake City concert. There was talk of using the game as part of the road show, but that fell through.


The story about the idea of players being able to take photos of their own face being dropped due to their taking pictures of certain body parts did not occur with this game, but with an earlier prototype called Clone. That game was dropped but when Baer heard about Journey, he saw a new opportunity to use his digitizing camera technology.


The background music includes the Journey songs : 'Chain Reaction', 'Don't Stop Believin', 'Lights', 'Still They Ride', 'Stone In Love' and 'Wheel In The Sky'. Each time you lose a life, the last line of the chorus to the song 'Who's Crying Now' will play.


Outside of this game, the Scarab vehicle appears in the front cover of the band's 'Escape' album, released in 1981.


The giant head that appears in the attract mode's title sequence (and the Scarab flies into at the beginning of the game) is from the front cover of the band's 'Frontiers' album, released in 1983 (the same year this game was released).


The logo on the marquee is the same logo as on the front of the 'Frontiers' album, above the giant head. This logo is itentical to that of the Magnavox Odyssey2 video game console released in 1978.


Joe Maurizi holds the official record for this game with 10,000,125 points.


- TIPS AND TRICKS -


* Secret screen : on Journey's attract screen (the one with the face), press all the buttons (Blast, 1P Start, 2P Start) and the joystick to the Left and you'll get a screen with the programmer's names and tiny digitized pictures.


- STAFF -
  • Designed and programmed by : Elaine Ditton, Richard Ditton (founders of Incredible Technologies).
  • Graphics by : Scott Morrison
  • Sounds : Elaine Ditton, Steve Meyer
  • Hardware : Cary Mednick, Robert Ploussard, Ashok Charles
  • - SOURCES -
  • Game's rom.
  • Machine's picture.
  • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=journey&page=detail&id=1227&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in GameFAQs
view in KLOV
view in System16
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in VGMuseum Gamepics
cheats
cheats
code comments
00000000:C213:00000006:FFFFFFFF  Infinite Lives
20800000:1BEB:000000C9:FFFFFFFF  Invincibility
20810000:305B:000000C3:FFFFFFFF  Invincibility (2/6):1st = Neal Schon Stage , 2nd = Steve Smith Stage
20810000:3D28:00000018:FFFFFFFF  Invincibility (3/6):Ross Valory Stage
20810000:40A1:00000018:FFFFFFFF  Invincibility (4/6):Jonathan Cain Stage (Going)
20810000:4723:000000C9:FFFFFFFF  Invincibility (5/6):Jonathan Cain Stage (Return)
20810000:515A:000000C9:FFFFFFFF  Invincibility (6/6):Steve Perry Stage
60000000:0000:00000000:00000000 
20800000:9223:00000000:FFFFFFFF  Skip RAM/ROM Check
20810000:92F7:000000C9:FFFFFFFF  Skip RAM/ROM Check (2/2):1st = RAM Check, 2nd = ROM Check
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