game
icon
title Ikari (Japan No Continues)
set name ikarijp
manufacturer SNK
year 1986
genre Shooter (hof)
category Shooter / Walking (hof)
driver status good
driver source snk.c
snapshots MW: in game | parent / CT: in game | title | parent / Mr. Do: parent / PS: in game | title | scores | parent
zoom
rating

66.9% after 18 votes
 
parent Ikari Warriors (US JAMMA)
other clones Ikari (Joystick hack bootleg)
Ikari Warriors (US No Continues)
Ikari Warriors (US)
display
colour emulation good
palette 1024
display type raster
orientation vertical
resolution 216x288
frequency 60.000000Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P sim
controls 8 way joystick
buttons 2
coin slots 2
hardware
cpu Z80 @ 3.35MHz
cpu Z80 @ 3.35MHz
cpu Z80 @ 4MHz
audio YM3526 @ 4MHz
audio YM3526 @ 4MHz
data
version added .035b02
last change(s) .106u12
roms
name size crc set flags sha1
up03_l4.rom  16384  cde006be  ikarijp    a42e23659cf0ea5194f8a7a9a1679ebcaed75ead 
up03_k4.rom  32768  26948850  ikarijp    bfeba5f7019f6eaacf2a5464756d9cb283c5f5a2 
ik3  16384  9bb385f8  ikarijp    70cc30bece54c28205017e755dc32a1c088f9f80 
ik4  32768  3a144bca  ikarijp    c1b09bffb8d89e607332304b1d8845794f25273f 
ik5  16384  863448fa  ikarijp    19cad05dc9c4495f36e0d8627927ea6d0a971824 
ik6  32768  9b16aa57  ikarijp    69866ce41c587721702c92ac2e9ba3f6645004cf 
7122er.prm  1024  b9bf2c2c  ikari    8eb62152dcb04f463baf6ec2a66148eb947403ef 
7122eg.prm  1024  0703a770  ikari    62861ef4987003d4965ef5018ccdf7157981d939 
7122eb.prm  1024  0a11cdde  ikari    faae17398341317e7afbd06b903b8e9e65967bf1 
ik7  16384  9e88f536  ikarijp    80e9aadeb626e60318a2139fd1b3875f6256c492 
17.rom  32768  e0dba976  ikari    5a8f14f7a199b5fb1862debda0bceee42cddac59 
18.rom  32768  24947d5f  ikari    ffd18074ced8171c9da56c839e8289afc29af2c9 
ik19  32768  566242ec  ikarijp    ca25587460491597d462d2526d59afbc9b92fb75 
20.rom  32768  5da7ec1a  ikari    4b212c1dfe4c18eced90ee3a783e7edf8d23c906 
ik8  32768  75d796d0  ikarijp    395c1d22b935c92c50a326edc8b6cd9aab235f7c 
ik9  32768  2c34903b  ikarijp    1949fc0cef4b30665ad288fa8e506a05741face0 
ik10  32768  da9ccc94  ikarijp    be3c9d44a887ac823039153b832dfae18fe69965 
11.rom  32768  5c75ea8f  ikari    4e8ee56a2dbeb9ac2dd74bc584dba29433d91ae0 
14.rom  32768  3293fde4  ikari    3e2f0fa00c22f1c0c1427d8d3de57dd9ec7682a9 
12.rom  32768  95138498  ikari    8ac3d2cd793312434b9ffb8c47c30473f713e0e8 
15.rom  32768  65a61c99  ikari    767694c919180de208b6211b593db68fc5a66ff1 
13.rom  32768  315383d7  ikari    1c1c5931e3447c4dcbd54fc8ae383b03cb5fbf5b 
16.rom  32768  e9b03e07  ikari    124e5328a965ea2af28c4d74934a82394a2ffd72 
ampal16r6a-a5004.1  260  a2e9a162  ikarijp    35abf667725abea74d36c76552387e7a1debe75a 
pal20l8a-a5004.2  324  28f2c404  ikarijp    d0832ef9e6be6449018f9b224d5f7203820a5135 
ampal16l8a-a5004.3  260  540351f2  ikarijp    d9c3aebb839935c8b49678693b87cc2bca2a674d 
ampal16l8a-a5004.4  260  540351f2  ikarijp    d9c3aebb839935c8b49678693b87cc2bca2a674d 
cabinet art
cabinet ikarijp.png
marquee ikari.png
control panel ikari.png
flyer ikarijp.png
PCB ikari.png
additional information
info 0.35b2 [Jarek Parchanski]

SERVICE MODE:
  • To enter service mode hold P1 Start during ROM test.
WIP:
  • 0.127u7: Stephane Humbert checked inputs and dipswitches via Z80 code analysis for Ikari Warriors and clones. Changed description of clone 'Ikari (Japan)' to 'Ikari (Japan No Continues)'.
  • 0.127u4: Nicola Salmoria fixed clones Ikari (Japan) and Ikari (Joystick hack bootleg), test screen now required to be cycled to enter game.
  • 0.127u2: Nicola Salmoria added another Ikari Warriors (US) clone. Changed description of clone 'Ikari Warriors (US)' to 'Ikari Warriors (US No Continues)'. Renamed (ikaria) to (ikarinc). Ikari Warriors (US JAMMA) is the JAMMA board, with conitnues. Ikari Warriors (US) is the non-JAMMA board, with continues. Ikari Warriors (US) is the non-JAMMA board, without continues.
  • 0.127u1: Corrado Tomaselli added clone Ikari Warriors (US). SNK rewrite [Nicola Salmoria]: Fixed sprite-sprite priorities. Removed ROM patches, simulated "hard flags" behaviour, oroper memory maps, fixed color test in clone (Japan). fixed inputs and added dip locations etc. Removed NO_COCKTAIL flag since the game don't have a flip screen dip switch. This fixes the title and high score screen do not have a black background, as MAME displays.
  • 0.122u5: Corrado Tomaselli changed/verified frequencies in Ikari Warriors h/w. Changed Z80 CPU1/2 clock speeds to 3350000 Hz.
  • 0.106u12: MASH added plds ($0, 200, 400, 600 - ampal16r6a-a5004.1, pal20l8a-a5004.2, ampal16l8a-a5004.3 and ampal16l8a-a5004.4) to Ikari (Japan).
  • 0.53: David Haywood added real shadows in some SNK games (Ikari Warriors, Victory Road, etc.).
  • 26th December 1999: wwtk@mail.com and Matthew Conte fixes made some fixes to SNK games sound.
  • 0.35: Added 'P1 & P2 Fire Buttons' dipswitch.
  • 27th June 1999: Nicola fixed player 2 buttons in Ikari Warriors and Victory Road.
  • 0.35b13: Fixed gfx1 rom ($0).
  • 0.35b8: Changed visible area to 216x288.
  • 0.35b4: Added ADPCM sound. Changed input to dial and palettesize from 512 to 1024 colors.
  • 0.35b3: Added new gfx1 rom (characters).
  • 0.35b2: Jarek Parchanski added Ikari Warriors (US) (SNK 1986) and clones (Japan) and (Japan bootleg).
LEVELS: 1

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Romset: 627 kb / 20 files / 191 zip
history Ikari (c) 1986 SNK.


SNK's answer to Capcom's 'Commando', released a year earlier, one or two players take on the role of a 'Rambo-esque' soldier as they fight on land and water to reach the village of Ikari. most of the action takes place on foot, although players will occasionally stumble across un-occupied enemy tanks which can be entered and driven. Standing between the players and their destination are a multitude of enemy soldiers, tanks, helicopters and static gun emplacements.


Each different enemy soldier-type is equipped with a different weapon, such as a semi-automatic machine gun, automatic machine gun, grenades, and super grenades. To assist the players in their struggle, a number of power-ups can be picked up, such as extended shot range and hand-grenades. As the players' munitions are depletable, additional ammo/grenades must to be picked up along the way. players can also enter tanks, which offer increased firepower as well as resistence to enemy shots. Too many enemy hits, however, will eventually see the tank explode - this is proceeded by a warning flash to allow the player to leave the tank before the explosion takes place. Should the player be caught inside when the tank explodes, a life is lost.


Unlike Capcom's 'Commando', Ikari features 360 degree gameplay, as a result of this the home conversions could never hope to match the arcade machine's rotary joystick controls.


- TECHNICAL -


Game ID : A5004 'IW'


Main CPU : (2x) Z80 (@ 4 Mhz)

Sound CPU : Z80 (@ 4 Mhz)

Sound Chips : (2x) YM3526 (@ 4 Mhz)


Screen orientation : Vertical

Video resolution : 216 x 288 pixels

Screen refresh : 60.00 Hz

Palette Colors : 1024


Players : 2

Control : dial

Buttons : 2


- TRIVIA -


The title of this game translates from Japanese as 'Anger'.


This game is known outside Japan as "Ikari Warriors".


The two heroes of the Ikari Warriors series, Paul and Vince, appear in the King of Fighters series as Ralf Jones and Clark Steel.


- SERIES -
  1. Ikari (1986)
  2. Dogosoken (1986)
  3. Ikari III - The Rescue (1989)
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in arcade-history.com
view in GameFAQs
view in KLOV
view in MamEnd
view in MamEnd
view in System16
view in System16
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in VGMuseum Game Endings
view in VGMuseum Gamepics
view in VGMuseum Gamepics
view in VGMuseum Gamepics
cheats
cheats
code comments
00000000:FDC6:00000008:FFFFFFFF  Infinite Lives PL1
00000000:FDEB:00000099:FFFFFFFF  Infinite Ammo PL1
00000000:FDEC:00000099:FFFFFFFF  Infinite Grenades PL1
00000000:FDB4:00000000:FFFFFFFF  Invincibility PL1
62000000:0000:00000000:00000000  Select Fire Speed PL1
00010000:FDB7:00000000:00000001  Slow
00010000:FDB7:00000001:00000001  Fast
62000000:0000:00000000:00000000  Select Speed PL1
00010000:FDB7:00000000:00000002  Slow
00010000:FDB7:00000002:00000002  Fast
62000000:0000:00000000:00000000  Select Grenades PL1
00010000:FDB7:00000000:00000004  Black
00010000:FDB7:00000004:00000004  Red
62000000:0000:00000000:00000000  Select Bullets PL1
00010000:FDB7:00000000:00000008  Black
00010000:FDB7:00000008:00000008  Red
60000000:0000:00000000:00000000 
00000000:FE16:00000008:FFFFFFFF  Infinite Lives PL2
00000000:FE3B:00000099:FFFFFFFF  Infinite Ammo PL2
00000000:FE3C:00000099:FFFFFFFF  Infinite Grenades PL2
00000000:FE04:00000000:FFFFFFFF  Invincibility PL2
62000000:0000:00000000:00000000  Select Fire Speed PL2
00010000:FE07:00000000:00000001  Slow
00010000:FE07:00000001:00000001  Fast
62000000:0000:00000000:00000000  Select Speed PL2
00010000:FE07:00000000:00000002  Slow
00010000:FE07:00000002:00000002  Fast
62000000:0000:00000000:00000000  Select Grenades PL2
00010000:FE07:00000000:00000004  Black
00010000:FE07:00000004:00000004  Red
62000000:0000:00000000:00000000  Select Bullets PL2
00010000:FE07:00000000:00000008  Black
00010000:FE07:00000008:00000008  Red
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