game
icon
title Hyper Pacman (bootleg)
set name hyperpcb
manufacturer bootleg
year 1995
genre Maze (hof)
category Maze (hof)
driver status good
driver source snowbros.c
snapshots MW: in game | parent / CT: in game | title | parent / PS: in game | title | scores | parent
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rating

69.4% after 33 votes
 
parent Hyper Pacman
display
colour emulation good
palette 256
display type raster
orientation horizontal
resolution 256x224
frequency 57.500000Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P sim
controls 8 way joystick
buttons 3
coin slots 2
hardware
cpu 68000 @ 16MHz
cpu Z80 @ 4MHz
audio YM2151 @ 4MHz
audio OKI6295 @ 0.9999MHz
data
version added .060
last change(s) none
roms
name size crc set flags sha1
hpacuh12.bin  131072  633ab2c6  hyperpcb    534435fa602adebf651e1d42f7c96b01eb6634ef 
hpacui12.bin  131072  23dc00d1  hyperpcb    8d4d00f450b94912adcbb24073f9b3b01eab0450 
hyperpac.u1  65536  03faf88e  hyperpac    a8da883d4b765b809452bbffca37ff224edbe86d 
hyperpac.j15  262144  fb9f468d  hyperpac    52857b1a04c64ac853340ebb8e92d98eabea8bc1 
hyperpac.a4  262144  bd8673da  hyperpac    8466355894da4d2c9a54d03a833cc9b4ec0c67eb 
hyperpac.a5  262144  5d90cd82  hyperpac    56be68478a81bb4e1011990da83334929a0ac886 
hyperpac.a6  262144  61d86e63  hyperpac    974c634607993924fa098eff106b1b288bec1e26 
cabinet art
additional information
info 0.60 [David Haywood, Stephan Humbert]

WIP:
  • 22nd July 2008: Guru - Hyper Pacman arrived, for decapping the 89C52 MCU.
  • 0.75: Changed VSync to 57.5 Hz.
  • 0.62: Changed 68000 CPU2 clock speed to 16MHz.
- 0.60: David Haywood added Hyper Pacman (SemiCom 1995) and clone (bootleg). TODO: Make the original work and verify the video hardware. NOTES: According to the "Language" Dip Switch, this game is a Korean game. There is no "cocktail mode", nor way to flip the screen.
  • 29th April 2002: Nicola Salmoria added sound to Hyper Pacman.
  • 28th April 2002: David Haywood sent in a driver for Hyper Pacman, but sounds are not yet emulated. Stephane Humbert fixed the dipswitches and inputs in it.
LEVELS: 30 (hyperpcb)

Other Emulators:
  • Raine
Recommended Games (Maze Pac-Man):

Pac-Man / PuckMan

Pac-Man - Namco Classics Collection Vol.2

Pac-Man Plus

Super Pac-Man

Pac & Pal

Pac-Mania

4 Fun in 1 (Ghost Muncher)

Ghostmuncher Galaxian (bootleg)

Ms. Pac-Man

Jr. Pac-Man

Hyper Pacman

Twinkle

Funny Strip

Puckman Pockimon

-

Professor PacMan

Pac-Land

Puzzle Club

Romset: 1408 kb / 8 files / 418.9 zip
history Hyper Pacman (c) 1995 SemiCom.


This is an updated version of Namco's seminal "Pac-Man", featuring forced-perspective 3-D graphics that allow the players to jump over the enemy ghosts; in a similar fashion to Namco's "Pac-Mania", released in 1987. There are secret items and food to be found on each level that increases the player's power and score. The power-ups themselves consist of a shield, helmet lasers, speed and jump shoes. Players will face a boss encounter every ten stages and the game ends after the 30th stage.


- TECHNICAL -


Main CPU : 68000 (@ 16 Mhz)

Sound CPU : Z80 (@ 4 Mhz)

Sound Chips : YM2151 (@ 4 Mhz), OKI6295 (@ 7.575 Khz)


Screen orientation : Horizontal

Video resolution : 256 x 224 pixels

Screen refresh : 57.50 Hz

Palette colors : 256


Players : 2

Control : 8-way joystick

Buttons : 3


- TRIVIA -


Released in September 1995.


- TIPS AND TRICKS -


If you eat only the small dots and not the power dots, you will gain access to a secret stage on each round (with extend, shield, helmet lasers, speed, and jump shoes). If you play with the second player, the ghost will chase you less than the first player and you will be closer to the fixed items on each stage.


- SERIES -
  1. Hyper Pacman (1995)
  2. Twinkle (1997)
  3. - STAFF -
    • Executive producer : Jeon Jae Yeon
    • Game designer : Han Seung Hoon
    • Main programmer : Kim Hyun Ho
    • System programmer : Kim Jin Woo
    • Sound programmer : Oh Gyeong Hun
    • Graphic designer : Hong Young Joo
    • Sound composer / S.E : Jeon Seok Gee
    • - SOURCES -
    • Game's rom.
    • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=hyper-pacman&page=detail&id=1163&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in arcade-history.com
view in MamEnd
view in VGMuseum Gamepics
cheats
cheats
code comments
00000000:1055D4:00000000:FFFFFFFF  Infinite Time:Press F6 to give up in bonus stages
00010000:1055D5:00000002:FFFFFFFF  Infinite Time (2/2)
00000001:1055CE:00000000:FFFFFFFF  One pill to finish this level Now!
00010001:1055CF:00000001:FFFFFFFF  One pill to finish this level Now! (2/2)
60000000:000000:00000000:00000000 
00000000:104959:00000009:FFFFFFFF  Infinite Lives PL1
00000000:10494D:000000C8:FFFFFFFF  Infinite Red Pill Time PL1
00000000:10494F:00000003:FFFFFFFF  Invincibility PL1
60000000:000000:00000000:00000000 
00000000:104993:00000009:FFFFFFFF  Infinite Lives PL2
00000000:104987:000000C8:FFFFFFFF  Infinite Red Pill Time PL2
00000000:104989:00000003:FFFFFFFF  Invincibility PL2
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