game
icon
title Hyper Athlete (GV021 JAPAN 1.00)
set name hyperath
manufacturer Konami
year 1996
genre Sports (hof)
category Sports / Track & Field (hof)
driver status imperfect
driver source konamigv.c
snapshots MW: in game / CT: in game | title | select / PS: in game | title | scores
zoom
rating

71.9% after 111 votes
 
BIOS konamigv
display
colour emulation good
palette 65536
display type raster
orientation horizontal
resolution 640x480
frequency 60.000000Hz
sound
sound emulation imperfect
channels stereo
controls
players 4
nplayers 4P sim
controls 8 way joystick
buttons 3
coin slots 2
hardware
cpu PSX CPU @ 67.7376MHz
audio SPU
audio CD/DA
data
version added .080u3
last change(s) .109
roms
name size crc set flags sha1
999a01.7e  524288  ad498d2d  konamigv    02a82a2fe1fba0404517c3602324bfa64e23e478 
hyperath.25c  128  20a8c435  hyperath    a0f203a999757fba68b391c525ac4b9684a57ba9 
CHD
name md5 set
hyperath  a777d62bc998768e53d3d764d96cd990  hyperath 
cabinet art
art no cabinet, marquee, flyer, control panel or PCB images found
additional information
info 0.80u3 [R. Belmont]

CD-ROM required

Bugs:
  • The game sometimes crashes after you finish an event. [Addition by Firewave] I played it and I finsihed a few events, but after the swimming it didn't proceed. On the winner screen it got stuck, but the water was still moving and the sound was still playing, it just wasn't going to the next event. I let it run all through the replay and winner animations. Also something else, you easily can score a world record in every sport, because you get very high speeds by pressing the buttons. Seems a bit strange. Update: I just ran it again and it seems the bug report was either verbalized wrong or the behavior changed, because it always hangs after you let it run through all the replay and winner animations after you finished an event. hyperath081red Iz / Firewave
WIP:
  • 31st March 2004: smf fixed a bug in the PSX graphics rendering that caused weird graphics in the javelin event in Hyper Athlete.
  • 0.80u3: R. Belmont added Hyper Athlete (GV021 JAPAN 1.00) (Konami 1996).
  • 8th January 2004: R. Belmont - Fixed a bunch of bugs all around GV, the SCSI controller, and other bits. Hyper Athlete now has all it's men in MAME and is fully playable, and the corrupted graphics in Wedding Rhapsody are fixed (it's a quiz game). Also figured out the problem with Susume Taisen Puzzle-dama in MAME, and Simpsons Bowling no longer freezes and just needs the trackballs hooked up to be fully playable.
  • 1st January 2004: R. Belmont - Added CHD and serial EEPROM support to ZiNc, with some cool results: Hyper Athlete has correct in-game polygonal men in a few events (they're broken in all of 'em in MAME).
  • 9th November 2002: Guru - Dumped Hyper Athlete (Konami 1996). Thanks to Taucher.
LEVELS: 11

Other Emulators:
  • ZiNc
Recommended Games (Sports):

Prosport

Track & Field

Track & Field (PlayChoice-10)

Great Swordsman

Hunchback Olympic

Hyper Sports

Water Match

Clash-Road

'88 Games

Gold Medalist

Recordbreaker

Hyper Athlete

Nagano Winter Olympics '98

Romset: 1 kb / 1 files / 168 zip

CD-ROM: 222.4 MB (Compressed: 178.3)
history Hyper Athlete (c) 1996 Konami.


A superb 3-D update of Konami's Track and Field series, in which up to 4 players compete in 11 different Olympic events. All 6 events from the legendary first game, 1983's "Track and Field", are included; but tellingly, only 3 events (swimming, pole vault and triple jump) are taken from the less accomplished sequel, Hyper Sports. Hyper Athlete uses the three-button control system of its predecessors (two RUN buttons and one ACTION button per player) and the 11 disciplines can be attempted in any order. The available events are :

* 100M DASH - Use the RUN buttons to run as fast as possible.

* LONG JUMP - Run to the take-off board then press and hold the ACTION button until you achieve the desired angle of jump (45 is optimal).

* FREESTYLE SWIMMING - Another straightforward "sprint" event, the only difference being that as you approach the end of you first length of the pool, press the ACTION button to 'flip' your swimmer and begin the return length.

* 110M HURDLES - Run and time jumps over the hurdles. the optimum jumping point is around the halfway point between the hurdles.

* HAMMER THROW - Gradually build up the power meter, the athlete will do three build-up spins followed by three full-speed spins; on the third full spin, hold and release the ACTION button to achieve the desired angle of throw (45 is optimal).

* DISCUS - Similar to the Hammer Throw, only this time, instead of gradually charging up the power meter, try for full power from the start. You must release the discus on the second spin. Be aware that on this event, the angle meter increases much faster than in other events.

* SHOT PUT - Start charging up the power meter and your character will bow down and lift his leg. As he begins to turn, hold the ACTION and release once the desired angle is achieved (45 is optimal).

* HIGH JUMP - Run to the bar as quickly as possible. When you reach it, a "Jump" caption appears; immediately press ACTION button to start the jump. The longer the button is held down, the less steep the angle of your jump, i.e. just tapping the button would generate a jump of 90 degrees.

* JAVELIN - Run to the line as quickly as possible, then press and hold ACTION, releasing to chose the desired angle of throw (50 is optimal).

* TRIPLE JUMP - Press RUN (LEFT and RIGHT) buttons repeatedly to gain speed, then hold ACTION to initiate the first jump. It should be noted that for the first two jumps, the angle meter does not appear. The player should hold the button down for about .5 of a second before releasing. When you land you will take one step forward, press ACTION only when you have taken a step to instigate the second jump. The angle meter comes into play on the third and final jump, and the desired angle is 45 degrees.

* POLE VAULT - This is by far the trickiest event of the game. Press the RUN buttons to start the run-up. Then, as you near the silver pole trap, hold ACTION and the pole will lower towards the trap (the closer it is, the more power you will have for the next part). Keep holding ACTION until you reach the top of the bar, then release. You will then let go of the pole and vault over.


- TECHNICAL -


Konami GV System hardware

Game ID : GV021


Main CPU : PSX (@ 16.9344 Mhz)

Sound Chips : SPU (@ 16.9344 Mhz), CD/DA (@ 16.9344 Mhz)


Screen orientation : Horizontal

Video resolution : 640 x 480 pixels

Screen refresh : 60.00 Hz

Palette colors : 65536


Players : 4

Control : 8-way joystick

Buttons : 3


- TRIVIA -


Released in June 1996.


Hyper Athlete is actually an optimized version of the Sony PlayStation game, "International Track & Field", also by Konami. The arcade version was released in Japan only.


- SERIES -
  1. Hyper Sports (1984)
  2. '88 Games (1988)
  3. Hyper Athlete (1996)
  4. Nagano Winter Olympics '98 (1998)
  5. - STAFF -
    • Director : Satoshi Kushibuchi
    • Main Program : Masaki 'Hogan' Hosoe
    • Sequence Program : akiHiro imAmura
    • User Interface Program : akiHiro imAmura
    • 3D Background Program : Naoto Oshima
    • Camera Work Program : Naoto Oshima
    • Animation Program : Masaki 'Hogan' Hosoe
    • 3D Collision Program : Masaki 'Hogan' Hosoe
    • Character Design : Plan 9 Keiichiro Toyama
    • Motion Edit : Plan 9 Keiichiro Toyama
    • Background Design : Satoshi Kushibuchi
    • Graphic Design : Shigeru Kobayashi
    • Sound Treatment : Masanori Adachi
    • Sound Program : Ryuichi
    • Background Music : Kosuke Soeda
    • Sound Effect : Hiroe Noguchi
    • Package Designer : Syougo Kumasaka, Madam Tanaka
    • Game Event Designer : Masaki 'Hogan' Hosoe
    • Supervisor : Halky
    • - SOURCES -
    • Game's rom.
    • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=hyper-athlete&page=detail&id=1159&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in GameFAQs
view in KLOV
view in MamEnd
view in System16
cheats
cheats
code comments
60000000:00000:00000000:00000000 
60000000:00000:00000000:00000000  100m Dash, 100m Freestyle, 110m Hurdles & Pole Vault
60000000:00000:00000000:00000000  -------------------------------------------------------
00100000:E8A4A:000041A0:FFFFFFFF  Run/Swim Like Hell PL1:You should turn this cheat OFF as soon as you've crossed the line
00100000:E96A6:000041A0:FFFFFFFF  Run/Swim Like Hell PL2:You should turn this cheat OFF as soon as you've crossed the line
60000000:00000:00000000:00000000 
60000000:00000:00000000:00000000  Discus, Hammer & Shot Put
60000000:00000:00000000:00000000  ---------------------------
00000000:96508:00000002:FFFFFFFF  Auto 45 degrees angle
00010000:96509:00000002:FFFFFFFF  Auto 45 degrees angle (2/2)
60000000:00000:00000000:00000000 
60000000:00000:00000000:00000000  Triple Jump, Long Jump & Javelin
60000000:00000:00000000:00000000  ----------------------------------
00000000:EB108:0000002D:FFFFFFFF  Auto 45 degrees angle
60000000:00000:00000000:00000000 
60000000:00000:00000000:00000000  High Jump
60000000:00000:00000000:00000000  -----------
00000000:E8B0E:000000DC:FFFFFFFF  Always have Max Power
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