| title | Hyper Street Fighter 2: The Anniversary Edition (Japan 031222) |
| set name | hsf2j |
| manufacturer | Capcom |
| year | 2004 |
| genre | Fighter (hof) |
| category | Fighter / Versus (hof) |
| driver status | good |
| driver source | cps2.c |
| snapshots | Mr. Do: parent
/ PS: in game
| title
| parent
zoom
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| rating | 56.1% after 150 votes |
| parent | Hyper Street Fighter 2: The Anniversary Edition (Asia 040202) |
| other clones | Hyper Street Fighter II: The Anniversary Edition (Asia 040202 Phoenix Edition) (bootleg) |
| colour emulation | good |
| palette | 3072 |
| display type | raster |
| orientation | horizontal |
| resolution | 384x224 |
| frequency | 59.629403Hz |
| sound emulation | good |
| channels | stereo |
| players | 2 |
| nplayers | 2P sim |
| controls | 8 way joystick |
| buttons | 6 |
| coin slots | 2 |
| version added | .112 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| last change(s) | none | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| roms |
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| art | no cabinet, marquee, flyer, control panel or PCB images found |
| info | 0.112 [Nicola Salmoria] WIP:
Street Fighter Street Fighter II Street Fighter II' - Champion Edition Super Street Fighter II: The New Challengers Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha 2 Street Fighter Alpha 3 Street Fighter Zero 2 Alpha Hyper Street Fighter 2: The Anniversary Edition X-Men Vs. Street Fighter Street Smart Violence Fight Fatal Fury Fatal Fury 2 Fatal Fury 3 Fatal Fury Special Real Bout Fatal Fury Real Bout Fatal Fury 2 Real Bout Fatal Fury Special Solitary Fighter Burning Rival World Heroes World Heroes 2 World Heroes 2 Jet World Heroes Perfect Dragonball Z Dragon Ball Z V.R.V.S. Dragonball Z 2 - Super Battle Power Instinct / Gouketsuji Ichizoku Power Instinct 2 Power Instinct 3 Power Instinct Legends Martial Champion Tao Taido Best Of Best Darkstalkers: The Night Warriors Night Warriors: Darkstalkers' Revenge Vampire Hunter 2: Darkstalkers Revenge Kaiser Knuckle The King of Fighters '94 - 2003 Dragoon Might Metamoqester SD Fighters Touki Denshou -Angel Eyes- Fighters' Impact A Vampire Savior Vampire Savior 2 Astra SuperStars Asura Blade - Sword of Dynasty Rage of the Dragons Romset: 45312 kb / 15 files / 19.8 zip |
| history | Hyper Street Fighter II - The Anniversary Edition (c) 2003 Capcom. Here comes a new challenger... Every character, every move, every combo : one massive game to celebrate the 15 years of one of the greatest fighting game of all time. - TECHNICAL - Capcom Play System II hardware (CPS II) Main CPU : 68000, Z80 Sound Chips : Q-Sound Screen orientation : Horizontal Video resolution : 384 x 224 pixels Screen refresh : 59.63 Hz Palette colors : 4096 Players : 2 Control : 8-way joystick Buttons : 6 = > [1] LP, [2] MP, [3] HP = > [4] LK, [5] MK, [6] HK - TRIVIA - Released in December 2003. The game was released only in Japan and Asia. Versions for North America and Europe were released only for home consoles (see Ports section below). The core of the game is based on "Super Street Fighter II X - Grand Master Challenge" ("Super Street Fighter II Turbo" outside of Japan), but now players have up to 5 different versions of each character to choose from. The arcade intro has reverted back to the one found in "Super Street Fighter II - The New Challengers" with the new addition being the title screens from the previous Street Fighter II games alternating between lightning flashes. The title screens for the CPSI games "Street Fighter II - The World Warrior", "Street Fighter II' - Champion Edition", and "Street Fighter II' Turbo - Hyper Fighting" ("Street Fighter II' - Hyper Fighting" outside of Japan) are presented for the first time on the CPS II hardware via this game's intro. Though the character select screen layout is the same as the one found in "Super Street Fighter II Turbo", its music has changed back to the character select music found in "Super Street Fighter II - The New Challengers," which itself is a remixed version of the character select music from "Street Fighter II - The World Warrior". The version of the character corresponds to the Street Fighter II game that they were playable in : Normal ("Street Fighter II - The World Warrior"), Dash (or Champion outside of Japan, "Street Fighter II' - Champion Edition"), Turbo ("Street Fighter II' Turbo - Hyper Fighting" in Japan or "Street Fighter II' - Hyper Fighting" outside of Japan), Super ("Super Street Fighter II - The New Challengers") and Super X ("Super Street Fighter II X - Grand Master Challenge", known as Super Turbo for "Super Street Fighter II Turbo" outside of Japan). Note : The CPU only uses the 'Super X'/'Super Turbo' version of each character. The background music playback format has changed since it was introduced in Super Street Fighter II - The New Challengers. Previously, the background music will change to the 'KO version' of the music on the second round onward when one of the character loses enough health to cause the KO sign to flash. In this game, the 'KO version' of the music will play on the second round onward only when the character who loses enough health to cause the KO sign to flash is in danger of losing not only the round, but the match as well. Color schemes for the stage backgrounds are still the same as for "Super Street Fighter II - The New Challengers" and "Super Street Fighter II X - Grand Master Challenge". However, a few background elements originally seen exclusively in "Street Fighter II - The World Warrior" have returned : 1) The dual barrels and stack of boxes in Ken's stage (from "Champion Edition" to 'Super X'/'Super Turbo' there was just a single barrel). 2) The breakable 'Fuurinkazan' signs in Ryu's stage. 3) The lantern on the left side of E. Honda's stage. Conversely, background elements that were present since Super Street Fighter II - The New Challengers are now missing : 1) The toucan that flies away at round's end in DeeJay's stage. - TIPS AND TRICKS - * Holding Start while selecting 'Super' for the version of your character will select the secret 'Super' version of the character as found in "Super Street Fighter II X - Grand Master Challenge". Pressing the Start button to select your character when using the Normal, Super, or old Super version of the character will select them in an alternate classic outfit, used originally when two players simultaneously used the old version of the same character in "Super Street Fighter II X - Grand Master Challenge". * Holding Start while selecting 'Super T' for the version of your character will allow certain characters to 'store' their super combos. - SERIES -
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| resource links | view in MAWS view in CAESAR view high score and replay at MARP view in Progetto EMMA (Italian) view in arcade-history.com view in arcade-history.com view in MamEnd |
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