| title | Hyper Olympic '84 |
| set name | hpolym84 |
| manufacturer | Konami |
| year | 1984 |
| genre | Sports (hof) |
| category | Sports / Track & Field (hof) |
| driver status | good |
| driver source | hyperspt.c |
| snapshots | MW: in game
| parent
/ CT: in game
| title
| parent
/ EJ: parent
/ PS: in game
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| scores
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| rating | 69.6% after 45 votes |
| parent | Hyper Sports |
| colour emulation | good |
| palette | 512 |
| display type | raster |
| orientation | horizontal |
| resolution | 256x224 |
| frequency | 60.000000Hz |
| sound emulation | good |
| channels | mono |
| players | 4 |
| nplayers | 2P sim / 4P alt |
| controls | other |
| buttons | 4 |
| coin slots | 4 |
| cpu | M6809 @ 1.536MHz |
| cpu | Z80 @ 3.579545MHz |
| audio | DAC |
| audio | SN76496 @ 1.789772MHz |
| audio | VLM5030 @ 3.579545MHz |
| version added | .036b08 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| last change(s) | none since version .53 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| roms |
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| cabinet | hyperspt.png hyperspt.png |
| marquee | hyperspt.png |
| control panel | hyperspt.png |
| flyer | hpolym84.png |
| PCB | hyperspt.png |
| info | 0.30 [Chris Hardy] SETUP:
Other Emulators:
Prosport Track & Field Track & Field (PlayChoice-10) Great Swordsman Hunchback Olympic Hyper Sports Water Match Clash-Road '88 Games Gold Medalist Recordbreaker Hyper Athlete Nagano Winter Olympics '98 Romset: 169 kb / 24 files / 92.4 zip |
| history | Hyper Olympic '84 (c) 1984 Konami. Tap GO and player will accelerate, shoot or lift. Push UP and player will jump or shoot. Game over if you fail to qualify in an event. Events : I. Swimming-100M Freestyle : Use GO and UP buttons to regulate the speed and breath of swimmer. Tap GO button(s) to accelerate swimmer. Press UP button to allow swimmer to breath when 'breath' display appears on the screen. Swimmer will submerge if UP button is pressed any other time. Equal the computer's time for 3,000 point bonus. II. Skeet Shooting : Push either GO button to shoot. Shooting direction, left or right, coincide with GO button. Shoot clay within the red window to score. Consecutive hits expand the window, in single increments, to maximum. A miss will reduce the window to the smallest shape. 500 point clay appears after nine (9) consecutive hits. 1,000 point clay appears after 19 consecutive hits. Hit all clays for a 'perfect' score. III. Long Horse : Press and release either GO button to accelerate player, push UP button at a proper position on the ramp to jump to the horse and again to lift from the horse. While in the air, tap GO button(s) to control rolls and dismount pose. Points are decided on the number of rolls and dismount pose. IV. Archery : Press either GO button to randomly stop wind reel. Reel will automatically stop at random if GO button is not pressed, wind reel displays wind direction and velocity (0 thru 7 mph). Push UP button to shoot and hold to control angle. V. Triple Jump : Tap GO button(s) to accelerate player. Press UP button at a proper position to hop, step and jump. VI. Weight Lifting : Push GO button, each time, to advance to the next heaviest class, once advanced, backing up to a lighter class can not be made. Press UP button to elect weight class. Tap GO button(s) to lift the weight, press UP button when bar bell flashes and continue tapping GO button(s) until the three judge indicators light up. VII. Pole Vault : Push either GO button and release. Press UP button to vault and release at proper position to clear the bar. - TECHNICAL - Game ID : GX330 Main CPU : M6809 (@ 2.048 Mhz) Sound CPU : Z80 (@ 3.579545 Mhz) Sound Chips : DAC (@ 3.579545 Mhz), SN76496 (@ 1.789772 Mhz), VLM5030 (@ 3.58 Mhz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette Colors : 32 Players : 4 Buttons : 4 - TRIVIA - Released in July 1984. This game is known in Japan as "Hyper Sports". This game is a resounding success, especially amongst real-life athletes who live to take out their aggression on animate or inanimate objects. The game inspires an all-new level of two-player competition in arcades. - SERIES - |
| resource links | view in MAWS view in CAESAR view high score and replay at MARP view in Progetto EMMA (Italian) view in arcade-history.com view in arcade-history.com view in GameFAQs view in KLOV view in KLOV view in System16 view in System16 view in The Arcade Flyer Archive view in The Arcade Flyer Archive view in The Arcade Flyer Archive view in VGMuseum Gamepics view in VGMuseum Gamepics |
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