game
icon
title Hyper Olympic '84
set name hpolym84
manufacturer Konami
year 1984
genre Sports (hof)
category Sports / Track & Field (hof)
driver status good
driver source hyperspt.c
snapshots MW: in game | parent / CT: in game | title | parent / EJ: parent / PS: in game | title | scores | parent
zoom
rating

69.6% after 45 votes
 
parent Hyper Sports
display
colour emulation good
palette 512
display type raster
orientation horizontal
resolution 256x224
frequency 60.000000Hz
sound
sound emulation good
channels mono
controls
players 4
nplayers 2P sim / 4P alt
controls other
buttons 4
coin slots 4
hardware
cpu M6809 @ 1.536MHz
cpu Z80 @ 3.579545MHz
audio DAC
audio SN76496 @ 1.789772MHz
audio VLM5030 @ 3.579545MHz
data
version added .036b08
last change(s) none since version .53
roms
name size crc set flags sha1
c01  8192  0c720eeb  hyperspt    cc0719db7e59c72e603ab2ca42565303bc41d281 
c02  8192  560258e0  hyperspt    788d0d3cbbd97fb54eceb3281ccf84a31e5e3e98 
c03  8192  9b01c7e6  hyperspt    0106f94b38ad62e7514e56aab35581968074bbe0 
330e04.bin  8192  9c5e2934  hpolym84    7d25e53ca54f6b382785888838acff27bc2c1d43 
c05  8192  b105a8cd  hyperspt    7d77ab4d75c0bff7ac7372a5ff5fe55839b57d19 
c06  8192  1a34a849  hyperspt    daa42a959ea162ca7f098010c85a7453a8805df8 
c10  8192  3dc1a6ff  hyperspt    1e67cac46b6c8a9a0bb1560e135983435520f1fc 
c09  8192  9b525c3e  hyperspt    d8775ec3b4f12117431a2b7c7eaa038c1255241b 
c14  8192  c72d63be  hyperspt    0677b4f7196551ebc1bbbecd0e15d79f8e32857d 
c13  8192  76565608  hyperspt    418fb9a81c0583d0214afb27fea28794563b8460 
c12  8192  74d2cc69  hyperspt    684b65455217f243b3690822d445efdcb18211bb 
c11  8192  66cbcb4d  hyperspt    c4ea51a6f30d2cd0cd6e22fdadb83d889f2cc471 
c18  8192  ed25e669  hyperspt    2e306db101cd4443b0a81cecf817e5ebbdaf1bba 
c17  8192  b145b39f  hyperspt    e696e1f9b44aa44360ea9962c4ee9b61db8e53f5 
c16  8192  d7ff9f2b  hyperspt    b0e6a056db96027ba0c10d3ee3bfdef145a236e2 
c15  8192  f3d454e6  hyperspt    9d04dcd1b0354e01773923295bba2602e00467f9 
c26  8192  a6897eac  hyperspt    a1dd950c29885f7bb4784fed46810ae47bff87dd 
330e24.bin  8192  f9bbfe1d  hpolym84    f24a0c3e10e727e3e9fd123cda8bb557af1fea12 
c22  8192  ed9271a0  hyperspt    a458ad79922383f45f6522775e19cf693e226883 
330e20.bin  8192  29969b92  hpolym84    baf394c56b8a2855f32b9e6d7346faf50e75bcf2 
c03_c27.bin  32  bc8a5956  hyperspt    90746145d9f380c29919edea3ef7a8434c48c9d9 
j12_c28.bin  256  2c891d59  hyperspt    79050fbe058c24349927edc7937ec68a77f450f1 
a09_c29.bin  256  811a3f3f  hyperspt    474f03345847cd9791ff6b7161286bbfef3f990a 
c08  8192  e8f8ea78  hyperspt    8d37818e5a2740c96696f37996f2a3f870386690 
cabinet art
additional information
info 0.30 [Chris Hardy]

SETUP:
  • To have the high score table properly initialized, the first time you run the game you should go into the dipswitch menu, set World Records to Erase on Reset, reset the game (F3), and set the dipswitch backto Don't Erase.
WIP:
  • 0.125u2: Aaron Giles restructured input port internals and cleaned up inptport. Removed gross hacks in Hyper Sports NVRAM. These may be broken as a result.
  • 0.123u1: Zsolt Vasvari removed color tables from Hyper Sports. Added resnet.c color computations where appropriate. Fixed gfx1/2 rom loading.
  • 0.122u5: Corrado Tomaselli changed/verified frequencies in Hyper Sports. Changed M6809 CPU1 clock speed to 1536000 Hz and VLM5030 to 3579545 Hz.
  • 0.71: Changed description to 'Hyper Olympic '84'.
  • 0.58: Full VLM5030 sound emulation. Samples are no longer needed.
  • 22nd January 2002: Tatsuyuki Satoh fixed the noise generator in the VLM5030 sound chip emulation, completely removing the need for samples.
  • 21st January 2002: Tatsuyuki Satoh submitted a new, much improved version of the VLM5030 sound chip emulation, used for speech in (Super) Punch-Out and a few other drivers. It is now more than 90% accurate to the original, and only a few small problems remain.
  • 0.36b8: Added clone Hyper Olympic '84.
  • 0.31: Paul Swan accurate the colors in Hyper Sports. The first time you play Track'n Field and Hyper Sports the high scores are automatically initialized to the default. Your old high scores will NOT be be lost here.
  • 0.30: Chris Hardy added HyperSports (Konami 1984). Based on drivers from Juno First emulator by Chris Hardy.
ARCADE RELEASE: Hyper Olympic '84 (Konami) - 1984/Jul/23

Other Emulators:
  • CottAGE
Recommended Games (Sports):

Prosport

Track & Field

Track & Field (PlayChoice-10)

Great Swordsman

Hunchback Olympic

Hyper Sports

Water Match

Clash-Road

'88 Games

Gold Medalist

Recordbreaker

Hyper Athlete

Nagano Winter Olympics '98

Romset: 169 kb / 24 files / 92.4 zip
history Hyper Olympic '84 (c) 1984 Konami.


Tap GO and player will accelerate, shoot or lift. Push UP and player will jump or shoot. Game over if you fail to qualify in an event.


Events :


I. Swimming-100M Freestyle : Use GO and UP buttons to regulate the speed and breath of swimmer. Tap GO button(s) to accelerate swimmer. Press UP button to allow swimmer to breath when 'breath' display appears on the screen. Swimmer will submerge if UP button is pressed any other time. Equal the computer's time for 3,000 point bonus.


II. Skeet Shooting : Push either GO button to shoot. Shooting direction, left or right, coincide with GO button. Shoot clay within the red window to score. Consecutive hits expand the window, in single increments, to maximum. A miss will reduce the window to the smallest shape. 500 point clay appears after nine (9) consecutive hits. 1,000 point clay appears after 19 consecutive hits. Hit all clays for a 'perfect' score.


III. Long Horse : Press and release either GO button to accelerate player, push UP button at a proper position on the ramp to jump to the horse and again to lift from the horse. While in the air, tap GO button(s) to control rolls and dismount pose. Points are decided on the number of rolls and dismount pose.


IV. Archery : Press either GO button to randomly stop wind reel. Reel will automatically stop at random if GO button is not pressed, wind reel displays wind direction and velocity (0 thru 7 mph). Push UP button to shoot and hold to control angle.


V. Triple Jump : Tap GO button(s) to accelerate player. Press UP button at a proper position to hop, step and jump.


VI. Weight Lifting : Push GO button, each time, to advance to the next heaviest class, once advanced, backing up to a lighter class can not be made. Press UP button to elect weight class. Tap GO button(s) to lift the weight, press UP button when bar bell flashes and continue tapping GO button(s) until the three judge indicators light up.


VII. Pole Vault : Push either GO button and release. Press UP button to vault and release at proper position to clear the bar.


- TECHNICAL -


Game ID : GX330


Main CPU : M6809 (@ 2.048 Mhz)

Sound CPU : Z80 (@ 3.579545 Mhz)

Sound Chips : DAC (@ 3.579545 Mhz), SN76496 (@ 1.789772 Mhz), VLM5030 (@ 3.58 Mhz)


Screen orientation : Horizontal

Video resolution : 256 x 224 pixels

Screen refresh : 60.00 Hz

Palette Colors : 32


Players : 4

Buttons : 4


- TRIVIA -


Released in July 1984.


This game is known in Japan as "Hyper Sports".


This game is a resounding success, especially amongst real-life athletes who live to take out their aggression on animate or inanimate objects. The game inspires an all-new level of two-player competition in arcades.


- SERIES -
  1. Hyper Olympic (1983)
  2. Hyper Olympic '84 (1984)
  3. Hyper Sports Special (1988)
  4. Hyper Athlete (1996)
  5. Nagano Winter Olympics '98 (1998)
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in arcade-history.com
view in GameFAQs
view in KLOV
view in KLOV
view in System16
view in System16
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in VGMuseum Gamepics
view in VGMuseum Gamepics
cheats
cheats
code comments
62000000:0000:00000000:00000000  Select Starting Event
00090000:3068:00000000:00000000  Free Style
00090000:3068:00000001:00000000  Skeet Shooting
00090000:3068:00000002:00000000  Long Horse
00090000:3068:00000003:00000000  Archery
00090000:3068:00000004:00000000  Triple Jump
00090000:3068:00000005:00000000  Weightlifting
00090000:3068:00000006:00000000  Pole Vault
62000000:0000:00000000:00000000  Select Maximum Speed:Select according to the event you are on
00210000:30B0:00010700:FFFFFFFF  Weightlifting & Pole Vault
00210000:30B0:00010200:FFFFFFFF  Triple Jump
00000000:30C4:0000002D:FFFFFFFF  Auto 45 degrees Angle
60000000:0000:00000000:00000000 
00000000:3157:00000000:FFFFFFFF  No breath on Swimming PL1&PL3
00000000:31B7:00000000:FFFFFFFF  No breath on Swimming PL2&PL4
60000000:0000:00000000:00000000 
00000000:3502:00000000:FFFFFFFF  Always on First Try PL1
00000000:3503:00000000:FFFFFFFF  No False Starts PL1
60000000:0000:00000000:00000000 
00000000:3522:00000000:FFFFFFFF  Always on First Try PL2
00000000:3523:00000000:FFFFFFFF  No False Starts PL2
60000000:0000:00000000:00000000 
00000000:3542:00000000:FFFFFFFF  Always on First Try PL3
00000000:3543:00000000:FFFFFFFF  No False Starts PL3
60000000:0000:00000000:00000000 
00000000:3562:00000000:FFFFFFFF  Always on First Try PL4
00000000:3563:00000000:FFFFFFFF  No False Starts PL4
60000000:0000:00000000:00000000 
00000000:3071:00000001:FFFFFFFF  Skeet Target Practise
00000001:3070:00000009:FFFFFFFF  Add 90 seconds for Skeet Shooting
00000000:30EF:00000019:FFFFFFFF  25 Turns on the Long Horse
00000000:3111:0000000F:FFFFFFFF  Faster Swimmer and Skeets
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