game
icon
title Head On (2 players)
set name headon
manufacturer Gremlin
year 1979
genre Maze (hof)
category Maze / Driving (hof)
driver status imperfect
driver source vicdual.c
snapshots PS: in game | title | scores / MW: in game / CT: in game | title
zoom
rating

70.2% after 21 votes
 
clones Head On (1 player)
Head On (Sidam bootleg)
Super Crash (bootleg of Head On)
display
colour emulation good
palette 0
display type raster
orientation horizontal
resolution 256x224
frequency 60.000000Hz
sound
sound emulation imperfect
channels mono
controls
players 1
nplayers 2P alt
controls 4 way joystick
buttons 1
coin slots 1
hardware
cpu Z80 @ 1.93356MHz
audio Discrete
data
version added .033b04
last change(s) .113u3
roms
name size crc set flags sha1
316-163a.u27  1024  4bb51259  headon    43411ffda3fe03b1d694f70791b0bab5786759c0 
316-164a.u26  1024  aeac8c5f  headon    ef9ad63d13076a559ba12c6421ad61de21dd4c90 
316-165a.u25  1024  f1a0cb72  headon    540b30225ef176c416ea5b142fe7dbb67b7a78fb 
316-166c.u24  1024  65d12951  headon    25fb0da2ea62a2b1ec214ce5c599a183e121b98a 
316-167c.u23  1024  2280831e  headon    128e7f7444440f113b3395dcb333281e0e8bef93 
316-192a.u22  1024  ed4666f2  headon    a12c22bfbb027eab3181627804b69129e89bd22c 
316-193a.u21  1024  37a1df4c  headon    45e1670351f0ef92ef4d9100b0e60ae598df4275 
316-0138.u44  32  67104ea9  headon    26b6bd2a1973b83bb9af4e3385d8cb14cb3f62f2 
316-0043.u87  32  e60a7960  headon    b8b8716e859c57c35310efc4594262afedb84823 
316-0042.u88  32  a1506b9d  headon    037c3db2ea40eca459e8acba9d1506dd28d72d10 
cabinet art
cabinet headon.png
marquee headon.png
control panel headon.png
flyer headon.png
PCB headon.png
additional information
info 0.33b4 [Al Kossow]

NOTE:
  • The short copyright notice '@ G" of Gremlin is correct. gregf
WIP:
  • 0.124u5: Couriersud added DISCRETE_KEY_SALLEN_FILTER to discrete sound system.
  • 0.119u4: Couriersud added two more filters to the Head On crash sound. Now, only the envelopes for the crash sound filters are missing.
  • 0.117u3: Aaron Giles removed discrete0_0.csv file, which was created when playing.
  • 0.117u1: Couriersud added discrete sound to Head On and clones, Space Attack / Head On, Head On 2 and Invinco / Head On 2 in the VIC Dual driver. Added Discrete sound.
  • 0.113u3: Fixed rom names and added user1 proms ($0, 20 - timing).
  • 0.107: David Haywood added clones Head On (Sidam bootleg) and Super Crash (bootleg of Head On).
  • 0.36b7: Added dipswitches 'Lives' and 'Demo Sounds'.
  • 0.35b13: Nicola Salmoria added clone Head On (1 player). Added prom ($0 - 32 bytes).
  • 0.33b4: Al Kossow added Head On (Gremlin 1979).
LEVELS: 1 (endless)

Recommended Games (Racing):

Car Polo

Crash

Head On

Alpha Fighter / Head On

Space Attack / Head On

Head On 2

Invinco / Head On 2

Head On (Irem)

Rolling Crash / Moon Base

Space Chaser

Dorachan

Highway Chase (Cassette)

Mad Alien

Rally X

Rally X - Namco Classics Collection Vol.2

New Rally X

Spectar

Targ

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Porky

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Pang Pang Car

Romset: 8 kb / 10 files / 6.58 zip
history Head On (c) 1979 Sega.


Head On is a 2-Dimensional maze racing game. You control your car through the maze to pick up the dots while at the same time avoiding the car, or cars, that are constantly trying to ram you. Successfully get through one maze and many more await you. This is good practice for freeway driving in the big city.


- TECHNICAL -


Game ID : 163-167/192-193


Main CPU : Z80 (@ 1.93356 Mhz)


Screen orientation : Horizontal

Video resolution : 256 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 64


Players : 1

Buttons : 1

Buttons : 1 (ACCELERATION)


- TRIVIA -


Released during April 1979. Head On was another in a short line of arcade games made by the partnership of Sega and Gremlin. Although Gremlin eventually went out of business, Sega continued to produce arcade games. Other notable games produced by this partnership include "Deep Scan", "Astro Blaster", and "Frogger". The game Head On is reputed to be the first game in which the player must eat all of the dots in order to progress to the next level (One year before "Pac-Man", Head On was the first 'eat-the-dots'-style game). The game itself didn't do that great but it did help establish Sega as an arcade machine maker. Other games that came out didn't really allow this game to go far. "Asteroids" and "Space Invaders", to name a couple, were still the big money makers.


Chris Ayra holds the official record for this game with 300,000 points.


A bootleg was made by Sidam under the same name.

A bootleg of this game is known as "Super Crash".


- SCORING -


Dots : 5 points. There are 140 dots per maze to clear giving you 700 points per maze.


- TIPS AND TRICKS -


* When you start the game, your car will be located in the open space in the middle of the bottom of the screen in lane one. The jam car will be located in the middle left of the screen in lane one. On the higher levels, they will progress through lanes one, two, and/or three. As you progress through the levels, the number or speed of the jam cars increases. Here is the breakdown :

Level 1 : One Slow Jam Car

Level 2 : One Fast Jam Car

Level 3 : Two Slow Jam Cars

Level 4 : Two Fast Jam Cars

Level 5 : Three Slow Jam Cars

Level 6 and beyond : Three Fast Jam Cars


* Always be aware of where the Jam Car(s) is/are located. They can only make one lane change at a time but that lane change may be into your lane.


* The faster you go, the fewer lanes you can cross. At full acceleration, you will only be able to change one lane at a time. In the earlier levels, this will be fine since you will only be dealing with one car. In the multiple Jam Car levels, this can be a very bad thing. Decelerate (take your finger off the accelerate button) to go across multiple lanes.


* The Jam Car(s) always travel in a clockwise motion while you travel in a counterclockwise motion. Remember that so that you don't get confused when there are multiple cars in the maze. Also, the color of the Jam Car is red while yours is white.


* Don't try to get all the dots on one of the lanes. You need to anticipate where your next move is well before you enter the lane change area since you cannot change lanes at any other time. Sometimes, on the earlier levels, it is best to do a staggered type dot pickup where you do lane one, change to lane two, to lane three, lane four, lane five, then back to lane one. If you time it right, the Jam Car or Cars will still be in the maze.


* Don't let the speed of the Jam Car(s) throw you. Just plan to be out of your lane and in the lane change area before them. If both cars enter at the same time, you run a big risk of a collision.


* Since the game isn't timed, take your time planning on how you will take care of the dots. Don't take chances since you will have to restart the level if your car gets destroyed.


- SERIES -
  1. Head On (1979)
  2. Head On 2 (1979)
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
cheats
cheats
code comments
20800000:0FEB:00000018:FFFFFFFF  Invincibility
00000000:E5BE:00000008:FFFFFFFF  Infinite Lives PL1
00000000:E5BF:00000008:FFFFFFFF  Infinite Lives PL2
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