game
icon
title Hang-On
set name hangon1
manufacturer Sega
year 1985
genre Driving (hof)
category Driving / Race (chase view) Bike (hof)
driver status good
driver source segahang.c
snapshots MW: parent / CT: | parent / EJ: parent / PS: in game | title | parent
zoom
rating

58.6% after 17 votes
 
parent Hang-On (Rev A)
display
colour emulation good
palette 6144
display type raster
orientation horizontal
resolution 320x224
frequency 60.054389Hz
sound
sound emulation good
channels stereo
controls
players 1
nplayers 1P
controls paddle
buttons 0
coin slots 2
hardware
cpu 68000 @ 6.2937MHz
cpu 68000 @ 6.2937MHz
cpu Z80 @ 4MHz
audio YM2203 @ 4MHz
audio Sega PCM @ 8MHz
data
version added .121u2
last change(s) none
roms
name size crc set flags sha1
epr-6918.ic22  32768  0bf4f2ac  hangon1    26c5bb6fe805644a8d427ad77814f4b0b1128b1a 
epr-6916.ic8  32768  06c21c8a  hangon1    f06f21ff272a803c72e5041534053494f055e466 
epr-6917.ic20  32768  f48a6cbc  hangon1    6437efaeb0e4cb727c03eb83678a9e107d244af1 
epr-6915.ic6  32768  75d3b5ee  hangon1    00948d0610f52b1b554cadde96227428e510e73e 
epr-6920.ic63  32768  1c95013e  hangon    8344ac953477279c2c701f984d98292a21dd2f7d 
epr-6919.ic51  32768  6ca30d69  hangon    ed933351883ebf6d9ef9428a81d09749b609cd60 
epr-6841.ic38  32768  54d295dc  hangon    ad8cdb281032a2f931c2abbeb966998944683dc3 
epr-6842.ic23  32768  f677b568  hangon    636ca60bd4be9b5c2be09de8ae49db1063aa6c79 
epr-6843.ic7  32768  a257f0da  hangon    9828f8ce4ef245ffb8dbad347f9ca74ed81aa998 
epr-6819.ic27  32768  469dad07  hangon    6d01c0b3506e28832928ad74d518577ff5be323b 
epr-6820.ic34  32768  87cbc6de  hangon    b64652e062e1b88c6f6ae8dd2ffe4533bb27ba45 
epr-6821.ic28  32768  15792969  hangon    b061dbf24e8b511116446794753c8b0cc49e2149 
epr-6822.ic35  32768  e9718de5  hangon    30e3a7d5b33504da03c5780b4a946b977e46098a 
epr-6823.ic29  32768  49422691  hangon    caee2a4a3f4587ae27dec330214edaa1229012af 
epr-6824.ic36  32768  701deaa4  hangon    053032ef886b85a4cb4753d17b3c27d228695157 
epr-6825.ic30  32768  6e23c8b4  hangon    b17fd7d590ed4e6616b7b4d91a47a2820248d8c7 
epr-6826.ic37  32768  77d0de2c  hangon    83b126ed1d463504b2702391816e6e20dcd04ffc 
epr-6827.ic31  32768  7fa1bfb6  hangon    a27b54c93613372f59050f0b2182d2984a8d2efe 
epr-6828.ic38  32768  8e880c93  hangon    8c55deec065daf09a5d1c1c1f3f3f7bc1aeaf563 
epr-6829.ic32  32768  7ca0952d  hangon    617d73591158ed3fea5174f7dabf0413d28de9b3 
epr-6830.ic39  32768  b1a63aef  hangon    5db0a1cc2d13c6cfc77044f5d7f6f99d198531ed 
epr-6845.ic18  32768  ba08c9b8  hangon    65ceaefa18999c468b38576c29101674d1f63e5f 
epr-6846.ic25  32768  f21e57a3  hangon    92ce0723e722f446c0cef9e23080a008aa9752e7 
epr-6840.ic108  32768  581230e3  hangon    954eab35059322a12a197bba04bf85f816132f20 
epr-6833.ic73  16384  3b942f5f  hangon    4384b5c090954e69de561dde0ef32104aa11399a 
epr-6831.ic5  32768  cfef5481  hangon    c04b302fee58f0e59a097b2be2b61e5d03df7c91 
epr-6832.ic6  32768  4165aea5  hangon    be05c6d295807af2f396a1ff72d5a3d2a1e6054d 
epr-6844.ic123  8192  e3ec7bd6  hangon    feec0fe664e16fac0fde61cf64b401b9b0575323 
cabinet art
cabinet hangon.png
marquee hangon.png
control panel hangon.png
flyer hangon.png
additional information
info 0.36b1 [Andrew Prime]

Bugs:
  • It sounds as the engine sound is got mixed in music. hangon094u3gre JarvisCocker (ID 00992)
WIP:
  • 0.121u2: Tony Beason added clone Hang-On.
  • 0.114u1: Changed clock speed of the 2x 68000 CPUs to 6293700 Hz and VSync to 60.054389 Hz.
  • 0.107u4: Fixed rom names.
  • 0.103u3: Mamesick fixed Hang-On stereo sound routine.
  • 0.93: Added clock parameter to Sega_PCM sound (31250 Hz).
  • 0.90u4: Aaron Giles tweaked Hang-On, Space Harrier and 16A sprite systems (based on System 16B pixel scaling). Also fixed documentation on Hang On/Space Harrier road chip. Added 6844 zoom-table dump.
  • 0.90u3: Aaron Giles changes Hang-On, Space Harrier and Enduro Racer to have now accurate road and sprite scaling. Changed Z80 CPU3 clock speed to 4MHz. Changed visible area to 304x224 and palettesize to 6144 colors. Fixed cpu2/3 rom loading.
  • 6th January 2005: Aaron Giles - I whipped together a skeletal Hang On driver this morning, should keep me busy for a few days figuring that one out. Fortunately, there are schematics available, which is a nice bonus. One thing I noticed right away is that the game runs on dual 6MHz 68000's, not 10MHz as the current driver has them. Only the very earliest 68000-based games used the 6MHz parts. In fact Food Fight and Quantum are the only other ones I can come up with.
  • 15th March 2004: Charles MacDonald made various Hang-On fixes: Fixed sprite, tile and shared RAM (2nd 68000) size in hangon - RAM test works, fixed visibility of 2nd 68000 ROM to 1st 68000, passes ROM test, fixed access to road RAM and shared RAM by both CPUs - road layer works again and added proper emulation of the I/O hardware in hangon: Cleaned up input management, now entering test mode does not crash MAME, there are no specific control hacks for the name entry screen, and the ROM patches are no longer needed.
  • 21st January 2004: Brian Troha added Hang On Limited Edition to the Outrun driver, but it doesn't work.
  • 0.74u2: Input uses now IPT_AD_STICK_Z. Changed YM2203 clock speed to 4MHz.
  • 18th November 1999: Michael Soderstrom fixed a Hang-On crash bug.
  • 0.36b2: Added cpu3/sound1 roms and YM2203 (4096000 Hz) and Sega_PCM sound.
  • 0.36b1: Andrew Prime added Hang-On (Sega 1985).
  • 3rd August 1999: Andrew Prime sent in a huge System 16 driver update, with Hang-On graphics fixed and working drivers for Bay Route, Outrun, Space Harrier and Super Hang-On.
LEVELS: 5

Other Emulators:
  • Calice
  • System 16
Recommended Games (Motorbike):

Super Rider

Superbike

Traverse USA

Excite Bike (PlayChoice-10)

Jumping Cross

Kick Rider

Kick Start Wheelie King

Vs. Excitebike

Hang-On

Hang-On Jr.

Super Hang-On

Super Hang-On (Mega-Tech)

Shot Rider

Vs. Mach Rider

Enduro Racer

Super Cross 2

Rally Bike

Racing Hero

Riding Hero (NeoGeo)

World Grand Prix

GP Rider

Moto Frenzy

Stadium Cross

Suzuka 8 Hours

Suzuka 8 Hours 2

Cyber Cycles

Manx TT Superbike

Motoraid

Romset: 856 kb / 28 files / 377 zip
history Hang-On [Sit-Down model] (c) 1985 Sega.


A superb point-to-point sprite scaling racing game in which the player takes control of a superbike and must race over 5 twisting circuits, avoiding rival bikers and trying to reach the end of each stage before the time limit expires.


Hang-On's handling and superb graphics were unlike anything seen before in the arcades and, like many Yu Suzuki games that followed, revolutionised the racing genre.


The 5 stages of 'Hang-On' are :

Alps

Grand Canyon

City Night

Seaside

Circuit


- TECHNICAL -


Main CPU : (2x) 68000 (@ 6 Mhz), Z80 (@ 4 Mhz)

Sound Chips : YM2203 (@ 4 Mhz), Sega (@ 8 Mhz)


Screen orientation : Horizontal

Video resolution : 304 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 6144


Players : 1


- TRIVIA -


Released in July 1985.


The first in a series of classic racing games designed by the legendary Yu Suzuki and his team (who would go on to create, among others, the "Out Run" series, as well as this game's sequel, "Super Hang-On"). First simulation game in the world. After this game was released, the standard for motorcycle games is the riding type kind. This game was the first Sega game to use digitized drums in the music.


There are 2 cabinet versions : This Site-Down model and a "Hang-On [Ride-On model]", which was a large, mock-up motorcycle that the player sat on. The Site-Down model featured a motorcycle handlebar, throttle and break lever. The cabinet also has a simulated tachometer and speedometer. The Ride-On version lets you steer your bike by moving your weight left and right, but didn't feature any of the hydraulics or force feedback that would become the staple of future Sega arcade games.


Don Novak holds the official record for this game on a 'Simulator' cabinet with 40,715,030 points.

Richard Powell holds the official record for this game on a 'Upright' cabinet with 33,923,450 points.


Alfa Records released a limited-edition soundtrack album for this game (Sega Taikan Game Special - 28XA-198) on 21/12/1987.


- SERIES -
  1. Hang-On [Sit-Down model] (1985)
  2. Hang-On [Ride-On model] (1985)
  3. Hang-On II (1985, Sega SG-1000)
  4. Hang-On Jr. (1985)
  5. Super Hang-On [Mini Ride-On Model] (1987)
  6. Super Hang-On [Sit-Down model] (1987)
  7. Super Hang-On [Upright model] (1987)
  8. Limited Edition Hang-On (1991)
  9. - STAFF -
    • Designed by : Yu Suzuki (YU.)
    • From highscore table : (KAN), (OHE), (ISH), (NAG), (KAJ), (INO)
    • Music by : Hiroshi Miyauchi
    • - PORTS -
    • * Consoles :
    • Sega Master System (1985)
    • Sega Master System (1986, "Hang On & Astro Warrior")
    • Sega Master System (1986, "Hang On & Safari Hunt")
    • Sega Saturn
    • Sega Dreamcast (2000, "Shenmue")
    • Sega Dreamcast (2001, "Yu Suzuki Game Works Vol. 1")
    • * Computers :
    • MSX (1985)
    • * Others :
    • LCD handheld game (1989) released by Tiger Electronics.
    • - SOURCES -
    • Game's rom.
    • Machine's picture.
    • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=hang-on-sit-down-model&page=detail&id=1080&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in arcade-history.com
view in KLOV
view in MamEnd
view in System16
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in VGMuseum Gamepics
cheats
cheats
code comments
00000000:20C052:00000009:FFFFFFFF  Infinite Credits
00000000:20C500:00000099:FFFFFFFF  Infinite Time
20800000:009EA6:00000060:FFFFFFFF  Invincibility
20810000:00A532:00000060:FFFFFFFF  Invincibility (2/3):1st = Obstacle, 2nd = Gate
20810000:00A950:00000060:FFFFFFFF  Invincibility (3/3):Bike
20800000:00B592:00000060:FFFFFFFF  No Offroad Slowdown
00000000:C7E079:000000F3:FFFFFFFF  Always ride at Maximum Speed:Maximum Attainable Speed
00010000:C7E078:00000000:FFFFFFFF  Always ride at Maximum Speed (2/2)
00000000:C7E079:0000005D:FFFFFFFF  Always ride at Crazy Speed (1000 KPH):Faster (9999) is possible but makes game unplayable
00010000:C7E078:00000003:FFFFFFFF  Always ride at Crazy Speed (1000 KPH) (2/2)
00000001:C7E079:0000005D:FFFFFFFF  Get Crazy Speed (1000 KPH) Boost Now!:Use this with an Activation Key for best effect
00010001:C7E078:00000003:FFFFFFFF  Get Crazy Speed (1000 KPH) Boost Now! (2/2)
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