| title | Great Swordsman (World?) |
| set name | gsword |
| manufacturer | Taito Corporation |
| year | 1984 |
| genre | Sports (hof) |
| category | Sports (hof) |
| driver status | good |
| driver source | gsword.c |
| snapshots | MW: in game
/ CT: in game
| title
/ EJ: in game
zoom
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| rating | 69.9% after 25 votes |
| clones | Great Swordsman (Japan?) |
| colour emulation | good |
| palette | 512 |
| display type | raster |
| orientation | horizontal |
| resolution | 256x224 |
| frequency | 60.000000Hz |
| sound emulation | good |
| channels | mono |
| players | 2 |
| nplayers | 2P alt |
| controls | 2 way joystick |
| buttons | 3 |
| coin slots | 1 |
| cpu | Z80 @ 3MHz |
| cpu | Z80 @ 3MHz |
| cpu | Z80 @ 3MHz |
| audio | AY-3-8910A @ 1.5MHz |
| audio | AY-3-8910A @ 1.5MHz |
| audio | MSM5205 @ 0.4MHz |
| version added | .034b01 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| last change(s) | .095u4 .095u3 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| roms |
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| marquee | gsword.png |
| flyer | gsword.png |
| PCB | gsword.png |
| info | 0.95u3 [Corrado Tomaselli, Nicola Salmoria] 0.34b1 [Steve Ellenoff] WIP:
Recommended Games (Sports): Prosport Track & Field Track & Field (PlayChoice-10) Great Swordsman Hunchback Olympic Hyper Sports Water Match Clash-Road '88 Games Gold Medalist Recordbreaker Hyper Athlete Nagano Winter Olympics '98 Romset: 131 kb / 25 files / 67 zip |
| history | Great Swordsman (c) 1984 Taito. Great Swordsman is a 1-on-1, side view, sword fighting game that spans 3 types of sword fighting : Fencing, Kendo, and gladiator-style combat. - TECHNICAL - Board Number : M6100032A Prom Stickers : AC#/AC#/AA Main CPU : (2x) Z80 Sound CPU : Z80 Sound Chips : (2x) AY8910, MSM5205 Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 272 Players : 2 Control : 2-way joystick Buttons : 3 - TRIVIA - There are a total of 3 stages in Great Swordsman, with a total of 15 opponents. Once you finish the last opponent, the game starts over from the beginning at a much harder skill level (you keep your points, however). Between each stage, there's a bonus stage that allows you to rack up points by blocking an archer's arrows. Following are the stage and opponent names : * Stage 1 - Fencing Opponent 1 : Appels Opponent 2 : Redon Opponent 3 : Fantin * Bonus Stage 1 - Block the Archer's Arrows * Stage 2 - Kendo Opponent 1 : Senpou Opponent 2 : Jihou Opponent 3 : Chuken Opponent 4 : Fukusho Opponent 5 : Taisho * Bonus Stage 2 - Block the Archer's Arrows * Stage 3 - Roman Opponent 1 : Mars Opponent 2 : Hermes Opponent 3 : Apollo Opponent 4 : Helios Opponent 5 : Orion Opponent 6 : Uranus Opponent 7 : Zeus The names of the opponents in this game are interesting in that each stage's names are terms/names used either in that art form, country of origin, or era in which the art form was related to. Following are reasons (and perhaps guesses) as to why they used the names they did : Appels - A quick stamp of the foot used in fencing as a feint to produce an opening. Redon - Redon, Odilon (1840-1916). French painter and graphic artist, one of the outstanding figures of Symbolism. Fantin - Fantin-Latour, Henri (1836-1904). French painter and lithographer. Senpou - The first 'player' in a Kenpo match-style competition to line up (also spelled "Senpo"). Jihou - The second 'player' in a Kenpo match-style competition to line up (also spelled "Jiho"). Chuken - The third 'player' in a Kenpo match-style competition to line up. Fukusho - The fourth 'player' in a Kenpo match-style competition to line up. Taisho - The last 'player' in a Kenpo match-style competition to line up. Mars - God of war Hermes - God of boundaries and of the travelers who cross them (such as bringing newly-dead souls to the underworld, Hades) Apollo - God of music, archery, healing, light, truth, etc... Helios - God of the Sun Orion - God, the hunter Uranus - God of the Sky Zeus - God of the Earth and Ruler of Mount Olympus On stages 1 and 2, any 2 out-of-bounds results in a loss of a point. It is impossible to go out-of-bounds on stage 3. Stage 1 requires 5 points per match, with 3 matches. Stage 2 requires 2 points per match, with 5 matches. Stage 3 requires 1 point per match with 7 matches. Simultaneous hits do not count for either player. On Stage 1, a tie results in a win for you! (It is impossible to tie on stages 2 and 3, based on their point structures). - TIPS AND TRICKS - * Trick : By continually hitting your opponents sword, you can cause them to lose their sword. Their sword ends up impaling their head! * Trick : Killing your opponent very quickly with a strike to the head can cause their helmet to fly off. * Tip : High and mid strikes in succession can easily force your opponent out-of-bounds. * Tip : On stage 1, holding away from your opponent while striking increases your weapon return speed. * Tip : On stage 3, use the far right wall as a defense, since you can't step out-of-bounds. - PORTS - * Consoles : Sony PlayStation 2 (2005, "Taito Legends") (US & Europe) Microsoft XBOX (2005, "Taito Legends") (US & Europe) Sony PlayStation 2 (2007, "Taito Memories II Vol. 2") (Japan only) * Computers : PC [MS Windows] (2005, "Taito Legends") (US & Europe) - SOURCES - Game's rom. |
| resource links | view in MAWS view in CAESAR view high score and replay at MARP view in Progetto EMMA (Italian) view in arcade-history.com view in GameFAQs view in KLOV view in MamEnd view in System16 view in VGMuseum Game Endings view in VGMuseum Gamepics |
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