game
icon
title Great Swordsman (World?)
set name gsword
manufacturer Taito Corporation
year 1984
genre Sports (hof)
category Sports (hof)
driver status good
driver source gsword.c
snapshots MW: in game / CT: in game | title / EJ: in game
zoom
rating

69.9% after 25 votes
 
clones Great Swordsman (Japan?)
display
colour emulation good
palette 512
display type raster
orientation horizontal
resolution 256x224
frequency 60.000000Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P alt
controls 2 way joystick
buttons 3
coin slots 1
hardware
cpu Z80 @ 3MHz
cpu Z80 @ 3MHz
cpu Z80 @ 3MHz
audio AY-3-8910A @ 1.5MHz
audio AY-3-8910A @ 1.5MHz
audio MSM5205 @ 0.4MHz
data
version added .034b01
last change(s) .095u4 .095u3
roms
name size crc set flags sha1
ac10-01.2c  8192  511b9389  gsword    d24a083e812663522a06138dcc3aa60e48d27434 
ac1-2.2d  8192  d772accf  gsword    08028c6f026c118cc375ecff5c24dcb549475633 
ac10-03.2e  8192  413a0ce6  gsword    3dde7889db9f449aec5a05a4a3d27e12786df869 
ac1-4.2f  8192  ca9d206d  gsword    887eedc4e10218bf149c84399edd5d1e32c85051 
ac1-5.2h  4096  2a892326  gsword    a2cd91263714480c2569d3bbc73d62d222175e89 
ac10-15.5h  8192  b74e9d43  gsword    d6e9e05e2e652c9d467dba1f1501d2a7ec8f851c 
ac0-16.7h  8192  10accc10  gsword    311961bfe852582a9c66aaecf9bc4c8f0ac7fccf 
ac10-12.3a  8192  56eac59f  gsword    22bde858ddcafad3f731030c39fd525458ecdbdd 
ac10-13.4a  8192  3a920eaa  gsword    256fafda0d522dee993b6840e60532f11a705345 
ac10-14.3d  8192  819db933  gsword    5e8b10d94ca6ba608a074bd5f30f14b95122fe85 
ac10-17.4d  8192  87817985  gsword    370399a4622958829ca6d1545e614b121f09c2c0 
aa-013.5a  2048    gsword  no dump   
aa-016.9c  2048    gsword  no dump   
aa-017.9g  2048    gsword  no dump   
ac1-10.9n  8192  517c571b  gsword    05572a8ea416922da50143936fda9ba038f0b91e 
ac1-11.9p  8192  7a1d8a3a  gsword    3f90be9ddba3cf7a879fd69ac67c2b67fd63b9ee 
ac1-6.9e  8192  1b0a3cb7  gsword    0b0f17b9844d7310b46110559e09cfc3b50bb38b 
ac0-7.9f  8192  ef5f28c6  gsword    85d943e5c5136d9458118f676b0c79fcf3aaf0c4 
ac0-8.9h  8192  46824b30  gsword    f6880b1c31ae795e3781d16ee96145df1db60328 
ac0-1.11c  256  5c4b2adc  gsword    0a6fdd60bdbd56bb7573147e4a976e5d0ddf43b5 
ac0-2.11cd  256  966bda66  gsword    05439508113b3e51a16ee87d3f4691aa8901ebcb 
ac0-3.8c  256  dae13f77  gsword    d4d105542955e806311987dd3c4ffce1e13caf91 
003.4e  32  43a548b8  gsword    d01529d7f8f5101232cdf3490fdb2c61bf179181 
004.4d  32  43a548b8  gsword    d01529d7f8f5101232cdf3490fdb2c61bf179181 
005.3h  32  e8d6dec0  gsword    d15cba9a4b24255d41046b15c2409391ab13ce95 
cabinet art
marquee gsword.png
flyer gsword.png
PCB gsword.png
additional information
info 0.95u3 [Corrado Tomaselli, Nicola Salmoria]

0.34b1 [Steve Ellenoff]

WIP:
  • 0.123u1: Zsolt Vasvari removed color tables from Great Swordsman. Added resnet.c color computations where appropriate. Changed palettesize to 512 colors.
  • 0.122u6: Corrado Tomaselli verified and changed CPU frequencies in Great Swordsman. Changed MSM5205 clock speed to 3MHz.
  • 0.104u9: Tatsuyuki Satoh fixed Great Swordsman, which was broken in an earlier update.
  • 3rd July 2005: Guru - I received a Great Swordsman PCB which was hoped to be an English version, but it turned out the dump from it was the same as the existing dump in MAME.
  • 0.95u4: Nicola Salmoria fixed Great Swordsman descriptions. Great Swordsman is the (World?) and the clone is the (Japan?) version now. Nicola added also 8741s fake roms.
  • 0.95u3: Corrado Tomaselli and Nicola Salmoria added Great Swordsman (Japan?). Nicola Salmoria fixed Great Swordsman sprite palettes. Changed palettesize to 256 colors. Renamed (gsword) to (gsword2).
  • 11th April 2005: Nicola Salmoria - Sprite colors in Great Swordsman have been one of the longest standing and most elusive emulation imperfections to date. It was hardly noticeable, because a manually crafted lookup table had been crafted in the driver, so colors looked ok. Finally, thanks to Kold666's invaluable help, the emulation is now perfect. As you can see in the shots, the difference is subtle but it's there. It is probably most evident on the pulsing logo, whose color changes are now slightly smoother. The way how I achieved this is worth of mention. Kold (Corrado Tomaselli) kindly provided some pictures of the pcb (parts side and solder side). I x-flipped the solder side, overlapped them in a gfx editing program, and carefully aligned them so I could see both layers at once. Then started tracing from the color lookup PROM, to see what the board does with the data. In the end, it turned out that the sprite palette data comes from a row of the character palette, the tricky part being that the order of the 4 bits coming out from the lookup PROM is reversed. This is something that could have been noticed before, but it always eluded me.
  • 0.93u2: Nicola Salmoria fixed dipswitches and description in Great Swordsman. Changed palettesize to 272 colors. Added dipswitches 'Fencing Difficulty', 'Kendo Difficulty', 'Roman Difficulty', 'Lives', 'First Stage' and 5x 'Unused'.
  • 0.78u5: Fixed Great Swordsman bad ram message (0.78u2 memory rewrite).
  • 0.36b1: Jarek Parchanski and Charlie Miltenberger improved sprite colors in Great Swordsman. Changed Z80 CPU3 clock speed to 3MHz and MSM5205 to 384000 Hz.
  • 13th July 1999: Jarek Parchanski sent in an update to Great Swordsman driver, with almost correct sprite lookup table, and better sound.
  • 0.35RC1: Changed Z80 CPU1/2 clock speeds to 3MHz and CPU3 to 2.8MHz and removed 2nd MSM5205.
  • 1st June 1999: Jarek Parchanski made the background colors accurate in Great Swordsman, added 2nd player controls and fixed sound speed. Nicola worked on the Great Swordsman ADPCM sound.
  • 31st May 1999: Tatsuyuki Satoh fixed Great Swordsman, and the sound works now.
  • 0.34b1: Steve Ellenoff added Great Swordsman (Taito 1984). Issues: Colors are a mess. Communication to/from sound CPU(s) not yet hooked up. CPU speed may not be accurate.
LEVELS: 16

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Romset: 131 kb / 25 files / 67 zip
history Great Swordsman (c) 1984 Taito.

Great Swordsman is a 1-on-1, side view, sword fighting game that spans 3 types of sword fighting : Fencing, Kendo, and gladiator-style combat.

- TECHNICAL -

Board Number : M6100032A
Prom Stickers : AC#/AC#/AA

Main CPU : (2x) Z80
Sound CPU : Z80
Sound Chips : (2x) AY8910, MSM5205

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 272

Players : 2
Control : 2-way joystick
Buttons : 3

- TRIVIA -

There are a total of 3 stages in Great Swordsman, with a total of 15 opponents. Once you finish the last opponent, the game starts over from the beginning at a much harder skill level (you keep your points, however). Between each stage, there's a bonus stage that allows you to rack up points by blocking an archer's arrows. Following are the stage and opponent names :

* Stage 1 - Fencing
Opponent 1 : Appels
Opponent 2 : Redon
Opponent 3 : Fantin

* Bonus Stage 1 - Block the Archer's Arrows

* Stage 2 - Kendo
Opponent 1 : Senpou
Opponent 2 : Jihou
Opponent 3 : Chuken
Opponent 4 : Fukusho
Opponent 5 : Taisho

* Bonus Stage 2 - Block the Archer's Arrows

* Stage 3 - Roman
Opponent 1 : Mars
Opponent 2 : Hermes
Opponent 3 : Apollo
Opponent 4 : Helios
Opponent 5 : Orion
Opponent 6 : Uranus
Opponent 7 : Zeus

The names of the opponents in this game are interesting in that each stage's names are terms/names used either in that art form, country of origin, or era in which the art form was related to. Following are reasons (and perhaps guesses) as to why they used the names they did :

Appels - A quick stamp of the foot used in fencing as a feint to produce an opening.
Redon - Redon, Odilon (1840-1916). French painter and graphic artist, one of the outstanding figures of Symbolism.
Fantin - Fantin-Latour, Henri (1836-1904). French painter and lithographer.

Senpou - The first 'player' in a Kenpo match-style competition to line up (also spelled "Senpo").
Jihou - The second 'player' in a Kenpo match-style competition to line up (also spelled "Jiho").
Chuken - The third 'player' in a Kenpo match-style competition to line up.
Fukusho - The fourth 'player' in a Kenpo match-style competition to line up.
Taisho - The last 'player' in a Kenpo match-style competition to line up.

Mars - God of war
Hermes - God of boundaries and of the travelers who cross them (such as bringing newly-dead souls to the underworld, Hades)
Apollo - God of music, archery, healing, light, truth, etc...
Helios - God of the Sun
Orion - God, the hunter
Uranus - God of the Sky
Zeus - God of the Earth and Ruler of Mount Olympus

On stages 1 and 2, any 2 out-of-bounds results in a loss of a point. It is impossible to go out-of-bounds on stage 3. Stage 1 requires 5 points per match, with 3 matches. Stage 2 requires 2 points per match, with 5 matches. Stage 3 requires 1 point per match with 7 matches. Simultaneous hits do not count for either player. On Stage 1, a tie results in a win for you! (It is impossible to tie on stages 2 and 3, based on their point structures).

- TIPS AND TRICKS -

* Trick : By continually hitting your opponents sword, you can cause them to lose their sword. Their sword ends up impaling their head!

* Trick : Killing your opponent very quickly with a strike to the head can cause their helmet to fly off.

* Tip : High and mid strikes in succession can easily force your opponent out-of-bounds.

* Tip : On stage 1, holding away from your opponent while striking increases your weapon return speed.

* Tip : On stage 3, use the far right wall as a defense, since you can't step out-of-bounds.

- PORTS -

* Consoles :
Sony PlayStation 2 (2005, "Taito Legends") (US & Europe)
Microsoft XBOX (2005, "Taito Legends") (US & Europe)
Sony PlayStation 2 (2007, "Taito Memories II Vol. 2") (Japan only)

* Computers :
PC [MS Windows] (2005, "Taito Legends") (US & Europe)

- SOURCES -

Game's rom.
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in GameFAQs
view in KLOV
view in MamEnd
view in System16
view in VGMuseum Game Endings
view in VGMuseum Gamepics
cheats
cheats
code comments
00000000:9A1C:00000017:FFFFFFFF  Infinite Time
20800000:17B3:000000C9:FFFFFFFF  Invincibility:You die rarely in Roman. This cheat has not been fully tested, if you encounter any problems or you've finished the game with no problems please post on the cheat forums
00000000:924B:00000000:FFFFFFFF  Stop Computer Winning Game
00000000:914B:00000000:FFFFFFFF  Stop Player Winning Game
00000001:914B:00000005:FFFFFFFF  Make Player Win This Game
00000001:9871:00000001:FFFFFFFF  Go to Fencing 2 Next
00000001:9871:00000002:FFFFFFFF  Go to Fencing 3 Next
00000001:9871:00000003:FFFFFFFF  Go to Fencing 4/Bonus Next
00000001:9871:00000004:FFFFFFFF  Go to Kendo 1 Next
00000001:9871:00000005:FFFFFFFF  Go to Kendo 2 Next
00000001:9871:00000006:FFFFFFFF  Go to Kendo 3 Next
00000001:9871:00000007:FFFFFFFF  Go to Kendo 4 Next
00000001:9871:00000008:FFFFFFFF  Go to Kendo 5/Bonus Next
00000001:9871:00000009:FFFFFFFF  Go to Roman 1 Next
00000001:9871:0000000A:FFFFFFFF  Go to Roman 2 Next
00000001:9871:0000000B:FFFFFFFF  Go to Roman 3 Next
00000001:9871:0000000C:FFFFFFFF  Go to Roman 4 Next
00000001:9871:0000000D:FFFFFFFF  Go to Roman 5 Next
00000001:9871:0000000E:FFFFFFFF  Go to Roman 6 Next
00000001:9871:0000000E:FFFFFFFF  Go to Roman 7/End Next
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