game
icon
title Gradius 4: Fukkatsu
set name gradius4
manufacturer Konami
year 1998
genre Shooter (hof)
category Shooter / Flying Horizontal (hof)
driver status imperfect
driver source hornet.c
snapshots MW: in game / CT: in game | title | select
zoom
rating

65.2% after 165 votes
 
display
colour emulation good
palette 65536
display type raster
orientation horizontal
resolution 512x384
frequency 60.000000Hz
sound
sound emulation imperfect
channels stereo
controls
players 2
nplayers 2P alt
controls 8 way joystick
buttons 3
coin slots 2
hardware
cpu PPC403 @ 32MHz
cpu 68000 @ 16MHz
cpu ADSP21062 @ 36MHz
audio RF5C400 @ 16MHz
data
version added .086
last change(s) none
roms
name size crc set flags sha1
837c01.27p  2097152  ce003123  gradius4    15e33997be2c1b3f71998627c540db378680a7a1 
837a04.16t  2097152  18453b59  gradius4    3c75a54d8c09c0796223b42d30fb3867a911a074 
837a05.14t  2097152  77178633  gradius4    ececdd501d0692390325c8dad6dbb068808a8b26 
837a14.32u  4194304  ff1b5d18  gradius4    7a38362170133dcc6ea01eb62981845917b85c36 
837a13.24u  4194304  d86e10ff  gradius4    6de1179d7081d9a93ab6df47692d3efc190c38ba 
837a16.32v  4194304  bb7a7558  gradius4    8c8cc062793c2dcfa72657b6ea0813d7223a0b87 
837a15.24v  4194304  e0620737  gradius4    c14078cdb44f75c7c956b3627045d8494941d6b4 
837a08.7s  524288  c3a7ff56  gradius4    9d8d033277d560b58da151338d14b4758a9235ea 
837a09.16p  4194304  fb8f3dc2  gradius4    69e314ac06308c5a24309abc3d7b05af6c0302a8 
837a10.14p  4194304  1419cad2  gradius4    a6369a5c29813fa51e8246d0c091736f32994f3d 
cabinet art
art no cabinet, marquee, flyer, control panel or PCB images found
additional information
info 0.86 [Ville Linde]

Bugs:
  • 1) During parts of stage 4 the LEDs display "73" or "71" instead of the usual spinning pattern, possibly indicating an error condition (though the gameplay and graphics seem normal as far as I can tell). 2) Triangular sections of background graphics at the corners of the screen sometimes disappear for a few dozen frames and then reappear. This is particularly noticeable in stage 3 (see screenshot). gradius4_0111gre AWJ
WIP:
  • 0.120u4: Aaron Giles fixed garbage graphics in Gradius 4.
  • 0.113u3: Ville Linde fixed several SHARC opcodes where data transfer was done regardless of the condition. This fixes many things, probably all the remaining clipping issues in Gradius 4. At least the planet zooming out in the intro works now.
  • 0.109u3: Major rewrite of the SHARC core [Ville Linde]: Bit-accurate reciprocals. More accurate pipeline emulation. Fixed the problems with operation latencies. Regression tested a few floating-point operations for bit-accurate results. Improved DMA emulation. This update will fix most (but not all) of the clipping problems in Gradius 4 and NBA Play by Play.
  • 0.102u2: Aaron Giles rewrote the Voodoo emulation code and added proper edges calculated for polygons (stars appear in Gradius 4 now).
  • 0.102u1: Added RF5C400 stereo sound. Changed user4 roms to sound1.
  • 0.102: Ville Linde fixed Gradius 4 - Game now playable. Fixed user5 roms order and added dipswitches 'Screen Flip (H)/(V)', 'Harness' and 'Monitor Type'.
  • 9th November 2005: Ville Linde - Fixed a DMA latency issue in the SHARC core. The graphics problems in Gradius 4 are now fixed.
  • 7th November 2005: Ville Linde - Fixed another bunch of SHARC bugs and added a few more opcodes. Most of the missing graphics are now showing in Gradius 4, but they are still rather broken, probably due to some more SHARC bugs.
  • 30th October 2005: Ville Linde - I've continued to add features and fix bugs in the SHARC core. Now the SHARC is sending the first triangle commands to the Voodoo. For now it's limited to some non-textured triangles in the color test screen and the stars in the background of the first level.
  • 24th October 2005: Ville Linde - Fixed some stupid mistakes and added a few more SHARC opcodes and now Gradius 4 gets ingame. Most of the graphics are still missing as they are done with the 3dfx chips.
  • 0.97u1: Added ADSP21062 (36MHz) CPU3 and dipswitches. Changed user4 to user5 roms.
  • 5th June 2005: Ville Linde - Turns out that Konami Hornet and NWK-TR games require some preformatted data in their backup RAMs (probably as a protective measure). So far I've managed to find the correct values for Gradius 4, Silent Scope, Racing Jam and Racing Jam 2, leaving Silent Scope 2 and Thrill Drive to be done. Gradius 4 gets further, but ends up stuck on the next screen without working controls.
  • 25th May 2005: Ville Linde - I've continued my progress on my Analog Devices ADSP-2106x SHARC core. The results are finally starting to show. Gradius IV already passes all of its bootup tests. The 3Dfx chips have also been hooked up already. Unfortunately the game is protected, like all the other Hornet games.
  • 0.86: Ville Linde added Gradius 4: Fukkatsu (Konami 1999) and various other Konami PPC based games: GTI Club, Silent Scope, Silent Scope 2, Racing Jam, Racing Jam: Chapter 2, Thrill Drive, Midnight Run and Winding Heat. These are to demonstrate the PPC core in action, they contain only very preliminary emulation and do nothing more than display the initial test screens.
  • 21st February 2003: Guru - Gradius 4 (Konami 1998) arrived. Special thanks to Gin (our Japanese contact) for making it all happen again. The dumping project wishes to thank all the people who donated towards this particular raid, including Gin, slaanesh, gnoppi, Louis T., wtc4ever, Renaud D., phys32, R. Belmont, fiji, Amnios and an anonymous donator.
Recommended Games (R-Type):

Gradius / Nemesis

Gradius (PlayChoice-10)

Vs. Gradius

Gradius II / Vulcan Venture

Gradius III

Gradius 4: Fukkatsu

Salamander

Salamander 2

R-Type

R-Type II

R-Type Leo

Turtle Ship

Hellfire

X Multiply

Zero Wing

Raiga - Strato Fighter

Rezon

Blaze On

Hyper Duel

Super Spacefortress Macross II

Romset: 31232 kb / 10 files / 13.03 zip
history Gradius IV - Fukkatsu (c) 1999 Konami.

The forth game in the "Gradius" series brings a considerable graphical upgrade, particularly with the use of colored lighting but the core gameplay remains relatively unchanged. Inaddition, there are several additions and removals to the vaulted weapons system; specifically, the edit mode has been removed.

- TECHNICAL -

Konami Hornet Hardware

Main CPU : PPC403 (@ 32 Mhz), 68000 (@ 16 Mhz), ADSP21062 (@ 36 Mhz)
Sound Chips : RF5C400 (@ 36 Mhz)

Screen orientation : Horizontal
Video resolution : 512 x 384 pixels
Screen refresh : 60.00 Hz
Palette colors : 65536

Players : 2
Control : 8-way Joystick
Buttons : 3

- TRIVIA -

The title of this game translates from Japanese as 'Gradius IV Revival'.

Konami released a limited-edition soundtrack album for this game (Gradius IV Fukkatsu Original Game Soundtrack - KICA-7947) on 05/03/1999.

- TIPS AND TRICKS -

2nd Loop Start : in Power Meter selection screen, input Up(x2), Down(x2), Left, Right, Left, Right, Button-2 (Shot), Button-3 (Missile). You will be able to start the game with 2nd loop and the password will be displayed in Game Over screen. This password was required on 'Gradius IV Internet Ranking' (now, this was finished though).

- SERIES -
  1. Gradius (1985)
  2. Salamander (1986)
  3. Gradius 2 (1987, MSX)
  4. Gradius II - Gofer no Yabou (1988)
  5. Nemesis 3 - The Eve of Destruction (1988, MSX)
  6. Gradius III - Densetsu Kara Shinwa-e (1989)
  7. Nemesis '90 Kai (1993, Sharp X68000)
  8. Salamander 2 (1996)
  9. Solar Assault - Gradius (1997)
  10. Solar Assault - Revised (1997)
  11. Gradius Gaiden (1997, Sony PlayStation)
  12. Gradius IV - Fukkatsu (1999)
  13. Gradius Generation (2001, Nintendo Game Boy Advance)
  14. Gradius V (2004, Sony PlayStation 2)
  15. Gradius Neo (2004, NTT DoCoMo i-mode Phones)
  16. Gradius Neo Imperial (2005, NTT DoCoMo i-mode Phones)
  17. Gradius Wide (2007, NTT DoCoMo i-mode Phones)
- PORTS -

* Consoles :
Sony PlayStation 2 (2000, "Gradius III & IV")
Sony PSP (2006, "Gradius Collection")

- SOURCES -

Game's rom.
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in KLOV
view in System16
cheats
cheats
code comments
00000000:04719:00000063:FFFFFFFF  Infinite Credits
62000000:00000:00000000:00000000  Select Gauge Position
00010000:0496B:00000000:FFFFFFFF  None
00010000:0496B:00000001:FFFFFFFF  Speed Up
00010000:0496B:00000002:FFFFFFFF  Missile
00010000:0496B:00000003:FFFFFFFF  Double
00010000:0496B:00000004:FFFFFFFF  Laser
00010000:0496B:00000005:FFFFFFFF  Option
00010000:0496B:00000006:FFFFFFFF  ?
00000100:F1D82:00000005:FFFFFFFF  Select Speed
00000000:F1D97:00000002:00000002  Always Have Missile
00000000:F1D97:00000004:00000004  Always Have Double (Buggy)
00000000:F1D97:00000008:00000008  Always Have Laser (Buggy)
00000000:F1D81:00000004:FFFFFFFF  Always Have Options:Set Option cheat before starting the game. (Displayed "START" message screen etc.)
00000000:F1D83:00000003:FFFFFFFF  Infinite Force Field Energy:Set cheat after you get the Force Field.
00000001:0490F:00000001:FFFFFFFF  Unlocked 2nd Loop Start:Set on Power Meter Selection Screen
00010001:04937:00000001:FFFFFFFF  Unlocked 2nd Loop Start (2/3)
00010001:0494B:00000001:FFFFFFFF  Unlocked 2nd Loop Start (3/3)
00000000:F1D9B:00000000:FFFFFFFF  Rapid Fire - Shot
60000000:00000:00000000:00000000 
00000000:04930:00000009:FFFFFFFF  Infinite Lives PL1
00000000:04944:00000009:FFFFFFFF  Infinite Lives PL2
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