game
icon
title Gradius II - GOFER no Yabou (Japan New Ver.)
set name gradius2
manufacturer Konami
year 1988
genre Shooter (hof)
category Shooter / Flying Horizontal (hof)
driver status good
driver source twin16.c
snapshots MW: in game | parent / CT: in game | title | select | parent / Mr. Do: parent
zoom
rating

70.9% after 106 votes
 
parent Vulcan Venture
other clones Gradius II - GOFER no Yabou (Japan Old Ver.)
Gradius II - GOFER no Yabou (Japan Older Ver.)
display
colour emulation good
palette 1024
display type raster
orientation horizontal
resolution 320x224
frequency 60.606061Hz
sound
sound emulation good
channels stereo
controls
players 2
nplayers 2P alt
controls 8 way joystick
buttons 3
coin slots 2
hardware
cpu Z80 @ 3.579545MHz
cpu 68000 @ 9.216MHz
cpu 68000 @ 9.216MHz
audio YM2151 @ 3.57958MHz
audio K007232 @ 3.579545MHz
audio UPD7759 @ 0.64MHz
data
version added .036b08
last change(s) .056
roms
name size crc set flags sha1
785_g03.10a  32768  67a3b50d  vulcan    3c83f3b0df73d9361ec3cda26a6c4c603a088419 
785_p07.10n  65536  686d549d  vulcan    9687be801c4fb963bf6b0199e2ae9f5051213f7a 
785_p06.8n  65536  70c94bee  vulcan    951e00ca4d3a47a21b4db05bcdc8ead45b42c3f1 
785_p13.10s  65536  478fdb0a  vulcan    2e285ad6dcfc67f3e24d231e0e1be19036ce64d2 
785_p12.8s  65536  38ea402a  vulcan    90ff2bd71435988cde967704ce3b1401de206683 
785_x05.6n  65536  8a23a7b8  gradius2    9846272c011715b17f146d5265a09e790d6e37cd 
785_x04.4n  65536  88e466ce  gradius2    3a7d098b851bcf6dc8e7ff601d11563406c56666 
785_x09.6r  65536  3f3d7d7a  gradius2    8e3acf980179e749ec642b6ff211c4ba57c6c592 
785_x08.4r  65536  c39c8efd  gradius2    372dbb254525a7334fe79a42ba9851eafa856847 
785_g14.d8  16384  9dcdad9d  gradius2    22f457408b453a71b7e91974aee1b1e735ff887f 
785f17.p16  524288  8fbec1a4  vulcan    71cbdb25470b5a2ca7e80c92f12fc47e28085793 
785f18.p18  524288  50d61e38  vulcan    051d332d93d435d19571e22d69ffc5395dbb16a4 
785f15.p13  524288  af96aef3  vulcan    a58e26a8b134ab6e7938cd4fa342c04c236efd99 
785f16.p15  524288  b858df1f  vulcan    c434da7ba54d59643fe6ca30bceccf16413904c3 
785_f01.5a  131072  a0d8d69e  vulcan    2994e5740b7c099d55fb162a363a26ef1995c756 
785_f02.7c  131072  c39f5ca4  vulcan    92ebea11b7d3a72d0f58c456f16a6ff36d6b3062 
cabinet art
marquee vulcan.png
flyer gradius2.png
PCB vulcan.png
additional information
info 0.36b8 [Phil Stroffolino, Nao, Dave Spicer]

0.36b5 [Phil Stroffolino]

WIP:
  • 0.124u2: Changed clock speed of the 2x 68000 to 9216000 Hz.
  • 0.110u2: Robiza and Mamesick fixed video hardware (draw_sprites, tilemap_draw etc.) in Vulcan Venture.
  • 0.102u5: Pierpaolo Prazzoli fixed sprite drawing in Vulcan Venture.
  • 0.99u4: Pierpaolo Prazzoli fixed background/sprites priority in the stage 7 of Vulcan Venture.
  • 0.76u2: Changed description of the clones to 'Gradius II - GOFER no Yabou'.
  • 0.56: Fixed rom names.
  • 6th October 2001: Chack'n fixed the dipswitch settings in clone Gradius 2.
  • 0.36b10: Changed Z80 CPU1 clock speed to 3579545 Hz.
  • 0.36b8: Added Vulcan Venture (Konami 1988) and clones 'Gradius II - Gofer no Yabou (Japan set 1)', (Japan set 2) and (Japan set 3).
  • 27th October 1999: Takahiro Nogi fixed UPD7759 problems in Vulcan Venture.
  • 26th October 1999: Phil Stroffolino got collision detection working in Vulcan Venture with help from Dave Spicer and Nao.
  • 21st October 1999: Phil Stroffolino sent in a Twin16 update, with Hard Puncher / Final Round being completely playable, but Vulcan Venture is still missing the collisions.
  • 0.36b6: Phil Stroffolino added clone Gradius II - Gofer no Yabou (Japan) (Testdriver).
  • 0.36b5: Phil Stroffolino added Vulcan Venture (Testdriver).
  • 9th October 1999: Phil Stroffolino sent in a Twin16 update with working sprites in Vulcan Venture (but collisions are missing), and Final Round is also playable now.
  • 8th September 1999: Phil Stroffolino sent in a very preliminary Konami Twin16 driver (Vulcan Venture for example), but nothing works yet.
ARCADE RELEASE: Gradius II (Konami) - 1988/Mar/24

LEVELS: 7 (gradius2)

Other Emulators:
  • Sparcade
Recommended Games (R-Type):

Gradius / Nemesis

Gradius (PlayChoice-10)

Vs. Gradius

Gradius II / Vulcan Venture

Gradius III

Gradius 4: Fukkatsu

Salamander

Salamander 2

R-Type

R-Type II

R-Type Leo

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Hellfire

X Multiply

Zero Wing

Raiga - Strato Fighter

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Blaze On

Hyper Duel

Super Spacefortress Macross II

Romset: 2864 kb / 16 files / 908 zip
history Gradius II - GOFER no Yabou (c) 1988 Konami.

The third game in Konami's renowned "Gradius" series; the prequel being "Gradius" (known as "Nemesis" in Europe) and a spinoff called "Salamander" (also known as "Life Force"). Gradius II strictly adheres to the shoot-em-up template set out by its hugely successful predecessor, the game eschews the sideways/vertical scrolling alternate levels of "Salamander" and opts instead for "Gradius" sideways scrolling-only mechanic. This game is rightly considered to be one of the most demanding and difficult shoot-em-ups ever released.

- TECHNICAL -

Game ID : GX785

Main CPU : (2x) 68000 (@ 10 Mhz)
Sound CPU : Z80 (@ 3.579545 Mhz)
Sound Chips : YM2151 (@ 3.57958 Mhz), K007232 (@ 3.579545 Mhz), UPD7759 (@ 640 Khz)

Screen orientation : Horizontal
Video resolution : 320 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Released in March 1988.

The title of this game translates from Japanese as 'Gradius II - GOFER's Ambition'.

This game is known outside Japan as "Vulcan Venture".

A three-part Ova anime based on the Gradius series was released in Japan within a year after the release of Gradius II. It follows the adventures of Dan, Stephanie, and Eddie - Three ace pilots who hope to save their planet from the forces of the Bacterion empire. Later on in the series, they are joined by Lord British, the Prince of Latis.

Apollon Music released a limited-edition soundtrack album for this game (Space Odyssey, Gradius II - Gofer no yabou - BY30-5202) on 21/07/1988.

- UPDATES -

The main differences between Vulcan Venture and Gradius II are :
* Continue available in Vulcan Venture.
* Different title screen.
* Option is called Multiple in Vulcan Venture.
* Ripple Laser is called Pulse Laser in Vulcan Venture.

- SERIES -
  1. Gradius (1985)
  2. Salamander (1986)
  3. Gradius 2 (1987, MSX)
  4. Gradius II - Gofer no Yabou (1988)
  5. Nemesis 3 - The Eve of Destruction (1988, MSX)
  6. Gradius III - Densetsu Kara Shinwa-e (1989)
  7. Nemesis '90 Kai (1993, Sharp X68000)
  8. Salamander 2 (1996)
  9. Solar Assault - Gradius (1997)
  10. Solar Assault - Revised (1997)
  11. Gradius Gaiden (1997, Sony PlayStation)
  12. Gradius IV - Fukkatsu (1999)
  13. Gradius Generation (2001, Nintendo Game Boy Advance)
  14. Gradius V (2004, Sony PlayStation 2)
  15. Gradius Neo (2004, NTT DoCoMo i-mode Phones)
  16. Gradius Neo Imperial (2005, NTT DoCoMo i-mode Phones)
  17. Gradius Wide (2007, NTT DoCoMo i-mode Phones)
- STAFF -
  • Game programmers : Toshiaki Takatori, K. Tsutsui, T. Horimoto, A. Suzuki, Takehiko Fujii
  • Graphic designers : Miki Yoshikata, H. Ashida, Michiko Iwamoto, A. Nonami, Kuniaki Kakuwa
  • Sound editors : S. Tasaka, Motoaki Furukawa, K. Matsubara, S. Hukami
  • Engineer : K. Hashima
  • Title designers : F. Shinuya, J. Tanaka
- PORTS -

* Consoles :
Nintendo Famicom (1988)
Nintendo Game Boy (1991)
NEC PC-Engine Super CD-ROM2 (1992)
Sega Saturn (1996, "Gradius Deluxe Pack")
Sony PlayStation (1996, "Gradius Deluxe Pack")
Sony PSP (2006, "Gradius Collection")

* Computers :
Sharp X68000 (1992)
PC [MS Windows] ("Gradius Deluxe Pack")

- SOURCES -

Game's rom.
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in arcade-history.com
view in GameFAQs
view in KLOV
view in MamEnd
view in MamEnd
view in System16
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in VGMuseum Game Endings
view in VGMuseum Gamepics
cheats
cheats
code comments
02000000:60400:00000009:FFFFFFFF  Infinite Lives
22900000:1B34C:00004E71:FFFFFFFF  Invincibility
22810000:1B386:00000060:FFFFFFFF  Invincibility (2/2):1st = Object, 2nd = Scenery
02000000:6040F:0000000C:FFFFFFFF  Next Capsule Blue
62000000:00000:00000000:00000000  Select Current Speed
02010000:60428:00000000:00000007 
02010000:60428:00000001:00000001  1
02010000:60428:00000002:00000002  2
02010000:60428:00000003:00000003  3
02010000:60428:00000004:00000004  4
02010000:60428:00000005:00000005  5
62000000:00000:00000000:00000000  Select Current Shot
02010000:60429:00000000:00000007  Normal
02010000:60429:00000001:00000001  Double
02010000:60429:00000002:00000002  Tail Gun
02010000:60429:00000003:00000003  Ripple Laser
02010000:60429:00000004:00000004  Laser
62000000:00000:00000000:00000000  Select Current Missile
02010000:60428:00000000:00000038  No Missile
02010000:60428:00000008:00000008  Missile
02010000:60428:00000010:00000010  Spread
02010000:60428:00000018:00000018  Photon
02010000:60428:00000020:00000020  Twin
02000000:60068:00000000:00000020  Rapid Fire - Shot:Turn it OFF when you have Laser
02000000:60068:00000000:00000040  Rapid Fire - Missile
02000001:60420:00000001:FFFFFFFF  Gauge = SpeedUp Now!
02000001:60420:00000002:FFFFFFFF  Gauge = Missile Now!
02000001:60420:00000003:FFFFFFFF  Gauge = Double Now!
02000001:60420:00000004:FFFFFFFF  Gauge = Laser Now!
02000001:60420:00000005:FFFFFFFF  Gauge = Option Now!
02000001:60420:00000006:FFFFFFFF  Gauge = Shield Now!
02000301:60420:00000006:FFFFFFFF  Gauge = Bar Select Now!
  Enable these cheats on the
  weapon select mode screen
  Round 1 Area from 1 to 5
  Round 2 Area from 1 to 5
  Round 3 Area from 1 to 5
  Round 4 Area from 1 to 4
  Round 5 Area from 1 to 6
  Round 6 Area from 1 to 9
  Round 7 Area from 1 only
  Round 8 Area from 1 to 6
02000101:6041B:000000FF:FFFFFFFF  Select Starting Lap
02000101:60419:00000008:FFFFFFFF  Select Starting Round
02000001:60411:00000000:FFFFFFFF  Start in Area 1
02000001:60411:00000004:FFFFFFFF  Start in Area 2
02000001:60411:00000008:FFFFFFFF  Start in Area 3
02000001:60411:0000000C:FFFFFFFF  Start in Area 4
02000001:60411:00000010:FFFFFFFF  Start in Area 5
02000001:60411:00000014:FFFFFFFF  Start in Area 6
02000001:60411:00000018:FFFFFFFF  Start in Area 7
02000001:60411:0000001C:FFFFFFFF  Start in Area 8
02000001:60411:00000020:FFFFFFFF  Start in Area 9
60000000:00000:00000000:00000000 
22900000:01052:00001054:FFFFFFFF  Skip RAM/ROM Check
02000000:60002:000000FF:FFFFFFFF  Sound Test Timer Stop:[PL1 Shot3]Next Code
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