game
icon
title Golden Axe (bootleg)
set name goldnab2
manufacturer bootleg
year 1989
genre Fighter (hof)
category Fighter / 2.5D (hof)
driver status preliminary
driver source system16.c
snapshots MW: parent / CT: | parent / Mr. Do: parent / EJ: parent / PS: in game | parent
zoom
rating

61.1% after 27 votes
 
parent Golden Axe (set 6, US, 8751 317-123A)
other clones Golden Axe (bootleg, encrypted)
Golden Axe (set 1, World, FD1094 317-0110)
Golden Axe (set 2, US, 8751 317-0112)
Golden Axe (set 3, World, FD1094 317-0120)
Golden Axe (set 4, Japan, FD1094 317-0121)
Golden Axe (set 5, US, FD1094 317-0122)
display
colour emulation good
palette 4096
display type raster
orientation horizontal
resolution 320x224
frequency 60.000000Hz
sound
sound emulation good
channels stereo
controls
players 2
nplayers 2P sim
controls 8 way joystick
buttons 3
coin slots 2
hardware
cpu 68000 @ 10MHz
cpu Z80 @ 4MHz
audio YM2151 @ 4MHz
audio UPD7759 @ 0.64MHz
data
version added .119u1
last change(s) none
roms
name size crc set flags sha1
ic39.1  65536  71489c9a  goldnab2    ec25463a2c63027d2635f0e27f5a971d68938fe3 
ic53.5  65536  7a98512d  goldnab2    f022a047d23051211e2de761b6c2289438b8f3cc 
ic38.2  65536  8c8c95b1  goldnab2    2b3897b8af587e6397dca0f3409a803432be07aa 
ic52.6  65536  4f58f15b  goldnab2    4dcd7e8cfd8fe5fe9f9259abf53fd0d4c64b5abd 
ic37.3  65536  056879fd  goldnab2    fc0a910c1dc4cf535ad589f482f57379798b5524 
ic51.7  65536  8c77d958  goldnab2    f7c5abfec2a9d1724c83b1de2cd994bb4c42857c 
ic36.4  65536  b69ab892  goldnab2    9b426058a80abb8dd3d6c0c55574fdc841889a72 
ic50.8  65536  3cf2f725  goldnab2    1f620fcebe8533cba50736ae1d97c095abf1bc25 
ic4.35  65536  84587263  goldnab2    3a88c8578a477a487a0a214a367042b9739f39eb 
ic18.38  65536  63d72388  goldnab2    ba0a582b1daf3a1e316237efbad17fcc0381643f 
ic3.36  65536  f8b6ae4f  goldnab2    55132c98955107e4b247992f7917a6ce588460a7 
ic17.39  65536  e29baf4f  goldnab2    3761cb2217599fe3f2f860f9395930b96ec52f47 
ic2.37  65536  22f0667e  goldnab2    2d11b2ce105a3db9c914942cace85aff17deded9 
ic16.40  65536  afb1a7e4  goldnab2    726fded9db72a881128b43f449d2baf450131f63 
ic73.34  65536  28ba70c8  goldnab2    a6f33e1404928b6d1006943494646d6cfbd60a4b 
ic74.33  65536  2ed96a26  goldnab2    edcf915243e6f92d31cdfc53965438f6b6bff51d 
ic79.28  65536  84dccc5b  goldnab2    10263d98d663f1170c3203066f391075a1d64ff5 
ic80.27  65536  3d41b995  goldnab2    913d2a0c9a2ac6d36589966d7eb5537120ea6ff0 
ic58.22  65536  ede51fe0  goldnab2    c05a2b51095a322bac5a67ee8886aecc186cbdfe 
ic59.21  65536  30989141  goldnab2    f6e7ae258deedec11b1f80c19575c884aac26c56 
ic64.16  65536  38e4c92a  goldnab2    8b8a596da0726bc02c412a68e5163770fe3e62e4 
ic65.15  65536  9fb1f9b6  goldnab2    a193ff48f2bfbb4afbc322ae33cdf360afcb681e 
ic75.32  65536  101d2fff  goldnab2    1de1390c5f55f192491053c8aac31be3389aab2b 
ic76.31  65536  677e64a6  goldnab2    e3d0d31097017c6cb1a7f41292783f18ce13b41c 
ic81.26  65536  a34e84d1  goldnab2    5aa8836ef1bdf97e399899c911967840e9873bfb 
ic82.25  65536  ad1c1c90  goldnab2    155f17593cfab1a117bb755b1edd0c473d455f91 
ic60.20  65536  5853000d  goldnab2    db7adf1de74c66f667ea7ccc41702576de081ff5 
ic61.19  65536  697b3276  goldnab2    a8aeb2cfaca9368d5bfa14a67de36dbadd4a0585 
ic66.14  65536  753b01e8  goldnab2    0180cf893d63e60e14e2fb0f5836b302f08f0228 
ic67.13  65536  5dd6d8db  goldnab2    270886aebf4549c5cf456b1e90927b759a53e2e1 
ic77.30  65536  a9519afe  goldnab2    0550f596ef080db25241d88242d57edb3c7fb685 
ic78.29  65536  74df9232  goldnab2    61286c83eb6f31983c0ed24ca2151c58a95238f1 
ic83.24  65536  a8c8c784  goldnab2    8e998019b4dbf509179d41eb2b446647db3d00a6 
ic84.23  65536  cc3a922c  goldnab2    3c96459d95961d463909b6b0e8c77916c3a018e3 
ic62.18  65536  ac6ad195  goldnab2    3c3fe38047698e28cae9193438fe0b85941476c5 
ic63.17  65536  03a905c4  goldnab2    c526a744021a392c860ded37afd54a78e9f47778 
ic68.12  65536  cba013c7  goldnab2    a0658aaf7893bc9fb8f0435cab9f77ceb1fb4e1d 
ic69.11  65536  bea4d237  goldnab2    46e51e89b4ee1e2701da1004758d7da547a2e4c2 
ic45.10  65536  804dfba8  goldnab2    650ca61f78eb4d0aa256b554fb1570330166cc24 
ic46.9  65536  634dd54e  goldnab2    ac4ab0ad9c1ac634ff4dfb83232b0fa5cfb26fdd 
cabinet art
cabinet goldnaxe.png
marquee goldnaxe.png
control panel goldnaxe.png
flyer goldnaxe.png
PCB goldnaxe.png
additional information
info 0.33b3 [Mirko Buffoni]

TODO:
  • Wanted: 317-0112/0123A 8751 MCUs
Bugs:
  • All three Golden Axe sets based on the 5704 ROM board (goldnax2, goldnax3 and goldnaxj) have two of their four CPU ROMs in common: epr12521.a8 and epr12519.a6. However, I believe that these ROMs are incorrect for goldnax3 and goldnaxj, since both these sets fail their ROM test in service mode (see screenshot). goldnax2 does pass the ROM test. Updated by AWJ: I've asked CGFM about this and he says the ROMs pass the test on the PCB. So the failed test in MAME is caused by an emulation problem, not mismatched ROMs. From Haze: passing shot sets also fail their rom check fwiw. goldnaxe0103u2ora AWJ / Haze (ID 00003)
WIP:
  • 0.119u1: Added clone Golden Axe (bootleg).
  • 0.112u2: Aaron Giles fixed bad bits in a couple of FD1094 keys and added a small optimization to the FD1094 decoding step. Added new FD1094 317-0122 key to clone Golden Axe (set 5, US, FD1094 317-0122).
  • 0.97u5: Aaron Giles hooked up missing P2 inputs in I8751 versions Golden Axe (set 6) and clone (set 2).
  • 0.92: Renamed (goldnaxe) to clone (goldnax2), (goldnaxa) to (goldnaxe), (goldnaxc) to (goldnaxu) and (goldnxj2) to (goldnax3).
  • 0.89u2: Moved Golden Axe (8751) to the new segas16b driver. Changed Z80 CPU2 clock speed to 5MHz. Added I8751 (8Mhz) MCU and mcu fake rom. Fixed gfx2 roms addresses.
  • 0.88u6: Added clone Golden Axe (Version 1, World, FD1094 317-0120).
  • 17th November 2004: Charles MacDonald - Dumped the cpu from what appears to be a *real* japanese set of Golden Axe (i suspect all the other japanese sets are world sets). This set has a japan warning on startup, blood dripping on the player select screen, japanese subtitles and it does have the extra scene.
  • 0.88u3: Added new 317-0122.key to clone Golden Axe (Version 2).
  • 0.88u2: Added FD1094 317-0122.key to clone Golden Axe (Version 2).
  • 0.88u1: Charles MacDonald and Nicola Salmoria improved the FD1094 emulation. More sets now run (eswatu, fpoint, goldnaxc and cltchitr).
  • 4th October 2004: Charles MacDonald - I'm looking for information about the System 16B version of Golden Axe, using a FD1094 with part number 317-0122. If someone can provide a description or scans of the ROM board, please get in touch.
  • 0.36b15: Added clone Golden Axe (Version 1, Japan).
  • 0.36b2: Andrew Prime added clones Golden Axe (bootleg), (Version 2 317-0110) and (Version 2 317-0122).
  • 0.36b1: Andrew Prime added clone Golden Axe (Version 2).
  • 0.34b4: Phil Stroffolino support sound in all of the working System 16 games. Added Z80 (4096000 Hz) CPU2 and YM-2151 (4096000 Hz) sound.
  • 0.33b3: Mirko Buffoni added Golden Axe (Sega 1989).
LEVELS: 5 (cut in 10 stages)

Other Emulators:
  • Calice
  • Final Burn
  • System 16
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Romset: 2596 kb / 14 files / 1.06 zip
history Golden Axe (c) 1989 Sega.


A classic sideways scrolling beat-em-up set in a traditional fantasy world, in which between 1 and 3 warriors take up arms to save the King from the evil Death Adder. The 3 different player characters are an Amazonian warrior, a barbarian hero and a viking dwarf. Each hero uses a different kind of magic : the barbarian uses earth magic, the amazon uses fire magic and the viking dwarf uses lightning magic. In addition : each player character also carried a different weapon : the amazonian warrior and the barbarian both use swords while the viking dwarf uses the Golden Axe itself.


Each character in the game has a special attack move that is activated by pressing both JUMP and ATTACK at the same time. Also, double-tapping the joystick right or left will cause the player to charge and smash into opponents. At certain points during the game, players will come across certain creatures (such as dragons) which, once their original riders have been knocked from the saddle, can be mounted and used against the enemy.


At certain points during a level, as well as at the end of each level, drawfs appears carrying a sack on their back. Players can hit the drawfs causing them to drop food and magic potions.


Once the game has been beaten, the ending will show a view of an arcade where the characters 'jump out' of the game, run out of the arcade and down the street.


- TECHNICAL -


Sega System 16B hardware

Game ID : 317-0110 / 317-0112 / 317-0120 / 317-0121 / 317-0122 / 317-0123a


Main CPU : 68000 (@ 10 Mhz)

Sound CPU : Z80 (@ 5 Mhz)

Sound Chips : YM2151 (@ 4 Mhz), UPD7759 (@ 640 Khz)


Screen orientation : Horizontal

Video resolution : 320 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 6144


Players : 2

Control : 8-way joystick

Buttons : 3

=> [A] JUMP, [B] ATTACK, [C] MAGIC


- TRIVIA -


Released in June 1989.


Uchida originally wanted to make a theme similar to "Dragon Quest", but seeing as how the higher ups at Sega didn't quite see the charm in that, Uchida and his team ended up making Golden Axe, thinking that selectable characters and flashy magic spells would make for a success. The game did end up becoming one of Sega's big franchises early on and spawned multiple sequels.


Note : The kanji on the title screen actually reads 'Senpu', meaning 'Fighting Axe'. This is an example of 'gikun', where Japanese artists use the phonetic value of a character to determine the game's name and not the meaning of the character itself.


Many of the samples used for Golden Axe and its sequel were taken from the movies 'Rambo - First Blood' and 'Conan the Cimmerian'. More specific when you kill bad guys sometimes they scream something like 'Oooh God!' which was taken from Rambo at the scene which takes place in the forest when one of the policemen fell into a trap and gets impaled by sharp pieces of wood. The sample used for the man who gets trampled by a bad guy in Golden Axe and the scream of Death-Adder when falling from the dragon at the final scene of "Golden Axe - Revenge of Death-Adder" was taken from the policeman who also fell from the helicopter pursuiting Rambo. Finally the battle cry used for the big baddies when they die in Golden Axe and the scream for the big chained green monster on "Golden Axe - Revenge of Death-Adder" on stage 3 are the same and taken from Conan's scene where Arnold Schwarzenegger fights the two villains on a Stonehenge like background and again one of them gets impaled by a trap.


Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Super Sonic Team : G.S.M. SEGA 3 - PCCB-00009) on 21/10/1989.


Two limited Edition Comic Book Series' to accompany the game were published in the UK in the early 1990's. They can be found along with other Sega related adaptions in fleetways 'Sonic The Comic' which ran for approximately 200 issues.


- UPDATES -


FD1094 317-0110

* World version.


8751 317-0112

* US version.

* Uses an additional I8751 @ 8 Mhz

* Additional 'Winners Don't Use Drugs' screen.


FD1094 317-0120

* World version.


FD1094 317-0121

* Japanese version.

* Additional 'warning' screen.

* Added blood dripping on the character selection screen.

* Added in-game Japanese subtitles.

* Contains an extra violent scene.


FD1094 317-0122

* US version.

* Additional 'Winners Don't Use Drugs' screen.


8751 317-0123a

* US version.

* Uses an additional I8751 @ 8 Mhz

* Additional 'Winners Don't Use Drugs' screen.


- TIPS AND TRICKS -


* Two Player Health Restoral : If a player's health is at zero (no life bar visible) when the bonus level/intermission ends, s/he will begin the next level at full health (three life bars). So if you CAREFULLY hack one another, you can restore your health. You should allow the other character to recover after each swipe, otherwise you may throw or kick and actually kill the other player.


- SERIES -
  1. Golden Axe (1989)
  2. Golden Axe Warrior (1990, Sega Master System)
  3. Ax Battler - A Legend of Golden Axe (1991, Sega Game Gear)
  4. Golden Axe II (1991)
  5. Golden Axe - The Revenge of Death Adder (1992)
  6. Golden Axe III (1993, Sega Mega Drive)
  7. Golden Axe - The Duel (1995)
  8. Golden Axe - Beast Rider (2008, PS3 /XBOX 360)
  9. - STAFF -
    • Designed by : Makoto Uchida
    • ...and Team Shinobi.
    • - PORTS -
    • * Consoles :
    • Sega Mega Drive (1989)
    • Sega Master System (1989)
    • NEC PC-Engine Super CD-ROM2 (1990)
    • Sega Mega-CD (1992, "Sega Classics Arcade Collection 4-in-1")
    • Sega Mega Drive (1994, "MegaGames 3in1 Vol 2")
    • Sega Mega Drive (1995, "6-PAK")
    • Bandai WonderSwan Color (2002)
    • Nintendo Game Boy Advance (2002,"Sega Smash Pack")
    • Sony PlayStation 2 (2003, "Sega Ages 2500 Vol. 5 : Golden Axe")
    • Sega Dreamcast ("Sega Smash Pack Vol. 1")
    • Sony PlayStation 2 (2006, "Genesis Collection")
    • Sony PSP (2006, "Genesis Collection")
    • Nintendo Wii (2006, "Virtual Console" - Mega Drive version)
    • Microsoft XBOX 360 (2007, as a downloadable Live Arcade game)
    • * Computers :
    • Atari ST (1990)
    • Amstrad CPC (1990)
    • PC [MS-DOS, 5.25''] (1990)
    • Commodore C64 (1991)
    • Commodore Amiga (1991)
    • Sinclair ZX Spectrum (1991)
    • Commodore C64 (1991, "2 Hot 2 Handle")
    • Commodore Amiga (1991, "2 Hot 2 Handle")
    • PC [MS Windows, CD-ROM] (1999, "Sega Smash Pack")
    • * Others :
    • Tiger Handheld LCD Game (1987)
    • - SOURCES -
    • Game's rom.
    • Machine's picture.
    • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=golden-axe&page=detail&id=978&o=2
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cheats
cheats
code comments
60000000:0000:00000000:00000000  ------------------------------:REASON 01
60000000:0000:00000000:00000000  There are no cheats for this
60000000:0000:00000000:00000000  game as it didn't work the
60000000:0000:00000000:00000000  last time it was tested. If
60000000:0000:00000000:00000000  the game now works please
60000000:0000:00000000:00000000  request cheats for it on the
60000000:0000:00000000:00000000  cheat forums.
60000000:0000:00000000:00000000  ------------------------------:REASON 01
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