game
icon
title Gokujyou Parodius (ver JAD)
set name gokuparo
manufacturer Konami
year 1994
genre Shooter (hof)
category Shooter / Flying Horizontal (hof)
driver status imperfect
driver source konamigx.c
snapshots MW: in game / CT: in game | title | select | wallpaper / Mr. Do: artwork / Dany69: artwork / PS: in game | title | scores
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rating

64.6% after 187 votes
 
BIOS konamigx
clones Fantastic Journey
display
colour emulation good
palette 8192
display type raster
orientation horizontal
resolution 288x224
frequency 59.185606Hz
sound
sound emulation good
channels stereo
controls
players 4
nplayers 2P sim
controls 8 way joystick
buttons 3
coin slots 2
hardware
cpu 68EC020 @ 24MHz
cpu 68000 @ 8MHz
audio K054539 @ 0.048MHz
audio K054539 @ 0.048MHz
data
version added .067
last change(s) .109
roms
name size crc set flags sha1
300a01.34k  131072  d5fa95f5  konamigx    c483aa98ff8ef40cdac359c19ad23fea5ecc1906 
321jad02.31b  524288  c2e548c0  gokuparo    48fbcc96d1f56bb3abb5098400536a18a676d934 
321jad04.27b  524288  916a7951  gokuparo    d6f56ff5f6c6708939767e69a3ebc7c7eddb6003 
321_b06.9c  131072  da810554  gokuparo    f253e1aa137eecf283d8b083ef2b3b049e8366f4 
321_b07.7c  131072  c47634c0  gokuparo    20e4105df5bbc33edd01894e78f74ed5f173576e 
fj-jap.17h  2097152  437d0057  gokuparo    30c449200e0510dc664289b527bade6e10dbe57a 
321b12.13g  524288  5f9edfa0  gokuparo    36d54c5fe498a4d0fa64757cef11c56c67518258 
fj-jap.25g  2097152  c6e2e74d  gokuparo    3875a50923e46e2986dbe2573453af5c7fa726f7 
fj-jap.28g  2097152  ea9f8c48  gokuparo    b5e880015887308a5f1c1c623011d9b0903e848f 
321b09.30g  1048576  94add237  gokuparo    9a6d0a9727e7fa02d91ece220b145074a6741a95 
321b17.9g  2097152  b3e8d5d8  gokuparo    6644a414e7f0e69ded9aa1bf892566002cebae26 
321b18.7g  2097152  2c561ad0  gokuparo    6265054072ba1c2837dd96e0259b20bc50457160 
cabinet art
additional information
info 0.67 [R. Belmont, Phil Stroffolino, Olivier Galibert]

WIP:
  • 5th June 2003: R. Belmont fixed the scratchy reverb effect that was apparent in some songs in Gokujou Parodius and Sexy Parodius, and he corrected the sound chip internal timer frequency.
  • 0.67: R. Belmont and Phil Stroffolino added Gokujyou Parodius (Ver JAD) (Konami 1994) and clone Fantastic Journey.
  • 16th March 2003: R. Belmont fixed the intro screen graphics glitches in Sexy Parodius and Gokujou Parodius.
  • 11th March 2003: R. Belmont sent in a Konami System GX driver supporting Lethal Enforcers 2, Gokujou Parodius, Taisen Puzzle-Dama, Sexy Parodius, Daisu-Kiss and Taisen Tokkae-Dama.
  • 10th March 2002: R. Belmont reported some more progress with the Konami GX system driver. Alpha blending is working fine and the priorities are sorted out.
  • 17th August 2001: R. Belmont sent in some pictures of a work-in-progress Konami System GX driver. The sound is fully emulated but there are some graphics problems in the 3 games that are working (Gokujou Parodius, Twinbee Yahoo! and Sexy Parodius) and the rest of the games suffer from unemulated protection.
LEVELS: 9 (8 + special stage)

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Cotton Boomerang

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Three Wonders - Chariot

Mystic Riders

Eco Fighters

Pilot Kids

Romset: 13056 kb / 11 files / 5.57 zip
history Gokujyou Parodius! - Kako no Eikou wo Motomete (c) 1994 Konami.


The second arcade sequel to 1990's "Parodius Da!", this parody of Konami's "Gradius" series picks up where the first game left off. This time, it isn't only their own games that the Konami shoot-em-up mocks; other classics of the genre such as Irem's legendary "R-Type" - specifically the infamous mothership that forms R-Type's entire third level - are lovingly parodied.


- TECHNICAL -


Konami GX hardware

Game ID : GX321


Main CPU : 68EC020

Sound CPU : 68000

Sound Chips : (2x) K054539


Screen orientation : Horizontal

Video resolution : 288 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 8192


Players : 4

Control : 8-way joystick

Buttons : 3


- TRIVIA -


The title of this game translates from Japanese as 'Fantastic Parodius! - Surpassing Its Former Glory'.


This game is known outside Japan as "Fantastic Journey".


The name of the fish character Mambo has a double meaning, he gets his name from the real life fish called Ocean Sunfish (or Mola Mola), but called Mambou in Japan. The other meaning is Mambo from the musical style, which is why the female partner character in this game is called Samba, yet another musical style.


Stage 1 music is a remix of 'In the Mood', by Joe Garland (1939).

Stage 1 boss music is a remix of 'Carmen : Le Toreador', by Georges Bizet (1875).

Stage 2 music is a remix of 'Stars and Stripes Forever', by John Philip Sousa (1896).

Stage 3 music is a remix of 'Tritsch-Tratsch Polka', by Johann Strauss (1858).

Stage 3 boss music is a remix of 'Mambo No. 5', by Damaso Perez Prado (1949).

Stage 4 music is a remix of 'Guillaume Tell', by Gioacchino Rossini (1829).

Stage 4 boss music is a remix of "Gradius"'s Aircraft Carrier music.

Stage 5 music is a megamix of 'Yankee Doodle', 'Ej Lucka, Lucka' / Czech Folk Song, 'Mary Had a Little Lamb', 'Circus Song' (Chopsticks), 'London Bridge', 'Picnic'.

Stage 5 boss music is a remix of 'Piano Sonata K.331, 3rd : Rondo Alla Turca', by Wolfgang Amadeus Mozart.

Stage 6 music is a remix of 'Juugoya Otsukisan', by Nagayo Motoori.

Stage 6 boss music is a remix of 'Zuizui Zukkorobashi', by Japanese Children's Song.

Moai Ship stage music is a remix of 'Die Walkure', by Richard Wagner.

Moai Ship stage boss music is a remix of 'Symphony No.25 in G minor, K.183; 1st movement', by Wolfgang Amadeus Mozart.

Stage 7 music is a remix of 'Symphony No.9 in E minor : From The New World', by Antonin Dvorak.

Special stage music is a megamix of music from others Konami Games : "TwinBee", "Salamander", "AJax", "Gradius II", "Gradius III", "Thunder Cross".

Special stage boss music is a remix of 'Flight of the Bumblebee', by Nikolai Rimsky-Korsakov.

Ranking table music is a remix of 'The Nutcracker Suite, Op. 71a', by Peter Ilyich Tchaikovsky.


Soundtrack releases :

Gokujou Parodius [King Records - KICA-7641 - Jul 5, 1994]


- SERIES -
  1. Parodius - Tako wa Chikyuu o Sukuu (1988, MSX)
  2. Parodius Da! - Shinwa kara Owarai e (1990)
  3. Gokujyou Parodius! - Kako no Eikou wo Motomete (1994)
  4. Jikkyou Oshaberi Parodius (1995, Nintendo Super Famicom)
  5. Sexy Parodius (1996)
  6. - STAFF -
    • Programmers : Chichibinta Tsukasa, V. Mailer
    • Character designers : Shuzilow.Ha, Magurou, Taro Maru, Ishimaroid, Bon.Natsumi
    • Music : Prophet Fukami, M.Puddin' Satoko, Sitar Senoo
    • Sound effects : Gokujyou-Tasaka, 118
    • Hard designers : Million Hide, Suke, Escape Yoshiaki, Nanba Shot Tom
    • Product designer : Poper Takashi
    • - PORTS -
    • * Consoles :
    • Nintendo Super Famicom (1994)
    • Sony PlayStation (1994, "Parodius Deluxe Pack")
    • Sega Saturn (1995, "Parodius Deluxe")
    • Sony PSP (2007, "Parodius Portable")
    • - SOURCES -
    • Game's rom.
    • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=gokujyou-parodius-kako-no-eikou-wo-motomete&page=detail&id=975&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in MamEnd
view in System16
cheats
cheats
code comments
00000000:C0D7C7:0000000A:FFFFFFFF  Infinite Lives PL1
00000000:C00835:00000002:FFFFFFFF  Invincibility PL1
00000000:C00873:00000001:FFFFFFFF  Invincibility "ON" (No Bells) PL1:This invincibility works like all the other parodius game invincibility codes in that you can't collect bells. This helps.
00000001:C00873:00000000:FFFFFFFF  Invincibility "OFF" (No Bells) PL1:This disables the 'No Bells' Invincibility.
00000000:C0086F:0000000D:FFFFFFFF  Always Have Super Bomb PL1:This is the Blue Bell power
00010000:C00871:00000003:FFFFFFFF  Always Have Super Bomb PL1 (2/2)
00000000:C0086F:00000009:FFFFFFFF  Always Have Megaphone Option PL1:This is the White Bell power
00010000:C00871:00000003:FFFFFFFF  Always Have Megaphone Option PL1 (2/2)
00000000:C0086F:0000000B:FFFFFFFF  Always Have KIKU Beam PL1:This is the Red Bell power
00010000:C00871:00000003:FFFFFFFF  Always Have KIKU Beam PL1 (2/2)
00000000:C0086F:0000000E:FFFFFFFF  Always Have Big Option PL1:This is the Green Bell power. It fails to activate the invincibility portion, but the (No Bells) invincibility code can compensate for this.
00010000:C00871:00000003:FFFFFFFF  Always Have Big Option PL1 (2/2)
00000000:C00875:00000000:FFFFFFFF  Can Always Shoot PL1:Some Bell Options disable your shooting ability. This fixes at least one of them.
00000100:C00867:00000007:FFFFFFFF  Always On Upgrade PL1
00000000:C00865:00000002:FFFFFFFF  Keep Speed Level 2 PL1
00000000:C0E8CF:000000FF:FFFFFFFF  Infinite White Bell Power PL1
60000000:000000:00000000:00000000 
00000000:C0D827:0000000A:FFFFFFFF  Infinite Lives PL2
00000000:C03635:00000002:FFFFFFFF  Invincibility PL2
00000000:C03673:00000001:FFFFFFFF  Invincibility "ON" (No Bells) PL2:This invincibility works like all the other parodius game invincibility codes in that you can't collect bells. This helps.
00000001:C03673:00000000:FFFFFFFF  Invincibility "OFF" (No Bells) PL2:This disables the 'No Bells' Invincibility.
00000000:C0366F:0000000D:FFFFFFFF  Always Have Super Bomb PL2:This is the Blue Bell power
00010000:C03671:00000003:FFFFFFFF  Always Have Super Bomb PL2 (2/2)
00000000:C0366F:00000009:FFFFFFFF  Always Have Megaphone Option PL2:This is the White Bell power
00010000:C03671:00000003:FFFFFFFF  Always Have Megaphone Option PL2 (2/2)
00000000:C0366F:0000000B:FFFFFFFF  Always Have KIKU Beam PL2:This is the Red Bell power
00010000:C03671:00000003:FFFFFFFF  Always Have KIKU Beam PL2 (2/2)
00000000:C0366F:0000000E:FFFFFFFF  Always Have Big Option PL2:This is the Green Bell power. It fails to activate the invincibility portion, but the (No Bells) invincibility code can compensate for this.
00010000:C03671:00000003:FFFFFFFF  Always Have Big Option PL2 (2/2)
00000000:C03675:00000000:FFFFFFFF  Can Always Shoot PL2:Some Bell Options disable your shooting ability. This fixes at least one of them.
00000100:C03667:00000007:FFFFFFFF  Always On Upgrade PL2
00000000:C03665:00000002:FFFFFFFF  Keep Speed Level 2 PL2
00000000:C0E92F:000000FF:FFFFFFFF  Infinite White Bell Power PL2
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